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@@ -27,3 +27,7 @@ If you want to run your own static site with this content, here is the short ver
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```
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```
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||||||
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||||||
You can serve this content with any HTTP file server, such as Nginx or even `http.server.HTTPServer`.
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You can serve this content with any HTTP file server, such as Nginx or even `http.server.HTTPServer`.
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||||||
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Necessary extensions to render this site, beyond what's in incorporeal-cms:
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* pymdown-extensions
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@@ -7,6 +7,7 @@
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|||||||
"name": "Brian S. Stephan",
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"name": "Brian S. Stephan",
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"email": "bss@orb.moe"
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"email": "bss@orb.moe"
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||||||
},
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},
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||||||
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"LICENSE": "<a href=\"https://creativecommons.org/licenses/by-sa/4.0/\">CC BY-SA 4.0</a> unless otherwise specified",
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"DEFAULT_PAGE_STYLE": "dungeon",
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"DEFAULT_PAGE_STYLE": "dungeon",
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"PAGE_STYLES": {
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"PAGE_STYLES": {
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"dungeon": "/static/css/dungeon.css",
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"dungeon": "/static/css/dungeon.css",
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@@ -24,6 +25,9 @@
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"UNIQUE_IDS": true
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"UNIQUE_IDS": true
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}
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}
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},
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},
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"markdown_grid_tables": {
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"hard_linebreaks": false
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},
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"toc": {
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"toc": {
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"toc_depth": "2-5"
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"toc_depth": "2-5"
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||||||
}
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}
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@@ -1,24 +1,20 @@
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|||||||
Title: 13th Age
|
---
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||||||
Description: Organized content, campaign notes, and so on for the 13th Age roleplaying game.
|
|
||||||
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
|
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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||||||
|
---
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||||||
|
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||||||
# 13th Age
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# 13th Age
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||||||
|
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This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever
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This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever
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||||||
else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random
|
else I end up dropping here for the 13th Age Second Edition games played by me (bss) and my players, and made
|
||||||
passerby, feel free to use it. ~bss
|
available for others to use.
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||||||
|
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||||||
*Note:* I've been a fan of 13th Age since before it was released, practically, but this recent section of the site is
|
|
||||||
focused on 2e.
|
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||||||
|
|
||||||
## Character Creation
|
## Character Creation
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||||||
|
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||||||
For general aids in creating characters, see this section, and of course follow the Creating Characters (HH: 23)
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For general aids in creating characters follow the Creating Characters chapter starting on page 23 of the *Heroes'
|
||||||
chapter.
|
Handbook* and see this section for further notes. Campaigns may have more specific instructions (inclusive or exclusive
|
||||||
|
of content), but generally speaking, my games allow all published classes, kin, class options, items, and so on
|
||||||
Campaigns may have more specific instructions (inclusive or exclusive of content), but generally speaking, my games
|
presented in or mentioned in the core books of *13th Age Second Edition* and *13 True Ways*, including stuff in Appendix
|
||||||
allow all published classes, kin, class options, items, and so on presented in or mentioned in the core books of *13th
|
A. A good list to use is:
|
||||||
Age Second Edition* and *13 True Ways*, including stuff in Appendix A. A good list to use is:
|
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||||||
|
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||||||
* *13th Age Second Edition: Heroes' Handbook*
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* *13th Age Second Edition: Heroes' Handbook*
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* *13 True Ways*
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* *13 True Ways*
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@@ -34,31 +30,32 @@ presented to me, and it'll likely be approved.
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|||||||
This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for
|
This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for
|
||||||
monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good.
|
monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good.
|
||||||
|
|
||||||
### Classes
|
### Classes, Kin, and Ability Scores
|
||||||
|
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||||||
Nothing of note here, really; official classes are in, other homebrew might be, but classes are the most complicated, so
|
Nothing of note here, really; official classes are automatically allowed, other homebrew might be; classes are the most
|
||||||
they will be the most work to review. But, in the end, just ask --- and also do so if you want general advice, or if the
|
complicated, so they will be the most work to review. But, in the end, just ask --- and also do so if you want general
|
||||||
book says you should talk to your GM first.
|
advice, or if the book says you should talk to your GM first. Ditto for kin, but it's easier to homebrew (and review) a
|
||||||
|
kin idea than a class idea.
|
||||||
|
|
||||||
### Kin
|
For ability scores, the standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as
|
||||||
|
well; "roll four" seems especially fun if what you want is a mix of competency and chaos.
|
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Ditto, but it's easier to homebrew (and review) a kin idea than a class idea.
|
|
||||||
|
|
||||||
### One Unique Things
|
### One Unique Things
|
||||||
|
|
||||||
There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can
|
There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can
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really work with throughout the game.
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really work with throughout the game. I do not mind if you choose to play for a bit before landing on a *unique*. I'd
|
||||||
|
rather have something you're jazzed about than something you came up with just to have the box filled in before the
|
||||||
|
first session.
|
||||||
|
|
||||||
### Ability Scores
|
### Icons
|
||||||
|
|
||||||
The standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as well; "roll four" seems
|
The campaign page you are coming from will describe the icons and if they differ from those in the core book at all.
|
||||||
especially fun if what you want is a mix of competency and chaos.
|
|
||||||
|
|
||||||
### Everything Else
|
### Everything Else
|
||||||
|
|
||||||
Follow the book and ask questions, basically!
|
Follow the book and ask questions, basically!
|
||||||
|
|
||||||
## House Rules
|
## House Rules and Content
|
||||||
|
|
||||||
I don't consider myself much of a game designer, but nonetheless I have added
|
I don't consider myself much of a game designer, but nonetheless I have added
|
||||||
some house rules and items and so on to the game. I will try to catalog them here, just in the
|
some house rules and items and so on to the game. I will try to catalog them here, just in the
|
||||||
@@ -66,6 +63,14 @@ event I reuse them or they are useful to someone else.
|
|||||||
|
|
||||||
* [Items](items)
|
* [Items](items)
|
||||||
|
|
||||||
|
## Campaigns
|
||||||
|
|
||||||
|
The following campaigns organized on this site are being run in 13th Age. Refer to them to learn more about their
|
||||||
|
stories, though the information here may lag reality, at the speed of getting session notes written up and reflected on
|
||||||
|
the site.
|
||||||
|
|
||||||
|
* [Age of Parted Shadow](../parted-shadow/index.md)
|
||||||
|
|
||||||
## Legacy Stuff
|
## Legacy Stuff
|
||||||
|
|
||||||
### Characters
|
### Characters
|
||||||
|
|||||||
@@ -2,18 +2,18 @@ Title: 13th Age Content Legal Notice
|
|||||||
|
|
||||||
# 13th Age Content Legal Notice
|
# 13th Age Content Legal Notice
|
||||||
|
|
||||||
All pages under the <code>/13th-age/</code> directory of this website utilize the *13th Age* Archmage Engine to
|
Pages on this website linking to this legal notice utilize the *13th Age* Archmage Engine to chronicle various campaigns
|
||||||
chronicle various campaigns run by Brian S. Stephan and his gaming groups. The *13th Age* Archmage Engine, and all stat
|
run by Brian S. Stephan and his gaming groups. The *13th Age* Archmage Engine, and all stat blocks, rules, and mechanics
|
||||||
blocks, rules, and mechanics provided under this directory, are licensed under the Open Game License version 1.0a, fully
|
provided that link to this notice, are licensed under the Open Game License version 1.0a, fully described below.
|
||||||
described below.
|
|
||||||
|
|
||||||
These pages may also utilize the 13th Age Community Use Policy, as follows:
|
These pages may also utilize the 13th Age Community Use Policy, as follows:
|
||||||
|
|
||||||
> *This website uses trademarks and/or copyrights owned by Fire
|
> *This website uses trademarks and/or copyrights owned by Fire
|
||||||
> Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are
|
> Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are
|
||||||
> expressly prohibited from charging you to use or access this content. This website is not
|
> expressly prohibited from charging you to use or access this content. This website is not
|
||||||
> published, endorsed, or specifically approved by Fire Opal Media.
|
> published, endorsed, or specifically approved by Fire Opal Media.*
|
||||||
> For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit
|
>
|
||||||
|
> *For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit
|
||||||
> www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age
|
> www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age
|
||||||
> products, please visit www.fireopalmedia.com and www.pelgranepress.com.*
|
> products, please visit www.fireopalmedia.com and www.pelgranepress.com.*
|
||||||
|
|
||||||
@@ -23,16 +23,21 @@ publisher's rights and intellectual property, while also reserving the tales of
|
|||||||
|
|
||||||
## Product Identity
|
## Product Identity
|
||||||
|
|
||||||
The following items are hereby identified as Product Identity, as defined in the Open Game
|
The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e),
|
||||||
License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks,
|
and are not Open Content: All trademarks, registered trademarks, proper names (characters, icons, etc.), dialogue,
|
||||||
proper names (characters, icons, etc.), dialogue, plots, storylines, locations, characters,
|
plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as
|
||||||
artworks, and trade dress. (Elements that have previously been designated as Open Game
|
Open Game Content are not included in this declaration.)
|
||||||
Content are not included in this declaration.)
|
|
||||||
|
Note that Product Identity items may be available under a different license. See the terms of the page for potential
|
||||||
|
additional permissions, for example a grant under CC BY-SA 4.0. Items under these terms may be further restricted by
|
||||||
|
needing to comply with the 13th Age Community Use Policy due to their nature (e.g. references to Fire Opal Media icons
|
||||||
|
must conform to both policies) --- no viral copyright or similar changes are claimed.
|
||||||
|
|
||||||
## Open Content
|
## Open Content
|
||||||
|
|
||||||
Except for material designated as Product Identity (see above), the game mechanics of this
|
Except for material designated as Product Identity (see above and as defined in the Open Game License
|
||||||
website directory are Open Game Content, as defined in the Open Game License
|
version 1.0a Section 1(e)), the game mechanics within the pages
|
||||||
|
linking to this legal notice are Open Game Content, as defined in the Open Game License
|
||||||
version 1.0a Section 1(d). No portion of this work other than the material designated as Open
|
version 1.0a Section 1(d). No portion of this work other than the material designated as Open
|
||||||
Game Content may be reproduced in any form without written permission.
|
Game Content may be reproduced in any form without written permission.
|
||||||
|
|
||||||
|
|||||||
@@ -57,6 +57,11 @@ advances in machines and rituals in the largest cities, and those advances have
|
|||||||
continent. Natural borders and uninhabited lands have been the primary impediment to a rapid spread of magitech to the
|
continent. Natural borders and uninhabited lands have been the primary impediment to a rapid spread of magitech to the
|
||||||
rest of Etra, but these advances have not come without detractors.
|
rest of Etra, but these advances have not come without detractors.
|
||||||
|
|
||||||
|
### Wald
|
||||||
|
|
||||||
|
[Wald](../parted-shadow/index.md) is an island in the Sword Ocean, distant from Trezuria and rarely visited by outsiders
|
||||||
|
due to the extremely rough seas surrounding it.
|
||||||
|
|
||||||
## Peoples
|
## Peoples
|
||||||
|
|
||||||
The sapient species that compose the people of Etra come in a wide variety --- human-like or not --- and are further
|
The sapient species that compose the people of Etra come in a wide variety --- human-like or not --- and are further
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
|
|||||||
## Campaigns
|
## Campaigns
|
||||||
|
|
||||||
* [Adventuring!](adventuring/) --- a fantasy campaign set in the Forgotten Realms ([13th Age](13th-age/)).
|
* [Adventuring!](adventuring/) --- a fantasy campaign set in the Forgotten Realms ([13th Age](13th-age/)).
|
||||||
|
* [Age of the Parted Shadow](parted-shadow/index.md) --- a points of light campaign set in Wald (13th Age).
|
||||||
* [Emerald Flame](emerald-flame/) --- a magitech fantasy campaign set in [Etravar](etravar/) (Cypher System).
|
* [Emerald Flame](emerald-flame/) --- a magitech fantasy campaign set in [Etravar](etravar/) (Cypher System).
|
||||||
* [Out to the Black](black/) --- a space sci-fi campaign (Cypher System).
|
* [Out to the Black](black/) --- a space sci-fi campaign (Cypher System).
|
||||||
|
|
||||||
|
|||||||
164
pages/parted-shadow/index.md
Normal file
164
pages/parted-shadow/index.md
Normal file
@@ -0,0 +1,164 @@
|
|||||||
|
---
|
||||||
|
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
|
||||||
|
---
|
||||||
|
|
||||||
|
# Age of Parted Shadow
|
||||||
|
|
||||||
|
[TOC]
|
||||||
|
|
||||||
|
|> [](wald.png)
|
||||||
|
|: The island of Wald
|
||||||
|
{: .right }
|
||||||
|
|
||||||
|
Age of Parted Shadow is a [13th Age](../13th-age/index.md) points of light campaign set on the island of Wald, an
|
||||||
|
ancient land doomed multiple times over in previous ages and currently in a state of tenuous rebuild. As is all of the
|
||||||
|
world of [Etravar](../etravar/index.md), the island's history is lost to the current age, and built on top of forgotten
|
||||||
|
cultures and buried ruins. The pockets of civilization that do exist are marred by delicate order and weak alliances,
|
||||||
|
clinging to prosperity while scraping together defenses against trouble from the many uncharted regions that are still
|
||||||
|
home to brigands, monsters, cults, and beyond.
|
||||||
|
|
||||||
|
13th Age is a game of action-centric tactical combats and player-driven narrative agency. Adventures in the Age of
|
||||||
|
Parted Shadow are likely to be about exploring the unknown and tugging at ancient mysteries, or thwarting the many
|
||||||
|
threats that put the island of Wald at risk of ruin or collapse. 13th Age is a game of dynamic narrative determined at
|
||||||
|
the table by way of backgrounds and icon relationships, so the particulars of the emerging threat(s) taking center stage
|
||||||
|
will be determined during play.
|
||||||
|
|
||||||
|
## Icons of Wald
|
||||||
|
|
||||||
|
There are nine powerful icons in the Age of Parted Shadow that make up the milieu of conflict across the island. Players
|
||||||
|
choose relationships between their character and the icons, and these relationships create the foundation of how the
|
||||||
|
character relates to the overall world.
|
||||||
|
|
||||||
|
None of the icons benefit from a particular power or advantage over any of the others, for now (though the campaign may
|
||||||
|
likely become about how that balance changes!). The core icons from the 13th Age rulebook/setting are listed next to the
|
||||||
|
icons of Wald in order to approximate a mapping between the published icons and ours, in the event a class feature or
|
||||||
|
magic item or similar refers to the core icons. These mappings are not absolute, however, and it shouldn't be assumed
|
||||||
|
that any particular element of the 13th Age icons shows up in the Wald icon it is mapped to.
|
||||||
|
|
||||||
|
| Icon | 13A Icon(s) | Theme(s) | Alignment[^1] |
|
||||||
|
|------------------------|--------------------------------------------|------------------------|-----------------|
|
||||||
|
| **The Abyssal Mother** | The Diabolist | Disorder | Chaotic Evil |
|
||||||
|
| **The Beastlord** | The Orc Lord[^2] | Violence | Chaotic Neutral |
|
||||||
|
| **The Five** | The Three | Dominance | Neutral Evil |
|
||||||
|
| **The Gold Regent** | The Emperor, the Dwarf King, the Elf Queen | Unity | Neutral Good |
|
||||||
|
| **The Grand Druid** | The High Druid | Balance, natural order | Chaotic Good |
|
||||||
|
| **The Gray Sorceress** | The Archmage, the Prince of Shadows[^3] | Manipulation | True Neutral |
|
||||||
|
| **The Hierophant** | The Priestess, the Great Gold Wyrm | Devotion | Lawful Good |
|
||||||
|
| **The Warlord** | The Crusader | Conquest | Lawful Neutral |
|
||||||
|
| **The Timeless** | The Lich King | Corruption | Lawful Evil |
|
||||||
|
|
||||||
|
[^1]: The game does not use alignment, so this is just a general reference point. The lines are meant to be blurry, and
|
||||||
|
the * Neutral icons are ones that only rarely, if ever, fall on the "good" side of the line.
|
||||||
|
[^2]: Our actively marauding analogue to the Orc Lord is not dead as the Orc Lord of canon is.
|
||||||
|
[^3]: The Gray Sorceress manifests the mysterious and clandestine nature of the Prince of Shadows's manipulative ways.
|
||||||
|
Thieves and assassins could be associated with many of the other icons; the Gray Sorceress is above petty larceny
|
||||||
|
and simple murder.
|
||||||
|
|
||||||
|
### The Abyssal Mother
|
||||||
|
|
||||||
|
The Abyssal Mother, a humanoid female not unlike a tiefling, is the herald of the hell-worlds of the Abyss responsible
|
||||||
|
for the spawning of demons and devils that threaten everything in Wald. Her role, leading the id of the Abyss such as it
|
||||||
|
is, puts her somewhere between being a demonic conductor and struggling just to point the demonic wave in the right
|
||||||
|
direction. She might embody pure chaos, or she might have an agenda of her own, but her control over the hells is
|
||||||
|
incomplete; she'd be an even bigger threat if she managed to get the demon lords or the Abyss itself under her clawed
|
||||||
|
thumb.
|
||||||
|
|
||||||
|
### The Beastlord
|
||||||
|
|
||||||
|
A massive shapeshifter who delights in the thrill of the hunt no matter the quarry, he and his unorganized clans torment
|
||||||
|
the entire island, especially any semblence of civilization. He has no allies, but his ravagers keep his enemies in
|
||||||
|
check --- for now. While some of his followers care only so far as satiating their bloodlust, he enjoys a healthy
|
||||||
|
representation among those who are willing to look the other way or reintepret an ethos based largely on killing those
|
||||||
|
weaker than oneself.
|
||||||
|
|
||||||
|
### The Five
|
||||||
|
|
||||||
|
Five ancient chromatic dragons, perhaps the oldest living things in all of Wald. They slumber in hidden lairs, bound by
|
||||||
|
a curse from a past age. Their dreams influence and tempt all creatures, but especially dragons, poisoning their minds
|
||||||
|
with hunger for power and dominance. If the Five rose from their slumber and managed to ally with each other, their
|
||||||
|
might would hand them all of Wald.
|
||||||
|
|
||||||
|
### The Gold Regent
|
||||||
|
|
||||||
|
Leading --- nominally --- a group of lords, mayors, and royalty representing major regions and cities across Wald, the
|
||||||
|
Gold Regent holds together a loose alliance with a shared goal of maintaining trade and peace for their respective
|
||||||
|
peoples. Staying allied is considerably easier said than done, especially as it relates to the proud dwarves and aloof
|
||||||
|
elves. Technically, the alliance spans from the underground dwarven kingdoms to the deepest elven forests, but everyone
|
||||||
|
knows that it rests on a knife's edge.
|
||||||
|
|
||||||
|
### The Grand Druid
|
||||||
|
|
||||||
|
Holding the highest rank among all circles of druids, the current Grand Druid is a half-elf woman determined to protect
|
||||||
|
the lands of Wald and prevent the overreach of civilization. She maintains lukewarm relations with the Gold Regent ---
|
||||||
|
aligned in dark times such as these, but at odds in their philosophies. Living dungeons being understood as a natural
|
||||||
|
(but warped) occurrence, it's unclear if the Grand Druid opposes or secretly endorses them.
|
||||||
|
|
||||||
|
### The Gray Sorceress
|
||||||
|
|
||||||
|
A long-lived and powerful spellcaster unknown to most, with an interest in maintaining Wald's advancement --- as she
|
||||||
|
interprets it, anyway. The Gray Sorceress's true name is unknown; she is currently inhabiting the body of a human woman,
|
||||||
|
advancing her schemes by subterfuge or direct intervention in Wald's affairs, treating any capable individuals or groups
|
||||||
|
as pawns. She has few agents, but attracts followers and enemies alike when her schemes and manipulation become known.
|
||||||
|
|
||||||
|
### The Hierophant
|
||||||
|
|
||||||
|
A righteous human blessed by the gods and goddesses of light, his influence crosses many concerns over the pantheon, and
|
||||||
|
he is also the superintendent of the Holy Order, a broad organization of holy warriors seeking to further the
|
||||||
|
advancement of the light, however difficult that is to accomplish in this age. His leadership is both organizational and
|
||||||
|
spiritual, though he cannot attend to all of the details of the holy bureaucracy.
|
||||||
|
|
||||||
|
### The Warlord
|
||||||
|
|
||||||
|
An amoral king and chosen of the gods and goddesses of darkness, the Warlord's thirst for dominion over of all of Wald
|
||||||
|
is tempered, for now, by his campaign against the demons, undead, and other forces seeking to ruin the world he would
|
||||||
|
claim as his own. As his dark gods continue to empower him and his armies, he may move on his aspirations.
|
||||||
|
|
||||||
|
### The Timeless
|
||||||
|
|
||||||
|
A lich whose true name and history have been lost to the centuries, the Timeless is followed and revered for his arcane
|
||||||
|
power and access to terrible magic otherwise forgotten or shunned in the current age. Lost civilizations hold more
|
||||||
|
secrets and yield more undead to scour the land, so the Timeless's followers are common to ruins. His cults, more
|
||||||
|
prevalent than admitted, operate openly in the isolation of the wild and in secret in the graveyards and catacombs of
|
||||||
|
cities.
|
||||||
|
|
||||||
|
## The Island of Wald
|
||||||
|
|
||||||
|
|> [](wald.png)
|
||||||
|
|: The world map of the island of Wald. Note that this includes only major cities and features of the island; with many towns, keeps, dungeons, hellholes, forests, camps, lakes, and so on left to fill as the campaign progresses. In this sense, it doubles as the baseline of what anyone in-game would know about the map of Wald.
|
||||||
|
{: .full-width }
|
||||||
|
|
||||||
|
In prior ages, Wald was largely explored, mostly understood, and heavily settled. This age, all of that is lost --- the
|
||||||
|
Wald of the Age of Parted Shadow is generally mapped but largely unexplored, at least concretely. There are few major
|
||||||
|
cities, and the scattered towns and villages come and go without warning. A general route spanning from east to west
|
||||||
|
exists, but it is especially rough and vague on the western half of the island. The southern peninsula is even less
|
||||||
|
welcoming to land travel as most visitors come in to its cities via the sea known as the Mouth.
|
||||||
|
|
||||||
|
All of that said, there are seven settlements large enough and stable enough to be considered Wald's major cities:
|
||||||
|
|
||||||
|
* **Coldhill**
|
||||||
|
* **Hydra Pass**, aka the Gateway to the West, aka the End of Civilization (to those better off in the east) --- a major
|
||||||
|
trading hub and thoroughfare, nestled among Many-Heads, and the only major establishment along the mountains and near
|
||||||
|
the Great Wastes.
|
||||||
|
* **Gold Port**
|
||||||
|
* **Last Chance**
|
||||||
|
* **Onyx** --- the Warlord's kingdom originated in Onyx, his most significant fortress which also serves as his castle
|
||||||
|
and seat of power. Below it is an elaborate system drawing water from an underground lake, and Onyx is said to drill
|
||||||
|
even deeper into the underworld.
|
||||||
|
|
||||||
|
And, the most significant (un)natural features of Wald:
|
||||||
|
|
||||||
|
* **The Forest of Misfortune** --- a thick and ancient wood, it's believed this was once the stronghold of the elves.
|
||||||
|
Certainly they are more represented there than elsewhere, but the forest is now known more for its ancient and failing
|
||||||
|
magic wards that thwart, entrap, and confuse travelers. Suspicious-minded folks suspect elves are immune to this
|
||||||
|
magic.
|
||||||
|
* **Many-Heads** --- a nearly impassible mountain range, dense with impressive peaks and treacherous mountain faces,
|
||||||
|
with only one rough path through the range. Hydra Pass maintains some amount of order on the path, enough to defend
|
||||||
|
travelers from casual threats, but many dangers and secrets reside deeper in the mountains.
|
||||||
|
* **The Mouth** --- a relatively calm sea, the Mouth sees healthy trade between the cities and towns on its coast. Many
|
||||||
|
small islands dot the sea and attract pirates and predators. The large island to the east, entering the Mouth, is
|
||||||
|
heavily contested by traders, pirates, and various monsters, and particularly chaotic.
|
||||||
|
|
||||||
|
## Character Creation
|
||||||
|
|
||||||
|
Refer to the [usual steps and notes](../13th-age/index.md#character-creation) for creating a character, and let bss know
|
||||||
|
when you've got questions or something to take a look at.
|
||||||
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|
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float: right;
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|
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|
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|
border: 1px solid #CCC;
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|
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|
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|
||||||
.toc ul, .toc ol {
|
.toc ul, .toc ol {
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padding-left: 10px;
|
padding-left: 10px;
|
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|
}
|
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|
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|
.toc label {
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
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|
|||||||
Reference in New Issue
Block a user