Commit Graph

228 Commits

Author SHA1 Message Date
2f3feb093d have !markov learn echo the text it learned, in case someone wants to chain it with other commands for some reason 2011-01-24 16:51:05 -06:00
5ec7ac7177 Twitter: unescape some xml entities that may show up in the input.
this should maybe be moved into DrBotIRC or something, it'll likely
be handy elsewhere.
2011-01-19 23:12:01 -06:00
a961180065 Twitter: support for polling the bot's timeline and mentions feeds
needs authentication. this adds a sqlite database, to track a couple
settings. one, since_id, tracks the last successful time this poll
happened, so it's pretty important you don't muck around with it.
default value is 0, so the first time this poll occurs, it may be a
bit spammy.
2011-01-19 22:56:49 -06:00
e88a934569 Twitter: cleanup/organize the code a bit 2011-01-19 19:44:04 -06:00
89905ac771 Twitter: tweet_or_retweet_text -> _return_tweet_or_retweet_text 2011-01-19 19:26:28 -06:00
7c05f60ffd Markov: implement a min_size, which tries to make a chain of at least min_size words.
note that this isn't guaranteed, if the chain is such that the
current tuple has nowhere to go but to the end of the line, then
it will follow it --- it doesn't try to go back and rebuilt a different
chain or anything.
2011-01-19 18:44:07 -06:00
ac0429569e Markov: size -> max_size, since I'm going to try adding a min_size soon 2011-01-19 18:35:01 -06:00
176ca25c68 Markov: increase the default max length from 25 words to 100 words.
it's expected that, usually, the chain will have hit an end before this.
2011-01-19 18:32:15 -06:00
d592d3f3bb Markov: regexes should only match start of line --- add ^ 2011-01-19 10:20:20 -06:00
3283fac1ff Markov: remove some debugging i forgot to clean out before the initial commit 2011-01-18 22:51:40 -06:00
8dd223f778 Markov: a module to implement a chatterbot via markov chains.
yeah, we have MegaHAL, but i can't find a good implementation in
python that actually works and is stable, so we'll implement a
simple thing ourselves. works pretty much like MegaHAL does, but
without the string corruption.

original code provided by ape, care of mike bloy
2011-01-18 22:30:59 -06:00
8f86b7484a Storycraft: fix progress math 2011-01-09 22:36:56 -06:00
10cbe1944f Storycraft: add a terse progress string to the output when messaging players.
this is so that people know when they should start wrapping their
story up.
2011-01-09 22:17:22 -06:00
e9c22d33f3 Storycraft: write completed story to disk via !storycraft export # 2011-01-09 21:41:23 -06:00
e39d55f03d Storycraft: display how over the user went when writing their line, if they went over 2011-01-09 21:40:03 -06:00
2f001e274b Storycraft: notify (via privmsg) a player who has had a game newly assigned to them, and show the line. 2011-01-09 13:50:16 -06:00
487ca2e862 Storycraft: display the number of logged lines when doing an in progress status 2011-01-09 12:30:55 -06:00
7ae2a75732 Storycraft: when picking a new random player in the middle of a game, avoid picking the same person as the last turn 2011-01-09 12:28:37 -06:00
b133b37d61 Storycraft: list games waiting for me.
shows games in progress where the current line is assigned to the queryer,
and games open (waiting for registrations) that the queryer started
2011-01-09 11:51:10 -06:00
26a510ff40 Storycraft: add 'list games my games', which is the open/in progress games the queryer is in 2011-01-09 11:32:09 -06:00
ce7d9e8010 Storycraft: allow listing of completed games 2011-01-09 11:16:36 -06:00
940ed57f2e Storycraft: tell the master channel when someone joins a game 2011-01-09 11:13:06 -06:00
797f660a9e Storycraft: don't flood the target with storycraft_listgames, display only ids if count > 5 2011-01-09 11:12:27 -06:00
fd22cb64d4 Storycraft: add command to show the assignee the line to reply to.
apparently at 3 AM i forgot to implement important features, because
this is pretty critical to the game actually being playable. let
the assignee, if the game is still open, get the text of the line
they are to reply to.

also display it, rather than the add line command, where appropriate.
2011-01-09 10:41:57 -06:00
8c1d98cb74 Storycraft: order by id in addition to time in _get_lines_for_game query 2011-01-09 10:39:08 -06:00
22d3ce44bf Storycraft: trivial comment correction 2011-01-09 10:38:25 -06:00
656468f955 Storycraft: proper argument order in _update_line 2011-01-09 10:36:21 -06:00
95e7a243d1 tighten up the regexes since we only use integer IDs for operations.
i'd originally intended to use strings, too, but never decided on
if there should be a game name, or the commands should search
something, or what, so i'll just quit waffling and remove it. numbers
only for now.
2011-01-09 10:12:27 -06:00
90d38c1741 Storycraft - collaborative nonsense story writing
this module implements a game where players write a line in a story,
probably a nonsensical one, a couple lines at a time. once the player
who started the story has written something, the last line is
passed along to someone else in the game, who continues the story ---
or disregards the small bit of context entirely and writes their own
thing.

eventually you get a story like this:
line 1 by user 1
line 2 by user 1
line 3 by user 2 (who only read line 2)
line 4 by user 2
line 5 by user 3 (who only read line 4)
...

conceptually, that's the idea of the game. the code itself is still
a bit rough around the edges, but i can bang through a game by
myself. it needs some robustification, but it's fairly well
documented and the module does try to provide some clues to IRC while
you're playing.

config option explanations, more such options, etc. to come. critically
important is a way to get completed stories out of the bot, of course.

more to come, i'll shut up now and commit.
2011-01-09 03:27:12 -06:00
a2ac73325c turns out we do indeed need modules/__init__.py, so add it back
it doesn't need to do anything special though, so it's blank ---
just the standard hint to the python module compiler
2011-01-08 09:39:05 -06:00
1664cf2de7 since the save command was saving both modules and config, call it !save, not !config save 2011-01-08 09:16:37 -06:00
a6c7b6b0b2 list loaded modules in DrBotIRC, display it via IrcAdmin 2011-01-08 01:22:31 -06:00
3e533890a1 IrcAdmin: following the last change to saving, have !save also call a new save_modules() 2011-01-08 00:49:10 -06:00
1e0de47d84 MegaHAL: we don't need to sync the brain in shutdown(), since we sync it in save() 2011-01-08 00:46:20 -06:00
07be2f3a85 MegaHAL: do add_global_handler in the right place, actually do remove_global_handler 2011-01-08 00:31:19 -06:00
36fcbde267 do a deep copy of the string being learned from, since mh_python is weird/corrupty 2011-01-08 00:26:18 -06:00
bed3f7ec23 use add_global_handler on pubmsg/privmsg to learn from IRC.
this rather than inside do(), which could internal commands and stuff
that probably counts as noise
2011-01-08 00:14:11 -06:00
d4062cbe99 oops. continue to learn messages in MegaHAL that we don't reply to 2011-01-07 23:12:06 -06:00
359ca24856 remove replypath and all the places it was used.
with alias calling do() internally, there is no need for all this
replypath nonsense, and if there's ever a module that needs to reply
to stuff on its own outside of do(), it'd have to be implementing
all of this anyway, so it was pretty irrelevant.

this makes DrBotIRC alias/recursion stuff a bit cleaner.
2011-01-07 23:09:07 -06:00
fc2814e57c don't attach to pubmsg/privmsg events by default anymore.
this is possible because now the alias stuff in DrBotIRC calls
each module's do() on a pubmsg/privmsg.

this also gets rid of all the meta options (so remove them from
your config file!), and IrcAdmin now only needs to connect
to welcome.
2011-01-07 21:04:33 -06:00
0bd681c324 convert most modules to use ! commands.
okay, it's time. we got around for a while with all sorts of silly
config options and exceptions and common strings triggering bot
commands. but now it's time to man up and expect modules to be
more strict and less loosey-goosey.

convert the popular modules (i.e. the ones that still work) to
trigger on !pi rather than pi, etc. usually, this is achieved via
regex searches, although there are some weird bugs (ones i'm hoping
are caused by other recursion/alias bugs and not this commit).

more code around this will be gutted soon, but this, at least,
means you can't say 'tweet that shit, yo' and accidentally trigger
the bot.
2011-01-07 20:37:24 -06:00
efb92ddc83 reload should call irc.reload_module, not unload_module 2011-01-07 19:09:09 -06:00
d637983ae1 apparently ply doesn't like docstrings in its functions 2011-01-07 18:42:56 -06:00
01d3c7c80c migrate some code that became pivotal to the bot into DrBotIRC.
this is a big change. DrBotIrc is now in charge of module loading
and unloading, aliases, and recursion. the Alias module is no more,
and a bunch of functionality was moved out of IrcAdmin, including
also config file saving, the sigint handler, and quitting the bot.

additionally, a lot of stuff got caught in the wake. dr.botzo.py
is simpler now, and lets DrBotIRC do the dynamic loading stuff.
Module.__init__ changed, modules no longer get modlist and instead
get a reference to the DrBotIRC object. IrcAdmin still has the same
exposed methods, but now calls out to DrBotIRC to achieve some of
them.

naturally, a recursion/alias rewrite was included with this change.
it is clearer now (i think), but probably brittle somewhere.
additionally, currently any module that has registered a pubmsg
handler can potentially fire more than once on one input (without
recursion). this may be the next thing to fix. do() may need to
be split, or maybe it's time to stop having modules deal with
pubmsg/privmsg entirely. need to decide.

WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
2011-01-07 17:38:26 -06:00
3333fe125e Revert "fix the cheap unicode escapes in GoogleTranslate"
unicode-escape appears to do bad things to hiragana and probably
all unicode characters that are not unicode escaped. ultimately
it seems that google's responses are not consistent.

back to the drawing board.

This reverts commit 40888869b0.
2011-01-07 17:11:00 -06:00
02b3266b46 give MegaHAL priority 95 (which is low priority, which always confuses me) 2011-01-07 11:24:38 -06:00
b4f1c5facd MegaHAL: docstring stuff 2011-01-07 11:23:46 -06:00
b7ce4b6dcc add Alias at priority 1 (so that it is handled first) 2011-01-07 01:11:35 -06:00
de3f9d9ae7 provide a priority (default 50) to add_global_handler 2011-01-07 01:10:52 -06:00
8bbda8b575 if we add the module to the autoload list on a load, we should remove it on unload 2011-01-06 23:29:51 -06:00