homebrew updates for CR to LVL conversions, equipment properties

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Brian S. Stephan 2024-11-19 22:59:25 -06:00
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@ -157,4 +157,97 @@ historical significance, if any, and so on.
caster caster
* **Reagents:** The object, silver powder, candles * **Reagents:** The object, silver powder, candles
* **Pool:** Intellect * **Pool:** Intellect
* **Other Assets:** Identifying magical auras, historical/historical/etc. knowledge * **Other Assets:** Identifying magical auras, historical/religious/etc. knowledge
## Equipment
### Fantasy Weapons
This combines the [SRD weapons](https://callmepartario.github.io/og-csrd/#medieval-fantasy-weapons) table with the
[weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties) rule, and adds a couple
less typical fantasy weapons (guns).
| Light Weapons (2 points of damage) | Price | Property | Notes |
|---------------------------------------|-------|---------------|-----------------------------------|
| Blowgun | 5 gp | | Short range |
| Blowgun darts (20) | 1 gp | Piercing | |
| Dagger | 2 gp | Piercing | Can be thrown up to short range |
| Hand crossbow | 75 gp | | Short range |
| Crossbow bolts (20) | 1 gp | Piercing | |
| Handaxe | 5 gp | Slashing | Can be thrown up to short range |
| Light smokepowder pistol | 100 gp| | Short range |
| Smokepowder bullets | - | Piercing | Needs to be crafted |
| Net | 1 gp | | Can be thrown up to short range |
| Rapier | 25 gp | Slashing | |
| Sickle | 1 gp | | Short range |
| Sling | 1 sp | | Short range |
| Sling bullets (20) | 5 cp | Bludgeoning | |
| Throwing dart | 5 cp | Piercing | Short range |
| Unarmed (punch, kick, etc.) | - | Bludgeoning | |
| Whip | 2 gp | Bludgeoning | |
| Medium Weapons (4 points of damage | Price | Property | Notes |
|---------------------------------------|-------|-----------------------|-----------------------------------|
| Battleaxe | 10 gp | Slashing | |
| Bow | 30 gp | | Long range |
| Arrows (20) | 1 gp | Piercing | |
| Broadsword | 15 gp | Slashing | |
| Club | 1 sp | Bludgeoning | |
| Crank crossbow | 250 gp| | Long range |
| Crossbow bolts (20) | 1 gp | Piercing | |
| Light crossbow | 25 gp | | Long range |
| Crossbow bolts (20) | 1 gp | Piercing | |
| Flail | 10 gp | Bludgeoning | |
| Hammer | 15 gp | Bludgeoning | |
| Javelin | 5 sp | Piercing | Can be thrown up to long range |
| Mace | 10 gp | Bludgeoning | |
| Pick | 10 gp | Piercing | |
| Polearm | 10 gp | Slashing, reach | |
| Quarterstaff | 2 sp | Bludgeoning, reach | |
| Scimitar | 25 gp | Slashing | |
| Smokepowder pistol | 300 gp| | Short range |
| Smokepowder rifle | 500 gp| | Long range |
| Smokepowder bullets | - | Piercing | Needs to be crafted |
| Spear | 1 gp | Piercing, reach | Can be thrown up to long range |
| Trident | 5 gp | Piercing | |
| Heavy Weapons (6 points of damage | Price | Property | Notes |
|---------------------------------------|-------|-----------------------|-----------------------------------|
| Greataxe | 30 gp | Slashing | |
| Greatsword | 50 gp | Slashing | |
| Heavy crossbow | 50 gp | | Long range |
| Crossbow bolts (20) | 1 gp | Piercing | |
| Heavy mace | 15 gp | Bludgeoning | |
| Heavy spear | 15 gp | Piercing, reach | |
| Maul | 10 gp | Bludgeoning | |
| Smokepowder shotgun | 750 gp| | Immediate range |
| Smokepowder bullets | - | Piercing | Needs to be crafted |
## Conversions
### D&D 5e CR to Cypher System Level
[Comparing 5e Creatures to Cypher System](https://busywyvern.com/2023/01/16/comparing-5e-creatures-to-cypher-system/)
from Busy Wyvern looks at *Ptolus: Monte Cook's City by the Spire* (which has both 5e and Cypher System editions, and
both written in recent times) to come up with a general strategy to translate a D&D creature to the Cypher System. The
detail in the blog post is good --- basically, a detailed conversion doesn't matter because Cypher System isn't as
tactical as 5e, so just find the right level and apply the special abilities verbatim using the level as the target
number --- but it doesn't go one step further to create a rule of thumb on the actual CR-to-level conversion.
I eyeballed Busy Wyvern's results from *Ptolus* and came up with this equation: `CYPHER_L =
ceiling(2+(sqrt(5E_CR)*1.4))`. The results don't entirely match, but they're pretty close, and you could debate e.g. the
difference between a high level 9 and low level 10 until you're blue in the face.
The equation isn't quite easy enough to do mentally at the on the fly, so here's the results in table form (with special
consideration made for 1/2 and 1/4 CRs):
| 5e CR | CS Level | | 5e CR | CS Level | | 5e CR | CS Level | | 5e CR | CS Level |
|-------|----------|--|-------|----------|--|-------|----------|--|-------|----------|
| 1/4 | 2 | | 7 | 6 | | 15 | 8 | | 23 | 9 |
| 1/2 | 3 | | 8 | 6 | | 16 | 8 | | 24 | 9 |
| 1 | 4 | | 9 | 7 | | 17 | 8 | | 25 | 9 |
| 2 | 4 | | 10 | 7 | | 18 | 8 | | 26 | 10 |
| 3 | 5 | | 11 | 7 | | 19 | 9 | | 27 | 10 |
| 4 | 5 | | 12 | 7 | | 20 | 9 | | 28 | 10 |
| 5 | 6 | | 13 | 8 | | 21 | 9 | | 29 | 10 |
| 6 | 6 | | 14 | 8 | | 22 | 9 | | 30 | 10 |

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@ -20,6 +20,7 @@ homebrew](homebrew). Additionally, I use the following house rules:
* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting) * [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
* [Recovery rolls can be applied in any * [Recovery rolls can be applied in any
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order) order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
* [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties)
## Campaigns ## Campaigns