move the adventuring campaign out of the cypher subdir
just organization stuff, no reason for all the nesting
This commit is contained in:
15
pages/adventuring/arcs.md
Normal file
15
pages/adventuring/arcs.md
Normal file
@@ -0,0 +1,15 @@
|
||||
Title: Adventuring! Party Arcs
|
||||
|
||||
# Party Arcs
|
||||
|
||||
## Redeem Ibrandul
|
||||
|
||||
Ibrandul and some of his worshippers were slain by Shar in the Time of Troubles. Whether by thwarting Shar's plots, restoring
|
||||
non-evil worship of caverns and dungeons, freeing the Ibrandulin worshippers from the deceit, or going so far as to
|
||||
restore Ibrandul back to power (and life), you seek to weaken the forces of Shar's evil.
|
||||
|
||||
* **Opening:** You have learned of the siege and murder of an Ibrandulin temple on the Dragon Coast.
|
||||
* **Steps:**
|
||||
* ...
|
||||
* **Climax:** ...
|
||||
* **Resolution:** ...
|
||||
32
pages/adventuring/barney.md
Normal file
32
pages/adventuring/barney.md
Normal file
@@ -0,0 +1,32 @@
|
||||
Title: Barney
|
||||
Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Barney
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
|
||||
|
||||
* **Might: 16, Speed: 11, Intellect: 9**
|
||||
* **Effort:** 1
|
||||
* **Might Edge:** 1
|
||||
* **Cyphers:** 2.
|
||||
* **Armor:** 1.
|
||||
* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
|
||||
tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
|
||||
* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
|
||||
6d6+100 gp.
|
||||
* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
|
||||
* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
|
||||
* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
|
||||
player though).
|
||||
* **Healthy:** Add 1 to the points regained from a recovery roll.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
|
||||
Lightly](/cypher/homebrew#does-not-tread-lightly).]
|
||||
96
pages/adventuring/character-creation.md
Normal file
96
pages/adventuring/character-creation.md
Normal file
@@ -0,0 +1,96 @@
|
||||
Title: Adventuring! Character Creation
|
||||
Description: Creating characters for the Adventuring! campaign.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Adventuring! Character Creation
|
||||
|
||||
Characters are built by a simple statement that describes them --- *NAME is a [adjective] [adjective] [noun] who [verbs]* --- built from words and phrases from the Cypher System: descriptors, types, and foci. Adjectives are
|
||||
[Descriptors](#descriptors), and PCs get two; one general descriptor and one racial descriptor (or two general descriptors for
|
||||
humans). Nouns are [Types](#types), similar to character classes, and verbs are [Foci](#foci).
|
||||
|
||||
Chapter 4 of the *Cypher System Rulebook* details character creation, with description of the mechanical elements, and a
|
||||
small sidebar summarizing the steps to take to create a character. The majority of this information is covered in the
|
||||
[Cypher System Reference Document (SRD)](https://callmepartario.github.io/og-csrd/), though the core rulebook presents
|
||||
it in a bit more descriptive fashion.
|
||||
|
||||
We are also utilizing the following optional rules, noted here since they affect character creation and advancement:
|
||||
|
||||
* [Spellcasting](https://callmepartario.github.io/og-csrd/#optional-rule-spellcasting)
|
||||
* [Two Descriptors](https://callmepartario.github.io/og-csrd/#variant-rule-two-descriptors)
|
||||
|
||||
## Sources
|
||||
|
||||
The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
|
||||
version available via the Cypher SRD. Most others come from *Godforsaken*, also available at the SRD, and *Path of the
|
||||
Planebreaker* and *Planar Character Options*, referenced (but not described) at the SRD link, also from Monte Cook
|
||||
Games, may also be of interest. Anything homebrew we will write up and include here.
|
||||
|
||||
I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
|
||||
are fair game --- the exception to this are the foci, which are tailored below.
|
||||
|
||||
## Types
|
||||
|
||||
The four [types (SRD)](https://callmepartario.github.io/og-csrd/#chapter-5-type) are all relevant to the game. [Fantasy
|
||||
Character Options (SRD)](https://callmepartario.github.io/og-csrd/#fantasy-character-options), from *Godforsaken*, has
|
||||
suggestions on how to build all of the classic classes via the type system. For example, a barbarian would likely be a
|
||||
Warrior that takes the Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept and
|
||||
desired abilities.
|
||||
|
||||
[Flavors (SRD)](https://callmepartario.github.io/og-csrd/#chapter-6-flavor) are not dissimilar to the idea of
|
||||
subclassing. A spellblade may be a Warrior with the Magic flavor, for example.
|
||||
|
||||
*Godforsaken* has the best guidance here, though plenty of ideas are presented in the core book/SRD. Ask bss if you have
|
||||
questions, especially if you feel there is a concept or specific implementation that doesn't fit within the out of the
|
||||
box system, since it is fairly flexible.
|
||||
|
||||
## Descriptors
|
||||
|
||||
Descriptors are the adjectives for the character, describing how the character goes about their business. All of the
|
||||
[Descriptors (SRD)](https://callmepartario.github.io/og-csrd/#chapter-7-descriptor) in the core book are fair game, as
|
||||
are the [Fantasy Species Descriptors
|
||||
(SRD)](https://callmepartario.github.io/og-csrd/#choose-descriptors-fantasy-species), originally from *Godforsaken* and
|
||||
the fantasy setting section of the core book.
|
||||
|
||||
Adventuring! uses the "Two Descriptors" variant rule as described under [Species as
|
||||
Descriptor](https://callmepartario.github.io/og-csrd/#species-as-descriptor).
|
||||
|
||||
### Faerûnian Races
|
||||
|
||||
The *Forgotten Realms Campaign Setting (3e)* presents a number of racial options for D&D characters. For a character
|
||||
that hews a bit closer to the Forgotten Realms line, you can apply [the Faerûnian races conversions on the homebrew
|
||||
page](/cypher/homebrew).
|
||||
|
||||
## Foci
|
||||
|
||||
Foci are the possible verb-phrases that describe what the character does and is good at, beyond the basics from their
|
||||
type. Most but not all foci in the core book are suitable for the campaign. The following is a mostly vetted list of
|
||||
core and *Godforsaken* foci (others are negotiable):
|
||||
|
||||
* *Core:* Abides in Stone; Bears A Halo of Fire; Blazes With Radiance; Builds Robots; Channels Divine Blessings;
|
||||
Commands Mental Powers; Consorts With the Dead; Controls Beasts; Crafts Illusions; Crafts Unique Objects; Defends the
|
||||
Gate; Defends the Weak; Descends From Nobility; Entertains; Exists In Two Places At Once; Exists Partially Out Of
|
||||
Phase; Explores Dark Places; Fights Dirty; Fights With Panache; Focuses Mind Over Matter; Howls At The Moon; Hunts;
|
||||
Infiltrates; Keeps A Magic Ally; Leads; Lives in the Wilderness; Looks For Trouble; Masters Defense; Masters Spells;
|
||||
Masters the Swarm; Masters Weaponry; Moves Like a Cat; Murders; Needs No Weapon; Never Says Die; Performs Feats of
|
||||
Strength; Rages; Rides the Lightning; Sees Beyond; Sailed Beneath the Jolly Roger; Scavenges; Sees Beyond; Separates
|
||||
Mind From Body; Shepherds the Community; Shepherds Spirits; Slays Monsters; Solves Mysteries; Speaks For the Land;
|
||||
Stands Like a Bastion; Throws With Deadly Accuracy; Thunders; Travels Through Time; Was Foretold; Wears A Sheen of
|
||||
Ice; Wields Two Weapons At Once; Works Miracles; Works the Back Alleys
|
||||
* *Godforsaken:* Takes Animal Shape; Uses Wild Magic; Walks the Wild Woods; Wields an Enchanted Weapon
|
||||
|
||||
These Foci and more can be found at [Focus (SRD)](https://callmepartario.github.io/og-csrd/#chapter-8-focus).
|
||||
|
||||
For the Forgotten Realms feel, I recommend simply reading the descriptions of the classes and prestige classes in the
|
||||
*Forgotten Realms Campaign Setting (3e)* and applying their flavor thematically. Again, the core classes can generally
|
||||
be satisfied by [Fantasy Character Options (SRD)](https://callmepartario.github.io/og-csrd/#fantasy-character-options).
|
||||
Some of the Forgotten Realms prestige classes are tied to setting lore and may be interesting to emulate, but don't need
|
||||
any specific conversion beyond selecting appropriate abilities and potentially utilizing the optional spellcasting rule.
|
||||
|
||||
## Abilities
|
||||
|
||||
Types and foci give access to abilities, depending on the character's tier (level, basically). There's no point in
|
||||
listing them all, if your choices grant access to the ability, it's in.
|
||||
68
pages/adventuring/elyan-gareth.md
Normal file
68
pages/adventuring/elyan-gareth.md
Normal file
@@ -0,0 +1,68 @@
|
||||
Title: Elyan Gareth
|
||||
Description: Nuttacon's Adventuring! character.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Elyan Gareth
|
||||
|
||||
Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique objects.
|
||||
|
||||
## Cypher System Stat Block
|
||||
|
||||
* **Might: 12, Speed: 14, Intellect: 12**
|
||||
* **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
|
||||
* **Cypher Use:** 2 cyphers at a time.
|
||||
|
||||
### Abilities
|
||||
|
||||
* **Improved Edge:** Intellect Edge +1.
|
||||
* **Physical Skills:** Jumping, running.
|
||||
* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
|
||||
it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
|
||||
illumination, or visibility, and inflict 1 additional point of damage.
|
||||
* **Passives**
|
||||
* **Energetic:** +2 to your Speed Pool.
|
||||
* **Self-Reliant:** +2 to your Might Pool.
|
||||
* **Combat Prowess:** +1 damage to ranged attacks.
|
||||
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
|
||||
specialized in that task.
|
||||
* **Crafter**
|
||||
* **Master Identifier**
|
||||
|
||||
### Skills
|
||||
|
||||
* **Trained** in initiative.
|
||||
* **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
|
||||
* **Trained** in all tasks involving sneaking.
|
||||
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
|
||||
* **Trained** in jumping.
|
||||
* **Trained** in running.
|
||||
* **Trained** in identifying the function of any kind of device.
|
||||
* **Trained** in crafting smoke powder bombs.
|
||||
* **Trained** in crafting ammunition.
|
||||
* **Practiced** with light, medium, and heavy weapons.
|
||||
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
|
||||
you slow to trust others and awkward in social situations.
|
||||
|
||||
### Arcs
|
||||
|
||||
* **Justice**
|
||||
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
|
||||
|
||||
### Cyphers
|
||||
|
||||
* a *brick of instant shelter* [level 4] --- this small sandstone brick creates a permanent simple structure when
|
||||
combined with air and water.
|
||||
* a *tube of reflex enhancer* [level 3] --- an ointment which makes one nimble and dextrous for one hour.
|
||||
|
||||
### Equipment
|
||||
|
||||
* **Weapons:** Smokepowder gun, daggers
|
||||
* Memento of your past to remember better times
|
||||
|
||||
## bss notes
|
||||
|
||||
* Needs equipment
|
||||
BIN
pages/adventuring/faerun-dragon-coast-westgate-reddansyr.png
Normal file
BIN
pages/adventuring/faerun-dragon-coast-westgate-reddansyr.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 178 KiB |
BIN
pages/adventuring/faerun-dragon-coast-westgate.jpg
Normal file
BIN
pages/adventuring/faerun-dragon-coast-westgate.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 58 KiB |
BIN
pages/adventuring/faerun-map.jpg
Normal file
BIN
pages/adventuring/faerun-map.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.3 MiB |
71
pages/adventuring/ghorin.md
Normal file
71
pages/adventuring/ghorin.md
Normal file
@@ -0,0 +1,71 @@
|
||||
Title: Ghorin
|
||||
Description: Kadgar's Adventuring! character.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Ghorin
|
||||
|
||||
Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
|
||||
|
||||
Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
|
||||
it, he seeks the leader of his group who abandoned the group with the book.
|
||||
|
||||
## Cypher System Stat Block
|
||||
|
||||
* **Might: 10, Speed: 12, Intellect: 16**
|
||||
* **Effort: 1, Intellect Edge: 1**
|
||||
* **Cypher Use:** 3 cyphers at a time.
|
||||
|
||||
### Abilities
|
||||
|
||||
* **Erase Memories**
|
||||
* **Far Step**
|
||||
* **Onslaught**
|
||||
* **Push**
|
||||
* **Third Eye**
|
||||
* **Passives**
|
||||
* **Sense Magic**
|
||||
* **Smart (x2):** +2 to your Intellect Pool.
|
||||
|
||||
### Spells
|
||||
|
||||
* **Hedge Magic**
|
||||
|
||||
### Skills
|
||||
|
||||
* **Trained** in all interactions involving lies or trickery
|
||||
* **Trained** in defense rolls to resist mental effects
|
||||
* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
|
||||
* **Trained** in all actions involving identifying or understanding the supernatural
|
||||
* **Practiced** with light weapons.
|
||||
* **Hindered** in any task involving lore, knowledge, or understanding
|
||||
* **Hindered** in any task involving charm, persuasion, or deception
|
||||
* **Hindered** with attacks with medium and heavy weapons
|
||||
|
||||
### Arcs
|
||||
|
||||
* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
|
||||
solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
|
||||
* **Opening**
|
||||
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
|
||||
|
||||
### Cyphers
|
||||
|
||||
* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were
|
||||
there.
|
||||
* a *stim leaf* [level 5] --- chewing this leaf eases one action.
|
||||
|
||||
### Equipment
|
||||
|
||||
* **Weapons:** Dagger
|
||||
* **Clothing:** Sorcerer's robes
|
||||
* Spellbook
|
||||
* Disguise kit
|
||||
* Bag of light tools
|
||||
* Bedroll
|
||||
* 50' of rope
|
||||
* Tent
|
||||
* 4 rations
|
||||
30
pages/adventuring/gnorm.md
Normal file
30
pages/adventuring/gnorm.md
Normal file
@@ -0,0 +1,30 @@
|
||||
Title: Sandy Gnorman "Gnorm" Diamondson
|
||||
Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Sandy Gnorman "Gnorm" Diamondson
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
|
||||
|
||||
* **Might: 7, Speed: 16, Intellect: 17**
|
||||
* **Effort:** 1
|
||||
* **Intellect Edge:** 1
|
||||
* **Cyphers:** 3 + 2 more which must be subtle.
|
||||
* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
|
||||
[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
|
||||
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
|
||||
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
|
||||
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
|
||||
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
|
||||
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
|
||||
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
|
||||
intrusion.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[This actually converted pretty well. The cypher abilities give a lot of randomness.]
|
||||
104
pages/adventuring/index.md
Normal file
104
pages/adventuring/index.md
Normal file
@@ -0,0 +1,104 @@
|
||||
Title: Adventuring!
|
||||
Description: Adventuring, in the Cypher System!
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
|
||||
LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
|
||||
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
|
||||
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
|
||||
|
||||
# Adventuring!
|
||||
|
||||
Adventuring! is a play-by-chat fantasy campaign run in the Forgotten Realms, circa 1372 DR. Presently, it is situated in
|
||||
the Dragon Coast.
|
||||
|
||||
|> [](faerun-dragon-coast-westgate.jpg)
|
||||
|: The current campaign location, an area of the Dragon Coast.
|
||||
{: .right }
|
||||
|
||||
## Characters
|
||||
|
||||
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
|
||||
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
|
||||
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
|
||||
|
||||
### Barrel
|
||||
|
||||
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
|
||||
|
||||
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
|
||||
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
|
||||
|
||||
## Current Events
|
||||
|
||||
* The party has has traveled from [Reddansyr](reddansyr) to a ruined cavern temple of Ibrandul in search of a robe said
|
||||
to be significant from the Time of Troubles.
|
||||
|
||||
## Maps and Current Location
|
||||
|
||||
See the right-hand side of this page for the current hexcrawl map. Unexplored hexes will be revealed as the game
|
||||
progresses and rumors are discovered, the wilderness is explored, etc.
|
||||
|
||||
|> [](faerun-dragon-coast-westgate-reddansyr.png)
|
||||
|: The immediate area of the campaign, including Teziir and Reddansyr. Darker hexes are unexplored.
|
||||
<span style="background: #444444; color: #dddddd;">
|
||||
**Map legend:** <span style="color:#1f9834">■</span> forest <span style="color:#f6f592">■</span> hills
|
||||
<span style="color:#a4f0f7">■</span> lake/river <span style="color:#ed9b69">■</span> mountains
|
||||
<span style="color:#ffecc9">■</span> plains (cleared)
|
||||
</span>
|
||||
{: .right }
|
||||
|
||||
### Hex Key
|
||||
|
||||
Hexes are 6 miles from face to face (7 miles for opposing corners).
|
||||
|
||||
* **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a
|
||||
diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild
|
||||
infiltrated by the Night Masks of Westgate.
|
||||
* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
|
||||
among the hills and forest of the area.
|
||||
* **1008: Farm**
|
||||
* **1009: [Reddansyr](reddansyr) (village, 608)** --- a small town known as an information clearing-house and a
|
||||
fair-sized temple to Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where
|
||||
information is exchanged freely (or for a price).
|
||||
* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
|
||||
* **Roads**
|
||||
* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
|
||||
0908, 1008, 1009, 1010, 1111, 1112).
|
||||
* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
|
||||
|
||||
#### Other Areas of Note
|
||||
|
||||
* **0510:** at least one ogre den was discovered by the party in the hills.
|
||||
|
||||
## Resources, Notes, etc.
|
||||
|
||||
### Homebrew and House Rules
|
||||
|
||||
All of [my homebrew](/cypher/homebrew) are in use for this game.
|
||||
|
||||
### Play-by-Chat Structure and Guidelines
|
||||
|
||||
Adventuring! will run on a 48-hour tick system where players will have 48 hours (ish) to get their updates in, converse
|
||||
about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move the game forward. More
|
||||
details can be found [here](play-by-chat).
|
||||
|
||||
### Cypher Tables
|
||||
|
||||
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
|
||||
built as percentile tables, so you can roll d20 + d100 for both together).
|
||||
|
||||
| Roll | Origin/Type |
|
||||
|--------|-------------------------|
|
||||
| 1--4 | *Core*/Manifest (p.382) |
|
||||
| 5--8 | *Core*/Subtle (p.383) |
|
||||
| 9--11 | *Godforsaken* |
|
||||
| 12--20 | *Core*/Fantastic (p.382 |
|
||||
|
||||
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
|
||||
form table in *Godforsaken* (which would be a combined roll of d20 + d100 + d100).
|
||||
|
||||
### Map of Faerûn
|
||||
|
||||
You can view the whole map of Faerûn [here](faerun-map.jpg).
|
||||
32
pages/adventuring/play-by-chat.md
Normal file
32
pages/adventuring/play-by-chat.md
Normal file
@@ -0,0 +1,32 @@
|
||||
Title: Adventuring! Play-By-Chat
|
||||
Description: Information on organizing Adventuring!
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Adventuring! Play-By-Chat
|
||||
|
||||
The following information on organizing Adventuring! as a play-by-chat game, over Discord (and IRC, via the bridge) is
|
||||
intended to keep the game flowing and clear for us to consume without a huge amount of rigamarole.
|
||||
|
||||
## Cadence and Ticks
|
||||
|
||||
Presently, we have agreed to a **48 hour** cadence. That means, essentially, no more than 48 hours (or so) should pass
|
||||
between GM updates that push the game forward. Ideally, less time than that passes between updates, but the idea is to
|
||||
give everyone a couple days to get an update in, or to assume some reasonable default course of action for them if not.
|
||||
For obvious stuff like getting attacked and needing to make a defense roll, if the 48 hours pass and someone hasn't
|
||||
acted, I'm not going to be a jerk and say "you sit there uselessly and get coup d'grace-d straight in the face". I'll
|
||||
roll for you. It may be an uninspired roll, but it'll happen.
|
||||
|
||||
I will ping everyone when there's new action to react to. That'll start the informal timer, and everyone has
|
||||
48 hours to ask questions (which hopefully can be resolved), take action, and so on. If it seems like everyone has
|
||||
settled ahead of time, I'll do a new update and there's a new 48 hours.
|
||||
|
||||
## Updates Format
|
||||
|
||||
Updates will be readable if we use these couple simple styles:
|
||||
|
||||
* DM narration will be with block quotes, to keep them easier to find in the scrollback, but game updates will be in
|
||||
normal text.
|
||||
20
pages/adventuring/previous.md
Normal file
20
pages/adventuring/previous.md
Normal file
@@ -0,0 +1,20 @@
|
||||
Title: Adventuring! (Previously)
|
||||
Description: Adventuring, in the Cypher System!
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Adventuring! (Previously)
|
||||
|
||||
Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
|
||||
lives on here.
|
||||
|
||||
## Characters
|
||||
|
||||
* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
|
||||
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
|
||||
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
|
||||
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
|
||||
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
|
||||
59
pages/adventuring/quarter-roy.md
Normal file
59
pages/adventuring/quarter-roy.md
Normal file
@@ -0,0 +1,59 @@
|
||||
Title: Quarter Roy
|
||||
Description: shrubey's Adventuring! character.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Quarter Roy
|
||||
|
||||
Quarter Roy is a strong tough warrior who rages.
|
||||
|
||||
## Cypher System Stat Block
|
||||
|
||||
* **Might: 17, Speed: 12, Intellect: 9**
|
||||
* **Effort: 1, Might Edge: 1**
|
||||
* **Armor: 1**
|
||||
* **Cypher Use:** 2 cyphers at a time.
|
||||
|
||||
### Abilities
|
||||
|
||||
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
|
||||
Intellect points, ends when combat ends.
|
||||
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
|
||||
* **Physical Skills:** balancing, climbing.
|
||||
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
|
||||
* **Combat Prowess:** add +1 damage to melee weapon attacks.
|
||||
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
|
||||
* **Passives**
|
||||
* **Very Powerful:** +4 to your Might pool.
|
||||
* **Resilient:** +1 to your Armor.
|
||||
|
||||
### Skills
|
||||
|
||||
* **Practiced** with light, medium, and heavy weapons.
|
||||
* **Trained** in Speed defense tasks when not wearing armor.
|
||||
* **Trained** in all actions involving breaking inanimate objects.
|
||||
* **Trained** in all balancing actions.
|
||||
* **Trained** in all climbing actions.
|
||||
* **Trained** in all jumping actions.
|
||||
* **Trained** in might defense actions.
|
||||
|
||||
### Arcs
|
||||
|
||||
* **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to
|
||||
help the children held hostage by the organizers.
|
||||
* **Opening**
|
||||
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
|
||||
|
||||
### Cyphers
|
||||
|
||||
* a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine
|
||||
information about a target in long range.
|
||||
* a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns
|
||||
appeared suddenly on your body.
|
||||
|
||||
## bss notes
|
||||
|
||||
* Needs equipment
|
||||
28
pages/adventuring/raistlin.md
Normal file
28
pages/adventuring/raistlin.md
Normal file
@@ -0,0 +1,28 @@
|
||||
Title: Raistlin Majere-Diamondson
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Raistlin Majere-Diamondson
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
|
||||
|
||||
* **Might: 9, Speed: 12, Intellect: 15**
|
||||
* **Effort:** 1
|
||||
* **Intellect Edge:** 1
|
||||
* **Cyphers:** 3
|
||||
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
|
||||
stealth in natural woodland.
|
||||
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
|
||||
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
|
||||
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
|
||||
* **Long-lived:** Natural lifespan of thousands of years.
|
||||
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
|
||||
recollection. I think Phoenix should just fill this in.]
|
||||
41
pages/adventuring/ramaria.md
Normal file
41
pages/adventuring/ramaria.md
Normal file
@@ -0,0 +1,41 @@
|
||||
Title: Ramaria
|
||||
Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Ramaria
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
|
||||
|
||||
* **Might 12, Speed 10, Intellect 18**
|
||||
* **Effort:** 1
|
||||
* **Intellect Edge:** 1
|
||||
* **Cyphers:** 2
|
||||
* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
|
||||
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
|
||||
ecology, trained in Intellect defense.
|
||||
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
|
||||
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
|
||||
adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
|
||||
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
|
||||
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
|
||||
Encouragement, Enthrall.
|
||||
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
|
||||
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
|
||||
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
|
||||
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
|
||||
damage, or would be otherwise destroyed (see below).
|
||||
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
|
||||
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
|
||||
choice). The fungal companion is destroyed in the process. Action.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
|
||||
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
|
||||
didn't really know what to do with your non-racial descriptor. Also note that I came up with
|
||||
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
|
||||
16
pages/adventuring/reddansyr.md
Normal file
16
pages/adventuring/reddansyr.md
Normal file
@@ -0,0 +1,16 @@
|
||||
Title: Adventuring! - Reddansyr
|
||||
Description: Reddansyr is a village in the Forgotten Realms, and the starting point of the Adventuring! campaign.
|
||||
Footer: Adventuring! is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed
|
||||
by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
|
||||
|
||||
# Reddansyr
|
||||
|
||||
|> [](faerun-dragon-coast-westgate.jpg)
|
||||
|: The current campaign location, an area of the Dragon Coast, including Reddansyr.
|
||||
{: .right }
|
||||
|
||||
[Forgotten Realms Wiki](https://forgottenrealms.fandom.com/wiki/Reddansyr)
|
||||
|
||||
Reddansyr is a small village inland in the Dragon Coast region of Faerûn. The Adventuring! party assembled for the first
|
||||
time there in 1372 DR. There, in Giant's Folly, they learned of a search for a relic from the Time of Troubles, which
|
||||
turned out to be a robe of a lost Ibrandulin priest.
|
||||
62
pages/adventuring/story-graph.md
Normal file
62
pages/adventuring/story-graph.md
Normal file
@@ -0,0 +1,62 @@
|
||||
Title: Adventuring! Story Graph
|
||||
Description: A plot of the plot.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
|
||||
LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
|
||||
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
|
||||
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
|
||||
|
||||
# Adventuring! Story Graph
|
||||
|
||||
Note: for brevity, for actions/verbs, assume the subject is "The party ..." unless otherwise specified.
|
||||
|
||||
~~~{ pydot:adventuring-story }
|
||||
digraph PLOT {
|
||||
rankdir=TB
|
||||
fontname="Liberation Sans"
|
||||
|
||||
Reddansyr [label="Assembles in Reddansyr", shape="doubleoctagon"]
|
||||
Giants_Folly [label="Visits Giant's Folly", shape="octagon"]
|
||||
Reddansyr -> Giants_Folly
|
||||
|
||||
Entity_Wants_Relic [label="Overhears moon elf looking for relic", shape="rect"]
|
||||
Giants_Folly -> Entity_Wants_Relic
|
||||
|
||||
Rival_Party [label="Rival party searching for relic", shape="rect"]
|
||||
Entity_Wants_Relic -> Rival_Party
|
||||
|
||||
Robe [label="Robe of fallen Ibrandulin priest", shape="tab"]
|
||||
Entity_Wants_Relic -> Robe
|
||||
|
||||
Thief [label="A thief member/leader?", shape="rect"]
|
||||
Rival_Party -> Thief
|
||||
|
||||
Travel [label="Travels to location ahead of rivals"]
|
||||
Entity_Wants_Relic -> Travel
|
||||
|
||||
Dungeon [label="Discovers Ibrandul temple ruin", shape="octagon"]
|
||||
Dungeon -> Robe
|
||||
Travel -> Dungeon
|
||||
|
||||
Ibrandulin_Ghost [label="A ghost killed by Sharrans", shape="rect"]
|
||||
Dungeon -> Ibrandulin_Ghost
|
||||
|
||||
Shar_Fuckery [label="Shar's influence affects Ghorin"]
|
||||
Dungeon -> Shar_Fuckery
|
||||
|
||||
Shar
|
||||
Shar_Fuckery -> Shar
|
||||
Shar -> Ibrandulin_Ghost
|
||||
Shar -> Robe
|
||||
|
||||
Rival_Fight [label="Fights rival party in the ruin"]
|
||||
Rival_Party -> Rival_Fight
|
||||
Dungeon -> Rival_Fight
|
||||
|
||||
Thief_Escapes [label="Thief escapes w/o robe"]
|
||||
Rival_Fight -> Thief_Escapes
|
||||
Thief -> Thief_Escapes
|
||||
}
|
||||
~~~
|
||||
68
pages/adventuring/sydney.md
Normal file
68
pages/adventuring/sydney.md
Normal file
@@ -0,0 +1,68 @@
|
||||
Title: Sydney
|
||||
Description: Purple Fiction's Adventuring! character.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Sydney
|
||||
|
||||
Sydney is an exiled doomed drifter [explorer, with combat flavor] who never says die.
|
||||
|
||||
## Cypher System Stat Block
|
||||
|
||||
* **Might: 14, Speed: 12, Intellect: 12**
|
||||
* **Effort: 1, Might Edge: 1, Speed Edge: 1**
|
||||
* **Cypher Use:** 2 cyphers at a time.
|
||||
* **Armor:** +1
|
||||
* **Abilities**
|
||||
* **Endurance:** Any duration dealing with physical actions is either doubled or halved, whichever is better for
|
||||
you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute.
|
||||
If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of
|
||||
harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The
|
||||
minimum duration is always one round. Enabler.
|
||||
* **Improved Edge (Speed):** Choose one of your Edge stats that is 0. It increases to 1. Enabler.
|
||||
* **Flesh of Stone:** You have +1 to Armor if you do not wear physical armor. Enabler.
|
||||
* **Fleet of Foot (1+ Speed points):** You can move a short distance as part of another action. You can move a long
|
||||
distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long
|
||||
distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
|
||||
* **Improved Recovery:** Your ten-minute recovery roll takes only one action instead, so that your first two
|
||||
recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler.
|
||||
* **Push on Through (2 Might points):** You ignore the effects of terrain while moving for one hour. Enabler.
|
||||
* **Passives**
|
||||
* **Self-Reliant:** +2 to your Might Pool.
|
||||
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
|
||||
specialized in that task.
|
||||
* **Jumpy** +2 to your Speed Pool.
|
||||
* **Doom:** Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an
|
||||
XP for it (you still get an XP to award to another player). This is because you are doomed. The universe is a
|
||||
cold, uncaring place, and your efforts are futile at best.
|
||||
* **Skills**
|
||||
* **Trained** in all tasks involving sneaking.
|
||||
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
|
||||
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
|
||||
you slow to trust others and awkward in social situations.
|
||||
* **Trained:** Always on the lookout for danger, you are trained in perception-related tasks.
|
||||
* **Trained:** You are defense minded, so you are trained in Speed defense tasks.
|
||||
* **Trained:** You are cynical and expect the worst. Thus, you are resistant to mental shocks. You are trained in
|
||||
Intellect defense tasks having to do with losing your sanity or equanimity.
|
||||
* **Practiced** with light and medium weapons.
|
||||
|
||||
### Arcs
|
||||
|
||||
* **Revenge**
|
||||
|
||||
### Equipment
|
||||
|
||||
* Bloodstained Memento
|
||||
* Tattered Preparatory School Uniform
|
||||
* Jagged Woodcutter's Axe - Medium weapon
|
||||
* Graffitied Desktop Shield - Asset to Speed defense
|
||||
* Worn School Backpack
|
||||
* Bag of Heavy Tools
|
||||
* Bag of Light Tools
|
||||
* Faded Yearbook - Asset to relaxation tasks
|
||||
* Chipped Home Economics Knife- Light weapon (won't last long)
|
||||
* Dented Metal Water Bottle
|
||||
* Crinkly Bag of Overpriced Foreign Snacks (1 day ration)
|
||||
31
pages/adventuring/ureiden.md
Normal file
31
pages/adventuring/ureiden.md
Normal file
@@ -0,0 +1,31 @@
|
||||
Title: Ureiden Bremini
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Ureiden Bremini
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
|
||||
|
||||
* **Might: 13, Speed: 19, Intellect: 8**
|
||||
* **Effort:** 1
|
||||
* **Might Edge:** 1
|
||||
* **Speed Edge:** 1
|
||||
* **Cyphers:** 2
|
||||
* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
|
||||
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
|
||||
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
|
||||
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
|
||||
manacles, crowbar, lockpicks, mirror, 68 gp.
|
||||
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
|
||||
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
|
||||
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
|
||||
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
|
||||
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]
|
||||
Reference in New Issue
Block a user