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build123d-
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v4.4.3
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48
CHANGELOG.md
48
CHANGELOG.md
@@ -2,6 +2,54 @@
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|||||||
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||||||
Included is a summary of changes to the project, by version. Details can be found in the commit history.
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Included is a summary of changes to the project, by version. Details can be found in the commit history.
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||||||
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||||||
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## v4.4.3
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||||||
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||||||
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### Features
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||||||
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||||||
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* Windowed frame wall pieces were made for the "clean" front/back walls that line up with the extended sides.
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||||||
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||||||
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### Improvements
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||||||
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* The inner wall piece has been thickened, bringing its surface closer to the end of the outer wall windowed frame
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pieces, making the window less deep and the inner wall easier to see.
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* The inner wall piece has been shrunken on the Z in order to leave some material on the outer wall and thus improve the
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friction fit and clamp of the outer wall piece, which was too weakened by the unsupported top and bottom otherwise.
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||||||
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||||||
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### Miscellaneous
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||||||
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* Documentation updates, especially around the printing of parts.
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* Corrected the names of some pieces that were accidentally duplicated from the file they were copied from rather than
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what they were, or otherwise didn't match the standard pattern (such as it is).
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||||||
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## v4.4.2
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||||||
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||||||
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### Bugfixes
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||||||
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* Fix a regression with the small button screw-in space cutting into the frame wall supports. The screw-in space is
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||||||
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potentially more important for some nuts than the thickness of the frame wall supports, so the latter have been
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thinned slightly.
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||||||
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## v4.4.1
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### Features
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||||||
|
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||||||
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* A new lever + Sega 2P 6 button panel has been added. The overhang version hadn't been updated in forever, but the
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inset panel moved stuff around in a way that allowed a couple aux buttons to fit in, so those have been added to the
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overhang panel as well.
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* A horizontal stripe frame windowed piece has been added. YMMV may vary a bit on this vs. an empty window --- you can
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||||||
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see less of the inner object with the stripes, but it's a bit more stable.
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||||||
|
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||||||
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### Improvements
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||||||
|
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* The frame wall slashes have been made a bit more reusable.
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* The area around button holes for screw-ins has been tweaked to be a bit smaller for 30mm buttons and a bit larger for
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24mm buttons.
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### Miscellaneous
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||||||
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* A bottom overhang panel was positioned incorrectly in the demo file; this has been fixed.
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* Added a demo of the one-panel overhang lever + 6 button stick.
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## v4.4.0
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## v4.4.0
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### Features
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### Features
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||||||
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|||||||
3
Makefile
3
Makefile
@@ -1,7 +1,8 @@
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all:
|
all:
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python build.py
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python build.py
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mkdir -p ./build/docs
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mkdir -p ./build/docs
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cp ./docs/README-objects.md ./build/README.md
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cp ./README.md ./build/README.md
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cp ./docs/README-objects.md ./build/README-objects.md
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cp ./docs/assembly-and-tips.md ./build/docs/assembly-and-tips.md
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cp ./docs/assembly-and-tips.md ./build/docs/assembly-and-tips.md
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cp ./docs/printing-and-materials.md ./build/docs/printing-and-materials.md
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cp ./docs/printing-and-materials.md ./build/docs/printing-and-materials.md
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cp ./LICENSE ./build/LICENSE
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cp ./LICENSE ./build/LICENSE
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17
README.md
17
README.md
@@ -7,6 +7,9 @@ design before sending it to a custom builder? Do you just love having your space
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because you keep making different variants, colorways, and so on? Or do you simply want a good stick on the cheap, and
|
because you keep making different variants, colorways, and so on? Or do you simply want a good stick on the cheap, and
|
||||||
know someone or a library with a 3D printer? The Buildable Stick System may be the project for you!
|
know someone or a library with a 3D printer? The Buildable Stick System may be the project for you!
|
||||||
|
|
||||||
|
**Join the project IRC channel: [#buildable-stick-system @
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||||||
|
Randomus](https://webirc.randomus.net/#buildable-stick-system)!**
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
[OpenSCAD-based illustration of how the components for an overhang panel-based stick fit together.]
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[OpenSCAD-based illustration of how the components for an overhang panel-based stick fit together.]
|
||||||
@@ -67,6 +70,9 @@ about what the types of parts are and how to use them:
|
|||||||
* Various experiments and things not directly related to making an arcade stick. At time of writing, there's a
|
* Various experiments and things not directly related to making an arcade stick. At time of writing, there's a
|
||||||
couple pieces for a little stand for the stick, solely for vanity purposes.
|
couple pieces for a little stand for the stick, solely for vanity purposes.
|
||||||
|
|
||||||
|
Feel free to request or contribute to more objects. Additional documentation regarding assembling the stick is available
|
||||||
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in `docs/assembly-and-tips.md`.
|
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|
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## Printing
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## Printing
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These items all fit on a 256mm^2 print bed; I use a Bambu Lab P1P based on what I've learned from the
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These items all fit on a 256mm^2 print bed; I use a Bambu Lab P1P based on what I've learned from the
|
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@@ -161,12 +167,13 @@ to hang out and discuss issues and features and whatnot.
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|
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Written by and copyright Brian S. Stephan (<bss@incorporeal.org>).
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Written by and copyright Brian S. Stephan (<bss@incorporeal.org>).
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The Buildable Stick System is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
|
The Buildable Stick System is free software: you can redistribute it and/or modify it under the terms of the GNU General
|
||||||
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later
|
Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
|
||||||
version.
|
later version.
|
||||||
|
|
||||||
The Buildable Stick System is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
|
The Buildable Stick System is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
|
||||||
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||||
|
details.
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
|
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
|
||||||
<https://www.gnu.org/licenses/>.
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|||||||
4
TODO.md
4
TODO.md
@@ -5,3 +5,7 @@ Notes for "next time".
|
|||||||
## v4.x
|
## v4.x
|
||||||
|
|
||||||
* Engraving some cosmetic stuff? Or maybe a place to mount other plates on the top?
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* Engraving some cosmetic stuff? Or maybe a place to mount other plates on the top?
|
||||||
|
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||||||
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## v5
|
||||||
|
|
||||||
|
* Finishing the build123d rewrite?
|
||||||
|
|||||||
39
demo/all-together-demo-extended-with-windows.scad
Normal file
39
demo/all-together-demo-extended-with-windows.scad
Normal file
@@ -0,0 +1,39 @@
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|||||||
|
/*
|
||||||
|
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
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||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
*/
|
||||||
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|
||||||
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include <parameters.scad>
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include <components.scad>
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use <frames/pieces/extended/front-or-back.scad>
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use <frames/pieces/extended/side.scad>
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use <frames/pieces/extended/front-or-back-clean-for-extended-side-aux-and-neutrik.scad>
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||||||
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use <frames/pieces/extended/front-or-back-clean-for-extended-side-windowed-horiz-stripes.scad>
|
||||||
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use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
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||||||
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use <panels/inset/sega-2p-plus-one-plus-control-panel-with-mount.scad>
|
||||||
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use <misc/decorative-plate-24mm-button.scad>
|
||||||
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use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-plus-one.scad>
|
||||||
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use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-plus-one-plates.scad>
|
||||||
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use <misc/dustwasher-lsx-nobi.scad>
|
||||||
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|
||||||
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top_panel_color = "#5B6579";
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bottom_panel_color = "#8E9089";
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||||||
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frame_top_bottom_color = "#8E9089";
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||||||
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frame_side_color = "#8E9089";
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||||||
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top_deco_color = "#8E9089";
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||||||
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||||||
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color(top_panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_and_dir_arc_w_30mm_panel();
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color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_plus_one_plus_control_panel_with_mount();
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||||||
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color(frame_side_color) translate([-frame_x/2+4, 0, -2.5]) extended_left_or_right_frame_piece();
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||||||
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color(frame_side_color) translate([frame_x/2-4, 0, -2.5]) mirror([1, 0, 0]) extended_left_or_right_frame_piece();
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||||||
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color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) horiz_striped_windowed_front_or_back_box_frame_piece_for_extended_side();
|
||||||
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color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) horiz_striped_windowed_front_or_back_box_frame_piece_for_extended_side();
|
||||||
|
color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_box_frame_piece_for_extended_side();
|
||||||
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color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_box_frame_piece_for_extended_side();
|
||||||
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color(bottom_panel_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel();
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||||||
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color(bottom_panel_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel();
|
||||||
|
|
||||||
|
/* color(top_deco_color) translate([0, 0, 3+frame_z/2-4]) dir_arc_plus_w_30mm_and_sega_2p_plus_one_decorative_plate_of_plates(); */
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||||||
|
color(top_deco_color) translate([0, 0, 3+frame_z/2-panel_z]) dir_arc_plus_w_30mm_and_sega_2p_plus_one_decorative_plate();
|
||||||
|
color(top_deco_color) translate([-170, 20, 3+frame_z/2-panel_z]) lsx_nobi_dustwasher();
|
||||||
|
color(top_deco_color) translate([panel_x-24, 30, 3+frame_z/2-panel_z]) button_24mm_decorative_plate();
|
||||||
28
demo/all-together-demo-solo.scad
Normal file
28
demo/all-together-demo-solo.scad
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
*/
|
||||||
|
|
||||||
|
include <parameters.scad>
|
||||||
|
include <components.scad>
|
||||||
|
use <frames/pieces/extended/front-or-back.scad>
|
||||||
|
use <frames/pieces/extended/side-extended-to-bottom.scad>
|
||||||
|
use <frames/pieces/extended/front-or-back-clean-for-extended-side-aux-and-neutrik.scad>
|
||||||
|
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
|
||||||
|
use <panels/inset/lever-and-sega-2p-6-button-panel-with-aux-with-mount.scad>
|
||||||
|
use <misc/dustwasher-jlf.scad>
|
||||||
|
|
||||||
|
top_panel_color = "#5B6579";
|
||||||
|
bottom_panel_color = "#8E9089";
|
||||||
|
frame_top_bottom_color = "#8E9089";
|
||||||
|
frame_side_color = "#8E9089";
|
||||||
|
top_deco_color = "#000000";
|
||||||
|
|
||||||
|
color(top_panel_color) translate([0, 0, frame_z/2-panel_z+0.01]) lever_and_sega_2p_6_button_panel_with_aux_with_mount();
|
||||||
|
color(frame_side_color) translate([0, 0, -2.5]) extra_extended_left_or_right_frame_piece();
|
||||||
|
color(frame_side_color) translate([0, 0, -2.5]) mirror([1, 0, 0]) extra_extended_left_or_right_frame_piece();
|
||||||
|
color(frame_top_bottom_color) translate([0, 0, -2.5]) extended_front_or_back_frame_piece();
|
||||||
|
color(frame_top_bottom_color) translate([0, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_box_frame_piece_for_extended_side();
|
||||||
|
color(bottom_panel_color) translate([0, 0, -5-frame_z/2+5]) panel();
|
||||||
|
|
||||||
|
color(top_deco_color) translate([-65, 5, 3+frame_z/2-panel_z]) jlf_dustwasher();
|
||||||
@@ -1,54 +1,11 @@
|
|||||||
# The Buildable Stick System
|
# The Buildable Stick System
|
||||||
|
|
||||||
Files for 3D printing an arcade stick.
|
Files for 3D printing an arcade stick. See `README.md` for the core documentation, this file is specific to distributed
|
||||||
|
objects.
|
||||||
|
|
||||||
## Objects
|
## Attribution
|
||||||
|
|
||||||
The following notes document the objects in the Buildable Stick System and how you can use them:
|
### Author and Licensing
|
||||||
|
|
||||||
* `frames/`
|
|
||||||
* `complete/` --- these are the four walls of the frame as one piece, in a couple variations for combining into
|
|
||||||
larger arcade sticks. They are simple to assemble, but you have fewer modularity/customization options, and they
|
|
||||||
are harder to print because the physics of the material cooling will probably pull the corners up. They also need
|
|
||||||
supports, since the top and bottom of the frame both have trays for panels to go into. Use at your own risk.
|
|
||||||
* `pieces/`
|
|
||||||
* `box/` --- these are the same four walls (generally speaking) as in the complete frames above, broken out into
|
|
||||||
modular pieces to print separately. Because they are separate pieces, you can mix and match colors, and you
|
|
||||||
can lay them all face down on the print surface for better adhesion and surface patterns. There are also
|
|
||||||
variants here, the "windowed" pieces, for doing two-tone variants and that kind of thing.
|
|
||||||
* `extended/` --- the frame walls are pulled out to create MCZ TE-style extended sides. Rather than getting a
|
|
||||||
box look, you get a longer slab with nice bevels. These look nice, but slightly fiddily to print (and of
|
|
||||||
course need more material) --- watch your surface adhesion.
|
|
||||||
* `interconnect` --- complete frames are bolted to one another, but for frame pieces, there is an interconnect
|
|
||||||
that stands in for the joined inner wall. You need this if you are combining multiple sets of walls, e.g. for
|
|
||||||
a two-panel-long stick.
|
|
||||||
* `panels/`
|
|
||||||
* `inset/` --- various panels, all of the same size, that fit into and flush with the frame, making the arcade stick
|
|
||||||
top or bottom. These work equally well with box or extended frames, and aside from using up a bit of the space
|
|
||||||
inside the frame, come with no downsides --- they print easily and are a pretty simple shape to tweak and remix.
|
|
||||||
* `overhang/` --- overhang panels have their plane extending over the edge of the frame, creating a bit of a
|
|
||||||
sandwich look. This is mostly an aesthetic choice, but they sit higher in the frame as well, the main panel being
|
|
||||||
over/under the frame rather than within it. This extra space is useful for taller levers. The only downside to
|
|
||||||
these is that they aren't as reusable as the inset panels, since the inset panels can go anywhere, but the
|
|
||||||
overhang panels must be designed to not overlap with other overhang panels, so you might have to make more custom
|
|
||||||
variants depending on where you put things.
|
|
||||||
* `misc/`
|
|
||||||
* Pieces that I haven't organized better (yet) --- there are decorative plates for top buttons and similar to give
|
|
||||||
more color variance and some layers to the arcade stick, some very simple dustwashers, plates that fit rocker
|
|
||||||
switches and the like in Neutrik D or 20mm holes, and a lever mount spacer for getting your lever shaft at the
|
|
||||||
desired height. You don't *need* any of these, but you'll probably use a few.
|
|
||||||
* `extras/`
|
|
||||||
* Various experiments and things not directly related to making an arcade stick. At time of writing, there's a
|
|
||||||
couple pieces for a little stand for the stick, solely for vanity purposes.
|
|
||||||
|
|
||||||
Feel free to request or contribute to more objects, see the links to Git repos below.
|
|
||||||
|
|
||||||
## Printing and Assembling
|
|
||||||
|
|
||||||
Additional documentation regarding printing the objects and assembling the stick are available in
|
|
||||||
`docs/printing-and-materials.md` and `docs/assembly-and-tips.md`, respectively.
|
|
||||||
|
|
||||||
## Author and Licensing
|
|
||||||
|
|
||||||
Written by and copyright Brian S. Stephan (<bss@incorporeal.org>).
|
Written by and copyright Brian S. Stephan (<bss@incorporeal.org>).
|
||||||
|
|
||||||
@@ -71,9 +28,13 @@ details.
|
|||||||
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
|
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
|
||||||
<https://www.gnu.org/licenses/>.
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
## Lineage
|
### Distributing BSS Sticks
|
||||||
|
|
||||||
Inspired by the incredible work of [TheTrain](https://github.com/TheTrainGoes) on the [OpenStickCommunity Fightstick
|
Under the terms of the GPLv3, you must inform the receiver of the "object code" of their rights under the GPLv3. This is
|
||||||
Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), itself based on the incredible work
|
a bit of a gray area for physical objects, but likely applies to distribution of modified or unmodified STL, STEP, etc.
|
||||||
by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright 2023 TheTrain, [licensed under CC BY
|
files at a minimum. The easiest way to satisfy the GPLv3 in either situation is to provide a link to the source code
|
||||||
4.0](https://creativecommons.org/licenses/by/4.0/).
|
(either the unmodified mainline project, or your copy, with modifications listed in a "prominent notice"); something
|
||||||
|
like the below should suffice in either electronic or printed form:
|
||||||
|
|
||||||
|
> This arcade stick is part of the Buildable Stick System, version X.Y.Z; the source code to this program is available
|
||||||
|
> under the terms of the GNU General Public License, at [LINK].
|
||||||
|
|||||||
@@ -8,6 +8,15 @@ My preferred settings are 3 wall loops with 20% gyroid sparse infill. This gives
|
|||||||
strength against bowing forces, but something more default, like 2 wall loops, 15% grid sparse infill, is fine and does
|
strength against bowing forces, but something more default, like 2 wall loops, 15% grid sparse infill, is fine and does
|
||||||
not lead to a weak enclosure.
|
not lead to a weak enclosure.
|
||||||
|
|
||||||
|
### Supports and Positioning
|
||||||
|
|
||||||
|
All of the parts are designed to be printed outside-face-down. The bevels are at an angle (45 degrees) that should print
|
||||||
|
fine with no supports. Make sure everything is aligned properly on your plate so that the flat face you will look at the
|
||||||
|
most is on the bottom.
|
||||||
|
|
||||||
|
The only exception to this is the interconnect piece(s), which are not visible and need a support to print. Maybe one
|
||||||
|
day I'll rejigger these.
|
||||||
|
|
||||||
### Working With Flatness
|
### Working With Flatness
|
||||||
|
|
||||||
A lot of the pieces are long and flat, so I recommend really dialing in your printer settings. The frame pieces make
|
A lot of the pieces are long and flat, so I recommend really dialing in your printer settings. The frame pieces make
|
||||||
@@ -20,15 +29,36 @@ uniform lines that create reflection patterns on long, flat surfaces. This can b
|
|||||||
panels and their decorative plates, since they're what you're looking at 90% of the time, and the holes break up a
|
panels and their decorative plates, since they're what you're looking at 90% of the time, and the holes break up a
|
||||||
perfect pattern, making the long lines stand out even more.
|
perfect pattern, making the long lines stand out even more.
|
||||||
|
|
||||||
* **Top panels:** using a non-uniform pattern reduces if not eliminates the problem of the surface catching the light,
|
Some specific parts are worth some additional notes:
|
||||||
but for some patterns, it may come at the expense of time. Other patterns may improve beyond monotonic, but hilbert
|
|
||||||
curve seems to be the gold standard.
|
|
||||||
* **Circle-centric decorative plates:** don't use complex patterns like Archimedean chords on decorative plates, as they
|
|
||||||
seem to have issues with filling curves and you still want to try to maximize contact with walls. Concentric is great
|
|
||||||
here if you dial it in.
|
|
||||||
|
|
||||||
The concentric pattern is a good default and prints awesome parts, with the only exception being the top panels, which
|
* **Top panels:** using a non-uniform pattern reduces if not eliminates the problem of the surface catching the light,
|
||||||
benefit from using a Hilbert curve initial layer pattern instead of concentric.
|
but for some patterns, it may come at the expense of time.
|
||||||
|
* **Avoid:** monotonic.
|
||||||
|
* **Good for the time:** Archimedean chords create the look of a circular ripple radiating out the center, and
|
||||||
|
depending on the material, you may not even notice it much, so it's a pretty good look/speed balance.
|
||||||
|
* **Great if you can wait:** hilbert curve leaves no discernable pattern on most materials, but some high gloss,
|
||||||
|
high contrast materials may show the winding pattern at some angles --- consider Archimedean chords for these.
|
||||||
|
* **Circle-centric decorative plates:** simple ones could be fine in whatever, but the ones for action buttons end up
|
||||||
|
having lots of weird interaction points.
|
||||||
|
* **Avoid:** none; monotonic doesn't look *good*, but the plates don't have enough surface area for the pattern to
|
||||||
|
stand out too much.
|
||||||
|
* **Decent:** concentric is generally good, but you can get some pitting when the pattern radiating away from
|
||||||
|
buttons collides with other patterns, because none of the geometry lines up well.
|
||||||
|
* **Great:** Archimedean chords, just crank up the infill/wall overlap to avoid pits on the edges.
|
||||||
|
* **Frame walls with Neutrik or aux button cutouts:** a reduced but similar problem with the action button decorative
|
||||||
|
plates, the circles near each other create weird interactions with the walls.
|
||||||
|
* **Avoid:** concentric, again, has problems with pitting where geometries clash.
|
||||||
|
* **Decent:** monotonic is pretty decent here, and you probably won't look at the sides too much, so maybe it
|
||||||
|
doesn't bother you.
|
||||||
|
* **Great:** Archimedean chords again, with the same infill/wall overlap as decorative plates.
|
||||||
|
* **Flush frame walls:** you can pretty much do whatever you like here.
|
||||||
|
* **Great:** concentric produces an interesting pattern and you won't have collision problems in a rectangle.
|
||||||
|
* **Essentially great:** Archimedean chords yet again, you may just not like the pattern as much as the end result
|
||||||
|
of concentric.
|
||||||
|
|
||||||
|
The Archimedean chord pattern is a good default and prints awesome parts, with the only exception being the top panels,
|
||||||
|
which benefit from using a Hilbert curve initial layer pattern instead, though you may be happy enough with Archimedean
|
||||||
|
chord.
|
||||||
|
|
||||||
## Materials
|
## Materials
|
||||||
|
|
||||||
|
|||||||
@@ -28,10 +28,9 @@ module panel_holes() {
|
|||||||
// for snap-ins, etc.
|
// for snap-ins, etc.
|
||||||
module button_24mm_hole() {
|
module button_24mm_hole() {
|
||||||
cylinder(r=small_button_radius, h=100, $fn=50, center=true);
|
cylinder(r=small_button_radius, h=100, $fn=50, center=true);
|
||||||
// carve out space for snap-ins, leave 3mm
|
// carve out space for snap-ins and screw-in nuts
|
||||||
// slagcoin has screw-in nut diameter at 29.5mm, so radius+3 to leave some space
|
|
||||||
// translation is to leave 3mm thickness in the plate without recentering anything
|
// translation is to leave 3mm thickness in the plate without recentering anything
|
||||||
translate([0, 0, -25]) cylinder(r=small_button_radius+3, h=49, $fn=50, center=true);
|
translate([0, 0, -25]) cylinder(r=small_button_radius+button_radius_connector_space, h=49, $fn=50, center=true);
|
||||||
// space for decorative button surround stuff
|
// space for decorative button surround stuff
|
||||||
translate([0, 0, 50]) cylinder(r=small_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
|
translate([0, 0, 50]) cylinder(r=small_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
|
||||||
translate([0, 0, 70]) cylinder(r=small_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
|
translate([0, 0, 70]) cylinder(r=small_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
|
||||||
@@ -41,10 +40,9 @@ module button_24mm_hole() {
|
|||||||
// for snap-ins, etc.
|
// for snap-ins, etc.
|
||||||
module button_30mm_hole() {
|
module button_30mm_hole() {
|
||||||
cylinder(r=big_button_radius, h=100, $fn=50, center=true);
|
cylinder(r=big_button_radius, h=100, $fn=50, center=true);
|
||||||
// carve out space for snap-ins, leave 3mm
|
// carve out space for snap-ins and screw-in nuts
|
||||||
// slagcoin has screw-in nut diameter at 36mm, so radius+6 to leave some space
|
|
||||||
// translation is to leave 3mm thickness in the plate without recentering anything
|
// translation is to leave 3mm thickness in the plate without recentering anything
|
||||||
translate([0, 0, -25]) cylinder(r=big_button_radius+6, h=49, $fn=50, center=true);
|
translate([0, 0, -25]) cylinder(r=big_button_radius+button_radius_connector_space, h=49, $fn=50, center=true);
|
||||||
// space for decorative button surround stuff
|
// space for decorative button surround stuff
|
||||||
translate([0, 0, 50]) cylinder(r=big_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
|
translate([0, 0, 50]) cylinder(r=big_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
|
||||||
translate([0, 0, 70]) cylinder(r=big_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
|
translate([0, 0, 70]) cylinder(r=big_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
|
||||||
@@ -82,7 +80,7 @@ module rocker_20mm_mount() {
|
|||||||
// space for a neutrik D mount or 24mm button --- Z is meant to leave some lip now that frames
|
// space for a neutrik D mount or 24mm button --- Z is meant to leave some lip now that frames
|
||||||
// are primarily printed on their side
|
// are primarily printed on their side
|
||||||
module frame_cutout() {
|
module frame_cutout() {
|
||||||
cube([30.5, 8, frame_z-(panel_z*3)], center=true);
|
cube([35, 8, frame_z-(panel_z*3)], center=true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// bank of three 24mm buttons, commonly on a frame face
|
// bank of three 24mm buttons, commonly on a frame face
|
||||||
|
|||||||
@@ -15,9 +15,10 @@ module mount_column_cutout() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
module front_or_back_inner_wall_frame_piece() {
|
module front_or_back_inner_wall_frame_base_piece() {
|
||||||
difference() {
|
difference() {
|
||||||
front_or_back_box_frame_piece();
|
// Z is scaled so that some part of the original part inner wall is retained
|
||||||
|
scale([1, 1, inner_frame_z_decorative_scale]) front_or_back_box_frame_piece();
|
||||||
// minus the outer wall
|
// minus the outer wall
|
||||||
translate([0, -(frame_y-frame_wall)/2, 0]) cube([frame_x, frame_wall, frame_z], center=true);
|
translate([0, -(frame_y-frame_wall)/2, 0]) cube([frame_x, frame_wall, frame_z], center=true);
|
||||||
// minus half of the mounting posts (the other half provided by the outer wall)
|
// minus half of the mounting posts (the other half provided by the outer wall)
|
||||||
@@ -28,4 +29,11 @@ module front_or_back_inner_wall_frame_piece() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
module front_or_back_inner_wall_frame_piece() {
|
||||||
|
front_or_back_inner_wall_frame_base_piece();
|
||||||
|
// extend the outward face 2mm in order to have it cut deeper into the frame outer wall
|
||||||
|
translate([0, -(frame_y-frame_wall)/2, 0]) rotate([-90, 0, 0]) linear_extrude(height=2) projection()
|
||||||
|
translate([0, 0, 50]) rotate([90, 0, 0]) front_or_back_inner_wall_frame_base_piece();
|
||||||
|
}
|
||||||
|
|
||||||
front_or_back_inner_wall_frame_piece();
|
front_or_back_inner_wall_frame_piece();
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ module front_stripe() {
|
|||||||
cube([frame_x-(frame_mount_column_width*1.75)*2, frame_wall, 6], center=true);
|
cube([frame_x-(frame_mount_column_width*1.75)*2, frame_wall, 6], center=true);
|
||||||
}
|
}
|
||||||
|
|
||||||
module windowed_front_or_back_box_frame_piece() {
|
module horiz_striped_windowed_front_or_back_box_frame_piece() {
|
||||||
difference() {
|
difference() {
|
||||||
front_or_back_box_frame_piece();
|
front_or_back_box_frame_piece();
|
||||||
// subtract frame wall windows
|
// subtract frame wall windows
|
||||||
@@ -26,4 +26,4 @@ module windowed_front_or_back_box_frame_piece() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
windowed_front_or_back_box_frame_piece();
|
horiz_striped_windowed_front_or_back_box_frame_piece();
|
||||||
|
|||||||
@@ -8,13 +8,17 @@ include <components.scad>
|
|||||||
use <front-or-back.scad>
|
use <front-or-back.scad>
|
||||||
use <front-or-back-inner-wall.scad>
|
use <front-or-back-inner-wall.scad>
|
||||||
|
|
||||||
|
module front_or_back_window() {
|
||||||
|
translate([0, -frame_y/2, 0])
|
||||||
|
cube([frame_x-frame_mount_column_width*3.5, (frame_wall+panel_support_width)*2,
|
||||||
|
frame_z-panel_z*3], center=true);
|
||||||
|
}
|
||||||
|
|
||||||
module windowed_front_or_back_box_frame_piece() {
|
module windowed_front_or_back_box_frame_piece() {
|
||||||
difference() {
|
difference() {
|
||||||
front_or_back_box_frame_piece();
|
front_or_back_box_frame_piece();
|
||||||
// subtract frame wall window
|
// subtract frame wall window
|
||||||
translate([0, -frame_y/2, 0])
|
front_or_back_window();
|
||||||
cube([frame_x-frame_mount_column_width*3.5, (frame_wall+panel_support_width)*2,
|
|
||||||
frame_z-panel_z*3], center=true);
|
|
||||||
// subtract the inner wall area that will be provided by the other piece
|
// subtract the inner wall area that will be provided by the other piece
|
||||||
front_or_back_inner_wall_frame_piece();
|
front_or_back_inner_wall_frame_piece();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,9 +15,10 @@ module mount_column_cutout() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
module side_inner_wall_frame_piece() {
|
module side_inner_wall_frame_base_piece() {
|
||||||
difference() {
|
difference() {
|
||||||
side_box_frame_piece();
|
// Z is scaled so that some part of the original part inner wall is retained
|
||||||
|
scale([1, 1, inner_frame_z_decorative_scale]) side_box_frame_piece();
|
||||||
// minus the outer wall
|
// minus the outer wall
|
||||||
translate([-(frame_x-frame_wall)/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
translate([-(frame_x-frame_wall)/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||||
// minus half of the mounting posts (the other half provided by the outer wall)
|
// minus half of the mounting posts (the other half provided by the outer wall)
|
||||||
@@ -32,4 +33,11 @@ module side_inner_wall_frame_piece() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
module side_inner_wall_frame_piece() {
|
||||||
|
side_inner_wall_frame_base_piece();
|
||||||
|
// extend the outward face 2mm in order to have it cut deeper into the frame outer wall
|
||||||
|
translate([-(frame_x-frame_wall)/2, 0, 0]) rotate([0, 90, 0]) linear_extrude(height=2) projection()
|
||||||
|
translate([0, 0, 50]) rotate([0, -90, 0]) side_inner_wall_frame_base_piece();
|
||||||
|
}
|
||||||
|
|
||||||
side_inner_wall_frame_piece();
|
side_inner_wall_frame_piece();
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ module side_stripe() {
|
|||||||
cube([frame_wall, frame_y-(frame_mount_column_width*1.75)*2, 6], center=true);
|
cube([frame_wall, frame_y-(frame_mount_column_width*1.75)*2, 6], center=true);
|
||||||
}
|
}
|
||||||
|
|
||||||
module windowed_side_box_frame_piece() {
|
module horiz_striped_windowed_side_box_frame_piece() {
|
||||||
difference() {
|
difference() {
|
||||||
side_box_frame_piece();
|
side_box_frame_piece();
|
||||||
// subtract frame wall windows
|
// subtract frame wall windows
|
||||||
@@ -26,4 +26,4 @@ module windowed_side_box_frame_piece() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
windowed_side_box_frame_piece();
|
horiz_striped_windowed_side_box_frame_piece();
|
||||||
|
|||||||
@@ -0,0 +1,18 @@
|
|||||||
|
/*
|
||||||
|
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
*/
|
||||||
|
|
||||||
|
include <parameters.scad>
|
||||||
|
include <components.scad>
|
||||||
|
use <frames/pieces/box/front-or-back-windowed-backslashes.scad>
|
||||||
|
|
||||||
|
module backslashes_windowed_front_or_back_box_frame_piece_for_extended_side() {
|
||||||
|
difference() {
|
||||||
|
backslashes_windowed_front_or_back_box_frame_piece();
|
||||||
|
// ...minus the frame wall and lip on the left
|
||||||
|
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
backslashes_windowed_front_or_back_box_frame_piece_for_extended_side();
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
/*
|
||||||
|
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
*/
|
||||||
|
|
||||||
|
include <parameters.scad>
|
||||||
|
include <components.scad>
|
||||||
|
use <frames/pieces/box/front-or-back-windowed-forwardslashes.scad>
|
||||||
|
|
||||||
|
module forwardslashes_windowed_front_or_back_box_frame_piece_for_extended_side() {
|
||||||
|
difference() {
|
||||||
|
forwardslashes_windowed_front_or_back_box_frame_piece();
|
||||||
|
// ...minus the frame wall and lip on the left
|
||||||
|
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
forwardslashes_windowed_front_or_back_box_frame_piece_for_extended_side();
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
/*
|
||||||
|
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
*/
|
||||||
|
|
||||||
|
include <parameters.scad>
|
||||||
|
include <components.scad>
|
||||||
|
use <frames/pieces/box/front-or-back-windowed-horiz-stripes.scad>
|
||||||
|
|
||||||
|
module horiz_striped_windowed_front_or_back_box_frame_piece_for_extended_side() {
|
||||||
|
difference() {
|
||||||
|
horiz_striped_windowed_front_or_back_box_frame_piece();
|
||||||
|
// ...minus the frame wall and lip on the left
|
||||||
|
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
horiz_striped_windowed_front_or_back_box_frame_piece_for_extended_side();
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
/*
|
||||||
|
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
*/
|
||||||
|
|
||||||
|
include <parameters.scad>
|
||||||
|
include <components.scad>
|
||||||
|
use <frames/pieces/box/front-or-back-windowed.scad>
|
||||||
|
|
||||||
|
module windowed_front_or_back_box_frame_piece_for_extended_side() {
|
||||||
|
difference() {
|
||||||
|
windowed_front_or_back_box_frame_piece();
|
||||||
|
// ...minus the frame wall and lip on the left
|
||||||
|
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
windowed_front_or_back_box_frame_piece_for_extended_side();
|
||||||
@@ -25,7 +25,7 @@ module side_frame_piece_extension() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
module extended_bottom_left_or_right_frame_piece() {
|
module extended_left_or_right_frame_piece() {
|
||||||
difference() {
|
difference() {
|
||||||
side_box_frame_piece();
|
side_box_frame_piece();
|
||||||
// chop off the old edge which is getting replaced with the extension
|
// chop off the old edge which is getting replaced with the extension
|
||||||
@@ -34,4 +34,4 @@ module extended_bottom_left_or_right_frame_piece() {
|
|||||||
translate([-frame_x/2+frame_bevel_height*2, 0, 0]) rotate([0, -90, 0]) side_frame_piece_extension();
|
translate([-frame_x/2+frame_bevel_height*2, 0, 0]) rotate([0, -90, 0]) side_frame_piece_extension();
|
||||||
}
|
}
|
||||||
|
|
||||||
extended_bottom_left_or_right_frame_piece();
|
extended_left_or_right_frame_piece();
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
/*
|
||||||
|
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
*/
|
||||||
|
|
||||||
|
include <parameters.scad>
|
||||||
|
include <components.scad>
|
||||||
|
|
||||||
|
module lever_and_sega_2p_6_button_panel_with_aux_with_mount() {
|
||||||
|
difference() {
|
||||||
|
union() {
|
||||||
|
panel();
|
||||||
|
translate([45, -58, -panel_z/2]) rotate([0, 0, 13]) pcb_mount();
|
||||||
|
}
|
||||||
|
translate([90, -25, 0]) sega_2p_6_button();
|
||||||
|
translate([-65, 5, 0]) union() {
|
||||||
|
levermountholes();
|
||||||
|
levermountcountersinks();
|
||||||
|
}
|
||||||
|
translate([17, 70, 0]) button_24mm_hole();
|
||||||
|
translate([-17, 70, 0]) button_24mm_hole();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lever_and_sega_2p_6_button_panel_with_aux_with_mount();
|
||||||
@@ -8,13 +8,17 @@ include <components.scad>
|
|||||||
|
|
||||||
module lever_and_sega_2p_6_button_solo_overhang_panel() {
|
module lever_and_sega_2p_6_button_solo_overhang_panel() {
|
||||||
difference() {
|
difference() {
|
||||||
// base plate
|
|
||||||
union() {
|
union() {
|
||||||
panel_with_raised_overhang();
|
panel_with_raised_overhang();
|
||||||
translate([-60, 18, -((panel_z/2)+(lever_mount_z/2))]) levermountbase();
|
translate([45, -58, -panel_z/2]) rotate([0, 0, 13]) pcb_mount();
|
||||||
}
|
}
|
||||||
translate([95, -20, 0]) sega_2p_6_button();
|
translate([90, -25, 0]) sega_2p_6_button();
|
||||||
translate([-60, 18, 0]) levermountholes();
|
translate([-65, 5, 0]) union() {
|
||||||
|
levermountholes();
|
||||||
|
levermountcountersinks();
|
||||||
|
}
|
||||||
|
translate([17, 70, 0]) button_24mm_hole();
|
||||||
|
translate([-17, 70, 0]) button_24mm_hole();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -23,6 +23,11 @@ small_button_radius = 12 + hole_tolerance;
|
|||||||
// 30mm button
|
// 30mm button
|
||||||
big_button_radius = 15 + hole_tolerance;
|
big_button_radius = 15 + hole_tolerance;
|
||||||
|
|
||||||
|
// carve out space around buttons for screw-in nuts
|
||||||
|
// slagcoin has screw-in nut diameter at 36mm for 30mm buttons, 29.5 for 24mm buttons
|
||||||
|
// radius + value below should leave space for the nut and for fingers to grab the nut
|
||||||
|
button_radius_connector_space = 5;
|
||||||
|
|
||||||
// JLF mount dimensions
|
// JLF mount dimensions
|
||||||
lever_mount_x = 53;
|
lever_mount_x = 53;
|
||||||
lever_mount_y = 95;
|
lever_mount_y = 95;
|
||||||
@@ -70,6 +75,12 @@ panel_z = 5;
|
|||||||
// inside the frame
|
// inside the frame
|
||||||
inner_frame_z = frame_z - (panel_z * 2);
|
inner_frame_z = frame_z - (panel_z * 2);
|
||||||
|
|
||||||
|
// "windowed" pieces chop out the inner wall of the frame as a separate piece in order
|
||||||
|
// to print it a different color/way/style. to improve friction fit, it is only the below
|
||||||
|
// value scale of the whole wall, so that the rest of the wall is retained on the outer
|
||||||
|
// piece, which helps clamp the two together (and helps the panels clamp it all)
|
||||||
|
inner_frame_z_decorative_scale = 0.95;
|
||||||
|
|
||||||
// how much the top plate x/y is expanded to overhang the frame
|
// how much the top plate x/y is expanded to overhang the frame
|
||||||
// note that this is relative to the top plate (so the wall is added back)
|
// note that this is relative to the top plate (so the wall is added back)
|
||||||
panel_overhang_amount = 8.5;
|
panel_overhang_amount = 8.5;
|
||||||
|
|||||||
Reference in New Issue
Block a user