add a magic item I wrote up, put under house rules
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				| @ -46,11 +46,12 @@ Other characters I've made for whatever reason: | ||||
| ## House Rules | ||||
| 
 | ||||
| I don't consider myself much of a game designer, but nonetheless I have added | ||||
| some house rules to the game. I will try to catalog them here, just in the | ||||
| some house rules and items and so on to the game. I will try to catalog them here, just in the | ||||
| event I reuse them or they are useful to someone else. | ||||
| 
 | ||||
| * [bss's Toughness](bss's-toughness) | ||||
| * [Influence Points](influence-points) | ||||
| * [Items](items) | ||||
| 
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| --- | ||||
| 
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							| @ -0,0 +1,22 @@ | ||||
| Title:          13th Age Items | ||||
| Description:    Items, magical or otherwise, we've written up and used in 13th Age games. | ||||
| 
 | ||||
| # 13th Age Items | ||||
| 
 | ||||
| These are just some items I came up with/cobbled together from other rules and ideas. They might | ||||
| have been made for general use, or specific story purposes, depending, but either way, they're here | ||||
| for anyone to use if they want to. | ||||
| 
 | ||||
| I generally made an attempt to keep them from being broken, but no warranty, YMMV, etc. | ||||
| 
 | ||||
| ## Gloves | ||||
| 
 | ||||
| > ***Gloves of Illumination*** (recharge 11+): These gloves can be activated or deactivated | ||||
| > with a command word as a free action; when activated, they cast normal light as per | ||||
| > the wizard's *light* spell. This function is always available to the wearer. | ||||
| > When the gloves are casting light, as a quick action, the light can be intensified | ||||
| > momentarily, surprising any engaged creatures long enough for the wearer to pop free | ||||
| > from any or all of them. Creatures that seem like they'd be especially susceptible to bright light | ||||
| > must pass a normal save or be stunned until the end of their next turn. Conversely, | ||||
| > the flash of bright light has no effect on creatures that don't have conventional | ||||
| > vision, such as oozes or blind creatures with tremorsense. Quirk: unreserved. | ||||
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