this just sends a privmsg to the specified target on the specified
connection. pretty straightforward. also, update the modules that
need it to use it.
more of a moving of the code, actually, it now exists in (an overridden)
_handle_event, so that recursions happen against irc events directly,
rather than an already partially interpreted object.
with this change, modules don't need to implement do() nor do we have a
need for the internal_bus, which was doing an additional walk of the
modules after the irc event was already handled and turned into text. now
the core event handler does the recursion scans.
to support this, we bring back the old replypath trick and use it again,
so we know when to send a privmsg reply and when to return text so that
it may be chained in recursion. this feels old hat by now, but if you
haven't been following along, you should really look at the diff.
that's the meat of the change. the rest is updating modules to use
self.reply() and reimplementing (un)register_handlers where appropriate
apparently at 3 AM i forgot to implement important features, because
this is pretty critical to the game actually being playable. let
the assignee, if the game is still open, get the text of the line
they are to reply to.
also display it, rather than the add line command, where appropriate.
i'd originally intended to use strings, too, but never decided on
if there should be a game name, or the commands should search
something, or what, so i'll just quit waffling and remove it. numbers
only for now.
this module implements a game where players write a line in a story,
probably a nonsensical one, a couple lines at a time. once the player
who started the story has written something, the last line is
passed along to someone else in the game, who continues the story ---
or disregards the small bit of context entirely and writes their own
thing.
eventually you get a story like this:
line 1 by user 1
line 2 by user 1
line 3 by user 2 (who only read line 2)
line 4 by user 2
line 5 by user 3 (who only read line 4)
...
conceptually, that's the idea of the game. the code itself is still
a bit rough around the edges, but i can bang through a game by
myself. it needs some robustification, but it's fairly well
documented and the module does try to provide some clues to IRC while
you're playing.
config option explanations, more such options, etc. to come. critically
important is a way to get completed stories out of the bot, of course.
more to come, i'll shut up now and commit.