initial near-complete version of Victor for Nuttacon's game
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| Title:          Victor Cadela | Title:          Victor Cadela | ||||||
|  | Description:    Victor Cadela is a strong-willed speaker who fuses mind and machine. | ||||||
|  | Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||||
|  |                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||||
|  |                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||||
|  |                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||||
|  |                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||||
| 
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| # Victor Cadela | # Victor Cadela | ||||||
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| *Victor Cadela is a strong-willed speaker who ...* | *Victor Cadela is a strong-willed speaker who fuses mind and machine.* | ||||||
|  | 
 | ||||||
|  | * **Might: 11, Speed: 9, Intellect: 21** | ||||||
|  | * **Effort:** 1 | ||||||
|  | * **Intellect Edge:** 1 | ||||||
|  | * **Cypher Use:** 2 cyphers at a time. | ||||||
|  | * **Abilities** | ||||||
|  |     * **Fast Talk (1 Intellect point):** convince (non-hostile) creature to take one reasonable action in the next | ||||||
|  |       round (agreed upon with the GM, can't put creature or allies in danger or be out of character). Action. | ||||||
|  |     * **Anecdote (2 Intellect points):** inspire group with a minute-long uplifting or pointed anecdote, and they are | ||||||
|  |       trained in a task (other than attack/defense) for one hour. Action. | ||||||
|  |     * **Terrifying Presence (2+ Intellect points):** convince one intelligent target (level 3 or lower, or more with | ||||||
|  |       more Effort) that Victor is its worst nightmare; as long as doing nothing but speaking, target is paralyzed with | ||||||
|  |       fear, runs away, or similar. Action. | ||||||
|  |     * **Interaction Skills** | ||||||
|  |     * **Enhanced Intellect** | ||||||
|  |     * **Knowledge Skills** | ||||||
|  | * **Skills, etc.** | ||||||
|  |     * **Weapons:** can use light weapons without penalty. | ||||||
|  |     * **Trained:** seeing through deception, persuading, resisting mental effects, tasks requiring incredible focus or | ||||||
|  |       concentration, biology, history. | ||||||
|  |     * **Inability:** medium and heavy weapons, figuring out puzzles or problems, memorizing things, or using lore. | ||||||
|  | * **Equipment:** clothing, light weapon, two expensive items, two moderately-priced items, four inexpensive items. | ||||||
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