add a high elf/eladrin descriptor
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@ -34,7 +34,9 @@ benefit of burning one stays the same. Meanwhile, we have resource pools *right
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> logical choice. Or, perhaps lean towards Intellect as a default, to represent the willpower necessary to pull from
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> reserves and to match the spellcasting flavor. This strain cannot be reduced by Edge.
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## Descriptions
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## Descriptors
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General purpose and setting-specific descriptors, species or otherwise.
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### Faerûnian Races
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@ -118,6 +120,21 @@ character that hews a bit closer to the Forgotten Realms line, you can apply the
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success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
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choice). The fungal companion is destroyed in the process. Action.
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### High Elf
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Sometimes also known as eladrin, your kind are generally more cosmopolitan, studious, and aloof than your
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nature-dwelling brethren. You are more likely to be a spellcaster, and your heritage trains most of your kind in the way
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of the longsword rather than the bow.
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You gain the following characteristics:
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* **Studious:** +2 to your Intellect Pool.
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* **Long-Lived:** Your natural lifespan (unless tragically cut short) is thousands of years.
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* **Skill:** You are specialized in tasks related to studying or recalling magical lore.
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* **Skill:** You are practiced in using a longsword.
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* **Skill:** You are trained in interaction tasks where you take a position of intellectual authority.
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* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
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## Foci
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### Does Not Tread Lightly
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