remove dice cthulhutech roll. hasn't been used in forever

This commit is contained in:
Brian S. Stephan 2019-06-21 16:49:02 -05:00
parent f2fb0a26a4
commit 8528152483
1 changed files with 5 additions and 112 deletions

View File

@ -1,6 +1,5 @@
"""Roll dice when asked, intended for RPGs."""
import logging
import math
import re
import random
@ -15,18 +14,17 @@ logger = logging.getLogger(__name__)
class Dice(Plugin):
"""Roll simple or complex dice strings."""
def __init__(self):
"""Set up the plugin."""
super(Dice, self).__init__()
self.roller = DiceRoller()
def start(self):
"""Set up the handlers."""
self.roller = DiceRoller()
self.connection.reactor.add_global_regex_handler(['pubmsg', 'privmsg'], r'^!roll\s+(.*)$',
self.handle_roll, -20)
self.connection.reactor.add_global_regex_handler(['pubmsg', 'privmsg'], r'^!ctech\s+(.*)$',
self.handle_ctech, -20)
self.connection.reactor.add_global_regex_handler(['pubmsg', 'privmsg'], r'^!random\s+(.*)$',
self.handle_random, -20)
@ -34,9 +32,7 @@ class Dice(Plugin):
def stop(self):
"""Tear down handlers."""
self.connection.reactor.remove_global_regex_handler(['pubmsg', 'privmsg'], self.handle_roll)
self.connection.reactor.remove_global_regex_handler(['pubmsg', 'privmsg'], self.handle_ctech)
self.connection.reactor.remove_global_regex_handler(['pubmsg', 'privmsg'], self.handle_random)
super(Dice, self).stop()
@ -70,109 +66,6 @@ class Dice(Plugin):
reply = "{0:s}: {1:s}".format(nick, self.roller.do_roll(dicestr))
return self.bot.reply(event, re.sub(r'(\d+)(.*?\s+)(\(.*?\))', r'\1\214\3', reply))
def handle_ctech(self, connection, event, match):
"""Handle cthulhutech dice rolls."""
nick = NickMask(event.source).nick
rollitrs = re.split(';\s*', match.group(1))
reply = ""
for count, roll in enumerate(rollitrs):
pattern = '^(\d+)d(?:(\+|\-)(\d+))?(?:\s+(.*))?'
regex = re.compile(pattern)
matches = regex.search(roll)
if matches is not None:
dice = int(matches.group(1))
modifier = 0
if matches.group(2) is not None and matches.group(3) is not None:
if str(matches.group(2)) == '-':
modifier = -1 * int(matches.group(3))
else:
modifier = int(matches.group(3))
result = roll + ': '
rolls = []
for d in range(dice):
rolls.append(random.randint(1, 10))
rolls.sort()
rolls.reverse()
# highest single die method
method1 = rolls[0]
# highest set method
method2 = 0
rolling_sum = 0
for i, r in enumerate(rolls):
# if next roll is same as current, sum and continue, else see if sum is best so far
if i+1 < len(rolls) and rolls[i+1] == r:
if rolling_sum == 0:
rolling_sum = r
rolling_sum += r
else:
if rolling_sum > method2:
method2 = rolling_sum
rolling_sum = 0
# check for set in progress (e.g. lots of 1s)
if rolling_sum > method2:
method2 = rolling_sum
# straight method
method3 = 0
rolling_sum = 0
count = 0
for i, r in enumerate(rolls):
# if next roll is one less as current, sum and continue, else check len and see if sum is best so far
if i+1 < len(rolls) and rolls[i+1] == r-1:
if rolling_sum == 0:
rolling_sum = r
count += 1
rolling_sum += r-1
count += 1
else:
if count >= 3 and rolling_sum > method3:
method3 = rolling_sum
rolling_sum = 0
# check for straight in progress (e.g. straight ending in 1)
if count >= 3 and rolling_sum > method3:
method3 = rolling_sum
# get best roll
best = max([method1, method2, method3])
# check for critical failure
botch = False
ones = 0
for r in rolls:
if r == 1:
ones += 1
if ones >= math.ceil(float(len(rolls))/2):
botch = True
if botch:
result += 'BOTCH'
else:
result += str(best + modifier)
rollres = ''
for i,r in enumerate(rolls):
rollres += str(r)
if i is not len(rolls)-1:
rollres += ','
result += ' [' + rollres
if modifier != 0:
if modifier > 0:
result += ' +' + str(modifier)
else:
result += ' -' + str(modifier * -1)
result += ']'
reply += result
if count is not len(rollitrs)-1:
reply += "; "
if reply is not "":
msg = "{0:s}: {1:s}".format(nick, reply)
return self.bot.reply(event, msg)
class DiceRoller(object):