remove dice cthulhutech roll. hasn't been used in forever
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f2fb0a26a4
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8528152483
@ -1,6 +1,5 @@
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"""Roll dice when asked, intended for RPGs."""
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import logging
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import math
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import re
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import random
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@ -15,18 +14,17 @@ logger = logging.getLogger(__name__)
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class Dice(Plugin):
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"""Roll simple or complex dice strings."""
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def __init__(self):
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"""Set up the plugin."""
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super(Dice, self).__init__()
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self.roller = DiceRoller()
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def start(self):
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"""Set up the handlers."""
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self.roller = DiceRoller()
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self.connection.reactor.add_global_regex_handler(['pubmsg', 'privmsg'], r'^!roll\s+(.*)$',
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self.handle_roll, -20)
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self.connection.reactor.add_global_regex_handler(['pubmsg', 'privmsg'], r'^!ctech\s+(.*)$',
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self.handle_ctech, -20)
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self.connection.reactor.add_global_regex_handler(['pubmsg', 'privmsg'], r'^!random\s+(.*)$',
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self.handle_random, -20)
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@ -34,9 +32,7 @@ class Dice(Plugin):
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def stop(self):
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"""Tear down handlers."""
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self.connection.reactor.remove_global_regex_handler(['pubmsg', 'privmsg'], self.handle_roll)
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self.connection.reactor.remove_global_regex_handler(['pubmsg', 'privmsg'], self.handle_ctech)
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self.connection.reactor.remove_global_regex_handler(['pubmsg', 'privmsg'], self.handle_random)
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super(Dice, self).stop()
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@ -70,109 +66,6 @@ class Dice(Plugin):
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reply = "{0:s}: {1:s}".format(nick, self.roller.do_roll(dicestr))
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return self.bot.reply(event, re.sub(r'(\d+)(.*?\s+)(\(.*?\))', r'\1\214\3', reply))
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def handle_ctech(self, connection, event, match):
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"""Handle cthulhutech dice rolls."""
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nick = NickMask(event.source).nick
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rollitrs = re.split(';\s*', match.group(1))
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reply = ""
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for count, roll in enumerate(rollitrs):
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pattern = '^(\d+)d(?:(\+|\-)(\d+))?(?:\s+(.*))?'
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regex = re.compile(pattern)
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matches = regex.search(roll)
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if matches is not None:
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dice = int(matches.group(1))
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modifier = 0
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if matches.group(2) is not None and matches.group(3) is not None:
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if str(matches.group(2)) == '-':
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modifier = -1 * int(matches.group(3))
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else:
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modifier = int(matches.group(3))
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result = roll + ': '
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rolls = []
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for d in range(dice):
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rolls.append(random.randint(1, 10))
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rolls.sort()
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rolls.reverse()
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# highest single die method
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method1 = rolls[0]
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# highest set method
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method2 = 0
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rolling_sum = 0
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for i, r in enumerate(rolls):
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# if next roll is same as current, sum and continue, else see if sum is best so far
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if i+1 < len(rolls) and rolls[i+1] == r:
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if rolling_sum == 0:
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rolling_sum = r
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rolling_sum += r
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else:
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if rolling_sum > method2:
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method2 = rolling_sum
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rolling_sum = 0
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# check for set in progress (e.g. lots of 1s)
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if rolling_sum > method2:
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method2 = rolling_sum
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# straight method
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method3 = 0
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rolling_sum = 0
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count = 0
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for i, r in enumerate(rolls):
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# if next roll is one less as current, sum and continue, else check len and see if sum is best so far
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if i+1 < len(rolls) and rolls[i+1] == r-1:
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if rolling_sum == 0:
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rolling_sum = r
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count += 1
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rolling_sum += r-1
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count += 1
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else:
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if count >= 3 and rolling_sum > method3:
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method3 = rolling_sum
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rolling_sum = 0
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# check for straight in progress (e.g. straight ending in 1)
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if count >= 3 and rolling_sum > method3:
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method3 = rolling_sum
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# get best roll
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best = max([method1, method2, method3])
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# check for critical failure
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botch = False
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ones = 0
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for r in rolls:
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if r == 1:
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ones += 1
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if ones >= math.ceil(float(len(rolls))/2):
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botch = True
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if botch:
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result += 'BOTCH'
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else:
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result += str(best + modifier)
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rollres = ''
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for i,r in enumerate(rolls):
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rollres += str(r)
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if i is not len(rolls)-1:
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rollres += ','
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result += ' [' + rollres
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if modifier != 0:
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if modifier > 0:
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result += ' +' + str(modifier)
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else:
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result += ' -' + str(modifier * -1)
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result += ']'
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reply += result
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if count is not len(rollitrs)-1:
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reply += "; "
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if reply is not "":
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msg = "{0:s}: {1:s}".format(nick, reply)
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return self.bot.reply(event, msg)
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class DiceRoller(object):
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