initial near-complete version of Victor for Nuttacon's game
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| Title:          Victor Cadela | ||||
| Description:    Victor Cadela is a strong-willed speaker who fuses mind and machine. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Victor Cadela | ||||
| 
 | ||||
| *Victor Cadela is a strong-willed speaker who ...* | ||||
| *Victor Cadela is a strong-willed speaker who fuses mind and machine.* | ||||
| 
 | ||||
| * **Might: 11, Speed: 9, Intellect: 21** | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cypher Use:** 2 cyphers at a time. | ||||
| * **Abilities** | ||||
|     * **Fast Talk (1 Intellect point):** convince (non-hostile) creature to take one reasonable action in the next | ||||
|       round (agreed upon with the GM, can't put creature or allies in danger or be out of character). Action. | ||||
|     * **Anecdote (2 Intellect points):** inspire group with a minute-long uplifting or pointed anecdote, and they are | ||||
|       trained in a task (other than attack/defense) for one hour. Action. | ||||
|     * **Terrifying Presence (2+ Intellect points):** convince one intelligent target (level 3 or lower, or more with | ||||
|       more Effort) that Victor is its worst nightmare; as long as doing nothing but speaking, target is paralyzed with | ||||
|       fear, runs away, or similar. Action. | ||||
|     * **Interaction Skills** | ||||
|     * **Enhanced Intellect** | ||||
|     * **Knowledge Skills** | ||||
| * **Skills, etc.** | ||||
|     * **Weapons:** can use light weapons without penalty. | ||||
|     * **Trained:** seeing through deception, persuading, resisting mental effects, tasks requiring incredible focus or | ||||
|       concentration, biology, history. | ||||
|     * **Inability:** medium and heavy weapons, figuring out puzzles or problems, memorizing things, or using lore. | ||||
| * **Equipment:** clothing, light weapon, two expensive items, two moderately-priced items, four inexpensive items. | ||||
|  | ||||
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