remove usages of Module.sendmsg()
we're switching to an idiom where the bot is only on one connection, so we don't need to care about connection tracking. new_sendmsg accordingly doesn't take a connection argument. now i can remove the old sendmsg caught in the wake, a bunch of connections being passed here and there can be removed, changing some module method signatures and such. there might be more to remove still
This commit is contained in:
parent
5314dadc07
commit
1415f740fb
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@ -140,7 +140,7 @@ class Module(object):
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for line in msgs:
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connection.privmsg(target, line)
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def new_sendmsg(self,target, msg):
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def new_sendmsg(self, target, msg):
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"""Send a privmsg over IRC to target.
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This should replace Module.sendmsg() once all code has been converted.
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@ -61,7 +61,6 @@ class Achievements(Module):
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Module.__init__(self, irc, config)
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self.connection = None
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self.next_achievements_scan = 0
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thread.start_new_thread(self.thread_do, ())
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@ -181,8 +180,6 @@ class Achievements(Module):
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def track_irc_event(self, connection, event):
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"""Put events in the database."""
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self.connection = connection
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if event.source():
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if event.source().find('!') >= 0:
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nick = irclib.nm_to_n(event.source())
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@ -418,16 +415,13 @@ class Achievements(Module):
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if self.next_achievements_scan < time.time():
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self.next_achievements_scan = time.time() + 300
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if self.connection is None:
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return
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self.log.debug('in achievement scan')
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settings = self._get_achievements_settings()
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if settings is not None:
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channel = settings.channel
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achievers = self._query_for_new_achievers()
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for achiever in achievers:
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self.sendmsg(self.connection, channel, achiever[0] + ' achieved ' + achiever[1] + '!')
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self.new_sendmsg(channel, achiever[0] + ' achieved ' + achiever[1] + '!')
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def _query_for_new_achievers(self):
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"""Get new achievement earners for each achievement."""
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@ -39,7 +39,6 @@ class Acro(Module):
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self.quit = False
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self.scores = dict()
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self.rounds = []
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self.connection = None
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self.channel = ''
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class AcroRound(object):
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@ -95,7 +94,7 @@ class Acro(Module):
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if self.statusre.search(what):
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return self.irc.reply(event, self.do_status(what))
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if self.startre.search(what):
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return self.irc.reply(event, self.do_start(connection, target, what))
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return self.irc.reply(event, self.do_start(target, what))
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if self.submitre.search(what):
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match = self.submitre.search(what)
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return self.irc.reply(event, self.do_submit(nick, match.group(1)))
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@ -113,14 +112,14 @@ class Acro(Module):
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else:
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return "the game is running."
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def do_start(self, connection, target, what):
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def do_start(self, target, what):
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"""Start the game, notify the channel, and begin timers."""
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if self.game.state != 0:
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return "the game is alredy running."
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else:
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if irclib.is_channel(target):
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self._start_new_game(connection, target)
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self._start_new_game(target)
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else:
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return "you must start the game from a channel."
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@ -153,13 +152,12 @@ class Acro(Module):
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time.sleep(self.game.rounds[-1].seconds_to_vote)
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self._end_current_round()
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def _start_new_game(self, connection, channel):
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def _start_new_game(self, channel):
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"""Begin a new game, which will have multiple rounds."""
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self.game.state = 1
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self.game.connection = connection
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self.game.channel = channel
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self.sendmsg(self.game.connection, self.game.channel,
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self.new_sendmsg(self.game.channel,
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"starting a new game of acro. it will run until you tell it to quit.")
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self._start_new_round()
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@ -173,7 +171,7 @@ class Acro(Module):
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self.game.rounds[-1].acro = acro
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sleep_time = self.game.rounds[-1].seconds_to_submit + (self.game.rounds[-1].seconds_to_submit_step * (len(acro)-3))
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self.sendmsg(self.game.connection, self.game.channel,
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self.new_sendmsg(self.game.channel,
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"the round has started! your acronym is '{0:s}'. ".format(acro) +
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"submit within {0:d} seconds via !acro submit [meaning]".format(sleep_time))
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@ -273,7 +271,7 @@ class Acro(Module):
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self.game.state = 3
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self.game.rounds[-1].sub_shuffle = self.game.rounds[-1].submissions.keys()
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random.shuffle(self.game.rounds[-1].sub_shuffle)
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self.sendmsg(self.game.connection, self.game.channel,
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self.new_sendmsg(self.game.channel,
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"here are the results. vote with !acro vote [number]")
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self._print_round_acros()
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@ -285,7 +283,7 @@ class Acro(Module):
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i = 0
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for s in self.game.rounds[-1].sub_shuffle:
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self.log.debug(str(i) + " is " + s)
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self.sendmsg(self.game.connection, self.game.channel,
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self.new_sendmsg(self.game.channel,
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" {0:d}: {1:s}".format(i+1, self.game.rounds[-1].submissions[s]))
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i += 1
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@ -310,7 +308,7 @@ class Acro(Module):
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"""Clean up and output for ending the current round."""
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self.game.state = 4
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self.sendmsg(self.game.connection, self.game.channel,
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self.new_sendmsg(self.game.channel,
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"voting's over! here are the scores for the round:")
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self._print_round_scores()
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self._add_round_scores_to_game_scores()
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@ -325,7 +323,7 @@ class Acro(Module):
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i = 0
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for s in self.game.rounds[-1].submissions.keys():
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votes = filter(lambda x: x == s, self.game.rounds[-1].votes.values())
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self.sendmsg(self.game.connection, self.game.channel,
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self.new_sendmsg(self.game.channel,
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" {0:d} ({1:s}): {2:d}".format(i+1, s, len(votes)))
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i += 1
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@ -353,7 +351,7 @@ class Acro(Module):
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self.game.state = 0
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self.game.quit = False
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self.sendmsg(self.game.connection, self.game.channel,
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self.new_sendmsg(self.game.channel,
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"game's over! here are the final scores:")
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self._print_game_scores()
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@ -361,7 +359,7 @@ class Acro(Module):
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"""Print the final calculated scores."""
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for s in self.game.scores.keys():
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self.sendmsg(self.game.connection, self.game.channel,
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self.new_sendmsg(self.game.channel,
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" {0:s}: {1:d}".format(s, self.game.scores[s]))
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# vi:tabstop=4:expandtab:autoindent
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@ -68,7 +68,6 @@ class Markov(Module):
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self.next_shut_up_check = 0
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self.next_chatter_check = 0
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self.connection = None
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thread.start_new_thread(self.thread_do, ())
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irc.xmlrpc_register_function(self._generate_line,
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@ -167,7 +166,6 @@ class Markov(Module):
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target = nick
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self.lines_seen.append((nick, datetime.now()))
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self.connection = connection
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# don't learn from commands
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if self.learnre.search(what) or self.replyre.search(what):
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@ -181,10 +179,10 @@ class Markov(Module):
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target = event.target()
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if self.learnre.search(what):
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return self.irc.reply(event, self.markov_learn(connection, event,
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return self.irc.reply(event, self.markov_learn(event,
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nick, userhost, what, admin_unlocked))
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elif self.replyre.search(what) and not self.shut_up:
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return self.irc.reply(event, self.markov_reply(connection, event,
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return self.irc.reply(event, self.markov_reply(event,
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nick, userhost, what, admin_unlocked))
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if not self.shut_up:
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@ -203,7 +201,7 @@ class Markov(Module):
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self.lines_seen.append(('.self.said.', datetime.now()))
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return self.irc.reply(event, '{0:s}'.format(self._generate_line(target, line=what)))
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def markov_learn(self, connection, event, nick, userhost, what, admin_unlocked):
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def markov_learn(self, event, nick, userhost, what, admin_unlocked):
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"""Learn one line, as provided to the command."""
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target = event.target()
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# return what was learned, for weird chaining purposes
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return line
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def markov_reply(self, connection, event, nick, userhost, what, admin_unlocked):
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def markov_reply(self, event, nick, userhost, what, admin_unlocked):
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"""Generate a reply to one line, without learning it."""
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target = event.target()
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if self.next_chatter_check < time.time():
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self.next_chatter_check = time.time() + 600
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if self.connection is None:
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# i haven't seen any text yet...
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return
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targets = self._get_chatter_targets()
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for t in targets:
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if t['chance'] > 0:
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a = random.randint(1, t['chance'])
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if a == 1:
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self.sendmsg(self.connection, t['target'], self._generate_line(t['target']))
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self.new_sendmsg(t['target'], self._generate_line(t['target']))
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def _do_shut_up_checks(self):
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"""Check to see if we've been talking too much, and shut up if so."""
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self.shut_up = True
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targets = self._get_chatter_targets()
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for t in targets:
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self.sendmsg(self.connection, t['target'],
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self.new_sendmsg(t['target'],
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'shutting up for 30 seconds due to last 30 seconds of activity')
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def _learn_line(self, line, target, event):
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@ -172,25 +172,25 @@ class Storycraft(Module):
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"""Pass storycraft control commands to the appropriate method based on input."""
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if self.statusre.search(what):
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return self.irc.reply(event, self.storycraft_status(connection, event, nick, userhost, what, admin_unlocked))
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return self.irc.reply(event, self.storycraft_status(event, nick, userhost, what, admin_unlocked))
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elif self.newgamere.search(what):
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return self.irc.reply(event, self.storycraft_newgame(connection, event, nick, userhost, what, admin_unlocked))
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return self.irc.reply(event, self.storycraft_newgame(event, nick, userhost, what, admin_unlocked))
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elif self.joingamere.search(what):
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return self.irc.reply(event, self.storycraft_joingame(connection, event, nick, userhost, what, admin_unlocked))
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return self.irc.reply(event, self.storycraft_joingame(event, nick, userhost, what, admin_unlocked))
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elif self.listgamesre.search(what):
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return self.irc.reply(event, self.storycraft_listgames(connection, event, nick, userhost, what, admin_unlocked))
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return self.irc.reply(event, self.storycraft_listgames(event, nick, userhost, what, admin_unlocked))
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elif self.startgamere.search(what):
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return self.irc.reply(event, self.storycraft_startgame(connection, event, nick, userhost, what, admin_unlocked))
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return self.irc.reply(event, self.storycraft_startgame(event, nick, userhost, what, admin_unlocked))
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elif self.showlinere.search(what):
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return self.irc.reply(event, self.storycraft_showline(connection, event, nick, userhost, what, admin_unlocked))
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return self.irc.reply(event, self.storycraft_showline(event, nick, userhost, what, admin_unlocked))
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elif self.addlinere.search(what):
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return self.irc.reply(event, self.storycraft_addline(connection, event, nick, userhost, what, admin_unlocked))
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return self.irc.reply(event, self.storycraft_addline(event, nick, userhost, what, admin_unlocked))
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elif self.gamestatusre.search(what):
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return self.irc.reply(event, self.storycraft_gamestatus(connection, event, nick, userhost, what, admin_unlocked))
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return self.irc.reply(event, self.storycraft_gamestatus(event, nick, userhost, what, admin_unlocked))
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elif self.exportre.search(what):
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return self.irc.reply(event, self.storycraft_export(connection, event, nick, userhost, what, admin_unlocked))
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return self.irc.reply(event, self.storycraft_export(event, nick, userhost, what, admin_unlocked))
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def storycraft_status(self, connection, event, nick, userhost, what, admin_unlocked):
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def storycraft_status(self, event, nick, userhost, what, admin_unlocked):
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"""Print information about the storycraft games, or one specific game."""
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match = self.statusre.search(what)
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@ -203,7 +203,7 @@ class Storycraft(Module):
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return 'Storycraft {0:s} - {1:d} games completed, {2:d} in progress, {3:d} open. {4:d} slots free.'.format(__version__, count_completed, count_in_progress, count_open, count_free)
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def storycraft_gamestatus(self, connection, event, nick, userhost, what, admin_unlocked):
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def storycraft_gamestatus(self, event, nick, userhost, what, admin_unlocked):
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"""Print information about one specific game."""
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match = self.gamestatusre.search(what)
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@ -221,7 +221,7 @@ class Storycraft(Module):
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else:
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return 'Game #{0:d} does not exist.'.format(game_id)
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def storycraft_newgame(self, connection, event, nick, userhost, what, admin_unlocked):
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def storycraft_newgame(self, event, nick, userhost, what, admin_unlocked):
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"""Add a game to the system, which users can join."""
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match = self.newgamere.search(what)
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@ -267,7 +267,7 @@ class Storycraft(Module):
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self._add_player_to_game(game_id, nick, userhost)
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# tell the control channel
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self.sendmsg(connection, master_channel, '{0:s} created a game of storycraft - do \'!storycraft game {1:d} join\' to take part!'.format(nick, game_id))
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self.new_sendmsg(master_channel, '{0:s} created a game of storycraft - do \'!storycraft game {1:d} join\' to take part!'.format(nick, game_id))
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self.log.debug("{0:s} added a new game".format(nick))
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return 'Game #{0:d} has been created. When everyone has joined, do \'!storycraft game {0:d} start\''.format(game_id)
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@ -276,7 +276,7 @@ class Storycraft(Module):
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else:
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return 'All slots are full.'
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def storycraft_joingame(self, connection, event, nick, userhost, what, admin_unlocked):
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def storycraft_joingame(self, event, nick, userhost, what, admin_unlocked):
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"""Add a player to an open game."""
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match = self.joingamere.search(what)
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@ -298,7 +298,7 @@ class Storycraft(Module):
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settings = self._get_storycraft_settings()
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master_channel = settings.master_channel
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self.sendmsg(connection, master_channel, '{0:s} joined storycraft #{1:d}!'.format(nick, game_id))
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self.new_sendmsg(master_channel, '{0:s} joined storycraft #{1:d}!'.format(nick, game_id))
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self.log.debug("{0:s} joined game #{1:d}".format(nick, game_id))
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return '{0:s}, welcome to the game.'.format(nick)
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else:
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@ -310,7 +310,7 @@ class Storycraft(Module):
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else:
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return 'Game #{0:d} does not exist.'.format(game_id)
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def storycraft_listgames(self, connection, event, nick, userhost, what, admin_unlocked):
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def storycraft_listgames(self, event, nick, userhost, what, admin_unlocked):
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"""Get the listing of either open or in progress games."""
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match = self.listgamesre.search(what)
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@ -343,7 +343,7 @@ class Storycraft(Module):
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return '\n'.join(gamestrs)
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def storycraft_startgame(self, connection, event, nick, userhost, what, admin_unlocked):
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def storycraft_startgame(self, event, nick, userhost, what, admin_unlocked):
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"""Start a game, closing the period to join and starting line trading."""
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match = self.startgamere.search(what)
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@ -371,7 +371,7 @@ class Storycraft(Module):
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master_channel = settings.master_channel
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# tell the control channel
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self.sendmsg(connection, master_channel, '{0:s} started storycraft #{1:d}! - first player is {2:s}, do \'!storycraft game {1:d} show line\' when the game is assigned to you.'.format(nick, game_id, player.nick))
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self.new_sendmsg(master_channel, '{0:s} started storycraft #{1:d}! - first player is {2:s}, do \'!storycraft game {1:d} show line\' when the game is assigned to you.'.format(nick, game_id, player.nick))
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self.log.debug("{0:s} started game #{1:d}".format(nick, game_id))
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return 'Game #{0:d} started.'.format(game_id)
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@ -386,7 +386,7 @@ class Storycraft(Module):
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else:
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return 'Game #{0:d} does not exist.'.format(game_id)
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def storycraft_showline(self, connection, event, nick, userhost, what, admin_unlocked):
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def storycraft_showline(self, event, nick, userhost, what, admin_unlocked):
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"""List the line to continue with, if queryer is the assignee."""
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match = self.showlinere.search(what)
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@ -428,7 +428,7 @@ class Storycraft(Module):
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else:
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return 'Game #{0:d} does not exist.'.format(game_id)
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def storycraft_addline(self, connection, event, nick, userhost, what, admin_unlocked):
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def storycraft_addline(self, event, nick, userhost, what, admin_unlocked):
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"""Add a line to an in progress game."""
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match = self.addlinere.search(what)
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@ -473,7 +473,7 @@ class Storycraft(Module):
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return_msg = 'Line logged. Please add another. ' + progress_str
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else:
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# notify the new owner, too
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self.sendmsg(connection, player.nick, 'You have a new line in storycraft #{0:d}: \'{1:s}\' {2:s}'.format(game_id, last_line.line, progress_str))
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self.new_sendmsg(player.nick, 'You have a new line in storycraft #{0:d}: \'{1:s}\' {2:s}'.format(game_id, last_line.line, progress_str))
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# get the default settings
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settings = self._get_storycraft_settings()
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@ -482,10 +482,10 @@ class Storycraft(Module):
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self.log.debug("{0:s} added a line to #{1:d}".format(nick, game_id))
|
||||
# log output
|
||||
if game.status == 'IN PROGRESS':
|
||||
self.sendmsg(connection, master_channel, '{0:s} added a line to storycraft #{1:d}! - next player is {2:s}'.format(nick, game_id, player.nick))
|
||||
self.new_sendmsg(master_channel, '{0:s} added a line to storycraft #{1:d}! - next player is {2:s}'.format(nick, game_id, player.nick))
|
||||
return return_msg
|
||||
else:
|
||||
self.sendmsg(connection, master_channel, '{0:s} finished storycraft #{1:d}!'.format(nick, game_id))
|
||||
self.new_sendmsg(master_channel, '{0:s} finished storycraft #{1:d}!'.format(nick, game_id))
|
||||
return 'Line logged (and game completed).'
|
||||
else:
|
||||
return 'Failed to assign game to next player.'
|
||||
|
@ -504,7 +504,7 @@ class Storycraft(Module):
|
|||
else:
|
||||
return 'Game #{0:d} does not exist.'.format(game_id)
|
||||
|
||||
def storycraft_export(self, connection, event, nick, userhost, what, admin_unlocked):
|
||||
def storycraft_export(self, event, nick, userhost, what, admin_unlocked):
|
||||
"""Provide the story for access outside of the bot."""
|
||||
|
||||
match = self.exportre.search(what)
|
||||
|
|
|
@ -74,9 +74,6 @@ class Twitter(Module):
|
|||
if self._verify_credentials():
|
||||
# self.twit is set
|
||||
|
||||
# ugly, but the best place to track it. store the connection for later use
|
||||
self.connection = irc.server
|
||||
|
||||
# print timeline stuff. this will set up the appropriate timer
|
||||
self._check_self_timeline()
|
||||
|
||||
|
@ -128,25 +125,25 @@ class Twitter(Module):
|
|||
"""Attempt to do twitter things."""
|
||||
|
||||
if self.getstatusre.search(what):
|
||||
return self.irc.reply(event, self.twitter_getstatus(connection, event, nick,
|
||||
return self.irc.reply(event, self.twitter_getstatus(event, nick,
|
||||
userhost, what, admin_unlocked))
|
||||
elif self.getuserstatusre.search(what):
|
||||
return self.irc.reply(event, self.twitter_getuserstatus(connection, event, nick,
|
||||
return self.irc.reply(event, self.twitter_getuserstatus(event, nick,
|
||||
userhost, what, admin_unlocked))
|
||||
elif self.tweetre.search(what):
|
||||
return self.irc.reply(event, self.twitter_tweet(connection, event, nick,
|
||||
return self.irc.reply(event, self.twitter_tweet(event, nick,
|
||||
userhost, what, admin_unlocked))
|
||||
elif self.replytore.search(what):
|
||||
return self.irc.reply(event, self.twitter_replyto(connection, event, nick,
|
||||
return self.irc.reply(event, self.twitter_replyto(event, nick,
|
||||
userhost, what, admin_unlocked))
|
||||
elif self.gettokenre.search(what):
|
||||
return self.irc.reply(event, self.twitter_gettoken(connection, event, nick,
|
||||
return self.irc.reply(event, self.twitter_gettoken(event, nick,
|
||||
userhost, what, admin_unlocked))
|
||||
elif self.authre.search(what):
|
||||
return self.irc.reply(event, self.twitter_auth(connection, event, nick,
|
||||
return self.irc.reply(event, self.twitter_auth(event, nick,
|
||||
userhost, what, admin_unlocked))
|
||||
|
||||
def twitter_getstatus(self, connection, event, nick, userhost, what, admin_unlocked):
|
||||
def twitter_getstatus(self, event, nick, userhost, what, admin_unlocked):
|
||||
"""Get a status by tweet ID."""
|
||||
|
||||
match = self.getstatusre.search(what)
|
||||
|
@ -164,7 +161,7 @@ class Twitter(Module):
|
|||
except twitter.TwitterError as e:
|
||||
return "Couldn't obtain status: " + str(e)
|
||||
|
||||
def twitter_getuserstatus(self, connection, event, nick, userhost, what, admin_unlocked):
|
||||
def twitter_getuserstatus(self, event, nick, userhost, what, admin_unlocked):
|
||||
"""Get a status for a user. Allows for getting one other than the most recent."""
|
||||
|
||||
match = self.getuserstatusre.search(what)
|
||||
|
@ -201,7 +198,7 @@ class Twitter(Module):
|
|||
except ValueError as e:
|
||||
return "Couldn't obtain status: " + str(e)
|
||||
|
||||
def twitter_tweet(self, connection, event, nick, userhost, what, admin_unlocked):
|
||||
def twitter_tweet(self, event, nick, userhost, what, admin_unlocked):
|
||||
"""Tweet. Needs authentication."""
|
||||
|
||||
match = self.tweetre.search(what)
|
||||
|
@ -220,7 +217,7 @@ class Twitter(Module):
|
|||
except twitter.TwitterError as e:
|
||||
return "Couldn't tweet: " + str(e)
|
||||
|
||||
def twitter_replyto(self, connection, event, nick, userhost, what, admin_unlocked):
|
||||
def twitter_replyto(self, event, nick, userhost, what, admin_unlocked):
|
||||
"""Reply to a tweet, in the twitter in_reply_to_status_id sense. Needs authentication."""
|
||||
|
||||
match = self.replytore.search(what)
|
||||
|
@ -245,7 +242,7 @@ class Twitter(Module):
|
|||
except twitter.TwitterError as e:
|
||||
return "Couldn't tweet: " + str(e)
|
||||
|
||||
def twitter_gettoken(self, connection, event, nick, userhost, what, admin_unlocked):
|
||||
def twitter_gettoken(self, event, nick, userhost, what, admin_unlocked):
|
||||
"""Get an oauth token, so that the user may authenticate the bot."""
|
||||
|
||||
match = self.gettokenre.search(what)
|
||||
|
@ -260,7 +257,7 @@ class Twitter(Module):
|
|||
# have the user auth
|
||||
return "Go to the following link in your browser: %s?oauth_token=%s and then send me the pin." % (self.authorize_url, self.request_token['oauth_token'])
|
||||
|
||||
def twitter_auth(self, connection, event, nick, userhost, what, admin_unlocked):
|
||||
def twitter_auth(self, event, nick, userhost, what, admin_unlocked):
|
||||
"""Authenticate, given a PIN (following gettoken)."""
|
||||
|
||||
match = self.authre.search(what)
|
||||
|
@ -281,9 +278,6 @@ class Twitter(Module):
|
|||
self._log_in_to_twitter(access_token['oauth_token'], access_token['oauth_token_secret'])
|
||||
|
||||
if self._verify_credentials() is not None:
|
||||
# ugly, but the best place to track it. store the connection for later use
|
||||
self.connection = connection
|
||||
|
||||
# print timeline stuff. this will set up the appropriate timer
|
||||
self._check_self_timeline()
|
||||
|
||||
|
@ -334,7 +328,7 @@ class Twitter(Module):
|
|||
#tweets.reverse()
|
||||
#for tweet in tweets:
|
||||
# tweet_text = self._return_tweet_or_retweet_text(tweet=tweet, print_source=True)
|
||||
# self.sendmsg(self.connection, output_channel.encode('utf-8', 'ignore'), tweet_text)
|
||||
# self.new_sendmsg(output_channel.encode('utf-8', 'ignore'), tweet_text)
|
||||
#
|
||||
## friends timeline printed, find the latest id
|
||||
#new_since_id = self._get_latest_tweet_id(tweets, since_id)
|
||||
|
@ -343,7 +337,7 @@ class Twitter(Module):
|
|||
tweets.reverse()
|
||||
for tweet in tweets:
|
||||
tweet_text = self._return_tweet_or_retweet_text(tweet=tweet, print_source=True)
|
||||
self.sendmsg(self.connection, output_channel.encode('utf-8', 'ignore'), tweet_text)
|
||||
self.new_sendmsg(output_channel.encode('utf-8', 'ignore'), tweet_text)
|
||||
|
||||
# mentions printed, find the latest id
|
||||
new_since_id = self._get_latest_tweet_id(tweets, new_since_id)
|
||||
|
|
Loading…
Reference in New Issue