community-cypher-system-ref.../patches/de-ogcsrd/036-remove-damage-dice.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

62 lines
3.3 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 10:58:17.219108314 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 11:02:30.463700209 -0500
@@ -27421,7 +27421,6 @@
Optional Rules
-- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28354,42 +28353,6 @@
:::
::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Damage Dice [#](#optional-rule-damage-dice){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Here a few more ideas for making damage a little less predictable. Most of these rules favor the PCs, especially against
-low level [creatures](#chapter-22-creatures). Rolling dice and calculating totals can slow down a game, so the GM should
-use these rules only if the players are happy rolling more dice and doing a little extra maths.
-
-- **Weapon Die:** Additional polyhedral dice can be used instead of static [weapon](#equipment-weapons) damage.
-
-- **Weapon Dice Pools:** Some of the following forumlas use \"kh\" for \"keep highest\". For example, \"3d6kh1\" means
- rolling three d6s, and keeping one result---the highest of the three.
-
-::: table-responsive
- Weapon Die Dice Pool Notes
- ------------------- ------ ------------ --------------------
- Light 1d4 1d6 attack eased
- Medium 1d8 2d6kh1 + 1 ---
- Heavy 2d6 3d6kh1 + 2 requires two hands
- Heavy (alternate) 1d12 --- requires two hands
-
- : Weapon Dice (Polyhedral)
-:::
-
-- **Attack Rolls:** For every 3 an [attack roll](#action-attack) result shows in excess of the target number, the
- attack inflicts 1 additional damage. For example, if a PC attacks a level 2 foe with a target number of 6 and rolls
- a 16, they inflict 3 additional damage to the target. Additional damage from [special rolls](#rules-special-rolls)
- still applies as normal.
-
-- **Defense Rolls:** For every 3 a [defense roll](#action-defend) result shows in deficit of the target number, the
- attack inflicts 1 additional damage. For example, a PC making a Speed defense roll in response to level 5 foe with a
- target number of 15 and rolls and 9, they take 2 additional damage from the attack.
-
-- **Effort Dice:** Applying a level of [Effort](#modifying-the-difficulty-effort) to damage increases amount of damage
- inflicted by the attack by 1d6 (instead of the usual 3).
-
###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -78637,7 +78600,6 @@
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
-- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref}
- [Dehydration](#dehydration) [(RR, 63)]{.og-ref}