Commit Graph

246 Commits

Author SHA1 Message Date
Brian S. Stephan 22b35bcb94 Storycraft: add storycraft_gamestatus in order to break out getting a game's status
this is primarily to use a consistent format - 'game X status' rather than 'status X'
2011-02-19 01:18:14 -06:00
Brian S. Stephan 3e63c2e458 since sending arbitrary text and replying now have very different goals, add Module.sendmsg
this just sends a privmsg to the specified target on the specified
connection. pretty straightforward. also, update the modules that
need it to use it.
2011-02-17 12:31:51 -06:00
Brian S. Stephan 2aa369add7 rewrite recursion/alias code for the 500th time.
more of a moving of the code, actually, it now exists in (an overridden)
_handle_event, so that recursions happen against irc events directly,
rather than an already partially interpreted object.

with this change, modules don't need to implement do() nor do we have a
need for the internal_bus, which was doing an additional walk of the
modules after the irc event was already handled and turned into text. now
the core event handler does the recursion scans.

to support this, we bring back the old replypath trick and use it again,
so we know when to send a privmsg reply and when to return text so that
it may be chained in recursion. this feels old hat by now, but if you
haven't been following along, you should really look at the diff.

that's the meat of the change. the rest is updating modules to use
self.reply() and reimplementing (un)register_handlers where appropriate
2011-02-17 01:08:45 -06:00
Brian S. Stephan 64df118c65 move Twitter._unescape to Module._unencode_xml 2011-01-26 20:28:34 -06:00
Brian S. Stephan 28f450ab5d Markov: improve min_size by implementing min_search_tries
if the end of a chain has been reached via __end, but min_size
has not been satisfied, discard the last couple elements in the
chain and try again. use min_search_tries so we don't do this
forever.
2011-01-25 20:42:52 -06:00
Brian S. Stephan 7b4b86dc0d Markov: add support for requesting desired min/max size of a reply
note that since the min_size support is kind of crude at the moment,
this only partially works
2011-01-25 20:25:15 -06:00
Brian S. Stephan 157f1bf361 Twitter: add command for a twitter-native reply 2011-01-25 19:36:24 -06:00
Brian S. Stephan c732466129 Merge branch 'master' of git.incorporeal.org:dr.botzo 2011-01-24 16:51:52 -06:00
Brian S. Stephan 2f3feb093d have !markov learn echo the text it learned, in case someone wants to chain it with other commands for some reason 2011-01-24 16:51:05 -06:00
Brian S. Stephan 4e8b60c201 Karma: add top to reportpattern 2011-01-20 14:50:51 -06:00
Brian S. Stephan 18fc614a4a assorted whitespace nitpicking 2011-01-20 14:15:10 -06:00
Brian S. Stephan 7601b025e1 Merge remote branch 'origin/mjb' 2011-01-20 14:08:39 -06:00
Mike Bloy ce42bca43a add new help text for new karma command 2011-01-20 10:12:28 -06:00
Mike Bloy 2cc79b42a6 add a top karma givers report 2011-01-20 10:08:20 -06:00
Brian S. Stephan 5ec7ac7177 Twitter: unescape some xml entities that may show up in the input.
this should maybe be moved into DrBotIRC or something, it'll likely
be handy elsewhere.
2011-01-19 23:12:01 -06:00
Brian S. Stephan a961180065 Twitter: support for polling the bot's timeline and mentions feeds
needs authentication. this adds a sqlite database, to track a couple
settings. one, since_id, tracks the last successful time this poll
happened, so it's pretty important you don't muck around with it.
default value is 0, so the first time this poll occurs, it may be a
bit spammy.
2011-01-19 22:56:49 -06:00
Brian S. Stephan e88a934569 Twitter: cleanup/organize the code a bit 2011-01-19 19:44:04 -06:00
Brian S. Stephan 89905ac771 Twitter: tweet_or_retweet_text -> _return_tweet_or_retweet_text 2011-01-19 19:26:28 -06:00
Brian S. Stephan 7c05f60ffd Markov: implement a min_size, which tries to make a chain of at least min_size words.
note that this isn't guaranteed, if the chain is such that the
current tuple has nowhere to go but to the end of the line, then
it will follow it --- it doesn't try to go back and rebuilt a different
chain or anything.
2011-01-19 18:44:07 -06:00
Brian S. Stephan ac0429569e Markov: size -> max_size, since I'm going to try adding a min_size soon 2011-01-19 18:35:01 -06:00
Brian S. Stephan 176ca25c68 Markov: increase the default max length from 25 words to 100 words.
it's expected that, usually, the chain will have hit an end before this.
2011-01-19 18:32:15 -06:00
Brian S. Stephan d592d3f3bb Markov: regexes should only match start of line --- add ^ 2011-01-19 10:20:20 -06:00
Brian S. Stephan 3283fac1ff Markov: remove some debugging i forgot to clean out before the initial commit 2011-01-18 22:51:40 -06:00
Brian S. Stephan 8dd223f778 Markov: a module to implement a chatterbot via markov chains.
yeah, we have MegaHAL, but i can't find a good implementation in
python that actually works and is stable, so we'll implement a
simple thing ourselves. works pretty much like MegaHAL does, but
without the string corruption.

original code provided by ape, care of mike bloy
2011-01-18 22:30:59 -06:00
Brian S. Stephan 8f86b7484a Storycraft: fix progress math 2011-01-09 22:36:56 -06:00
Brian S. Stephan 10cbe1944f Storycraft: add a terse progress string to the output when messaging players.
this is so that people know when they should start wrapping their
story up.
2011-01-09 22:17:22 -06:00
Brian S. Stephan e9c22d33f3 Storycraft: write completed story to disk via !storycraft export # 2011-01-09 21:41:23 -06:00
Brian S. Stephan e39d55f03d Storycraft: display how over the user went when writing their line, if they went over 2011-01-09 21:40:03 -06:00
Brian S. Stephan 2f001e274b Storycraft: notify (via privmsg) a player who has had a game newly assigned to them, and show the line. 2011-01-09 13:50:16 -06:00
Brian S. Stephan 487ca2e862 Storycraft: display the number of logged lines when doing an in progress status 2011-01-09 12:30:55 -06:00
Brian S. Stephan 7ae2a75732 Storycraft: when picking a new random player in the middle of a game, avoid picking the same person as the last turn 2011-01-09 12:28:37 -06:00
Brian S. Stephan b133b37d61 Storycraft: list games waiting for me.
shows games in progress where the current line is assigned to the queryer,
and games open (waiting for registrations) that the queryer started
2011-01-09 11:51:10 -06:00
Brian S. Stephan 26a510ff40 Storycraft: add 'list games my games', which is the open/in progress games the queryer is in 2011-01-09 11:32:09 -06:00
Brian S. Stephan ce7d9e8010 Storycraft: allow listing of completed games 2011-01-09 11:16:36 -06:00
Brian S. Stephan 940ed57f2e Storycraft: tell the master channel when someone joins a game 2011-01-09 11:13:06 -06:00
Brian S. Stephan 797f660a9e Storycraft: don't flood the target with storycraft_listgames, display only ids if count > 5 2011-01-09 11:12:27 -06:00
Brian S. Stephan fd22cb64d4 Storycraft: add command to show the assignee the line to reply to.
apparently at 3 AM i forgot to implement important features, because
this is pretty critical to the game actually being playable. let
the assignee, if the game is still open, get the text of the line
they are to reply to.

also display it, rather than the add line command, where appropriate.
2011-01-09 10:41:57 -06:00
Brian S. Stephan 8c1d98cb74 Storycraft: order by id in addition to time in _get_lines_for_game query 2011-01-09 10:39:08 -06:00
Brian S. Stephan 22d3ce44bf Storycraft: trivial comment correction 2011-01-09 10:38:25 -06:00
Brian S. Stephan 656468f955 Storycraft: proper argument order in _update_line 2011-01-09 10:36:21 -06:00
Brian S. Stephan 95e7a243d1 tighten up the regexes since we only use integer IDs for operations.
i'd originally intended to use strings, too, but never decided on
if there should be a game name, or the commands should search
something, or what, so i'll just quit waffling and remove it. numbers
only for now.
2011-01-09 10:12:27 -06:00
Brian S. Stephan 90d38c1741 Storycraft - collaborative nonsense story writing
this module implements a game where players write a line in a story,
probably a nonsensical one, a couple lines at a time. once the player
who started the story has written something, the last line is
passed along to someone else in the game, who continues the story ---
or disregards the small bit of context entirely and writes their own
thing.

eventually you get a story like this:
line 1 by user 1
line 2 by user 1
line 3 by user 2 (who only read line 2)
line 4 by user 2
line 5 by user 3 (who only read line 4)
...

conceptually, that's the idea of the game. the code itself is still
a bit rough around the edges, but i can bang through a game by
myself. it needs some robustification, but it's fairly well
documented and the module does try to provide some clues to IRC while
you're playing.

config option explanations, more such options, etc. to come. critically
important is a way to get completed stories out of the bot, of course.

more to come, i'll shut up now and commit.
2011-01-09 03:27:12 -06:00
Mike Bloy 66a736b108 added help for the IrcAdmin module 2011-01-08 23:41:41 -06:00
Mike Bloy d68487de95 added help for Karma module 2011-01-08 23:21:36 -06:00
Mike Bloy 07d3775842 added help text to the Help module 2011-01-08 22:47:51 -06:00
Mike Bloy 87088e67d1 attempt to ask the modules for help text 2011-01-08 22:32:18 -06:00
Mike Bloy 763f8906d7 Help module responds to commands
Responding to
!help
!help module
!help module [detail...] form
2011-01-08 22:02:04 -06:00
Brian S. Stephan a2ac73325c turns out we do indeed need modules/__init__.py, so add it back
it doesn't need to do anything special though, so it's blank ---
just the standard hint to the python module compiler
2011-01-08 09:39:05 -06:00
Brian S. Stephan 1664cf2de7 since the save command was saving both modules and config, call it !save, not !config save 2011-01-08 09:16:37 -06:00
Brian S. Stephan a6c7b6b0b2 list loaded modules in DrBotIRC, display it via IrcAdmin 2011-01-08 01:22:31 -06:00