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@ -1,87 +0,0 @@
 | 
			
		||||
Title:          Elyan Gareth
 | 
			
		||||
Description:    Nuttacon's Adventuring! character.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Elyan Gareth
 | 
			
		||||
 | 
			
		||||
Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique objects.
 | 
			
		||||
 | 
			
		||||
## Cypher System Stat Block
 | 
			
		||||
 | 
			
		||||
* **Might: 12, Speed: 14, Intellect: 12**
 | 
			
		||||
* **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
 | 
			
		||||
* **Cypher Use:** 2 cyphers at a time.
 | 
			
		||||
 | 
			
		||||
### Abilities
 | 
			
		||||
 | 
			
		||||
* **Improved Edge:** Intellect Edge +1.
 | 
			
		||||
* **Physical Skills:** Jumping, running.
 | 
			
		||||
* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
 | 
			
		||||
  it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
 | 
			
		||||
  illumination, or visibility, and inflict 1 additional point of damage.
 | 
			
		||||
* **Passives**
 | 
			
		||||
    * **Energetic:** +2 to your Speed Pool.
 | 
			
		||||
    * **Self-Reliant:** +2 to your Might Pool.
 | 
			
		||||
    * **Combat Prowess:** +1 damage to ranged attacks.
 | 
			
		||||
    * **Loner:** You gain no benefit when you get help with a task from another character who is trained or
 | 
			
		||||
      specialized in that task.
 | 
			
		||||
    * **Crafter**
 | 
			
		||||
    * **Master Identifier**
 | 
			
		||||
 | 
			
		||||
### Skills
 | 
			
		||||
 | 
			
		||||
* **Trained** in initiative.
 | 
			
		||||
* **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
 | 
			
		||||
* **Trained** in all tasks involving sneaking.
 | 
			
		||||
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
 | 
			
		||||
* **Trained** in jumping.
 | 
			
		||||
* **Trained** in running.
 | 
			
		||||
* **Trained** in identifying the function of any kind of device.
 | 
			
		||||
* **Trained** in crafting smoke powder bombs.
 | 
			
		||||
* **Trained** in crafting ammunition.
 | 
			
		||||
* **Practiced** with light, medium, and heavy weapons.
 | 
			
		||||
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
 | 
			
		||||
  you slow to trust others and awkward in social situations.
 | 
			
		||||
 | 
			
		||||
### Arcs
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* **Justice**
 | 
			
		||||
    * Bring Tebeza to justice for killing Belendyl
 | 
			
		||||
    * Steps: ...
 | 
			
		||||
    * History
 | 
			
		||||
        * Worked in mining guild Steelvein Mountain Works with half-elf friend Belendyl Naefaren
 | 
			
		||||
        * Elyan and Belendyl were skilled specialists - rather than mining, they worked on research, equipment,
 | 
			
		||||
          smokepowder, etc.
 | 
			
		||||
        * Overseen by Half-orc woman Tebeza of the Prosperous Depths (so-named for her focus on extracting riches from
 | 
			
		||||
          the earth, and business acumen)
 | 
			
		||||
        * Belendyl was secretly working on a new ammunition, more powerful than smokepowder
 | 
			
		||||
        * Cave-in event traps workers - Tebeza decides not worth recovering workers (site not profitable)
 | 
			
		||||
        * Belendyl uses his new formula to blast a rescue path to the workers.
 | 
			
		||||
        * Tebeza demands formula. Belendyl, wanting to quit, refuses. He is locked up to be forced into crafting it
 | 
			
		||||
          again.
 | 
			
		||||
        * Elyan attempts to break him out. Tebeza kills Belendyl before they can escape. Elyan escapes. Swears revenge
 | 
			
		||||
          on Tebeza.
 | 
			
		||||
* **Discovery**
 | 
			
		||||
    * Rediscover Belendyl's upgraded ammunition formula
 | 
			
		||||
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
 | 
			
		||||
 | 
			
		||||
### Cyphers
 | 
			
		||||
 | 
			
		||||
* a *brick of instant shelter* [level 4] --- this small sandstone brick creates a permanent simple structure when
 | 
			
		||||
  combined with air and water.
 | 
			
		||||
* a *tube of reflex enhancer* [level 3] --- an ointment which makes one nimble and dextrous for one hour.
 | 
			
		||||
 | 
			
		||||
### Equipment
 | 
			
		||||
 | 
			
		||||
* **Weapons:** Smokepowder gun, daggers
 | 
			
		||||
* Memento of your past to remember better times
 | 
			
		||||
 | 
			
		||||
## bss notes
 | 
			
		||||
 | 
			
		||||
* Needs equipment
 | 
			
		||||
@ -1,73 +0,0 @@
 | 
			
		||||
Title:          Ghorin
 | 
			
		||||
Description:    Kadgar's Adventuring! character.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Ghorin
 | 
			
		||||
 | 
			
		||||
Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
 | 
			
		||||
 | 
			
		||||
Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
 | 
			
		||||
it, he seeks the leader of his group who abandoned the group with the book.
 | 
			
		||||
 | 
			
		||||
## Cypher System Stat Block
 | 
			
		||||
 | 
			
		||||
* **Might: 10, Speed: 12, Intellect: 16**
 | 
			
		||||
* **Effort: 1, Intellect Edge: 1**
 | 
			
		||||
* **Cypher Use:** 3 cyphers at a time.
 | 
			
		||||
 | 
			
		||||
### Abilities
 | 
			
		||||
 | 
			
		||||
* **Shatter**
 | 
			
		||||
* **Far Step**
 | 
			
		||||
* **Onslaught**
 | 
			
		||||
* **Push**
 | 
			
		||||
* **Third Eye**
 | 
			
		||||
* **Passives**
 | 
			
		||||
    * **Sense Magic**
 | 
			
		||||
    * **Smart (x2):** +2 to your Intellect Pool.
 | 
			
		||||
 | 
			
		||||
### Spells
 | 
			
		||||
 | 
			
		||||
* **Hedge Magic**
 | 
			
		||||
 | 
			
		||||
### Skills
 | 
			
		||||
 | 
			
		||||
* **Trained** in all interactions involving lies or trickery
 | 
			
		||||
* **Trained** in defense rolls to resist mental effects
 | 
			
		||||
* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
 | 
			
		||||
* **Trained** in all actions involving identifying or understanding the supernatural
 | 
			
		||||
* **Practiced** with light weapons.
 | 
			
		||||
* **Hindered** in any task involving lore, knowledge, or understanding
 | 
			
		||||
* **Hindered** in any task involving charm, persuasion, or deception
 | 
			
		||||
* **Hindered** with attacks with medium and heavy weapons
 | 
			
		||||
 | 
			
		||||
### Arcs
 | 
			
		||||
 | 
			
		||||
* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
 | 
			
		||||
  solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
 | 
			
		||||
    * **Opening**
 | 
			
		||||
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
 | 
			
		||||
 | 
			
		||||
### Cyphers
 | 
			
		||||
 | 
			
		||||
* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were
 | 
			
		||||
  there.
 | 
			
		||||
* a *stim leaf* [level 5] --- chewing this leaf eases one action.
 | 
			
		||||
* *burst of speed* (subtle) [level 2]
 | 
			
		||||
* *curative potion* x2
 | 
			
		||||
 | 
			
		||||
### Equipment
 | 
			
		||||
 | 
			
		||||
* **Weapons:** Dagger
 | 
			
		||||
* **Clothing:** Sorcerer's robes
 | 
			
		||||
* Spellbook
 | 
			
		||||
* Disguise kit
 | 
			
		||||
* Bag of light tools
 | 
			
		||||
* Bedroll
 | 
			
		||||
* 50' of rope
 | 
			
		||||
* Tent
 | 
			
		||||
* 4 rations
 | 
			
		||||
@ -1,48 +0,0 @@
 | 
			
		||||
Title:          Adventuring!
 | 
			
		||||
Description:    Adventuring, in the Cypher System!
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
 | 
			
		||||
                LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
 | 
			
		||||
                permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
 | 
			
		||||
                are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 | 
			
		||||
 | 
			
		||||
# Adventuring! in the Cypher System
 | 
			
		||||
 | 
			
		||||
Adventuring! was once a Cypher System-based game. Here are some artifacts from that point in time.
 | 
			
		||||
 | 
			
		||||
## Characters
 | 
			
		||||
 | 
			
		||||
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
 | 
			
		||||
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
 | 
			
		||||
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
 | 
			
		||||
 | 
			
		||||
### Barrel
 | 
			
		||||
 | 
			
		||||
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
 | 
			
		||||
 | 
			
		||||
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
 | 
			
		||||
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
 | 
			
		||||
 | 
			
		||||
## Resources, Notes, etc.
 | 
			
		||||
 | 
			
		||||
### Homebrew and House Rules
 | 
			
		||||
 | 
			
		||||
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
 | 
			
		||||
Faerûnian homebrew and additional options for the Cypher System.
 | 
			
		||||
 | 
			
		||||
### Cypher Tables
 | 
			
		||||
 | 
			
		||||
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
 | 
			
		||||
built as percentile tables, so you can roll a d20 and a d100 for both together).
 | 
			
		||||
 | 
			
		||||
| Roll   | Origin/Type              |
 | 
			
		||||
|--------|--------------------------|
 | 
			
		||||
| 1--4   | *Core*/Manifest (p.382)  |
 | 
			
		||||
| 5--8   | *Core*/Subtle (p.383)    |
 | 
			
		||||
| 9--11  | *Godforsaken*            |
 | 
			
		||||
| 12--20 | *Core*/Fantastic (p.384) |
 | 
			
		||||
 | 
			
		||||
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
 | 
			
		||||
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
 | 
			
		||||
@ -1,60 +0,0 @@
 | 
			
		||||
Title:          Quarter Roy
 | 
			
		||||
Description:    shrubey's Adventuring! character.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Quarter Roy
 | 
			
		||||
 | 
			
		||||
Quarter Roy is a strong tough warrior who rages.
 | 
			
		||||
 | 
			
		||||
## Cypher System Stat Block
 | 
			
		||||
 | 
			
		||||
* **Might: 17, Speed: 12, Intellect: 9**
 | 
			
		||||
* **Effort: 1, Might Edge: 1**
 | 
			
		||||
* **Armor: 1**
 | 
			
		||||
* **Cypher Use:** 2 cyphers at a time.
 | 
			
		||||
 | 
			
		||||
### Abilities
 | 
			
		||||
 | 
			
		||||
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
 | 
			
		||||
  Intellect points, ends when combat ends.
 | 
			
		||||
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
 | 
			
		||||
* **Physical Skills:** balancing, climbing.
 | 
			
		||||
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
 | 
			
		||||
* **No Need for Weapons:** unarmed attacks count as medium instead of light weapons [or still as light weapons if you
 | 
			
		||||
  prefer the task to be eased rather than the damage ~bss].
 | 
			
		||||
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
 | 
			
		||||
* **Passives**
 | 
			
		||||
    * **Very Powerful:** +4 to your Might pool.
 | 
			
		||||
    * **Resilient:** +1 to your Armor.
 | 
			
		||||
 | 
			
		||||
### Skills
 | 
			
		||||
 | 
			
		||||
* **Practiced** with light, medium, and heavy weapons.
 | 
			
		||||
* **Trained** in Speed defense tasks when not wearing armor.
 | 
			
		||||
* **Trained** in all actions involving breaking inanimate objects.
 | 
			
		||||
* **Trained** in all balancing actions.
 | 
			
		||||
* **Trained** in all climbing actions.
 | 
			
		||||
* **Trained** in all jumping actions.
 | 
			
		||||
* **Trained** in might defense actions.
 | 
			
		||||
 | 
			
		||||
### Arcs
 | 
			
		||||
 | 
			
		||||
* **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to
 | 
			
		||||
  help the children held hostage by the organizers.
 | 
			
		||||
    * **Opening**
 | 
			
		||||
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
 | 
			
		||||
 | 
			
		||||
### Cyphers
 | 
			
		||||
 | 
			
		||||
* a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine
 | 
			
		||||
  information about a target in long range.
 | 
			
		||||
* a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns
 | 
			
		||||
  appeared suddenly on your body.
 | 
			
		||||
 | 
			
		||||
## bss notes
 | 
			
		||||
 | 
			
		||||
* Needs equipment
 | 
			
		||||
@ -1,68 +0,0 @@
 | 
			
		||||
Title:          Sydney
 | 
			
		||||
Description:    Purple Fiction's Adventuring! character.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Sydney
 | 
			
		||||
 | 
			
		||||
Sydney is an exiled doomed drifter [explorer, with combat flavor] who never says die.
 | 
			
		||||
 | 
			
		||||
## Cypher System Stat Block
 | 
			
		||||
 | 
			
		||||
* **Might: 14, Speed: 12, Intellect: 12**
 | 
			
		||||
* **Effort: 1, Might Edge: 1, Speed Edge: 1**
 | 
			
		||||
* **Cypher Use:** 2 cyphers at a time.
 | 
			
		||||
* **Armor:** +1
 | 
			
		||||
* **Abilities**
 | 
			
		||||
    * **Endurance:** Any duration dealing with physical actions is either doubled or halved, whichever is better for
 | 
			
		||||
      you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute.
 | 
			
		||||
      If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of
 | 
			
		||||
      harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The
 | 
			
		||||
      minimum duration is always one round. Enabler.
 | 
			
		||||
    * **Improved Edge (Speed):** Choose one of your Edge stats that is 0. It increases to 1. Enabler.
 | 
			
		||||
    * **Flesh of Stone:** You have +1 to Armor if you do not wear physical armor. Enabler.
 | 
			
		||||
    * **Fleet of Foot (1+ Speed points):** You can move a short distance as part of another action. You can move a long
 | 
			
		||||
      distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long
 | 
			
		||||
      distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
 | 
			
		||||
    * **Improved Recovery:** Your ten-minute recovery roll takes only one action instead, so that your first two
 | 
			
		||||
      recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler.
 | 
			
		||||
    * **Push on Through (2 Might points):** You ignore the effects of terrain while moving for one hour. Enabler.
 | 
			
		||||
    * **Passives**
 | 
			
		||||
        * **Self-Reliant:** +2 to your Might Pool.
 | 
			
		||||
        * **Loner:** You gain no benefit when you get help with a task from another character who is trained or
 | 
			
		||||
          specialized in that task.
 | 
			
		||||
        * **Jumpy** +2 to your Speed Pool.
 | 
			
		||||
        * **Doom:** Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an
 | 
			
		||||
          XP for it (you still get an XP to award to another player). This is because you are doomed. The universe is a
 | 
			
		||||
          cold, uncaring place, and your efforts are futile at best.
 | 
			
		||||
* **Skills**
 | 
			
		||||
    * **Trained** in all tasks involving sneaking.
 | 
			
		||||
    * **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
 | 
			
		||||
    * **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
 | 
			
		||||
      you slow to trust others and awkward in social situations.
 | 
			
		||||
    * **Trained:** Always on the lookout for danger, you are trained in perception-related tasks.
 | 
			
		||||
    * **Trained:** You are defense minded, so you are trained in Speed defense tasks.
 | 
			
		||||
    * **Trained:** You are cynical and expect the worst. Thus, you are resistant to mental shocks. You are trained in
 | 
			
		||||
      Intellect defense tasks having to do with losing your sanity or equanimity.
 | 
			
		||||
    * **Practiced** with light and medium weapons.
 | 
			
		||||
 | 
			
		||||
### Arcs
 | 
			
		||||
 | 
			
		||||
* **Revenge**
 | 
			
		||||
 | 
			
		||||
### Equipment
 | 
			
		||||
 | 
			
		||||
* Bloodstained Memento
 | 
			
		||||
* Tattered Preparatory School Uniform
 | 
			
		||||
* Jagged Woodcutter's Axe - Medium weapon
 | 
			
		||||
* Graffitied Desktop Shield - Asset to Speed defense
 | 
			
		||||
* Worn School Backpack
 | 
			
		||||
* Bag of Heavy Tools
 | 
			
		||||
* Bag of Light Tools
 | 
			
		||||
* Faded Yearbook - Asset to relaxation tasks
 | 
			
		||||
* Chipped Home Economics Knife- Light weapon (won't last long)
 | 
			
		||||
* Dented Metal Water Bottle
 | 
			
		||||
* Crinkly Bag of Overpriced Foreign Snacks (1 day ration)
 | 
			
		||||
@ -1,17 +1,16 @@
 | 
			
		||||
---
 | 
			
		||||
Title:          Adventuring!
 | 
			
		||||
Description:    Adventuring, in Faerûnian 13th Age!
 | 
			
		||||
Footer:         <b>13th Age content:</b> This website uses trademarks and/or copyrights owned by Fire Opal Media Inc.,
 | 
			
		||||
                which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly
 | 
			
		||||
                prohibited from charging you to use or access this content. This website is not published, endorsed,
 | 
			
		||||
                or specifically approved by Fire Opal Media. <b>Forgotten Realms content:</b> Adventuring! is
 | 
			
		||||
                unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
 | 
			
		||||
                Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 | 
			
		||||
---
 | 
			
		||||
Description:    Adventuring, in the Cypher System!
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
 | 
			
		||||
                LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
 | 
			
		||||
                permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
 | 
			
		||||
                are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 | 
			
		||||
 | 
			
		||||
# Adventuring!
 | 
			
		||||
 | 
			
		||||
Adventuring! is a play-by-chat [13th Age](/13th-age/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
 | 
			
		||||
Adventuring! is a play-by-chat [Cypher System](/cypher/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
 | 
			
		||||
Presently, it is situated in the Dragon Coast.
 | 
			
		||||
 | 
			
		||||
|> [](faerun-dragon-coast-westgate.jpg)
 | 
			
		||||
@ -20,9 +19,16 @@ Presently, it is situated in the Dragon Coast.
 | 
			
		||||
 | 
			
		||||
## Characters
 | 
			
		||||
 | 
			
		||||
* Elyan Gareth
 | 
			
		||||
* Ghorin
 | 
			
		||||
* Quarter Roy
 | 
			
		||||
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
 | 
			
		||||
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
 | 
			
		||||
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
 | 
			
		||||
 | 
			
		||||
### Barrel
 | 
			
		||||
 | 
			
		||||
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
 | 
			
		||||
 | 
			
		||||
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
 | 
			
		||||
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
 | 
			
		||||
 | 
			
		||||
## Current Events
 | 
			
		||||
 | 
			
		||||
@ -69,137 +75,12 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
 | 
			
		||||
 | 
			
		||||
* **0510:** at least one ogre den was discovered by the party in the hills.
 | 
			
		||||
 | 
			
		||||
## Icons in the Forgotten Realms
 | 
			
		||||
 | 
			
		||||
In 1372 DR, the deities of Faerûn forever changed when Cyric's surprise opus, what came to be known as the Godsfall,
 | 
			
		||||
cast the pantheon again into mortality, quickly rewriting the power dynamics of the deities forced to maintain their
 | 
			
		||||
divinity while defending themselves in the mortal realm. Many portfolios and divine essences consolidated into the
 | 
			
		||||
remaining major deities, still magically and supernaturally tied to Faerûn, but no longer omnipotent.
 | 
			
		||||
 | 
			
		||||
> Each block on the remaining major deities, each tied to an icon in 13th Age terms, includes their general
 | 
			
		||||
> heroic/ambiguous/villainous alignment, their (often expanded or reassembled) portfolio, and additional deities and
 | 
			
		||||
> faiths they subsumed and now serve directly or as avatars.
 | 
			
		||||
 | 
			
		||||
### Mystra (Archmage)
 | 
			
		||||
 | 
			
		||||
Heroic icon ✦ magic, spells, the Weave, wizards, mages, spellcasters ✦ Azuth, Oghma
 | 
			
		||||
 | 
			
		||||
Mystra's maintenance of the Weave and enabling of spellcasters across Faerûn has continued unabated, now bolstered by
 | 
			
		||||
the absorption of Azuth. The threats to her divinity, and the Weave, are more present than ever. Meanwhile, Oghma's
 | 
			
		||||
dominion over the realm of ideas continues, in service of Mystra.
 | 
			
		||||
 | 
			
		||||
### Bane (Crusader)
 | 
			
		||||
 | 
			
		||||
Villainous icon ✦ strife, tyranny, fear, hatred, war, battle ✦ Tempus
 | 
			
		||||
 | 
			
		||||
In the shift in power, Bane finds himself still at odds with his old rivals --- including Mystra, Torm, and Cyric ---
 | 
			
		||||
and now also with Lolth, as she now represents the forces of chaos and the Abyss; Bane's strongholds and doctrines
 | 
			
		||||
throughout Faerûn are threatened from both sides. Still, Bane (and now his second in command, Tempus) are always
 | 
			
		||||
prepared for war.
 | 
			
		||||
 | 
			
		||||
### Lolth (Diabolist)
 | 
			
		||||
 | 
			
		||||
Villainous icon ✦ chaos, darkness, drow, demons, assassins, spiders, bloodlust ✦ demon lords, the drow pantheon, Malar
 | 
			
		||||
 | 
			
		||||
The Spider Queen quickly moved to take control of the Abyss as she consolidated power in the Godsfall, and she is now
 | 
			
		||||
revered also as the Queen of Chaos. She has bound the demons of the Realms in servitude, while still also serving as the
 | 
			
		||||
head of the drow pantheon. However, the ascent of Eilistraee as the head of the Court of Stars threatens her hold over
 | 
			
		||||
the drow houses.
 | 
			
		||||
 | 
			
		||||
### Moradin (Dwarf King)
 | 
			
		||||
 | 
			
		||||
Ambiguous icon ✦ dwarves, creation, smithing, greed, magic item creation, wealth ✦ the dwarven pantheon, Gond
 | 
			
		||||
 | 
			
		||||
Moradin consumed the majority of the dwarven pantheon without event, but was slightly blackened by some of the greedy and
 | 
			
		||||
similar elements present in dwarven vices. He remains a reliable ally to the good-aligned deities of Faerûn, but in his
 | 
			
		||||
own way --- and dwarves always come first. Gond, and by extension many gnomes, now revere Moradin as well.
 | 
			
		||||
 | 
			
		||||
### Eilistraee (Elf Queen)
 | 
			
		||||
 | 
			
		||||
Heroic icon ✦ moon, stars, elves, music, beauty, moonlight ✦ Selûne, Corellon Larethian
 | 
			
		||||
 | 
			
		||||
The Court of Stars has formed under the merged essence of Eilistraee, though the significant power of Selûne and
 | 
			
		||||
Corellon Larethian hold much sway in their combined persona, and in worship, many denizens of Faerûn still revere their
 | 
			
		||||
names before Eilistraee's. Still, they hope Eilistraee's significance as a rival to Lolth will eventually sway the drow,
 | 
			
		||||
who generally remain out of favor of the Court as long as they cling to evil.
 | 
			
		||||
 | 
			
		||||
### Tyr (Emperor)
 | 
			
		||||
 | 
			
		||||
Ambiguous icon ✦ justice, trade, money, civilization, fortune ✦ Waukeen, Tymora
 | 
			
		||||
 | 
			
		||||
When the Godsfall struck, Tyr immediately sprung to the defense of order across Faerûn, assisted by Waukeen and other
 | 
			
		||||
such deities, whose portfolios were eventually subsumed into his. As the many threats across the continent increased
 | 
			
		||||
their prominence, the church of Tyr led the push to secure a (relatively) unified front of peace and security. Everyone
 | 
			
		||||
sees the cracks forming across the many lands and kingdoms of Faerûn, as ideas of "order" and "good" vary from region to
 | 
			
		||||
region.
 | 
			
		||||
 | 
			
		||||
### Helm (Great Gold Wyrm)
 | 
			
		||||
 | 
			
		||||
Heroic icon ✦ guardians, protection, duty, loyalty ✦ Torm
 | 
			
		||||
 | 
			
		||||
Despite the shared enemy of the forces of the Abyss, Helm and Torm maintain their opposition to Bane, standing as a
 | 
			
		||||
sentry against either form of corruption and ruin from the dual threats of Bane and Lolth. Helm continues as the
 | 
			
		||||
ultimate guardian of the realm, the two closely-aligned clergies having now merged entirely.
 | 
			
		||||
 | 
			
		||||
### Mielikki (High Druid)
 | 
			
		||||
 | 
			
		||||
Ambiguous icon ✦ nature, forests, rangers, dryads, druids, barbarian tribes, travel, exploration ✦ Silvanus, Shaundakul,
 | 
			
		||||
Uthgar
 | 
			
		||||
 | 
			
		||||
Silvanus, wisely choosing a more active participant in the Realms to lead the forces of nature, transferred his
 | 
			
		||||
portfolio to the prominent Mielikki. Mielikki, good-hearted by default, aligns herself against destructive forces such
 | 
			
		||||
as Bane and Lolth, but also recognizes the tensions represented by the expanding reach of civilization on natural lands.
 | 
			
		||||
Her absorption of Uthgar's power and portfolia nevertheless gives her a furious edge, should it need to be applied.
 | 
			
		||||
 | 
			
		||||
### Velsharoon (Lich King)
 | 
			
		||||
 | 
			
		||||
Villainous icon ✦ necromancy, undeath, evil liches, fatalism ✦ Jergal, Kiaransalee
 | 
			
		||||
 | 
			
		||||
The Godsfall gave Velsharoon the opportunity he needed to defeat Jergal, removing one of the barriers to total control
 | 
			
		||||
over death, and its progression to undeath. If Velsharoon is able to unseat Kelemvor, himself weakened by the Godsfall,
 | 
			
		||||
Velsharoon may be able to simply bide his time until his undead armies are an insurmountable threat. Kiaransalee
 | 
			
		||||
secretly cedes some of her power in the drow pantheon to Velsharoon, in an attempt to unseat Lolth.
 | 
			
		||||
 | 
			
		||||
### Sune (Priestess)
 | 
			
		||||
 | 
			
		||||
Heroic icon ✦ beauty, love, passion, birth, dawn, agriculture ✦ Lathander, Chauntea
 | 
			
		||||
 | 
			
		||||
Expanding her portfolio beyond the simple aesthetes her clergy was once known for, Sune has taken on the influence of
 | 
			
		||||
Lathander and other deities and now represents a celestial goodness with power that she has begun to flex against forces
 | 
			
		||||
such as Lolth and Shar. However, the complicated histories of Sune and Lathander especially have left her with an
 | 
			
		||||
imperfect relationship with Torm and Tyr.
 | 
			
		||||
 | 
			
		||||
### Cyric (Prince of Shadows)
 | 
			
		||||
 | 
			
		||||
Ambiguous icon ✦ lies, intrigue, deception, illusion, shadows, thievery, thieves ✦ Mask
 | 
			
		||||
 | 
			
		||||
In what might have been Cyric's last act of madness, the Godsfall reset the field of power among the deities of Faerûn,
 | 
			
		||||
and he was no exception --- he absorbed all of Mask's essence and strengthened his title as the Prince of Lies.
 | 
			
		||||
Accordingly, he lost the portfolio of murder to Shar. Don't call it a rehabilitation, but Cyric's most evil tendencies
 | 
			
		||||
have been tempered by the scheming nature of Mask.
 | 
			
		||||
 | 
			
		||||
### Shar (The Three)
 | 
			
		||||
 | 
			
		||||
Villainous icon ✦ dark, loss, night, murder, the Underdark, caverns, evil dragons ✦ Tiamat
 | 
			
		||||
 | 
			
		||||
Appearing often as Tiamat since stealing her power in the Godsfall, the Dark Goddess has now amassed massive followings
 | 
			
		||||
among the evil people and monsters of Faerûn. Many of those who live outside of normal society, or especially those in
 | 
			
		||||
the Underdark, pray to Shar and Tiamat equally. Her battles with Selûne (and now Eilistraee) go back to creation, and
 | 
			
		||||
her coveting of Mask's former dominion over shadow draws her into conflict with Cyric.
 | 
			
		||||
 | 
			
		||||
### Other Deities
 | 
			
		||||
 | 
			
		||||
These deities found their power waning in the Godsfall, cursed by their relative stagnation and lack of involvement in
 | 
			
		||||
the times of change brought about by Cyric's madness. They still take on worshippers and maintain their faiths (and were
 | 
			
		||||
cast into Faerûn like the rest of the deities), but they no longer maintain the significance of deities that would be
 | 
			
		||||
considered icons.
 | 
			
		||||
 | 
			
		||||
## Resources, Notes, etc.
 | 
			
		||||
 | 
			
		||||
### Character Creation
 | 
			
		||||
### Homebrew and House Rules
 | 
			
		||||
 | 
			
		||||
Aside from the icons above, I have not made any changes to 13th Age 2e, either for this campaign or in general, so you
 | 
			
		||||
will do fine to follow my light notes on [my core 13th Age page](/13th-age/#character-creation).
 | 
			
		||||
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
 | 
			
		||||
Faerûnian homebrew and additional options for the Cypher System.
 | 
			
		||||
 | 
			
		||||
### Play-by-Chat Structure and Guidelines
 | 
			
		||||
 | 
			
		||||
@ -207,6 +88,21 @@ Adventuring! will run on a weekly tick system where players will have a week(-is
 | 
			
		||||
updates in, converse about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move
 | 
			
		||||
the game forward. More details can be found [here](play-by-chat).
 | 
			
		||||
 | 
			
		||||
### Cypher Tables
 | 
			
		||||
 | 
			
		||||
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
 | 
			
		||||
built as percentile tables, so you can roll a d20 and a d100 for both together).
 | 
			
		||||
 | 
			
		||||
| Roll   | Origin/Type              |
 | 
			
		||||
|--------|--------------------------|
 | 
			
		||||
| 1--4   | *Core*/Manifest (p.382)  |
 | 
			
		||||
| 5--8   | *Core*/Subtle (p.383)    |
 | 
			
		||||
| 9--11  | *Godforsaken*            |
 | 
			
		||||
| 12--20 | *Core*/Fantastic (p.384) |
 | 
			
		||||
 | 
			
		||||
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
 | 
			
		||||
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
 | 
			
		||||
 | 
			
		||||
### Map of Faerûn
 | 
			
		||||
 | 
			
		||||
You can view the whole map of Faerûn [here](faerun-map.jpg).
 | 
			
		||||
 | 
			
		||||
@ -41,21 +41,6 @@ blockquote {
 | 
			
		||||
    margin: 5px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.ttrpg-keywords {
 | 
			
		||||
    display: flex;
 | 
			
		||||
    list-style: none;
 | 
			
		||||
    padding-left: 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.ttrpg-keywords li:not(:first-child) {
 | 
			
		||||
    padding-left: 0.5ch;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.ttrpg-keywords li:not(:first-child)::before {
 | 
			
		||||
    content: "✦";
 | 
			
		||||
    margin-right: 0.5ch;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
figure {
 | 
			
		||||
    background-color: rgba(0, 0, 0, 0.05);      /* overrides light.css */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
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		Reference in New Issue
	
	Block a user