dice: irc plugin for !roll commands
basically a straight port from the old code. handles normal dice rolling and cthulhutech style
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"""Roll dice when asked, intended for RPGs."""
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# this breaks yacc, but ply might be happy in py3
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#from __future__ import unicode_literals
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import math
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import re
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import random
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from irc.client import NickMask
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import ply.lex as lex
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import ply.yacc as yacc
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from ircbot.lib import Plugin
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class Dice(Plugin):
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"""Roll simple or complex dice strings."""
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def start(self):
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"""Set up the handlers."""
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self.roller = DiceRoller()
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self.connection.reactor.add_global_regex_handler(['pubmsg', 'privmsg'], r'^!roll\s+(.*)$',
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self.handle_roll, -20)
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self.connection.reactor.add_global_regex_handler(['pubmsg', 'privmsg'], r'^!ctech\s+(.*)$',
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self.handle_ctech, -20)
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super(Dice, self).start()
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def stop(self):
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"""Tear down handlers."""
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self.connection.reactor.remove_global_regex_handler(['pubmsg', 'privmsg'], self.handle_roll)
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self.connection.reactor.remove_global_regex_handler(['pubmsg', 'privmsg'], self.handle_ctech)
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super(Dice, self).stop()
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def handle_roll(self, connection, event, match):
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"""Handle the !roll command which covers most common dice stuff."""
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nick = NickMask(event.source).nick
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dicestr = match.group(1)
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reply = "{0:s}: {1:s}".format(nick, self.roller.do_roll(dicestr))
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return self.bot.reply(event, re.sub(r'(\d+)(.*?\s+)(\(.*?\))', r'\1\214\3', reply))
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def handle_ctech(self, connection, event, match):
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"""Handle cthulhutech dice rolls."""
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nick = NickMask(event.source).nick
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rollitrs = re.split(';\s*', match.group(1))
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reply = ""
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for count, roll in enumerate(rollitrs):
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pattern = '^(\d+)d(?:(\+|\-)(\d+))?(?:\s+(.*))?'
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regex = re.compile(pattern)
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matches = regex.search(roll)
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if matches is not None:
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dice = int(matches.group(1))
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modifier = 0
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if matches.group(2) is not None and matches.group(3) is not None:
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if str(matches.group(2)) == '-':
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modifier = -1 * int(matches.group(3))
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else:
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modifier = int(matches.group(3))
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result = roll + ': '
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rolls = []
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for d in range(dice):
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rolls.append(random.randint(1, 10))
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rolls.sort()
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rolls.reverse()
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# highest single die method
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method1 = rolls[0]
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# highest set method
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method2 = 0
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rolling_sum = 0
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for i, r in enumerate(rolls):
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# if next roll is same as current, sum and continue, else see if sum is best so far
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if i+1 < len(rolls) and rolls[i+1] == r:
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if rolling_sum == 0:
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rolling_sum = r
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rolling_sum += r
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else:
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if rolling_sum > method2:
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method2 = rolling_sum
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rolling_sum = 0
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# check for set in progress (e.g. lots of 1s)
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if rolling_sum > method2:
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method2 = rolling_sum
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# straight method
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method3 = 0
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rolling_sum = 0
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count = 0
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for i, r in enumerate(rolls):
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# if next roll is one less as current, sum and continue, else check len and see if sum is best so far
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if i+1 < len(rolls) and rolls[i+1] == r-1:
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if rolling_sum == 0:
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rolling_sum = r
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count += 1
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rolling_sum += r-1
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count += 1
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else:
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if count >= 3 and rolling_sum > method3:
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method3 = rolling_sum
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rolling_sum = 0
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# check for straight in progress (e.g. straight ending in 1)
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if count >= 3 and rolling_sum > method3:
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method3 = rolling_sum
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# get best roll
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best = max([method1, method2, method3])
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# check for critical failure
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botch = False
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ones = 0
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for r in rolls:
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if r == 1:
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ones += 1
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if ones >= math.ceil(float(len(rolls))/2):
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botch = True
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if botch:
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result += 'BOTCH'
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else:
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result += str(best + modifier)
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rollres = ''
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for i,r in enumerate(rolls):
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rollres += str(r)
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if i is not len(rolls)-1:
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rollres += ','
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result += ' [' + rollres
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if modifier != 0:
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if modifier > 0:
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result += ' +' + str(modifier)
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else:
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result += ' -' + str(modifier * -1)
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result += ']'
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reply += result
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if count is not len(rollitrs)-1:
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reply += "; "
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if reply is not "":
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msg = "{0:s}: {1:s}".format(nick, reply)
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return self.bot.reply(event, msg)
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class DiceRoller(object):
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tokens = ['NUMBER', 'TEXT', 'ROLLSEP']
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literals = ['#', '/', '+', '-', 'd']
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t_TEXT = r'\s+[^;]+'
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t_ROLLSEP = r';\s*'
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def build(self):
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lex.lex(module=self)
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yacc.yacc(module=self)
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def t_NUMBER(self, t):
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r'\d+'
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t.value = int(t.value)
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return t
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def t_error(self, t):
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t.lexer.skip(1)
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precedence = (
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('left', 'ROLLSEP'),
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('left', '+', '-'),
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('right', 'd'),
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('left', '#'),
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('left', '/')
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)
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output = ""
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def roll_dice(self, keep, dice, size):
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"""Takes the parsed dice string for a single roll (eg 3/4d20) and performs
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the actual roll. Returns a string representing the result.
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"""
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a = range(dice)
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for i in range(dice):
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a[i] = random.randint(1, size)
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if keep != dice:
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b = sorted(a, reverse=True)
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b = b[0:keep]
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else:
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b = a
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total = sum(b)
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outstr = "[" + ",".join(str(i) for i in a) + "]"
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return (total, outstr)
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def process_roll(self, trials, mods, comment):
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"""Processes rolls coming from the parser.
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This generates the inputs for the roll_dice() command, and returns
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the full string representing the whole current dice string (the part
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up to a semicolon or end of line).
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"""
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output = ""
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repeat = 1
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if trials != None:
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repeat = trials
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for i in range(repeat):
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mode = 1
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total = 0
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curr_str = ""
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if i > 0:
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output += ", "
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for m in mods:
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keep = 0
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dice = 1
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res = 0
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# if m is a tuple, then it is a die roll
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# m[0] = (keep, num dice)
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# m[1] = num faces on the die
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if type(m) == tuple:
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if m[0] != None:
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if m[0][0] != None:
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keep = m[0][0]
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dice = m[0][1]
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size = m[1]
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if keep > dice or keep == 0:
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keep = dice
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if size < 1:
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output = "# of sides for die is incorrect: %d" % size
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return output
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if dice < 1:
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output = "# of dice is incorrect: %d" % dice
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return output
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res = self.roll_dice(keep, dice, size)
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curr_str += "%d%s" % (res[0], res[1])
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res = res[0]
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elif m == "+":
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mode = 1
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curr_str += "+"
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elif m == "-":
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mode = -1
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curr_str += "-"
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else:
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res = m
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curr_str += str(m)
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total += mode * res
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if repeat == 1:
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if comment != None:
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output = "%d %s (%s)" % (total, comment.strip(), curr_str)
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else:
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output = "%d (%s)" % (total, curr_str)
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else:
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output += "%d (%s)" % (total, curr_str)
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if i == repeat - 1:
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if comment != None:
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output += " (%s)" % (comment.strip())
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return output
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def p_roll_r(self, p):
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# Chain rolls together.
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# General idea I had when creating this grammar: A roll string is a chain
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# of modifiers, which may be repeated for a certain number of trials. It can
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# have a comment that describes the roll
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# Multiple roll strings can be chained with semicolon
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'roll : roll ROLLSEP roll'
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global output
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p[0] = p[1] + "; " + p[3]
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output = p[0]
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def p_roll(self, p):
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# Parse a basic roll string.
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'roll : trial modifier comment'
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global output
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mods = []
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if type(p[2]) == list:
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mods = p[2]
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else:
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mods = [p[2]]
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p[0] = self.process_roll(p[1], mods, p[3])
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output = p[0]
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def p_roll_no_trials(self, p):
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# Parse a roll string without trials.
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'roll : modifier comment'
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global output
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mods = []
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if type(p[1]) == list:
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mods = p[1]
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else:
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mods = [p[1]]
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p[0] = self.process_roll(None, mods, p[2])
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output = p[0]
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def p_comment(self, p):
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# Parse a comment.
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'''comment : TEXT
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|'''
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if len(p) == 2:
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p[0] = p[1]
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else:
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p[0] = None
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def p_modifier(self, p):
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# Parse a modifier on a roll string.
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'''modifier : modifier "+" modifier
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| modifier "-" modifier'''
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# Use append to prevent nested lists (makes dealing with this easier)
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if type(p[1]) == list:
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p[1].append(p[2])
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p[1].append(p[3])
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p[0] = p[1]
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elif type(p[3]) == list:
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p[3].insert(0, p[2])
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p[3].insert(0, p[1])
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p[0] = p[3]
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else:
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p[0] = [p[1], p[2], p[3]]
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def p_die(self, p):
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# Return the left side before the "d", and the number of faces.
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'modifier : left NUMBER'
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p[0] = (p[1], p[2])
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def p_die_num(self, p):
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'modifier : NUMBER'
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p[0] = p[1]
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def p_left(self, p):
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# Parse the number of dice we are rolling, and how many we are keeping.
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'left : keep dice'
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if p[1] == None:
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p[0] = [None, p[2]]
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else:
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p[0] = [p[1], p[2]]
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def p_left_all(self, p):
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'left : dice'
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p[0] = [None, p[1]]
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def p_left_e(self, p):
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'left :'
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p[0] = None
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def p_total(self, p):
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'trial : NUMBER "#"'
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if len(p) > 1:
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p[0] = p[1]
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else:
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p[0] = None
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def p_keep(self, p):
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'keep : NUMBER "/"'
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if p[1] != None:
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p[0] = p[1]
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else:
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p[0] = None
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def p_dice(self, p):
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'dice : NUMBER "d"'
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p[0] = p[1]
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def p_dice_one(self, p):
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'dice : "d"'
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p[0] = 1
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def p_error(self, p):
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# Provide the user with something (albeit not much) when the roll can't be parsed.
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global output
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output = "Unable to parse roll"
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def get_result(self):
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global output
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return output
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def do_roll(self, dicestr):
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"""
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Roll some dice and get the result (with broken out rolls).
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Keyword arguments:
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dicestr - format:
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N#X/YdS+M label
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N#: do the following roll N times (optional)
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X/: take the top X rolls of the Y times rolled (optional)
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Y : roll the die specified Y times (optional, defaults to 1)
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dS: roll a S-sided die
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+M: add M to the result (-M for subtraction) (optional)
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"""
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self.build()
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yacc.parse(dicestr)
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return self.get_result()
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plugin = Dice
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