move the adventuring campaign out of the cypher subdir

just organization stuff, no reason for all the nesting
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Title: Adventuring! Party Arcs
# Party Arcs
## Redeem Ibrandul
Ibrandul and some of his worshippers were slain by Shar in the Time of Troubles. Whether by thwarting Shar's plots, restoring
non-evil worship of caverns and dungeons, freeing the Ibrandulin worshippers from the deceit, or going so far as to
restore Ibrandul back to power (and life), you seek to weaken the forces of Shar's evil.
* **Opening:** You have learned of the siege and murder of an Ibrandulin temple on the Dragon Coast.
* **Steps:**
* ...
* **Climax:** ...
* **Resolution:** ...

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Title: Barney
Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Barney
Work in progress.
*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
* **Might: 16, Speed: 11, Intellect: 9**
* **Effort:** 1
* **Might Edge:** 1
* **Cyphers:** 2.
* **Armor:** 1.
* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
6d6+100 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
player though).
* **Healthy:** Add 1 to the points regained from a recovery roll.
* **Arc:** *TODO*
[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
Lightly](/cypher/homebrew#does-not-tread-lightly).]

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Title: Adventuring! Character Creation
Description: Creating characters for the Adventuring! campaign.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Adventuring! Character Creation
Characters are built by a simple statement that describes them --- *NAME is a [adjective] [adjective] [noun] who [verbs]* --- built from words and phrases from the Cypher System: descriptors, types, and foci. Adjectives are
[Descriptors](#descriptors), and PCs get two; one general descriptor and one racial descriptor (or two general descriptors for
humans). Nouns are [Types](#types), similar to character classes, and verbs are [Foci](#foci).
Chapter 4 of the *Cypher System Rulebook* details character creation, with description of the mechanical elements, and a
small sidebar summarizing the steps to take to create a character. The majority of this information is covered in the
[Cypher System Reference Document (SRD)](https://callmepartario.github.io/og-csrd/), though the core rulebook presents
it in a bit more descriptive fashion.
We are also utilizing the following optional rules, noted here since they affect character creation and advancement:
* [Spellcasting](https://callmepartario.github.io/og-csrd/#optional-rule-spellcasting)
* [Two Descriptors](https://callmepartario.github.io/og-csrd/#variant-rule-two-descriptors)
## Sources
The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
version available via the Cypher SRD. Most others come from *Godforsaken*, also available at the SRD, and *Path of the
Planebreaker* and *Planar Character Options*, referenced (but not described) at the SRD link, also from Monte Cook
Games, may also be of interest. Anything homebrew we will write up and include here.
I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
are fair game --- the exception to this are the foci, which are tailored below.
## Types
The four [types (SRD)](https://callmepartario.github.io/og-csrd/#chapter-5-type) are all relevant to the game. [Fantasy
Character Options (SRD)](https://callmepartario.github.io/og-csrd/#fantasy-character-options), from *Godforsaken*, has
suggestions on how to build all of the classic classes via the type system. For example, a barbarian would likely be a
Warrior that takes the Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept and
desired abilities.
[Flavors (SRD)](https://callmepartario.github.io/og-csrd/#chapter-6-flavor) are not dissimilar to the idea of
subclassing. A spellblade may be a Warrior with the Magic flavor, for example.
*Godforsaken* has the best guidance here, though plenty of ideas are presented in the core book/SRD. Ask bss if you have
questions, especially if you feel there is a concept or specific implementation that doesn't fit within the out of the
box system, since it is fairly flexible.
## Descriptors
Descriptors are the adjectives for the character, describing how the character goes about their business. All of the
[Descriptors (SRD)](https://callmepartario.github.io/og-csrd/#chapter-7-descriptor) in the core book are fair game, as
are the [Fantasy Species Descriptors
(SRD)](https://callmepartario.github.io/og-csrd/#choose-descriptors-fantasy-species), originally from *Godforsaken* and
the fantasy setting section of the core book.
Adventuring! uses the "Two Descriptors" variant rule as described under [Species as
Descriptor](https://callmepartario.github.io/og-csrd/#species-as-descriptor).
### Faerûnian Races
The *Forgotten Realms Campaign Setting (3e)* presents a number of racial options for D&D characters. For a character
that hews a bit closer to the Forgotten Realms line, you can apply [the Faerûnian races conversions on the homebrew
page](../homebrew).
## Foci
Foci are the possible verb-phrases that describe what the character does and is good at, beyond the basics from their
type. Most but not all foci in the core book are suitable for the campaign. The following is a mostly vetted list of
core and *Godforsaken* foci (others are negotiable):
* *Core:* Abides in Stone; Bears A Halo of Fire; Blazes With Radiance; Builds Robots; Channels Divine Blessings;
Commands Mental Powers; Consorts With the Dead; Controls Beasts; Crafts Illusions; Crafts Unique Objects; Defends the
Gate; Defends the Weak; Descends From Nobility; Entertains; Exists In Two Places At Once; Exists Partially Out Of
Phase; Explores Dark Places; Fights Dirty; Fights With Panache; Focuses Mind Over Matter; Howls At The Moon; Hunts;
Infiltrates; Keeps A Magic Ally; Leads; Lives in the Wilderness; Looks For Trouble; Masters Defense; Masters Spells;
Masters the Swarm; Masters Weaponry; Moves Like a Cat; Murders; Needs No Weapon; Never Says Die; Performs Feats of
Strength; Rages; Rides the Lightning; Sees Beyond; Sailed Beneath the Jolly Roger; Scavenges; Sees Beyond; Separates
Mind From Body; Shepherds the Community; Shepherds Spirits; Slays Monsters; Solves Mysteries; Speaks For the Land;
Stands Like a Bastion; Throws With Deadly Accuracy; Thunders; Travels Through Time; Was Foretold; Wears A Sheen of
Ice; Wields Two Weapons At Once; Works Miracles; Works the Back Alleys
* *Godforsaken:* Takes Animal Shape; Uses Wild Magic; Walks the Wild Woods; Wields an Enchanted Weapon
These Foci and more can be found at [Focus (SRD)](https://callmepartario.github.io/og-csrd/#chapter-8-focus).
For the Forgotten Realms feel, I recommend simply reading the descriptions of the classes and prestige classes in the
*Forgotten Realms Campaign Setting (3e)* and applying their flavor thematically. Again, the core classes can generally
be satisfied by [Fantasy Character Options (SRD)](https://callmepartario.github.io/og-csrd/#fantasy-character-options).
Some of the Forgotten Realms prestige classes are tied to setting lore and may be interesting to emulate, but don't need
any specific conversion beyond selecting appropriate abilities and potentially utilizing the optional spellcasting rule.
## Abilities
Types and foci give access to abilities, depending on the character's tier (level, basically). There's no point in
listing them all, if your choices grant access to the ability, it's in.

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Title: Elyan Gareth
Description: Nuttacon's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Elyan Gareth
Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique objects.
## Cypher System Stat Block
* **Might: 12, Speed: 14, Intellect: 12**
* **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
* **Cypher Use:** 2 cyphers at a time.
### Abilities
* **Improved Edge:** Intellect Edge +1.
* **Physical Skills:** Jumping, running.
* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
illumination, or visibility, and inflict 1 additional point of damage.
* **Passives**
* **Energetic:** +2 to your Speed Pool.
* **Self-Reliant:** +2 to your Might Pool.
* **Combat Prowess:** +1 damage to ranged attacks.
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
specialized in that task.
* **Crafter**
* **Master Identifier**
### Skills
* **Trained** in initiative.
* **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
* **Trained** in all tasks involving sneaking.
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
* **Trained** in jumping.
* **Trained** in running.
* **Trained** in identifying the function of any kind of device.
* **Trained** in crafting smoke powder bombs.
* **Trained** in crafting ammunition.
* **Practiced** with light, medium, and heavy weapons.
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
you slow to trust others and awkward in social situations.
### Arcs
* **Justice**
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
### Cyphers
* a *brick of instant shelter* [level 4] --- this small sandstone brick creates a permanent simple structure when
combined with air and water.
* a *tube of reflex enhancer* [level 3] --- an ointment which makes one nimble and dextrous for one hour.
### Equipment
* **Weapons:** Smokepowder gun, daggers
* Memento of your past to remember better times
## bss notes
* Needs equipment

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Title: Ghorin
Description: Kadgar's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ghorin
Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
it, he seeks the leader of his group who abandoned the group with the book.
## Cypher System Stat Block
* **Might: 10, Speed: 12, Intellect: 16**
* **Effort: 1, Intellect Edge: 1**
* **Cypher Use:** 3 cyphers at a time.
### Abilities
* **Erase Memories**
* **Far Step**
* **Onslaught**
* **Push**
* **Third Eye**
* **Passives**
* **Sense Magic**
* **Smart (x2):** +2 to your Intellect Pool.
### Spells
* **Hedge Magic**
### Skills
* **Trained** in all interactions involving lies or trickery
* **Trained** in defense rolls to resist mental effects
* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
* **Trained** in all actions involving identifying or understanding the supernatural
* **Practiced** with light weapons.
* **Hindered** in any task involving lore, knowledge, or understanding
* **Hindered** in any task involving charm, persuasion, or deception
* **Hindered** with attacks with medium and heavy weapons
### Arcs
* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
* **Opening**
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
### Cyphers
* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were
there.
* a *stim leaf* [level 5] --- chewing this leaf eases one action.
### Equipment
* **Weapons:** Dagger
* **Clothing:** Sorcerer's robes
* Spellbook
* Disguise kit
* Bag of light tools
* Bedroll
* 50' of rope
* Tent
* 4 rations

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Title: Sandy Gnorman "Gnorm" Diamondson
Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Sandy Gnorman "Gnorm" Diamondson
Work in progress.
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
* **Might: 7, Speed: 16, Intellect: 17**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3 + 2 more which must be subtle.
* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
intrusion.
* **Arc:** *TODO*
[This actually converted pretty well. The cypher abilities give a lot of randomness.]

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Title: Adventuring!
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
# Adventuring!
Adventuring! is a play-by-chat fantasy campaign run in the Forgotten Realms, circa 1372 DR. Presently, it is situated in
the Dragon Coast.
|> [![Map of Faerûn's Dragon Coast area, featuring Westgate, Reddansyr, and Teziir](faerun-dragon-coast-westgate.jpg)](faerun-dragon-coast-westgate.jpg)
|: The current campaign location, an area of the Dragon Coast.
{: .right }
## Characters
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
### Barrel
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
## Current Events
* The party has has traveled from [Reddansyr](reddansyr) to a ruined cavern temple of Ibrandul in search of a robe said
to be significant from the Time of Troubles.
## Maps and Current Location
See the right-hand side of this page for the current hexcrawl map. Unexplored hexes will be revealed as the game
progresses and rumors are discovered, the wilderness is explored, etc.
|> [![Hex map of Faerûn's Reddansyr area](faerun-dragon-coast-westgate-reddansyr.png)](faerun-dragon-coast-westgate-reddansyr.png)
|: The immediate area of the campaign, including Teziir and Reddansyr. Darker hexes are unexplored.
<span style="background: #444444; color: #dddddd;">
**Map legend:** <span style="color:#1f9834">■</span> forest <span style="color:#f6f592">■</span> hills
<span style="color:#a4f0f7">■</span> lake/river <span style="color:#ed9b69">■</span> mountains
<span style="color:#ffecc9">■</span> plains (cleared)
</span>
{: .right }
### Hex Key
Hexes are 6 miles from face to face (7 miles for opposing corners).
* **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a
diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild
infiltrated by the Night Masks of Westgate.
* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
among the hills and forest of the area.
* **1008: Farm**
* **1009: [Reddansyr](reddansyr) (village, 608)** --- a small town known as an information clearing-house and a
fair-sized temple to Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where
information is exchanged freely (or for a price).
* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
* **Roads**
* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
0908, 1008, 1009, 1010, 1111, 1112).
* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
#### Other Areas of Note
* **0510:** at least one ogre den was discovered by the party in the hills.
## Resources, Notes, etc.
### Homebrew and House Rules
All of [my homebrew](../#homebrew-and-house-rules) are in use for this game.
### Play-by-Chat Structure and Guidelines
Adventuring! will run on a 48-hour tick system where players will have 48 hours (ish) to get their updates in, converse
about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move the game forward. More
details can be found [here](play-by-chat).
### Cypher Tables
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
built as percentile tables, so you can roll d20 + d100 for both together).
| Roll | Origin/Type |
|--------|-------------------------|
| 1--4 | *Core*/Manifest (p.382) |
| 5--8 | *Core*/Subtle (p.383) |
| 9--11 | *Godforsaken* |
| 12--20 | *Core*/Fantastic (p.382 |
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
form table in *Godforsaken* (which would be a combined roll of d20 + d100 + d100).
### Map of Faerûn
You can view the whole map of Faerûn [here](faerun-map.jpg).

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Title: Adventuring! Play-By-Chat
Description: Information on organizing Adventuring!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Adventuring! Play-By-Chat
The following information on organizing Adventuring! as a play-by-chat game, over Discord (and IRC, via the bridge) is
intended to keep the game flowing and clear for us to consume without a huge amount of rigamarole.
## Cadence and Ticks
Presently, we have agreed to a **48 hour** cadence. That means, essentially, no more than 48 hours (or so) should pass
between GM updates that push the game forward. Ideally, less time than that passes between updates, but the idea is to
give everyone a couple days to get an update in, or to assume some reasonable default course of action for them if not.
For obvious stuff like getting attacked and needing to make a defense roll, if the 48 hours pass and someone hasn't
acted, I'm not going to be a jerk and say "you sit there uselessly and get coup d'grace-d straight in the face". I'll
roll for you. It may be an uninspired roll, but it'll happen.
I will ping everyone when there's new action to react to. That'll start the informal timer, and everyone has
48 hours to ask questions (which hopefully can be resolved), take action, and so on. If it seems like everyone has
settled ahead of time, I'll do a new update and there's a new 48 hours.
## Updates Format
Updates will be readable if we use these couple simple styles:
* DM narration will be with block quotes, to keep them easier to find in the scrollback, but game updates will be in
normal text.

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Title: Adventuring! (Previously)
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Adventuring! (Previously)
Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
lives on here.
## Characters
* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.

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Title: Quarter Roy
Description: shrubey's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Quarter Roy
Quarter Roy is a strong tough warrior who rages.
## Cypher System Stat Block
* **Might: 17, Speed: 12, Intellect: 9**
* **Effort: 1, Might Edge: 1**
* **Armor: 1**
* **Cypher Use:** 2 cyphers at a time.
### Abilities
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
Intellect points, ends when combat ends.
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
* **Physical Skills:** balancing, climbing.
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
* **Combat Prowess:** add +1 damage to melee weapon attacks.
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
* **Passives**
* **Very Powerful:** +4 to your Might pool.
* **Resilient:** +1 to your Armor.
### Skills
* **Practiced** with light, medium, and heavy weapons.
* **Trained** in Speed defense tasks when not wearing armor.
* **Trained** in all actions involving breaking inanimate objects.
* **Trained** in all balancing actions.
* **Trained** in all climbing actions.
* **Trained** in all jumping actions.
* **Trained** in might defense actions.
### Arcs
* **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to
help the children held hostage by the organizers.
* **Opening**
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
### Cyphers
* a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine
information about a target in long range.
* a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns
appeared suddenly on your body.
## bss notes
* Needs equipment

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Title: Raistlin Majere-Diamondson
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Raistlin Majere-Diamondson
Work in progress.
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
* **Might: 9, Speed: 12, Intellect: 15**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
stealth in natural woodland.
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
* **Long-lived:** Natural lifespan of thousands of years.
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
* **Arc:** *TODO*
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
recollection. I think Phoenix should just fill this in.]

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Title: Ramaria
Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ramaria
Work in progress.
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
* **Might 12, Speed 10, Intellect 18**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 2
* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
ecology, trained in Intellect defense.
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.
* **Arc:** *TODO*
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
didn't really know what to do with your non-racial descriptor. Also note that I came up with
[fungoid](../homebrew#fungoid) on my own, so it may need tweaking.]

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Title: Adventuring! - Reddansyr
Description: Reddansyr is a village in the Forgotten Realms, and the starting point of the Adventuring! campaign.
Footer: Adventuring! is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed
by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
# Reddansyr
|> [![Map of Faerûn's Dragon Coast area, featuring Reddansyr](faerun-dragon-coast-westgate.jpg)](faerun-dragon-coast-westgate.jpg)
|: The current campaign location, an area of the Dragon Coast, including Reddansyr.
{: .right }
[Forgotten Realms Wiki](https://forgottenrealms.fandom.com/wiki/Reddansyr)
Reddansyr is a small village inland in the Dragon Coast region of Faerûn. The Adventuring! party assembled for the first
time there in 1372 DR. There, in Giant's Folly, they learned of a search for a relic from the Time of Troubles, which
turned out to be a robe of a lost Ibrandulin priest.

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Title: Adventuring! Story Graph
Description: A plot of the plot.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
# Adventuring! Story Graph
Note: for brevity, for actions/verbs, assume the subject is "The party ..." unless otherwise specified.
~~~{ pydot:adventuring-story }
digraph PLOT {
rankdir=TB
fontname="Liberation Sans"
Reddansyr [label="Assembles in Reddansyr", shape="doubleoctagon"]
Giants_Folly [label="Visits Giant's Folly", shape="octagon"]
Reddansyr -> Giants_Folly
Entity_Wants_Relic [label="Overhears moon elf looking for relic", shape="rect"]
Giants_Folly -> Entity_Wants_Relic
Rival_Party [label="Rival party searching for relic", shape="rect"]
Entity_Wants_Relic -> Rival_Party
Robe [label="Robe of fallen Ibrandulin priest", shape="tab"]
Entity_Wants_Relic -> Robe
Thief [label="A thief member/leader?", shape="rect"]
Rival_Party -> Thief
Travel [label="Travels to location ahead of rivals"]
Entity_Wants_Relic -> Travel
Dungeon [label="Discovers Ibrandul temple ruin", shape="octagon"]
Dungeon -> Robe
Travel -> Dungeon
Ibrandulin_Ghost [label="A ghost killed by Sharrans", shape="rect"]
Dungeon -> Ibrandulin_Ghost
Shar_Fuckery [label="Shar's influence affects Ghorin"]
Dungeon -> Shar_Fuckery
Shar
Shar_Fuckery -> Shar
Shar -> Ibrandulin_Ghost
Shar -> Robe
Rival_Fight [label="Fights rival party in the ruin"]
Rival_Party -> Rival_Fight
Dungeon -> Rival_Fight
Thief_Escapes [label="Thief escapes w/o robe"]
Rival_Fight -> Thief_Escapes
Thief -> Thief_Escapes
}
~~~

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Title: Sydney
Description: Purple Fiction's Adventuring! character.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Sydney
Sydney is an exiled doomed drifter [explorer, with combat flavor] who never says die.
## Cypher System Stat Block
* **Might: 14, Speed: 12, Intellect: 12**
* **Effort: 1, Might Edge: 1, Speed Edge: 1**
* **Cypher Use:** 2 cyphers at a time.
* **Armor:** +1
* **Abilities**
* **Endurance:** Any duration dealing with physical actions is either doubled or halved, whichever is better for
you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute.
If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of
harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The
minimum duration is always one round. Enabler.
* **Improved Edge (Speed):** Choose one of your Edge stats that is 0. It increases to 1. Enabler.
* **Flesh of Stone:** You have +1 to Armor if you do not wear physical armor. Enabler.
* **Fleet of Foot (1+ Speed points):** You can move a short distance as part of another action. You can move a long
distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long
distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
* **Improved Recovery:** Your ten-minute recovery roll takes only one action instead, so that your first two
recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler.
* **Push on Through (2 Might points):** You ignore the effects of terrain while moving for one hour. Enabler.
* **Passives**
* **Self-Reliant:** +2 to your Might Pool.
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
specialized in that task.
* **Jumpy** +2 to your Speed Pool.
* **Doom:** Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an
XP for it (you still get an XP to award to another player). This is because you are doomed. The universe is a
cold, uncaring place, and your efforts are futile at best.
* **Skills**
* **Trained** in all tasks involving sneaking.
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
you slow to trust others and awkward in social situations.
* **Trained:** Always on the lookout for danger, you are trained in perception-related tasks.
* **Trained:** You are defense minded, so you are trained in Speed defense tasks.
* **Trained:** You are cynical and expect the worst. Thus, you are resistant to mental shocks. You are trained in
Intellect defense tasks having to do with losing your sanity or equanimity.
* **Practiced** with light and medium weapons.
### Arcs
* **Revenge**
### Equipment
* Bloodstained Memento
* Tattered Preparatory School Uniform
* Jagged Woodcutter's Axe - Medium weapon
* Graffitied Desktop Shield - Asset to Speed defense
* Worn School Backpack
* Bag of Heavy Tools
* Bag of Light Tools
* Faded Yearbook - Asset to relaxation tasks
* Chipped Home Economics Knife- Light weapon (won't last long)
* Dented Metal Water Bottle
* Crinkly Bag of Overpriced Foreign Snacks (1 day ration)

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Title: Ureiden Bremini
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ureiden Bremini
Work in progress.
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
* **Might: 13, Speed: 19, Intellect: 8**
* **Effort:** 1
* **Might Edge:** 1
* **Speed Edge:** 1
* **Cyphers:** 2
* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
manacles, crowbar, lockpicks, mirror, 68 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
* **Arc:** *TODO*
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]

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@@ -11,7 +11,7 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
## Campaigns
* [A Storm Invited](storm/)
* [Adventuring!](adventuring/)
* [Adventuring!](/adventuring/)
* [Out to the Black](black/)
### On Hold