Dungeon23 rooms 5 and 6
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				| @ -88,6 +88,8 @@ leading deeper within but usually not a return route for the monsters, and the b | ||||
| size and terrain, few creatures ever come to the entrance this way, and the kobolds similarly ignore it, nor use it as a | ||||
| way deeper into the dungeon. They may, however, entice the PCs to go this way in search of treasure. | ||||
| 
 | ||||
| Traversing the islands brings the PCs [Beyond the Lake](#05-beyond-the-lake). | ||||
| 
 | ||||
| **GHOULS:** Ghouls lurk in the lake, seeking prey. They rush PCs jumping across the islands (DC 10 skill check, only | ||||
| necessary in combat), seeking to pull them into the lake, risking drowning, where they are more easily dined upon. Two | ||||
| [lake ghouls](#lake-ghoul) and eight [ghoulranhas](#ghoulranha) attack the party once the *second* PC reaches the middle | ||||
| @ -100,6 +102,30 @@ or to hold their breath and stay submerged. | ||||
| **LAKE TREASURE:** At the bottom of the lake rests the remnants of devoured adventurers. Among the bones is 120 gp, two | ||||
| *potions of healing*, some ruined tomes of unknown importance, and a ruby that is always warm to the touch. | ||||
| 
 | ||||
| ## 05. Beyond the Lake: | ||||
| 
 | ||||
| > This small natural chamber has all the makings of a good place to make camp, should the party wish to, and is easily | ||||
| > defendable. | ||||
| 
 | ||||
| The natural passage between the [Lake](#04-lake-in-the-cave) and the [Lynx Room](#06-lynx-room) branches off to the side | ||||
| in the middle, leading to this small chamber. | ||||
| 
 | ||||
| **WAILING:** If the PCs rest here for an extended period of time, they are disturbed by occasional wailing, as if the | ||||
| cave walls themselves were lamenting something lost. The cause is unknown. | ||||
| 
 | ||||
| ## 06. Lynx Room | ||||
| 
 | ||||
| > A large stone statue of a lynx dominates this cave chamber. It appears to be too heavy to have been simply dragged | ||||
| > into the chamber, but there are no signs of how it was placed here. A detectable magical aura eminates from the | ||||
| > statue. | ||||
| 
 | ||||
| It seems as if the pedestal at one point had an inscription, but it has been lost to time. [I haven't decided why this | ||||
| is here yet.] | ||||
| 
 | ||||
| **GREAT GOLD WYRM, DIABOLIST:** The lynx may represent Marrowmaw, the fabled companion of a great ranger demon hunter. | ||||
| (*Effect:* +1 inspiration bonus to attack and damage against demons if the PC makes a small appeal to Marrowmaw after a | ||||
| full heal-up.) | ||||
| 
 | ||||
| # Stat Blocks | ||||
| 
 | ||||
| ## Ghoulranha | ||||
|  | ||||
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