community-cypher-system-ref.../patches/de-ogcsrd/017-remove-lower-speed-effort-costs-for-armor.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

111 lines
5.6 KiB
Diff

--- _tmp/ccsrd.md 2025-07-20 19:59:35.409842814 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:02:32.472948622 -0500
@@ -26919,8 +26919,6 @@
- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -27074,11 +27072,6 @@
- [Example: Using Light Armor](#speed-effort-cost-example) [(72)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Shields](#equipment-armor-shields) [(143)]{.og-ref}[(GF, 37)]{.og-ref}
-
-Optional Rules
-
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
- [(OG-CSRD)]{.og-ref .og-ref-og}
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
@@ -27180,36 +27173,6 @@
otherwise](#first-tier-adept).
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this optional rule, Speed Effort costs for wearing armor use the following table instead:
-
-::: table-responsive
- Physical Armor Armor Bonus Not Experienced Practiced Experienced Mastery
- ---------------- ------------- ----------------- ----------- ------------- ---------
- Light armor +1 Armor +1 --- --- ---
- Medium armor +2 Armor +2 +1 --- ---
- Heavy armor +3 Armor +3 +2 +1 ---
-
- : Speed Effort Cost per Level of Effort Used (Lower)
-:::
-
-When using this rule, use the modified verions of the following abilities:
-
-- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Experienced in Armor](#ability-experienced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Mastery in Armor](#ability-mastery-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-In games using alternative armor encumbrance rule, the \"Other\" [character advancement](#character-advancement) option
-to \"reduce the cost for wearing armor\" might instead reduce the Might cost per hour and Speed Pool reduction for
-wearing armor by an additional 1 point each.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
@@ -78808,11 +78771,6 @@
armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
[shields](#equipment-armor-shields).
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing
-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor).
-:::
:::
#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
@@ -79314,8 +79272,6 @@
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
- [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
- [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects)
[(381)]{.og-ref}
@@ -80173,8 +80129,8 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *Numenera* has its own rules for the setting, including:
-- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
- Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
+- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
+ Armor. [(NDIS, 95)]{.og-ref}
- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
98)]{.og-ref}
@@ -80256,7 +80212,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA,
+- Lower Speed Effort Costs for Wearing Armor [(OGOA,
124)]{.og-ref}
:::
@@ -80599,7 +80555,7 @@
- [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT,
99)]{.og-ref}[(VURT, 101)]{.og-ref}
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(VURT,
+- Lower Speed Effort Costs for Wearing Armor [(VURT,
139)]{.og-ref}
:::