--- _tmp/ccsrd.md 2025-07-21 10:58:17.219108314 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 11:02:30.463700209 -0500 @@ -27421,7 +27421,6 @@ Optional Rules -- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og} - [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og} - [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og} - [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -28354,42 +28353,6 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Damage Dice [#](#optional-rule-damage-dice){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Here a few more ideas for making damage a little less predictable. Most of these rules favor the PCs, especially against -low level [creatures](#chapter-22-creatures). Rolling dice and calculating totals can slow down a game, so the GM should -use these rules only if the players are happy rolling more dice and doing a little extra maths. - -- **Weapon Die:** Additional polyhedral dice can be used instead of static [weapon](#equipment-weapons) damage. - -- **Weapon Dice Pools:** Some of the following forumlas use \"kh\" for \"keep highest\". For example, \"3d6kh1\" means - rolling three d6s, and keeping one result---the highest of the three. - -::: table-responsive - Weapon Die Dice Pool Notes - ------------------- ------ ------------ -------------------- - Light 1d4 1d6 attack eased - Medium 1d8 2d6kh1 + 1 --- - Heavy 2d6 3d6kh1 + 2 requires two hands - Heavy (alternate) 1d12 --- requires two hands - - : Weapon Dice (Polyhedral) -::: - -- **Attack Rolls:** For every 3 an [attack roll](#action-attack) result shows in excess of the target number, the - attack inflicts 1 additional damage. For example, if a PC attacks a level 2 foe with a target number of 6 and rolls - a 16, they inflict 3 additional damage to the target. Additional damage from [special rolls](#rules-special-rolls) - still applies as normal. - -- **Defense Rolls:** For every 3 a [defense roll](#action-defend) result shows in deficit of the target number, the - attack inflicts 1 additional damage. For example, a PC making a Speed defense roll in response to level 5 foe with a - target number of 15 and rolls and 9, they take 2 additional damage from the attack. - -- **Effort Dice:** Applying a level of [Effort](#modifying-the-difficulty-effort) to damage increases amount of damage - inflicted by the attack by 1d6 (instead of the usual 3). - ###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -78637,7 +78600,6 @@ ##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small} - [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref} -- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og} - [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og} - [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref} - [Dehydration](#dehydration) [(RR, 63)]{.og-ref}