yeah, we have MegaHAL, but i can't find a good implementation in
python that actually works and is stable, so we'll implement a
simple thing ourselves. works pretty much like MegaHAL does, but
without the string corruption.
original code provided by ape, care of mike bloy
apparently at 3 AM i forgot to implement important features, because
this is pretty critical to the game actually being playable. let
the assignee, if the game is still open, get the text of the line
they are to reply to.
also display it, rather than the add line command, where appropriate.
i'd originally intended to use strings, too, but never decided on
if there should be a game name, or the commands should search
something, or what, so i'll just quit waffling and remove it. numbers
only for now.
this module implements a game where players write a line in a story,
probably a nonsensical one, a couple lines at a time. once the player
who started the story has written something, the last line is
passed along to someone else in the game, who continues the story ---
or disregards the small bit of context entirely and writes their own
thing.
eventually you get a story like this:
line 1 by user 1
line 2 by user 1
line 3 by user 2 (who only read line 2)
line 4 by user 2
line 5 by user 3 (who only read line 4)
...
conceptually, that's the idea of the game. the code itself is still
a bit rough around the edges, but i can bang through a game by
myself. it needs some robustification, but it's fairly well
documented and the module does try to provide some clues to IRC while
you're playing.
config option explanations, more such options, etc. to come. critically
important is a way to get completed stories out of the bot, of course.
more to come, i'll shut up now and commit.
store module.do instead of module, making this an awful lot like
an internal command bus. steal a trick from irclib and sort based
on priority, while we're at it. we added priority a while ago, and
this means that low prio (high value) items are called later, meaning
we can do things like
!join #botname
and have the IrcAdmin handler handle it before MegaHAL gets to it
we do this deep in the server in order to have the split functionality
use it properly. i still don't know if it handles server privacy
masks properly (which would only be noticed if that cloak is sent
when you connect).
actually, on that note, this only works if the ircd sends the
nickmask in 001. but hey, it works on one server at least
with alias calling do() internally, there is no need for all this
replypath nonsense, and if there's ever a module that needs to reply
to stuff on its own outside of do(), it'd have to be implementing
all of this anyway, so it was pretty irrelevant.
this makes DrBotIRC alias/recursion stuff a bit cleaner.
this is possible because now the alias stuff in DrBotIRC calls
each module's do() on a pubmsg/privmsg.
this also gets rid of all the meta options (so remove them from
your config file!), and IrcAdmin now only needs to connect
to welcome.