Storycraft: add a terse progress string to the output when messaging players.
this is so that people know when they should start wrapping their story up.
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@ -443,13 +443,17 @@ class Storycraft(Module):
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player = self._get_player_by_id(line.player_id)
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player = self._get_player_by_id(line.player_id)
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return_msg = 'Line logged.'
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return_msg = 'Line logged.'
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# get progress, so user knows how much time is left
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progress_str = self._get_progress_string_for_game(game)
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# message the new owner
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# message the new owner
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if player.nick == nick:
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if player.nick == nick:
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# simpily notify them they're up again
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# simpily notify them they're up again
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return_msg = 'Line logged. Please add another.'
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return_msg = 'Line logged. Please add another. ' + progress_str
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else:
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else:
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# notify the new owner, too
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# notify the new owner, too
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self.irc.reply(connection, player.nick, 'You have a new line in storycraft #{0:d}: \'{1:s}\''.format(game_id, last_line.line))
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self.irc.reply(connection, player.nick, 'You have a new line in storycraft #{0:d}: \'{1:s}\' {2:s}'.format(game_id, last_line.line, progress_str))
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# get the default settings
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# get the default settings
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settings = self._get_storycraft_settings()
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settings = self._get_storycraft_settings()
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@ -564,6 +568,23 @@ class Storycraft(Module):
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return status_str
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return status_str
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def _get_progress_string_for_game(self, game):
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"""Get a terse summary of the game's progress."""
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if game.round_mode == 1:
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lines = self._get_lines_for_game(game.id)
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num_lines = len(lines)
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progress = '(lines: {0:d}/{1:d}'.format(num_lines, game.game_length)
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if num_lines == game.game_length - 1:
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progress = progress + ' LAST LINE'
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progress = progress + ')'
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return progress
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else:
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return ''
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def _add_new_game(self, round_mode, game_length, line_length, random_method, lines_per_turn, nick, userhost):
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def _add_new_game(self, round_mode, game_length, line_length, random_method, lines_per_turn, nick, userhost):
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"""Add a new game to the system."""
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"""Add a new game to the system."""
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