get some old Cyne stuff reorganized
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				| @ -1,200 +0,0 @@ | |||||||
| Title:          Strata: C-I. Shadows of the Past |  | ||||||
| Description:    A solo Cypher System campaign by bss. |  | ||||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are |  | ||||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games |  | ||||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte |  | ||||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook |  | ||||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. |  | ||||||
| 
 |  | ||||||
| # Shadows of the Past |  | ||||||
| 
 |  | ||||||
| > I started by rolling for my two cyphers, disguise module and heat attack. |  | ||||||
| 
 |  | ||||||
| Cyne crawls through the muddy ditch, rain beating on his cloak and furthering the miserable conditions he finds himself |  | ||||||
| in, attempting to evade the local guard searching for him. His previous attempts to slip into the library in plain sight |  | ||||||
| having failed, his next plan was to attempt a night infiltration, where he now finds himself ducking from alley to |  | ||||||
| alley, hiding in ditches, and the like, until he can no longer hear the guards. He must give them every sense that what |  | ||||||
| they saw was just an errant townsperson, or perhaps a figment of their imagination, before he can continue. |  | ||||||
| 
 |  | ||||||
| > The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is |  | ||||||
| > trained in sneaking, so eased two steps... |  | ||||||
| > |  | ||||||
| > 1d20 = 2; **failure** |  | ||||||
| > |  | ||||||
| > welp |  | ||||||
| 
 |  | ||||||
| The guard, three of them in the immediate area, find Cyne, who pulls himself out of the muck while he is surrounded, |  | ||||||
| raising his arms slightly, in a somewhat insincere surrender. *What is my move here?* he wonders. *There's always |  | ||||||
| lying...* |  | ||||||
| 
 |  | ||||||
| "Just on my way home," Cyne somewhat awkwardly sputters, definitely not prepared with a practiced lie. |  | ||||||
| 
 |  | ||||||
| > D3 Intellect task, hindered one: 1d20 = 11; **failure** |  | ||||||
| 
 |  | ||||||
| The guards are not buying it, and begin to close in. *I don't need to kill them,* Cyne thinks, drawing his greatsword |  | ||||||
| from overhead, attempting to get the jump on them. *But I do need to get out of here.* |  | ||||||
| 
 |  | ||||||
| > D3 Speed task for initiative: 1d20 = 16; **success** |  | ||||||
| > |  | ||||||
| > D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 5; **failure**; 3-1 Might, 2-1 |  | ||||||
| > Intellect cost (current levels: Might 13, Speed 10, Intellect 12) |  | ||||||
| > |  | ||||||
| > geez |  | ||||||
| 
 |  | ||||||
| Cyne strikes first, rushing in for the attack, but slightly misses, unable to make contact. His enchanted blade hums |  | ||||||
| with energy, but strikes nothing but air. |  | ||||||
| 
 |  | ||||||
| > Three attacks from the guards, going to take things one at a time. D3 Speed defense, with one level of training. |  | ||||||
| > |  | ||||||
| > 1d20 = 6; **success**, 1d20 = 14; **success**; 1d20 = 14; **success** |  | ||||||
| > |  | ||||||
| > let's just roll right into another attack, trying to get something going here. Cyne attacks again, same as last time |  | ||||||
| > |  | ||||||
| > D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 1; **fumble**; 3-1 Might, 2-1 |  | ||||||
| > Intellect cost (current levels: Might 11, Speed 10, Intellect 11) |  | ||||||
| > |  | ||||||
| > you've got to be kidding me |  | ||||||
| 
 |  | ||||||
| Cyne and the guards trade ineffective blows, Cyne deftly dodging, and the guard focused on by Cyne deftly side-stepping |  | ||||||
| his blow. Misfortune seems to beget misfortune, as another guard spots the melee in the process, joining in and adding |  | ||||||
| to the list of attackers. |  | ||||||
| 
 |  | ||||||
| > Attacks from the now four guards. 11, 20, 2, and 19. |  | ||||||
| > |  | ||||||
| > New stats after the damage: Might 8, Speed 10, Intellect 11 |  | ||||||
| 
 |  | ||||||
| Continuing to dodge blows, Cyne gives the second attacking guard a quick slip, causing him to lose his balance and fall |  | ||||||
| face-first into the mud and muck of the alley. *A bit of luck, finally,* thinks Cyne. And then, just as suddenly, a |  | ||||||
| guard finally makes contact, striking Cyne. The last guard also misses. |  | ||||||
| 
 |  | ||||||
| > D3 Might to hit the prone guard, one level of effort, also eased a step as the guard is prone, also using Charge |  | ||||||
| > Weapon: 1d20 = 11; **success**; 3-1 Might, 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 10) |  | ||||||
| > |  | ||||||
| > Guard takes 9 damage and is incapacitated in one blow. |  | ||||||
| 
 |  | ||||||
| Cyne finally strikes, landing a strong blow on the guard who slipped, dropping him. *This is stretching me further than |  | ||||||
| I hoped it would...* thinks Cyne, as he prepares to dodge another batch of attacks. |  | ||||||
| 
 |  | ||||||
| > D3 Speed eased one from training: 19, 19, 6 |  | ||||||
| 
 |  | ||||||
| Two guards slip on the muck, not falling, but losing their focus for a moment. Their defenses aren't lowered, but they |  | ||||||
| may have a harder time striking Cyne for a moment, letting him focus on the remaining guard. |  | ||||||
| 
 |  | ||||||
| > D3 Might to hit the unslipped guard, also using Charge |  | ||||||
| > Weapon: 1d20 = 9; **success**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 9) |  | ||||||
| > |  | ||||||
| > Guard takes 9 damage and is incapacitated in one blow. |  | ||||||
| 
 |  | ||||||
| Another guard taken care of, Cyne prepares for the next batch of attacks, though the guards' off-balance attacks are |  | ||||||
| especially awkward and ineffective... |  | ||||||
| 
 |  | ||||||
| > D3 Speed eased one from training, and one from the guards being off-balance: 12, 11 |  | ||||||
| 
 |  | ||||||
| ...and dodged easily. *This is getting to be a distraction,* thinks Cyne, still intending to get into the library |  | ||||||
| tonight. *One more.* |  | ||||||
| 
 |  | ||||||
| > D3 Might to hit one of the two remaining guards, also using Charge |  | ||||||
| > Weapon: 1d20 = 1; **fumble**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 8) |  | ||||||
| > |  | ||||||
| > "you've got to be kidding me" x2 |  | ||||||
| 
 |  | ||||||
| However, his attempt to take out a remaining guard and make a quick getaway backfires completely, as Cyne loses his |  | ||||||
| balance and falls straight on his face in the muck. The stench of mud and waste is momentarily overwhelming, and his |  | ||||||
| defenses are completely lowered for a moment, allowing the guards a perfect opportunity to strike. |  | ||||||
| 
 |  | ||||||
| Knowing this may be the end of his adventure if he's captured here and now, Cyne strains himself to dodge as best as he |  | ||||||
| can from the ground, as the guards rain blows. |  | ||||||
| 
 |  | ||||||
| > D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 1 **fumble** again!? |  | ||||||
| > does my dice rolling bot need looking at? |  | ||||||
| > |  | ||||||
| > 5 damage from the hit, and -3 Speed from the effort: current levels: Might 1, Speed 7, Intellect 8 |  | ||||||
| > |  | ||||||
| > D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 3 **failure** oh boy... |  | ||||||
| > |  | ||||||
| > Might 0, Speed 2, Intellect 8 |  | ||||||
| > |  | ||||||
| > That brings me to **Impaired** and without much room to spare. (Effort costs 1 extra per level, minor/major effects |  | ||||||
| > lost, and bonus damage is reduced to 1) |  | ||||||
| 
 |  | ||||||
| *urk --- The guard's not letting up!* Cyne's options are limited, still on his back, fighting against the weight of the |  | ||||||
| mud seeping into his clothes. He has no choice but to be conservative, and hope for a bit of luck; he picks himself up, |  | ||||||
| to prepare for the next round of blows, and does his best to prepare. |  | ||||||
| 
 |  | ||||||
| > D3 Speed defense roll, eased one from training: 7 **success**, 10 **success**. |  | ||||||
| 
 |  | ||||||
| *Okay, breathe. This isn't over yet.* |  | ||||||
| 
 |  | ||||||
| > 1d6+1 first heal: 7, thank god. new levels: Might 7, Speed 2, Intellect 8, back to **Hale**. I figure this way I can |  | ||||||
| > take two hits and still stay out of Impaired state. |  | ||||||
| 
 |  | ||||||
| Cyne takes a moment to catch his breath, and feeling just a bit smug despite his circumstances, quips, "any chance we |  | ||||||
| can just call this a draw?" The guards, however, are not interested in the offer. |  | ||||||
| 
 |  | ||||||
| > D3 Speed defense roll, eased one from training: 8 **success**, 17 **success**. |  | ||||||
| 
 |  | ||||||
| "Okay then, fine. I guess we'll continue doing things this way." |  | ||||||
| 
 |  | ||||||
| > D3 Might to hit one of the two remaining guards, also using Charge Weapon: 1d20 = 10; **success**; 9 points of damage |  | ||||||
| > so another guard drops; 2-1 Intellect cost (current levels: Might 7, Speed 2, Intellect 7) |  | ||||||
| 
 |  | ||||||
| Definitely feeling more than a bit lucky, Cyne steps forward and --- *finally*, he thinks --- connects with his |  | ||||||
| enchanted greatsword, causing another guard to crumple to the ground, incapacitated. The numbers are finally in his |  | ||||||
| favor, but he still has one guard to worry about. |  | ||||||
| 
 |  | ||||||
| > D3 Speed defense roll, eased one from training: 19 **success with minor effect**. Perfect, glad I healed, too, so I |  | ||||||
| > get soemthing to take advantage of --- a window of opportunity! |  | ||||||
| 
 |  | ||||||
| The remaining guard swings wildly at Cyne, missing and losing his footing. This is Cyne's opportunity to put distance |  | ||||||
| between himself and the one remaining guard again, and he quickly takes off. He is winded, reeling from multiple blows |  | ||||||
| from the guards, and perhaps even weighed down by the mud he collected on his clothes --- he can't rely on extra effort |  | ||||||
| at this point, drawing instead on whatever natural ability he has left. |  | ||||||
| 
 |  | ||||||
| > D3 Speed task to flee and lose the remaining guard: 19 **success with minor effect**. yesssss |  | ||||||
| 
 |  | ||||||
| Cyne gets away, quickly losing the remaining guard chasing him, and even finding a discrete, covered corner in the alley |  | ||||||
| to gather himself in. He takes some time to ensure he has lost the last guard, and tends to his wounds --- wraps, |  | ||||||
| mostly, he is not exactly a field medic. |  | ||||||
| 
 |  | ||||||
| > 1d6+1 second heal: 2. well I guess that offsets the amazing first roll, which I definitely needed. Might 7, Speed 4, |  | ||||||
| > Intellect 8. |  | ||||||
| 
 |  | ||||||
| Having collected himself, Cyne turns his attention to infiltrating the library. The Grand Library of Berna is known for |  | ||||||
| its collection of works related to lost civilizations, and it is little more than a hunch that brought Cyne there, but |  | ||||||
| the best lead he has at the moment. Pulling his hood back up over his head, both to shield himself from the rain and to |  | ||||||
| dodge any remaining bits of attention, he approaches the library. |  | ||||||
| 
 |  | ||||||
| The battle with the guards certainly took a toll on him, and as he approaches, he goes over his plan one last time. He |  | ||||||
| has one shot at this, he figures, after some pushy talking during the day, if he can't get in and out tonight, he'll |  | ||||||
| likely have heightened the security and scrutiny over the archives for a while. He needs to navigate a series of walls |  | ||||||
| and peaks to get into an area of the library that is less protected, and then use his knowledge of the wards inside to |  | ||||||
| get back down to the archives without causing any issues. Accomplishing that should net him four, five hours to check |  | ||||||
| his item against some records. |  | ||||||
| 
 |  | ||||||
| > Difficulty 4 Speed task to jump multiple walls, scale walls, and so on, to enter the library, eased by one with a |  | ||||||
| > level of Effort: 1d20 = 1; **fumble**. |  | ||||||
| > |  | ||||||
| > what the hell |  | ||||||
| > |  | ||||||
| > I think I can treat the fumble as an extra d6 of damage as he falls somewhere in the process before getting in. 1d6 = |  | ||||||
| > 1. -3 Speed expended, -1 Might damage, putting Cyne at Might 6, Speed 1, Intellect 8 |  | ||||||
| 
 |  | ||||||
| The plan fails spectacularly, and Cyne quickly finds himself injured further and with no choice but to slink back into |  | ||||||
| the shadows, dejected. His ankle sprained and with no more time to rest, he must rest and regroup while coming up with a |  | ||||||
| new plan. |  | ||||||
| 
 |  | ||||||
| Cyne checks his pack again, specifically a piece of parchment found among his things in storage before he left Dirge. It |  | ||||||
| bears a strange and elaborate crest, suggesting a notoriety of some sort, but the style is unusual and flared, and not |  | ||||||
| the sort of art Cyne is familiar with. |  | ||||||
| 
 |  | ||||||
| > todo: two recovery rolls, come up with a plan B to get this information |  | ||||||
| > |  | ||||||
| > resting (sleeping in an alley): Difficulty 2 Intellect, eased 1 by training: 17; **success** |  | ||||||
| > |  | ||||||
| > 2#1d6+1 heals: 3, 5. healing up to Might 6, Speed 4, Intellect 13. |  | ||||||
| 
 |  | ||||||
| Easily enough, Cyne finds a dry alley to hunker down in for the night, and has a moderately restful night. As he sleeps, |  | ||||||
| he dreams of purple crystal cities illuminated by aurorae, a common albeit unexplained dream. He wakes, and begins his |  | ||||||
| search anew for a way into the library. Considering the direct approach --- or approaches --- did not yield anything, |  | ||||||
| his next shot is to see if he can find his way through the labyrinth of tunnels underneath Berna, but not in the |  | ||||||
| condition he is in this day. |  | ||||||
							
								
								
									
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|  | Title:          Strata: C-I. Shadows of the Past | ||||||
|  | Description:    A solo Cypher System campaign by bss. | ||||||
|  | Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||||
|  |                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||||
|  |                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||||
|  |                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||||
|  |                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||||
|  | 
 | ||||||
|  | # Shadows of the Past | ||||||
|  | 
 | ||||||
|  | > I started by rolling for my two cyphers, disguise module and heat attack. | ||||||
|  | 
 | ||||||
|  | Cyne crawls through the muddy ditch, rain beating on his cloak and furthering the miserable conditions he finds himself | ||||||
|  | in, attempting to evade the local guard searching for him. His previous attempts to slip into the library in plain sight | ||||||
|  | having failed, his next plan was to attempt a night infiltration, where he now finds himself ducking from alley to | ||||||
|  | alley, hiding in ditches, and the like, until he can no longer hear the guards. He must give them every sense that what | ||||||
|  | they saw was just an errant townsperson, or perhaps a figment of their imagination, before he can continue. | ||||||
|  | 
 | ||||||
|  | > The guard is decent but not amazing, I figure, so let's call them level 3, but it's dark and rainy, and Cyne is | ||||||
|  | > trained in sneaking, so eased two steps... | ||||||
|  | > | ||||||
|  | > 1d20 = 2; **failure** | ||||||
|  | > | ||||||
|  | > welp | ||||||
|  | 
 | ||||||
|  | The guard, three of them in the immediate area, find Cyne, who pulls himself out of the muck while he is surrounded, | ||||||
|  | raising his arms slightly, in a somewhat insincere surrender. *What is my move here?* he wonders. *There's always | ||||||
|  | lying...* | ||||||
|  | 
 | ||||||
|  | "Just on my way home," Cyne somewhat awkwardly sputters, definitely not prepared with a practiced lie. | ||||||
|  | 
 | ||||||
|  | > D3 Intellect task, hindered one: 1d20 = 11; **failure** | ||||||
|  | 
 | ||||||
|  | The guards are not buying it, and begin to close in. *I don't need to kill them,* Cyne thinks, drawing his greatsword | ||||||
|  | from overhead, attempting to get the jump on them. *But I do need to get out of here.* | ||||||
|  | 
 | ||||||
|  | > D3 Speed task for initiative: 1d20 = 16; **success** | ||||||
|  | > | ||||||
|  | > D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 5; **failure**; 3-1 Might, 2-1 | ||||||
|  | > Intellect cost (current levels: Might 13, Speed 10, Intellect 12) | ||||||
|  | > | ||||||
|  | > geez | ||||||
|  | 
 | ||||||
|  | Cyne strikes first, rushing in for the attack, but slightly misses, unable to make contact. His enchanted blade hums | ||||||
|  | with energy, but strikes nothing but air. | ||||||
|  | 
 | ||||||
|  | > Three attacks from the guards, going to take things one at a time. D3 Speed defense, with one level of training. | ||||||
|  | > | ||||||
|  | > 1d20 = 6; **success**, 1d20 = 14; **success**; 1d20 = 14; **success** | ||||||
|  | > | ||||||
|  | > let's just roll right into another attack, trying to get something going here. Cyne attacks again, same as last time | ||||||
|  | > | ||||||
|  | > D3 Might to hit a guard, one level of effort, also using Charge Weapon: 1d20 = 1; **fumble**; 3-1 Might, 2-1 | ||||||
|  | > Intellect cost (current levels: Might 11, Speed 10, Intellect 11) | ||||||
|  | > | ||||||
|  | > you've got to be kidding me | ||||||
|  | 
 | ||||||
|  | Cyne and the guards trade ineffective blows, Cyne deftly dodging, and the guard focused on by Cyne deftly side-stepping | ||||||
|  | his blow. Misfortune seems to beget misfortune, as another guard spots the melee in the process, joining in and adding | ||||||
|  | to the list of attackers. | ||||||
|  | 
 | ||||||
|  | > Attacks from the now four guards. 11, 20, 2, and 19. | ||||||
|  | > | ||||||
|  | > New stats after the damage: Might 8, Speed 10, Intellect 11 | ||||||
|  | 
 | ||||||
|  | Continuing to dodge blows, Cyne gives the second attacking guard a quick slip, causing him to lose his balance and fall | ||||||
|  | face-first into the mud and muck of the alley. *A bit of luck, finally,* thinks Cyne. And then, just as suddenly, a | ||||||
|  | guard finally makes contact, striking Cyne. The last guard also misses. | ||||||
|  | 
 | ||||||
|  | > D3 Might to hit the prone guard, one level of effort, also eased a step as the guard is prone, also using Charge | ||||||
|  | > Weapon: 1d20 = 11; **success**; 3-1 Might, 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 10) | ||||||
|  | > | ||||||
|  | > Guard takes 9 damage and is incapacitated in one blow. | ||||||
|  | 
 | ||||||
|  | Cyne finally strikes, landing a strong blow on the guard who slipped, dropping him. *This is stretching me further than | ||||||
|  | I hoped it would...* thinks Cyne, as he prepares to dodge another batch of attacks. | ||||||
|  | 
 | ||||||
|  | > D3 Speed eased one from training: 19, 19, 6 | ||||||
|  | 
 | ||||||
|  | Two guards slip on the muck, not falling, but losing their focus for a moment. Their defenses aren't lowered, but they | ||||||
|  | may have a harder time striking Cyne for a moment, letting him focus on the remaining guard. | ||||||
|  | 
 | ||||||
|  | > D3 Might to hit the unslipped guard, also using Charge | ||||||
|  | > Weapon: 1d20 = 9; **success**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 9) | ||||||
|  | > | ||||||
|  | > Guard takes 9 damage and is incapacitated in one blow. | ||||||
|  | 
 | ||||||
|  | Another guard taken care of, Cyne prepares for the next batch of attacks, though the guards' off-balance attacks are | ||||||
|  | especially awkward and ineffective... | ||||||
|  | 
 | ||||||
|  | > D3 Speed eased one from training, and one from the guards being off-balance: 12, 11 | ||||||
|  | 
 | ||||||
|  | ...and dodged easily. *This is getting to be a distraction,* thinks Cyne, still intending to get into the library | ||||||
|  | tonight. *One more.* | ||||||
|  | 
 | ||||||
|  | > D3 Might to hit one of the two remaining guards, also using Charge | ||||||
|  | > Weapon: 1d20 = 1; **fumble**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 8) | ||||||
|  | > | ||||||
|  | > "you've got to be kidding me" x2 | ||||||
|  | 
 | ||||||
|  | However, his attempt to take out a remaining guard and make a quick getaway backfires completely, as Cyne loses his | ||||||
|  | balance and falls straight on his face in the muck. The stench of mud and waste is momentarily overwhelming, and his | ||||||
|  | defenses are completely lowered for a moment, allowing the guards a perfect opportunity to strike. | ||||||
|  | 
 | ||||||
|  | Knowing this may be the end of his adventure if he's captured here and now, Cyne strains himself to dodge as best as he | ||||||
|  | can from the ground, as the guards rain blows. | ||||||
|  | 
 | ||||||
|  | > D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 1 **fumble** again!? | ||||||
|  | > does my dice rolling bot need looking at? | ||||||
|  | > | ||||||
|  | > 5 damage from the hit, and -3 Speed from the effort: current levels: Might 1, Speed 7, Intellect 8 | ||||||
|  | > | ||||||
|  | > D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 3 **failure** oh boy... | ||||||
|  | > | ||||||
|  | > Might 0, Speed 2, Intellect 8 | ||||||
|  | > | ||||||
|  | > That brings me to **Impaired** and without much room to spare. (Effort costs 1 extra per level, minor/major effects | ||||||
|  | > lost, and bonus damage is reduced to 1) | ||||||
|  | 
 | ||||||
|  | *urk --- The guard's not letting up!* Cyne's options are limited, still on his back, fighting against the weight of the | ||||||
|  | mud seeping into his clothes. He has no choice but to be conservative, and hope for a bit of luck; he picks himself up, | ||||||
|  | to prepare for the next round of blows, and does his best to prepare. | ||||||
|  | 
 | ||||||
|  | > D3 Speed defense roll, eased one from training: 7 **success**, 10 **success**. | ||||||
|  | 
 | ||||||
|  | *Okay, breathe. This isn't over yet.* | ||||||
|  | 
 | ||||||
|  | > 1d6+1 first heal: 7, thank god. new levels: Might 7, Speed 2, Intellect 8, back to **Hale**. I figure this way I can | ||||||
|  | > take two hits and still stay out of Impaired state. | ||||||
|  | 
 | ||||||
|  | Cyne takes a moment to catch his breath, and feeling just a bit smug despite his circumstances, quips, "any chance we | ||||||
|  | can just call this a draw?" The guards, however, are not interested in the offer. | ||||||
|  | 
 | ||||||
|  | > D3 Speed defense roll, eased one from training: 8 **success**, 17 **success**. | ||||||
|  | 
 | ||||||
|  | "Okay then, fine. I guess we'll continue doing things this way." | ||||||
|  | 
 | ||||||
|  | > D3 Might to hit one of the two remaining guards, also using Charge Weapon: 1d20 = 10; **success**; 9 points of damage | ||||||
|  | > so another guard drops; 2-1 Intellect cost (current levels: Might 7, Speed 2, Intellect 7) | ||||||
|  | 
 | ||||||
|  | Definitely feeling more than a bit lucky, Cyne steps forward and --- *finally*, he thinks --- connects with his | ||||||
|  | enchanted greatsword, causing another guard to crumple to the ground, incapacitated. The numbers are finally in his | ||||||
|  | favor, but he still has one guard to worry about. | ||||||
|  | 
 | ||||||
|  | > D3 Speed defense roll, eased one from training: 19 **success with minor effect**. Perfect, glad I healed, too, so I | ||||||
|  | > get soemthing to take advantage of --- a window of opportunity! | ||||||
|  | 
 | ||||||
|  | The remaining guard swings wildly at Cyne, missing and losing his footing. This is Cyne's opportunity to put distance | ||||||
|  | between himself and the one remaining guard again, and he quickly takes off. He is winded, reeling from multiple blows | ||||||
|  | from the guards, and perhaps even weighed down by the mud he collected on his clothes --- he can't rely on extra effort | ||||||
|  | at this point, drawing instead on whatever natural ability he has left. | ||||||
|  | 
 | ||||||
|  | > D3 Speed task to flee and lose the remaining guard: 19 **success with minor effect**. yesssss | ||||||
|  | 
 | ||||||
|  | Cyne gets away, quickly losing the remaining guard chasing him, and even finding a discrete, covered corner in the alley | ||||||
|  | to gather himself in. He takes some time to ensure he has lost the last guard, and tends to his wounds --- wraps, | ||||||
|  | mostly, he is not exactly a field medic. | ||||||
|  | 
 | ||||||
|  | > 1d6+1 second heal: 2. well I guess that offsets the amazing first roll, which I definitely needed. Might 7, Speed 4, | ||||||
|  | > Intellect 8. | ||||||
|  | 
 | ||||||
|  | Having collected himself, Cyne turns his attention to infiltrating the library. The Grand Library of Berna is known for | ||||||
|  | its collection of works related to lost civilizations, and it is little more than a hunch that brought Cyne there, but | ||||||
|  | the best lead he has at the moment. Pulling his hood back up over his head, both to shield himself from the rain and to | ||||||
|  | dodge any remaining bits of attention, he approaches the library. | ||||||
|  | 
 | ||||||
|  | The battle with the guards certainly took a toll on him, and as he approaches, he goes over his plan one last time. He | ||||||
|  | has one shot at this, he figures, after some pushy talking during the day, if he can't get in and out tonight, he'll | ||||||
|  | likely have heightened the security and scrutiny over the archives for a while. He needs to navigate a series of walls | ||||||
|  | and peaks to get into an area of the library that is less protected, and then use his knowledge of the wards inside to | ||||||
|  | get back down to the archives without causing any issues. Accomplishing that should net him four, five hours to check | ||||||
|  | his item against some records. | ||||||
|  | 
 | ||||||
|  | > Difficulty 4 Speed task to jump multiple walls, scale walls, and so on, to enter the library, eased by one with a | ||||||
|  | > level of Effort: 1d20 = 1; **fumble**. | ||||||
|  | > | ||||||
|  | > what the hell | ||||||
|  | > | ||||||
|  | > I think I can treat the fumble as an extra d6 of damage as he falls somewhere in the process before getting in. 1d6 = | ||||||
|  | > 1. -3 Speed expended, -1 Might damage, putting Cyne at Might 6, Speed 1, Intellect 8 | ||||||
|  | 
 | ||||||
|  | The plan fails spectacularly, and Cyne quickly finds himself injured further and with no choice but to slink back into | ||||||
|  | the shadows, dejected. His ankle sprained and with no more time to rest, he must rest and regroup while coming up with a | ||||||
|  | new plan. | ||||||
|  | 
 | ||||||
|  | Cyne checks his pack again, specifically a piece of parchment found among his things in storage before he left Dirge. It | ||||||
|  | bears a strange and elaborate crest, suggesting a notoriety of some sort, but the style is unusual and flared, and not | ||||||
|  | the sort of art Cyne is familiar with. | ||||||
|  | 
 | ||||||
|  | > todo: two recovery rolls, come up with a plan B to get this information | ||||||
|  | > | ||||||
|  | > resting (sleeping in an alley): Difficulty 2 Intellect, eased 1 by training: 17; **success** | ||||||
|  | > | ||||||
|  | > 2#1d6+1 heals: 3, 5. healing up to Might 6, Speed 4, Intellect 13. | ||||||
|  | 
 | ||||||
|  | Easily enough, Cyne finds a dry alley to hunker down in for the night, and has a moderately restful night. As he sleeps, | ||||||
|  | he dreams of purple crystal cities illuminated by aurorae, a common albeit unexplained dream. He wakes, and begins his | ||||||
|  | search anew for a way into the library. Considering the direct approach --- or approaches --- did not yield anything, | ||||||
|  | his next shot is to see if he can find his way through the labyrinth of tunnels underneath Berna, but not in the | ||||||
|  | condition he is in this day. | ||||||
| @ -37,4 +37,4 @@ that'll shift over time. | |||||||
| 
 | 
 | ||||||
| As such, the chapters will probably be a mix of session log and narrative prose. | As such, the chapters will probably be a mix of session log and narrative prose. | ||||||
| 
 | 
 | ||||||
| * [I. Shadows of the Past](chapter-01) | * [I. Shadows of the Past](cyne-c01) | ||||||
|  | |||||||
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