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Title: Adventuring! Party Arcs
# Party Arcs
## Redeem Ibrandul
Ibrandul and some of his worshippers were slain by Shar in the Time of Troubles. Whether by thwarting Shar's plots, restoring
non-evil worship of caverns and dungeons, freeing the Ibrandulin worshippers from the deceit, or going so far as to
restore Ibrandul back to power (and life), you seek to weaken the forces of Shar's evil.
* **Opening:** You have learned of the siege and murder of an Ibrandulin temple on the Dragon Coast.
* **Steps:**
* ...
* **Climax:** ...
* **Resolution:** ...

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Title: Alex Frege
Description: Phil's Out to the Black character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Alex Frege
* Alex Frege is a mechanical explorer who loves the void.
## Cypher System Stat Block
### Arcs
* **Growth**

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Title: Jared Paul Ware
Description: Mike's Out to the Black character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Jared Paul Ware
* Jared Paul Ware is a sharp-eyed explorer who builds robots with a technology flavor.
## Cypher System Stat Block
### Arcs
* **Uncover a Secret**
* **Opening:** Discover who or what is really pulling strings in the Rim worlds

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Title: Taxion
Description: Jeremy's Out to the Black character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Taxion
* Taxion is a vicious warrior who fuses flesh and steel with a skills and knowledge flavor.
## Cypher System Stat Block
### Arcs
* **Revenge**
* **Opening:** Nexus Corp

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../adventuring

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@ -62,7 +62,7 @@ Descriptor](https://callmepartario.github.io/og-csrd/#species-as-descriptor).
The *Forgotten Realms Campaign Setting (3e)* presents a number of racial options for D&D characters. For a character
that hews a bit closer to the Forgotten Realms line, you can apply [the Faerûnian races conversions on the homebrew
page](/cypher/homebrew).
page](../homebrew).
## Foci

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@ -50,13 +50,11 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
### Arcs
* **Justice**
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
### Cyphers
* a *brick of instant shelter* [level 4] --- this small sandstone brick creates a permanent simple structure when
combined with air and water.
* a *tube of reflex enhancer* [level 3] --- an ointment which makes one nimble and dextrous for one hour.
* a small, simple brick, which functions as *instant shelter* (level 4)
* and a tube of *reflex enhancer* (level 3)
### Equipment

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@ -10,9 +10,6 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
it, he seeks the leader of his group who abandoned the group with the book.
## Cypher System Stat Block
* **Might: 10, Speed: 12, Intellect: 16**
@ -49,15 +46,12 @@ it, he seeks the leader of his group who abandoned the group with the book.
* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
* **Opening**
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
* **Opening:**
### Cyphers
* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were
there.
* a *stim leaf* [level 5] --- chewing this leaf eases one action.
* *burst of speed* (subtle) [level 2]
* a little figurine of an eye which functions as *remote viewer* (level 5)
* a *stim* leaf (level 5)
### Equipment

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@ -42,11 +42,6 @@ progresses and rumors are discovered, the wilderness is explored, etc.
|> [![Hex map of Faerûn's Reddansyr area](faerun-dragon-coast-westgate-reddansyr.png)](faerun-dragon-coast-westgate-reddansyr.png)
|: The immediate area of the campaign, including Teziir and Reddansyr. Darker hexes are unexplored.
<span style="background: #444444; color: #dddddd;">
**Map legend:** <span style="color:#1f9834"></span> forest <span style="color:#f6f592"></span> hills
<span style="color:#a4f0f7"></span> lake/river <span style="color:#ed9b69"></span> mountains
<span style="color:#ffecc9"></span> plains (cleared) <span style="color:#f6be93"></span> badlands
</span>
{: .right }
### Hex Key
@ -58,28 +53,17 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
infiltrated by the Night Masks of Westgate.
* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
among the hills and forest of the area.
* **1008** --- a handful of farms dot the area around the small lake.
* **1009: [Reddansyr](reddansyr) (village, 608)** --- a small town known as an information clearing-house and a
fair-sized temple to Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where
information is exchanged freely (or for a price).
* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
* **1109: Lair**
* **Roads**
* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
0908, 1008, 1009, 1010, 1111, 1112).
* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
#### Other Areas of Note
* **0510:** at least one ogre den was discovered by the party in the hills.
## Resources, Notes, etc.
### Homebrew and House Rules
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
Faerûnian homebrew and additional options for the Cypher System.
### Play-by-Chat Structure and Guidelines
Adventuring! will run on a 48-hour tick system where players will have 48 hours (ish) to get their updates in, converse

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@ -14,19 +14,23 @@ intended to keep the game flowing and clear for us to consume without a huge amo
## Cadence and Ticks
Presently, we have agreed to a **48 hour** cadence. That means, essentially, no more than 48 hours (or so) should pass
between GM updates that push the game forward. Ideally, less time than that passes between updates, but the idea is to
give everyone a couple days to get an update in, or to assume some reasonable default course of action for them if not.
For obvious stuff like getting attacked and needing to make a defense roll, if the 48 hours pass and someone hasn't
acted, I'm not going to be a jerk and say "you sit there uselessly and get coup d'grace-d straight in the face". I'll
roll for you. It may be an uninspired roll, but it'll happen.
between GM updates that push the game forward. Ideally, less than that time passes, but the idea is to give everyone a
couple days to get an update in, or to assume some reasonable default course of action for them if not. Obvious stuff
like getting attacked and needing to make a defense roll, if the 48 hours pass and someone hasn't acted, I'm not going
to be a jerk and say "you sit there uselessly and get coup d'grace-d straight in the face". I'll roll for you. It may be
an uninspired roll, but it'll happen.
I will ping everyone when there's new action to react to. That'll start the informal timer, and everyone has
I will ping everyone when a tick happens and there's new action to react to. That'll start the timer, and everyone has
48 hours to ask questions (which hopefully can be resolved), take action, and so on. If it seems like everyone has
settled ahead of time, I'll do a new update and there's a new 48 hours.
settled ahead of time, I'll do a new update and there's a new 48 hours. Maybe I'll get a bot to manage this at some
point.
## Updates Format
## Discord Updates Format
Updates will be readable if we use these couple simple styles:
* DM narration will be with block quotes, to keep them easier to find in the scrollback, but game updates will be in
normal text.
* In character updates should be written in the third person prose, present tense, with narration as warranted,
quotation marks for dialogue, and so on. Italics might be good for internal dialogue.
* Out-of-character updates, questions, ideas, etc. should be wrapped in parentheses. No particular formatting is
required here.
* The exception to this is dice commands, which can be done normally.

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@ -22,7 +22,7 @@ Quarter Roy is a strong tough warrior who rages.
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
Intellect points, ends when combat ends.
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
* **Physical Skills:** balancing, climbing.
* **Physical Skills**
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
* **Combat Prowess:** add +1 damage to melee weapon attacks.
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
@ -35,25 +35,12 @@ Quarter Roy is a strong tough warrior who rages.
* **Practiced** with light, medium, and heavy weapons.
* **Trained** in Speed defense tasks when not wearing armor.
* **Trained** in all actions involving breaking inanimate objects.
* **Trained** in all balancing actions.
* **Trained** in all climbing actions.
* **Trained** in all jumping actions.
* **Trained** in might defense actions.
### Arcs
* **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to
help the children held hostage by the organizers.
* **Opening**
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
### Cyphers
* a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine
information about a target in long range.
* a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns
appeared suddenly on your body.
## bss notes
* Physical Skills: which?
* I'm assuming combat prowess is for melee given the rest of the build
* Needs equipment
* Needs cyphers from the builder

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@ -38,4 +38,4 @@ Work in progress.
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
didn't really know what to do with your non-racial descriptor. Also note that I came up with
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
[fungoid](../homebrew#fungoid) on my own, so it may need tweaking.]

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@ -46,7 +46,7 @@ digraph PLOT {
Shar_Fuckery [label="Shar's influence affects Ghorin"]
Dungeon -> Shar_Fuckery
Shar [shape="rect"]
Shar
Shar_Fuckery -> Shar
Shar -> Ibrandulin_Ghost
Shar -> Robe
@ -58,18 +58,5 @@ digraph PLOT {
Thief_Escapes [label="Thief escapes w/o robe"]
Rival_Fight -> Thief_Escapes
Thief -> Thief_Escapes
Return_to_Reddansyr [label="Journeys to Reddansyr with robe"]
Rival_Fight -> Return_to_Reddansyr
Robe -> Return_to_Reddansyr
Fleeing_Farmers [label="Encounters fleeing farmers"]
Return_to_Reddansyr -> Fleeing_Farmers
Reddansyr_Farm [label="Farm outside Reddansyr", shape="octagon"]
Fleeing_Farmers -> Reddansyr_Farm
Livestock_Robbers [label="Defeats bandits that drove livestock away"]
Reddansyr_Farm -> Livestock_Robbers
}
~~~

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../black

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@ -57,16 +57,12 @@ small sidebar summarizing the steps to take to create a character.
The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
version available via the [Cypher SRD](https://screwtapello.gitlab.io/cypher-system-reference/). Most others come from
*The Stars Are Fire*.
*The Stars Are Fire*. Anything homebrew we'll write up and link to here.
I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
are fair game --- and you can probably grok the appropriate foci or come up with a plausible explanation for anything
weird.
#### Homebrew and House Rules
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game.
## Science Stuff
* [Xi Tauri](https://en.wikipedia.org/wiki/Xi_Tauri)

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@ -7,28 +7,6 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
# Cypher System Homebrew
## House Rules
### Cost of Optional Spellcasting
*Note: or psionics, or so on.*
The [optional spellcasting rule](https://callmepartario.github.io/og-csrd/#optional-rule-spellcasting) is very cool but
the cost of casting these spells, particularly the recovery roll option, seems out of whack to me. Particularly,
recovery rolls are a very limited resource and scale up in value as tiers (and thus, normal spend) increase, while the
benefit of burning one stays the same. Meanwhile, we have resource pools *right here* to use.
**Replace** the "**Using a Recovery Roll to Cast a Spell**" paragraph with:
> **Using Strain to Cast a Spell:** If the character spends 4/6/8 (low/mid/high) Pool points as part of the same action
> to cast the spell (including paying any normal Pool costs for the ability), they can use the ability as an action.
> This represents a significant mental or physical drain on the character, because the character must draw deeper from
> their capabilities in order to cast the spell.
>
> Determining the Pool to draw from is up to the GM. For abilities with their own Pool cost, using the same Pool is a
> logical choice. Or, perhaps lean towards Intellect as a default, to represent the willpower necessary to pull from
> reserves and to match the spellcasting flavor. This strain cannot be reduced by Edge.
## Descriptions
### Faerûnian Races

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@ -11,8 +11,8 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
## Campaigns
* [A Storm Invited](storm/)
* [Adventuring!](/adventuring/)
* [Out to the Black](/black/)
* [Adventuring!](adventuring/)
* [Out to the Black](black/)
### On Hold
@ -31,7 +31,6 @@ Making characters is fun, so I've made some [scratch characters](scratch-charact
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
homebrew](homebrew). Additionally, I use the following house rules:
* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
* [Recovery rolls can be applied in any
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)

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@ -6,15 +6,15 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
## Active Campaigns
* [Adventuring!](adventuring/) --- a fantasy campaign set in the Forgotten Realms and run in the [Cypher
* [Adventuring!](cypher/adventuring/) --- a fantasy campaign set in the Forgotten Realms and run in the [Cypher
System](cypher/).
* [Out to the Black](black/) --- a space sci-fi campaign also run in the [Cypher System](cypher/).
* [Out to the Black](cypher/black/) --- a space sci-fi campaign also run in the [Cypher System](cypher/).
### Inactive Campaigns
* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the
collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting.
Replaced by [the Cypher System fork](adventuring/).
Replaced by [the Cypher System fork](cypher/adventuring/).
## Systems