2023-01-18 19:17:57 -06:00
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Title: Sandy Gnorman "Gnorm" Diamondson
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Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Sandy Gnorman "Gnorm" Diamondson
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Work in progress.
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*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
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* **Might: 7, Speed: 16, Intellect: 17**
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* **Effort:** 1
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* **Intellect Edge:** 1
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2023-01-20 17:07:54 -06:00
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* **Cyphers:** 3 + 2 more which must be subtle.
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2023-01-18 19:17:57 -06:00
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* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
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* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
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* **Equipment:** *TODO:* Appropriate clothing, bag of light or heavy tools, and other equipment worth 3d6+80 gp.
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* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
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* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
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* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
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intrusion.
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* **Arc:** *TODO*
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[This actually converted pretty well. The cypher abilities give a lot of randomness.]
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