--- _tmp/ccsrd.md 2025-07-20 19:59:35.409842814 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 20:02:32.472948622 -0500 @@ -26919,8 +26919,6 @@ - [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og} - [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) - [(OG-CSRD)]{.og-ref .og-ref-og} - [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref} - [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -27074,11 +27072,6 @@ - [Example: Using Light Armor](#speed-effort-cost-example) [(72)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Shields](#equipment-armor-shields) [(143)]{.og-ref}[(GF, 37)]{.og-ref} - -Optional Rules - -- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) - [(OG-CSRD)]{.og-ref .og-ref-og} ::: ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} @@ -27180,36 +27173,6 @@ otherwise](#first-tier-adept). ::: -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Using this optional rule, Speed Effort costs for wearing armor use the following table instead: - -::: table-responsive - Physical Armor Armor Bonus Not Experienced Practiced Experienced Mastery - ---------------- ------------- ----------------- ----------- ------------- --------- - Light armor +1 Armor +1 --- --- --- - Medium armor +2 Armor +2 +1 --- --- - Heavy armor +3 Armor +3 +2 +1 --- - - : Speed Effort Cost per Level of Effort Used (Lower) -::: - -When using this rule, use the modified verions of the following abilities: - -- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Experienced in Armor](#ability-experienced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Mastery in Armor](#ability-mastery-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -In games using alternative armor encumbrance rule, the \"Other\" [character advancement](#character-advancement) option -to \"reduce the cost for wearing armor\" might instead reduce the Might cost per hour and Speed Pool reduction for -wearing armor by an additional 1 point each. -::: - ------------------------------------------------------------------------------------------------------------------------ #### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons} @@ -78808,11 +78771,6 @@ armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and [shields](#equipment-armor-shields). - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing -armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). -::: ::: #### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small} @@ -79314,8 +79272,6 @@ - [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref} - [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref} - [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) - [(OG-CSRD)]{.og-ref .og-ref-og} - [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref} - [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects) [(381)]{.og-ref} @@ -80173,8 +80129,8 @@ ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} **Editor's Notes ---** *Numenera* has its own rules for the setting, including: -- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing - Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref} +- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing + Armor. [(NDIS, 95)]{.og-ref} - *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM, 79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM, 98)]{.og-ref} @@ -80256,7 +80212,7 @@ ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} **Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including: -- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA, +- Lower Speed Effort Costs for Wearing Armor [(OGOA, 124)]{.og-ref} ::: @@ -80599,7 +80555,7 @@ - [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT, 99)]{.og-ref}[(VURT, 101)]{.og-ref} -- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(VURT, +- Lower Speed Effort Costs for Wearing Armor [(VURT, 139)]{.og-ref} :::