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6 Commits

Author SHA1 Message Date
31dce60f5b fix the youtube embed removals 2025-09-25 21:23:38 -05:00
41b08288b4 set the og-csrd upstream to my fork 2025-07-29 10:14:48 -05:00
7e061227da start adding my personal rules in a new patchset
* Cypher volatility
* Making recovery rolls in any order
* Wounds to be a narrative place for damage
* Spellcasting casts via wounds
2025-07-29 09:48:44 -05:00
28569236c3 have make copy the HTML output to a custom location 2025-07-23 11:21:44 -05:00
281a0acbe1 remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00
f284947b03 remove references to Old Gus content I am not replicating
Old Gus has more content of his own, a player's guide, some player
aides, etc., none of those are part of this project, so this removes
those references and a couple other pieces of content that don't work
with your simple Markdown/styling choices
2025-07-23 11:17:27 -05:00
36 changed files with 6304 additions and 16 deletions

3
.gitmodules vendored
View File

@@ -1,3 +1,4 @@
[submodule "og-csrd"]
path = og-csrd
url = https://github.com/callmepartario/og-csrd.git
url = https://github.com/bsstephan/og-csrd.git
branch = main

View File

@@ -15,6 +15,10 @@ DE_OGCSRD_PATCH_DIR := ./patches/de-ogcsrd
DE_OGCSRD_PATCHES := $(wildcard $(DE_OGCSRD_PATCH_DIR)/*.patch)
DE_OGCSRD_PATCHES_OUT := $(subst $(DE_OGCSRD_PATCH_DIR),$(TMPDIR),$(DE_OGCSRD_PATCHES))
BSS_PATCH_DIR := ./patches/bss
BSS_PATCHES := $(wildcard $(BSS_PATCH_DIR)/*.patch)
BSS_PATCHES_OUT := $(subst $(BSS_PATCH_DIR),$(TMPDIR),$(BSS_PATCHES))
# DEFAULT BUILD
all: base
@@ -23,6 +27,7 @@ all: base
base: $(CCSRD) $(BASE_PATCHES_OUT)
de-ogcsrd: base $(DE_OGCSRD_PATCHES_OUT)
bss: de-ogcsrd $(BSS_PATCHES_OUT)
# CLEANUPS
@@ -41,13 +46,18 @@ $(TMPDIR)/%.patch: $(BASE_PATCH_DIR)/%.patch
@touch $@
$(TMPDIR)/%.patch: $(DE_OGCSRD_PATCH_DIR)/%.patch
$(info >>> BASE '$<')
$(info >>> DE-OGCSRD '$<')
@patch $(CCSRD) $< --quiet
@touch $@
$(TMPDIR)/%.patch: $(BSS_PATCH_DIR)/%.patch
$(info >>> BSS '$<')
@patch $(CCSRD) $< --quiet
@touch $@
# OUTPUTS
web: $(CCSRD)
web: $(CCSRD) bss
mkdir -p $(WEBDIR)
pandoc $(CCSRD) --data-dir=$(STYLESDIR) --template bss -s -o $(HTML_OUT)
ifdef DEST_FILE

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@@ -245,3 +245,7 @@ h1, h2, h3, h4, h5, h6 {
text-transform: uppercase;
line-height: 1.2em;
}
#wound-tracker tbody, #wound-tracker tbody th, #wound-tracker tbody td {
border: 1px solid $if(fontcolor)$$fontcolor$$else$#1a1a1a$endif$;
}

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@@ -1,6 +1,6 @@
--- _tmp/ccsrd.md 2025-07-19 21:26:15.890915570 -0500
+++ _tmp/ccsrd.new.md 2025-07-19 21:26:33.627026990 -0500
@@ -566,46 +566,6 @@
--- _tmp/ccsrd.md.orig 2025-09-25 21:16:09.858421580 -0500
+++ _tmp/ccsrd.md 2025-09-25 21:20:34.524105877 -0500
@@ -566,45 +566,6 @@
:::
------------------------------------------------------------------------------------------------------------------------
@@ -33,8 +33,7 @@
-# An error occurred. {#an-error-occurred. .message}
-
-::: submessage
-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=jAgHRM0R8z8){target="_blank"}, or enable
-JavaScript if it is disabled in your browser.
-Unable to execute JavaScript.
-:::
-:::
-:::
@@ -47,7 +46,7 @@
:::
::: {#part1}
@@ -1376,21 +1336,6 @@
@@ -1375,20 +1336,6 @@
character creation.
5. Gather together with the GM and PCs and start [playing the Cypher System](#this-is-how-you-play-the-cypher-system)!
@@ -61,15 +60,14 @@
-# An error occurred. {#an-error-occurred. .message}
-
-::: submessage
-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=UnLsahA0lYM){target="_blank"}, or enable
-JavaScript if it is disabled in your browser.
-Unable to execute JavaScript.
-:::
-:::
-:::
:::
:::
@@ -1407,21 +1352,6 @@
@@ -1405,21 +1352,6 @@
(see the optional [Cypher SRD Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module and
[Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) modules)
- [Fantasy Grounds](https://forge.fantasygrounds.com/shop/items/2030/view)
@@ -91,7 +89,7 @@
:::
[Roll20](https://app.roll20.net/) provides free Cypher System implementation, and a free version of the [Cypher System
@@ -60609,58 +60539,6 @@
@@ -60607,57 +60539,6 @@
#### Weird West Character Options [#](#weird-west-character-options){.og-h-anchor aria-hidden="true"}
@@ -138,8 +136,7 @@
-# An error occurred. {#an-error-occurred. .message}
-
-::: submessage
-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=TOeMHxBgShs){target="_blank"}, or enable
-JavaScript if it is disabled in your browser.
-Unable to execute JavaScript.
-:::
-:::
-:::
@@ -150,7 +147,7 @@
##### Suggested Types for a Weird West Game [#](#weird-west-types){.og-h-anchor aria-hidden="true"} {#weird-west-types}
[(High Noon at Midnight, page 96)]{.og-ref}
@@ -79957,30 +79835,6 @@
@@ -79954,30 +79835,6 @@
their full capacity.
:::
:::

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@@ -0,0 +1,56 @@
--- _tmp/ccsrd.md 2025-07-24 10:39:23.642566554 -0500
+++ _tmp/ccsrd.new.md 2025-07-24 10:38:33.297249869 -0500
@@ -1,9 +1,9 @@
::: {#og-content .container-xxl .rounded-3 .mt-1 .mb-1 .print-across}
::: {.ps-3 role="main"}
::: {#part0}
-# [Commons]{.og-chap} Cypher System Reference Document {#top .pt-2}
+# [bss's]{.og-chap} Cypher System Reference Document {#top .pt-2}
-CCSRD
+BSS-CSRD
version 0.00,
compatible with the Cypher System.
@@ -55,16 +55,25 @@
### [Chapter 1]{.og-chap} Foreword
-The Commons Cypher System Reference Document (CCSRD) is a customized version of the Cypher System Reference Document,
+bss's Cypher System Reference Document (BSS-CSRD) is a customized version of the Cypher System Reference Document,
based on
version 2.00h (2025-07-19)
of [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) (OG-CSRD), itself based on
the
May 5, 2025 version
of the [Cypher System Reference Document](http://csol.montecookgames.com/) (CSRD), and is published under the Cypher
-System Open License (CSOL). The CCSRD is not associated with, endorsed by, or sponsored by Monte Cook Games.
+System Open License (CSOL). The BSS-CSRD is not associated with, endorsed by, or sponsored by Monte Cook Games.
-The CSRD also includes material published in other products. Page number references have been added throughout as
+Custom content, homebrew, interpretations, rulings, and the like are all made in the context of bss's version of the
+Cypher System for his games; you're free to use them if you wish, but they come with no warranty or guarantee they make
+any sense. This content comes with a reference of:
+
+- [BSS-CSRD](#choose-editorial-additions) [(bss Editorial Addition)]{.og-ref .og-ref-bss}[(BSS-CSRD)]{.og-ref
+ .og-ref-bss}
+
+or a "bss's Notes" section.
+
+The BSS-CSRD also includes material published in other products. Page number references have been added throughout as
follows.
- [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/): [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -91,10 +100,10 @@
- [Cypher System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, Cypher System Rulebook
(2015), or Cypher System Rulebook Deluxe Edition (2024): [(Errata)]{.og-ref}
-This CSRD differs from the OG-CSRD in some core ways: it is not a wide-reaching reference and guide to many things Cypher
+The BSS-CSRD differs from the OG-CSRD in some core ways: it is not a wide-reaching reference and guide to many things Cypher
System, as Old Gus' Cypher System Reference Document is. This is an opinionated customization on top of and beyond the
OG-CSRD; as such, editorial, custom content, links to products, and so on have been removed in creating this CSRD. It is
-meant to be one's particular flavor of the Cypher System, rather than a guide for any one to play and/or adapt the
+meant to be bss's particular flavor of the Cypher System, rather than a guide for any one to play and/or adapt the
Cypher System. This differs from [Old Gus' editorial mission](#about-editorial-mission).
Information beyond the core CSRD is provided in a variety of sidebars:

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@@ -0,0 +1,87 @@
--- _tmp/ccsrd.md 2025-07-23 11:42:06.739971340 -0500
+++ _tmp/ccsrd.new.md 2025-07-23 14:37:31.339305450 -0500
@@ -37555,6 +37555,11 @@
ones are harmful or dangerous. Optionally, you can increase the threat by adding +20 to the d100 roll for every
additional cypher the character is over their limit (+20 for two over, +40 for three over, and so on).
+::: {.og-ed .og-ed-bss .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**bss's Notes ---** It's Only Magic assumes cypher limits are otherwise a hard limit, which is not how I do things via
+[Volatility: Exceeding Cypher Limits](#volatility-exceeding-cypher-limits). You probably only want one of these rules.
+:::
+
###### Side Effects of Exceeding Cypher Limits [#](#modern-magic-side-effects-of-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#modern-magic-side-effects-of-exceeding-cypher-limits}
[(It's Only Magic, page 92)]{.og-ref}
@@ -70863,6 +70868,7 @@
- [Using Cyphers](#using-cyphers) [(380)]{.og-ref}
- [Cypher Levels and Effects](#cypher-levels-and-effects) [(380)]{.og-ref}
- [Cypher Limits](#cypher-limits) [(378)]{.og-ref}
+- [Volatility: Exceeding Cypher Limits](#volatility-exceeding-cypher-limits) [(BSS-CSRD)]{.og-ref .og-ref-bss}
- [Subtle Cyphers](#subtle-cyphers) [(378)]{.og-ref}
- [Manifest Cyphers](#manifest-cyphers) [(379)]{.og-ref}
- [Manifest Cypher Forms](#manifest-cypher-forms) [(381)]{.og-ref}
@@ -70982,13 +70988,46 @@
[(Cypher System Rulebook, page 378)]{.og-ref}
All characters have a maximum number of cyphers they can have at any one time, determined by their [type](#choose-type).
-If a character ever attempts to carry more, random cyphers instantly disappear until the PC has a number of cyphers
-equal to their maximum (depending on the genre of the campaign, [subtle cyphers](#subtle-cyphers) may be more or less
-likely to vanish this way). These vanished cyphers are not recoverable.
+If a character carries more, they are subject to the risk of [random
+volatility](#volatility-exceeding-cypher-limits).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Old Gus's Notes ---** For more specific effects of exceeding cypher limits, see [Exceeding Cypher
-Limits](#modern-magic-exceeding-cypher-limits) in [Chapter 14-A: Modern Magic](#chapter-14-a-modern-magic).
+##### Volatility: Exceeding Cypher Limits [#](#volatility-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#volatility-exceeding-cypher-limits}
+
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
+
+::: {.og-ed .og-ed-bss .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**bss's Notes ---** The official rule for a PC going over their cypher limit is that they randomly lose cyphers
+until they are back to their limit. Functional, but not terribly fun. This rule, based on
+[Old Gus's](https://callmepartario.github.io/og-csrd/#optional-rule-exceeding-cypher-limits), should be far more
+interesting.
+:::
+
+Depending on the genre, there are a variety of ways to explain cyphers --- magical items, alien technology, mental
+focus and acumen, serendipity, chaos --- and thus a variety of ways to explain how one might go over a normal limit
+on cyphers such as undergoing magical corruption, side effects unknown to science, mental strain, bad luck, more
+chaos, and so on.
+
+For each cypher above the character's limit, the PC's [GM intrusioun rate](#intrusion-through-player-rolls) raises by 1,
+and when any intrusion based on a die roll occurs (even if that roll is a 1), the intrusion has an extra side effect
+that results in the loss of one cypher --- perhaps one at random, or one pushing them over their limit, or the one
+getting triggered, as the table sees fit. The loss of this cypher is usually catastrophic (for the cypher, if not the
+character) in some fashion as well.
+
+::: table-responsive
+ d6 Volatility Effects
+ ------ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+ 1 **Detonation:** The cypher explodes, dealing damage equal to the exploding cypher's level to creatures within an immediate range. The GM chooses an appropriate type for the damage. The level of the explosion is equal to the cypher\'s level, and the [stat](#character-stats) used to [defend](#action-defend) against the explosion and type of damage are determined by the GM. Targets in the area take 1 point of damage even if they succeed their defense roll, and if the PC bearing the exploding cypher fails their defense roll, they also lose one additional random cypher they bear.
+ 2--3 **Unpredictability:** The cypher activates with unpredictable effects. The GM determines the modifications, which invert or distort one or more aspects of the cypher's effects, or produce effects of an entirely [random cypher](#choose-cyphers).
+ 4--5 **Dissipation:** The cypher vanishes.
+ 6 **Discharge:** The cypher activates randomly, affecting a random target within immediate distance of the PC or within range of the cypher (whichever distance is further).
+
+ : Examples of Cypher Volatility
+:::
+
+::: {.og-ed .og-ed-bss .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**bss's Notes ---** As mentioned at the preface, this table comes from Old Gus's rules, but the table can rule this
+loss of a cypher however they would like. Generally speaking, it's probably some kind of unexpected event that
+complicates the scene just an extra bit more.
:::
------------------------------------------------------------------------------------------------------------------------
@@ -75344,6 +75383,11 @@
#### Editorial Additions [#](#choose-editorial-additions){.og-h-anchor aria-hidden="true"} {#choose-editorial-additions .og-border}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
+
+##### New Rules [#](#choose-new-rules){.og-h-anchor aria-hidden="true"} {#choose-new-rules .og-h-small}
+
+- [Volatility: Exceeding Cypher Limits](#volatility-exceeding-cypher-limits) [(BSS-CSRD)]{.og-ref .og-ref-bss}
##### Rule Clarifications [#](#choose-rule-clarifications){.og-h-anchor aria-hidden="true"} {#choose-rule-clarifications .og-h-small}

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@@ -0,0 +1,11 @@
--- _tmp/ccsrd.md 2025-07-29 09:29:36.208473637 -0500
+++ _tmp/ccsrd.new.md 2025-07-29 09:33:56.827158812 -0500
@@ -75205,7 +75205,7 @@
- [Quick References](#choose-quick-reference) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Editorial Additions](#choose-editorial-additions) [(OG-CSRD)]{.og-ref .og-ref-og}
+- [Editorial Additions](#choose-editorial-additions) [(OG-CSRD)]{.og-ref .og-ref-og}, [(BSS-CSRD)]{.og-ref .og-ref-bss}
Optional Rules

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@@ -0,0 +1,87 @@
--- _tmp/ccsrd.md 2025-07-23 14:38:11.318555528 -0500
+++ _tmp/ccsrd.new.md 2025-07-23 15:40:13.129915860 -0500
@@ -27420,43 +27420,54 @@
##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls}
[(Cypher System Rulebook, page 218)]{.og-ref}
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
After losing or spending points in a [Pool](#pool), you recover those points by resting. You can't increase a Pool past
-its maximum by resting---just back to its normal level. Any extra points gained go away with no effect. The amount of
-points you recover from a rest, and how long each rest takes, depends on how many times you have rested so far that day.
+its maximum by resting---just back to its normal level. Any extra points gained go away with no effect.
When you rest, make a recovery roll. To do this, roll a d6 and add your tier. You recover that many points, and you can
divide them among your stat Pools however you wish. For example, if your recovery roll is 4 and you've lost 4 points of
[Might](#might) and 2 points of [Speed](#speed), you can recover 4 points of Might, or 2 points of Might and 2 points of
Speed, or any other combination adding up to 4 points.
-The first time you rest each day, it takes only a few seconds to catch your breath. If you rest this way in the middle
-of an encounter, it takes one action on your turn.
+A character can rest as long and as often as they'd like, of course, but there are only four recovery rolls of varying
+durations that they can benefit from:
-The second time you rest each day, you must rest for ten minutes to make a recovery roll. The third time you rest each
-day, you must rest for one hour to make a recovery roll. The fourth time you rest each day, you must rest for ten hours
+::: table-responsive
+ Recovery Roll Rest Time Needed
+ ------------------------------- ------------------
+ Quick duration recovery roll One action
+ Short duration recovery roll Ten minutes
+ Medium duration recovery roll One hour
+ Long duration recovery roll Ten hours
+
+ : Recovery Rolls and Their Duration
+:::
+
+The quick duration rest takes only a few seconds to catch your breath. If you rest this way in the middle
+of an encounter, it takes one action on your turn. You must rest for ten minutes to make a short duration recovery
+roll. A medium duration recovery roll takes one hour, and for the long duration recovery, you must rest for ten hours
to make a recovery roll (usually, this occurs when you stop for the day to eat and sleep).
-After that much rest, it's assumed to be a new day, so the next time you rest, it takes only a few seconds. The next
-rest takes ten minutes, then one hour, and so on, in a cycle.
+After that much rest, it's assumed to be a new day, so after making the long duration recovery roll, the character
+regains all four of their recoveries for use in the new day.
-If you haven't rested yet that day and you take a lot of damage in a fight, you could rest a few seconds (regaining 1d6
-points + 1 point per tier) and then immediately rest for ten minutes (regaining another 1d6 points + 1 point per tier).
-Thus, in one full day of doing nothing but resting, you could recover 4d6 points + 4 points per tier.
+You can spend multiple recoveries at once if you have ones that are of a shorter duration than the duration you rested. For
+example, if you have not made any recovery rolls this day (and need the pool points back), you could rest for one hour
+and make all three of your quick, short, and medium duration recovery rolls, or any combination therein.
Each character chooses when to make recovery rolls. If a party of five PCs rests for ten minutes because two of them
-want to make recovery rolls, the others don't have to make rolls at that time. Later in the day, those three can decide
-to rest for ten minutes and make recovery rolls.
-
-::: table-responsive
- Recovery Roll Rest Time Needed
- ---------------------- ------------------
- First recovery roll One action
- Second recovery roll Ten minutes
- Third recovery roll One hour
- Fourth recovery roll Ten hours
+want to make recovery rolls, the others don't have to make rolls at that time. Each of the two PCs chooses to spend
+their quick or short recovery roll individually, as desired. Later in the day, the other three can decide
+to rest for ten minutes and make recovery rolls --- and perhaps the first two PCs spend their quick duration recovery
+roll within that space of time, if they haven't already.
- : Recovery Rolls
+::: {.og-ed .og-ed-bss .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**bss's Notes ---** The official rules suggests the four recovery rolls are used in order of ascending duration.
+There doesn't seem to be any particular reason for this, and future rules modules may add additional effects to
+the recovery roll based on how long you have spent resting and recovering, so the strict ordering has been removed
+(other than for the 10-hour rest, which must come last as it recharges stuff (including the rolls) and is otherwise
+impractical to do willy-nilly).
:::
##### Restoring the Damage Track [#](#restoring-the-damage-track){.og-h-anchor aria-hidden="true"}
@@ -75388,6 +75399,7 @@
##### New Rules [#](#choose-new-rules){.og-h-anchor aria-hidden="true"} {#choose-new-rules .og-h-small}
- [Volatility: Exceeding Cypher Limits](#volatility-exceeding-cypher-limits) [(BSS-CSRD)]{.og-ref .og-ref-bss}
+- [Recovery Rolls Are Made in Any Order](#recovery-rolls) [(BSS-CSRD)]{.og-ref .og-ref-bss}
##### Rule Clarifications [#](#choose-rule-clarifications){.og-h-anchor aria-hidden="true"} {#choose-rule-clarifications .og-h-small}

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@@ -0,0 +1,45 @@
--- _tmp/ccsrd.md 2025-07-24 20:36:31.041504094 -0500
+++ _tmp/ccsrd.new.md 2025-07-24 21:03:17.324397251 -0500
@@ -27434,23 +27434,31 @@
durations that they can benefit from:
::: table-responsive
- Recovery Roll Rest Time Needed
- ------------------------------- ------------------
- Quick duration recovery roll One action
- Short duration recovery roll Ten minutes
- Medium duration recovery roll One hour
- Long duration recovery roll Ten hours
+ Recovery Roll Duration Amount Rest Time Needed
+ ---------------------- ------ -------------------
+ Quick 1 One action
+ Short 2 Ten minutes to an hour
+ Long 1 Ten hours, or varies
: Recovery Rolls and Their Duration
:::
The quick duration rest takes only a few seconds to catch your breath. If you rest this way in the middle
-of an encounter, it takes one action on your turn. You must rest for ten minutes to make a short duration recovery
-roll. A medium duration recovery roll takes one hour, and for the long duration recovery, you must rest for ten hours
-to make a recovery roll (usually, this occurs when you stop for the day to eat and sleep).
+of an encounter, it takes one action on your turn. This is the only recovery that is practical to use in combat,
+so it is worth saving for that purpose.
-After that much rest, it's assumed to be a new day, so after making the long duration recovery roll, the character
-regains all four of their recoveries for use in the new day.
+You must rest for a small amount of time, generally somewhere in the range of ten minutes to an hour, to make a short
+duration recovery roll.
+
+The long duration recovery is a bit complicated. In normal "adventuring day" terms, a long recovery is 10 hours ---
+the point when the party makes camp or hits an inn for the night, and then begins the next day of adventuring fresh
+(or fresher) with new recoveries and renewed capabilities. However, this pace may not make sense for all games; if
+traveling between planets in a space game, there may be days (or simulated days) of downtime, but it wouldn't be
+appropriate for the story for the characters to come into the next step of the adventure totally fresh. Because of this,
+the GM is the final arbiter of when characters can make their long recovery roll.
+
+After the rest of a long recovery and making the long duration recovery roll, the character
+regains all four of their recoveries for use again.
You can spend multiple recoveries at once if you have ones that are of a shorter duration than the duration you rested. For
example, if you have not made any recovery rolls this day (and need the pool points back), you could rest for one hour

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@@ -0,0 +1,357 @@
--- _tmp/ccsrd.md 2025-07-24 23:42:52.005189039 -0500
+++ _tmp/ccsrd.new.md 2025-07-24 23:47:47.170052683 -0500
@@ -635,6 +635,13 @@
##### Pool [#](#pool){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 15)]{.og-ref}
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
+
+::: {.og-ed .og-ed-bss .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**bss's Notes ---** At time of writing, the official rules from the CSRD have damage take directly out of pools, but
+changes are coming to the system, with a [wound system](#rules-wounds) being introduced. I am trying my own take on
+wounds in the interim, so the paragraph in this section explaining how pools and damage interact has been removed.
+:::
Your Pool is the most basic measurement of a stat. Comparing the Pools of two creatures will give you a general sense of
which creature is superior in that stat. For example, a character who has a [Might](#might) Pool of 16 is stronger (in a
@@ -26389,14 +26396,13 @@
Damage
-- [Damage](#rules-damage) [(216)]{.og-ref}
+- [Damage](#rules-damage) [(216)]{.og-ref} [(BSS-CSRD)]{.og-ref .og-ref-bss}
+- [Wounds](#rules-wounds) [(BSS-CSRD)]{.og-ref .og-ref-bss}
- [Armor](#rules-armor) [(217)]{.og-ref}
- [Ambient Damage](#ambient-damage) [(217)]{.og-ref}
- [Damage From Hazards](#damage-from-hazards) [(217)]{.og-ref}
-- [The Effects of Taking Damage](#the-effects-of-taking-damage) [(218)]{.og-ref}
-- [The Damage Track](#the-damage-track) [(218)]{.og-ref}
- [Recovering Points in a Pool](#recovery-rolls) [(218)]{.og-ref}
-- [Restoring the Damage Track](#restoring-the-damage-track) [(219)]{.og-ref}
+- [Recovering From Wounds](#recovering-from-wounds) [(BSS-CSRD)]{.og-ref .og-ref-bss}
- [Special Damage](#special-damage) [(219)]{.og-ref}
Related Sections
@@ -27208,16 +27214,25 @@
##### Damage [#](#rules-damage){.og-h-anchor aria-hidden="true"} {#rules-damage}
[(Cypher System Rulebook, page 216)]{.og-ref}
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
+
+::: {.og-ed .og-ed-bss .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**bss's Notes ---** At time of writing, preview material for a new edition of the Cypher System replaces damage directly
+affecting pools with a wound system. While details are still forthcoming, I have tried to encapsulate a version of this
+based on what we know so far.
+
+Take caution that these rules are likely to change over time, either from real world use or from updates to the
+information regarding the future Cypher System.
+:::
When an attack strikes a character, it usually means the character takes damage.
-An attack against a PC subtracts points from one of the character's [stat](#character-stats) [Pools](#pool)---usually
-the [Might](#might) Pool. Whenever an attack simply says it deals \"damage\" without specifying the type, it means Might
-damage, which is by far the most common type. [Intellect](#intellect) damage, which is usually the result of a mental
-attack, is always labeled as Intellect damage. [Speed](#speed) damage is often a physical attack, but attacks that deal
-Speed damage are fairly rare.
+Damage against a PC causes [wounds](#rules-wounds), which represent accumulating injury, potentially reaching the point
+where it's harder for the character to be successful without resting and recovering. Depending on the degree of the
+damage or the severity of the attack, damage can deal minor, moderate, or major wounds. The effects of accumulating
+wounds, and how they are tracked, is explained in that section.
-[NPCs](#chapter-23-npcs) don't have stat Pools. Instead, they have a characteristic called
+[NPCs](#chapter-23-npcs) don't have stat Pools or take wounds. Instead, they have a characteristic called
[health](#understanding-the-listings). When an NPC takes damage of any kind, the amount is subtracted from its health.
Unless described otherwise, an NPC's health is always equal to its target number. Some NPCs might have special
reactions to or defenses against attacks that would normally deal Speed damage or Intellect damage, but unless the
@@ -27232,13 +27247,120 @@
increase the damage. For example, a PC can apply [Effort](#modifying-the-difficulty-effort) to deal 3 additional points
of damage, and [rolling a natural 17 on the attack roll](#rules-special-rolls) deals 1 additional point of damage.
+##### Wounds [#](#rules-wounds){.og-h-anchor aria-hidden="true"} {#rules-wounds}
+
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
+
+::: {.og-ed .og-ed-bss .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**bss's Notes ---** At time of writing, preview material for a new edition of the Cypher System replaces damage directly
+affecting pools with a wound system. While details are still forthcoming, I have tried to encapsulate a version of this
+based on what we know so far.
+
+Take caution that these rules are likely to change over time, either from real world use or from updates to the
+information regarding the future Cypher System.
+:::
+
+As PCs take [damage](#rules-damage) from any source, they suffer wounds unless they negate the attack or damage. Wounds
+come in three types:
+
+**Minor wounds** represent bruises, scrapes, and other small stressors that don't debilitate or distract the character
+for more than a split second, but do cause problems if they take enough of them to add up to more serious injuries. A PC
+can usually take five of these wounds before new wounds start accumulating into moderate wounds.
+
+**Moderate wounds** are injuries beyond small wounds and more generally non-life-threatening trauma. Getting slashed
+with a sword, taking a gunshot flesh wound, falling from a non-trivial height, injuries such as these cause moderate
+wounds. Moderate wounds don't immediately cause problems for the character, same as minor wounds, but if they have
+taken four moderate wounds, all of the PC's tasks are hindered by one step, and further moderate wounds become major
+wounds.
+
+**Major wounds** are major trauma, taken from large amounts of damage or special attacks, e.g. a shot from a
+high-powered rifle to an organ, or the special bite from a powerful monster. Each major wound taken hinders the PC by
+one step each, and if they have three major wounds, they are out of commission --- either Debilitated or Dead, depending
+on the table's style.
+
+**Debilitated** is a critically injured state. A debilitated character may not take any actions other than to move
+(probably crawl) no more than an immediate distance, or to utter a few words.
+
+**Dead** is dead. Depending on the genre and table preference towards lethality, this may be a state more or less fun
+than Debilitated, which takes the character effectively out of play, but leaves the door open for recovery and a return
+to play down the road.
+
+<table id="wound-tracker">
+ <caption>Damage Translation and Wound Tracker</caption>
+ <thead>
+ <tr>
+ <th>Damage taken</th>
+ <th>Wound type</th>
+ <th colspan=60>Wounds</th>
+ <th>When row filled, you...</th>
+ <th>Remove a wound with...<br />(any: 3 pool points = severity -1)</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td>1--3</td>
+ <td>Minor</td>
+ <td width=72 colspan=12></td>
+ <td width=72 colspan=12></td>
+ <td width=72 colspan=12></td>
+ <td width=72 colspan=12></td>
+ <td width=72 colspan=12></td>
+ <td>Treat minor as moderate</td>
+ <td>2 pool points<br />Quick recov. = clear all<br />&nbsp; </td>
+ </tr>
+ <tr>
+ <td>4--6</td>
+ <td>Moderate</td>
+ <td width=90 colspan=15></td>
+ <td width=90 colspan=15></td>
+ <td width=90 colspan=15></td>
+ <td width=90 colspan=15 style="text-align: center; color: gray">Tasks -1</td>
+ <td>Treat moderate as major</td>
+ <td>Short recov.<br />5 pool points<br />Long recov. = clear all</td>
+ </tr>
+ <tr>
+ <td>7+</td>
+ <td>Major</td>
+ <td width=120 colspan=20 style="text-align: center; color: gray">Tasks -1</td>
+ <td width=120 colspan=20 style="text-align: center; color: gray">Tasks -1</td>
+ <td width=120 colspan=20 style="text-align: center; color: gray">Tasks -1</td>
+ <td>Are Debilitated/Dead</td>
+ <td>Long recov. + attendance<br />8 pool points<br />&nbsp; </td>
+ </tr>
+ </tbody>
+</table>
+
+When noting wounds on the wound tracker, it is good to leave a tiny note as to where the damage came from, and to factor
+it in to the story. It might suggest the nature of how the character is affected by or recovers from their wounds.
+
+Damage from special monsters may target a specific [Pool](#pool). This damage translates to wounds the same way as
+normal damage, but may need to be mitigated or recovered from in a special way. For example, a spirit's Intellect damage
+might ignore physical armor, cause wounds that need a specific treatment, or necessitate the spending of Intellect
+points to recover from the wounds.
+
+::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+###### The Damage Track [#](#the-damage-track){.og-h-anchor aria-hidden="true"}
+
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
+
+Official/legacy rules may refer to the damage track, especially taking a PC a step down the damage track. The wounds
+system effectively replaces the damage track, so treat attacks and conditions such as those as instead applying a major
+wound.
+
+A rare rule may move you up the damage track, treat that as removing a major wound.
+
+Some rules refer to the impaired or debilitated states on the damage track; with those no longer existing, treat
+"impaired" as having all moderate wounds filled, and "debilitated" as having all major wounds filled.
+:::
+
##### Armor [#](#rules-armor){.og-h-anchor aria-hidden="true"} {#rules-armor}
[(Cypher System Rulebook, page 217)]{.og-ref}
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
Pieces of [equipment](#chapter-10-equipment) and [special abilities](#choose-abilities) protect a character from damage
by giving them Armor. Each time a character takes [damage](#rules-damage), subtract their Armor value from the damage
-before reducing their stat [Pool](#pool) or [health](#understanding-the-listings). For example, if a Warrior with 2
+before applying wounds. For example, if a Warrior with 2
Armor is hit by a gunshot that deals 4 points of damage, they take only 2 points of damage (4 minus 2 from their Armor).
If Armor reduces the incoming damage to 0 or lower, the character takes no damage from the attack. For example, the
Warrior's 2 Armor protects them from all physical attacks that deal 1 or 2 points of damage.
@@ -27339,84 +27461,6 @@
: Damage from Hazards
:::
-##### The Effects of Taking Damage [#](#the-effects-of-taking-damage){.og-h-anchor aria-hidden="true"}
-
-[(Cypher System Rulebook, page 218)]{.og-ref}
-
-When an NPC reaches 0 [health](#understanding-the-listings), it is either dead or (if the attacker wishes)
-incapacitated, meaning unconscious or beaten into submission.
-
-As previously mentioned, [damage](#rules-damage) from most sources is applied to a character's [Might](#might)
-[Pool](#pool). Otherwise, [stat](#character-stats) damage always reduces the Pool of the stat it affects.
-
-If damage reduces a character's stat Pool to 0, any further damage to that stat (including excess damage from the
-attack that reduced the stat to 0) is applied to another stat Pool. Damage is applied to Pools in this order:
-
-1. [Might](#might) (unless the Pool is 0)
-2. [Speed](#speed) (unless the Pool is 0)
-3. [Intellect](#intellect)
-
-Even if the damage is applied to another stat Pool, it still counts as its original type for the purpose of
-[Armor](#rules-armor) and [special abilities](#choose-abilities) that affect damage. For example, if a character with 2
-Armor is reduced to 0 Might and then is hit by a creature's claw for 3 points of damage, it still counts as Might
-damage, so their Armor reduces the damage to 1 point, which then is applied to their Speed Pool. In other words, even
-though they take the damage from their Speed Pool, it doesn't ignore Armor like Speed damage normally would.
-
-In addition to taking damage from their Might Pool, Speed Pool, or Intellect Pool, PCs also have a [damage
-track](#the-damage-track). The damage track has four states (from best to worst): hale, impaired, debilitated, and dead.
-When one of a PC's stat Pools reaches 0, they move one step down the damage track. Thus, if they are hale, they become
-impaired. If they are already impaired, they become debilitated. If they are already debilitated, they become dead.
-
-Some effects can immediately shift a PC one or more steps on the damage track. These include rare poisons, cellular
-disruption attacks, and massive traumas (such as falls from very great heights, being run over by a speeding vehicle,
-and so on, as determined by the GM).
-
-Some attacks, like a serpent's poisonous bite or a [Speaker](#type-speaker)\'s
-[Enthrall](#ability-enthrall){.og-ability}, have effects other than damage to a stat Pool or shifting the PC on the
-damage track. These attacks can cause unconsciousness, paralysis, and so on.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-When NPCs (who have only health) suffer Speed or Intellect damage, normally this is treated the same as Might damage.
-However, the GM or the player has the option to suggest an appropriate alternate effect---the NPC suffers a penalty,
-moves more slowly, is stunned, and so on.
-:::
-
-##### The Damage Track [#](#the-damage-track){.og-h-anchor aria-hidden="true"}
-
-[(Cypher System Rulebook, page 218)]{.og-ref}
-
-As noted above, the damage track has four states: hale, impaired, debilitated, and dead.
-
-::: {.alert .ps-4 .pb-0}
-- **Hale** is the normal state for a character: all three stat Pools are at 1 or higher, and the PC has no penalties
- from harmful conditions. When a hale PC takes enough damage to reduce one of their stat Pools to 0, they become
- impaired. Note that a character whose stat Pools are much lower than normal can still be hale.
-
-- **Impaired** is a wounded or injured state. When an impaired character applies Effort, it costs 1 extra point per
- level applied. For example, applying one level of Effort costs 4 points instead of 3, and applying two levels of
- Effort costs 7 points instead of 5.
-
- An impaired character ignores [minor](#special-rolls-minor-effect) and [major effect](#special-rolls-major-effect)
- results on their rolls, and they don't deal as much extra damage in combat with a special roll. In combat, a roll
- of 17 or higher deals only 1 additional point of damage. When an impaired PC takes enough damage to reduce one of
- their stat Pools to 0, they become debilitated.
-
-- **Debilitated** is a critically injured state. A debilitated character may not take any actions other than to move
- (probably crawl) no more than an immediate distance. If a debilitated character's Speed Pool is 0, they can\'t move
- at all. When a debilitated PC takes enough damage to reduce a stat Pool to 0, they are dead.
-
-- **Dead** is dead.
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The damage track allows you to know how far from death you are. If you're hale, you\'re three steps from death. If
-you're impaired, you\'re two steps from death. If you\'re debilitated, you are only one small step from death\'s door.
-:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Old Gus's Notes ---** For more on the damage track, see [Special Damage](#special-damage).
-:::
-
##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls}
[(Cypher System Rulebook, page 218)]{.og-ref}
@@ -27478,17 +27522,52 @@
impractical to do willy-nilly).
:::
-##### Restoring the Damage Track [#](#restoring-the-damage-track){.og-h-anchor aria-hidden="true"}
+##### Recovering From Wounds [#](#recovering-from-wounds){.og-h-anchor aria-hidden="true"}
-[(Cypher System Rulebook, page 219)]{.og-ref}
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
-Using points from a [recovery roll](#recovery-rolls) to raise a stat Pool from 0 to 1 or higher also automatically moves
-the character up one step on the damage track.
+Another use of [recovery rolls](#recovery-rolls) is to heal wounds directly, by foregoing the regain of pool points
+and instead removing [wounds](#rules-wounds), based on the duration of the rest and any medical aid received during
+that period of time. Instead of making a recovery roll, they treat their recovery as spent and instead remove wounds per
+the following table:
-If all of a PC's [stat](#character-stats) [Pools](#pool) are above 0 and the character has taken [special
-damage](#special-damage) that moved them down [the damage track](#the-damage-track), they can use a recovery roll to
-move up one step on the damage track instead of recovering points. For example, a character who is debilitated from a
-hit with a cell-disrupting biotech device can rest and move up to impaired rather than recover points in a Pool.
+::: table-responsive
+ Recovery Spent Wounds Removed
+ -------------- ---------------------------------------------------------
+ Quick All minor wounds
+ Short One moderate wound
+ Long All moderate wounds **or** one major wound with treatment
+
+ : Healing Wounds via Recoveries
+:::
+
+The other option for healing wounds is the direct expenditure of [pool](#pool) points. It costs 2 points to recover from
+one minor wound, 5 points from a moderate wound, and 8 points from a major wound. This general expenditure of pool
+points, aside from spending the quick recovery, takes roughly a minute, and can be done at any time outside of combat.
+
+::: table-responsive
+ Wound Cost in Pool Points to Recover
+ -------------------- ------------------------------
+ Minor 2
+ Moderate 5
+ Major 8
+ One drop in severity 3
+
+ : Healing Wounds via Pool Points
+:::
+
+Thus, PCs are faced with the choice of guaranteed removal of wounds at particular cadences or "rolling the
+dice" literally and figuratively by using their recoveries for pool points, which they spend to heal from wounds on
+demand. They also get to choose between running ragged with wounds, but also with replenished pools, versus
+prioritizing wound recovery.
+
+The pool used to recover from wounds is *usually* the Might pool. This makes sense for most physical wounds, at a
+minimum, however, exceptions may be reasonable to the table. If the character is suffering from the results of mental
+attacks, or has faced an extremely mentally stressful day (say, in court), it may be perfectly reasonable that they took
+Intellect damage, suffered wounds based on that damage, and would recover from it by spending Intellect points.
+Alternatively, they might be suffering from physical wounds, but it may make sense for the character (especially when
+having abilities that let them swap pool sources) to mentally "toughen up" and remove wounds. Perhaps it even makes
+sense to use the Speed pool in some situations. Table logic should dictate.
##### Special Damage [#](#special-damage){.og-h-anchor aria-hidden="true"}
@@ -27823,8 +27902,7 @@
[Attacking](#action-attack) an object is rarely a matter of hitting it. Sure, you can hit the broad side of a barn, but
can you damage it? Attacking inanimate objects with a melee weapon is a [Might](#might) [action](#rules-actions).
-Objects have [levels](#understanding-the-listings) and thus target numbers. Objects have a damage track that works like
-[the damage track](#the-damage-track) for PCs.
+Objects have [levels](#understanding-the-listings) and thus target numbers. Objects have a damage track.
::: {.alert .ps-4 .pb-0}
- **Intact** is the default state for an object.
@@ -75408,6 +75486,12 @@
- [Volatility: Exceeding Cypher Limits](#volatility-exceeding-cypher-limits) [(BSS-CSRD)]{.og-ref .og-ref-bss}
- [Recovery Rolls Are Made in Any Order](#recovery-rolls) [(BSS-CSRD)]{.og-ref .og-ref-bss}
+- [Wounds](#rules-wounds) [(BSS-CSRD)]{.og-ref .og-ref-bss}
+- [Recovering From Wounds](#recovering-from-wounds) [(BSS-CSRD)]{.og-ref .og-ref-bss}
+
+###### Altered Rules
+
+- [Damage](#rules-damage) [(216)]{.og-ref} [(BSS-CSRD)]{.og-ref .og-ref-bss}
##### Rule Clarifications [#](#choose-rule-clarifications){.og-h-anchor aria-hidden="true"} {#choose-rule-clarifications .og-h-small}

View File

@@ -0,0 +1,49 @@
--- _tmp/ccsrd.md 2025-07-25 11:58:23.516262854 -0500
+++ _tmp/ccsrd.new.md 2025-07-29 09:25:14.660610236 -0500
@@ -31457,6 +31457,7 @@
##### First Spell [#](#spellcasting-first-spell){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell}
[(Cypher System Rulebook, page 260)]{.og-ref}
+[(bss Editorial Addition)]{.og-ref .og-ref-bss}
Any character can gain a spell by [spending 3 XP](#spending-experience-points) and working with the GM to come up with
an in-game story of how the PC learned it. Maybe they learned it as a child from their parent and practiced it enough to
@@ -31465,19 +31466,24 @@
Next, choose one low-tier ability from [Chapter 9: Abilities](#chapter-9-abilities). If the GM agrees it is appropriate,
the character gains that ability as their spell, with a few caveats. The spell can't be used like a normal ability
-gained through a PC's [type](#choose-type) or [focus](#choose-focus). Instead, a character must either use a [recovery
-roll](#recovery-rolls) or spend many minutes or longer evoking their spell, in addition to paying its [Pool](#pool) cost
+gained through a PC's [type](#choose-type) or [focus](#choose-focus). Instead, a character must either take a [minor
+wound](#rules-wounds) or spend many minutes or longer evoking their spell, in addition to paying its [Pool](#pool) cost
(if any).
-- **Using a Recovery Roll to Cast a Spell:** If the character uses a one-action, ten-minute, or one-hour [recovery
- roll](#recovery-rolls) as part of the same action to cast the spell (including paying any Pool costs), they can use
- the ability as an action. This represents a significant mental and physical drain on the character, because the
- normal benefit of recovering points in a [Pool](#pool) is not gained.
+- **Straining Oneself to Cast a Spell:** If the character takes a [minor wound](#rules-wounds) (which they cannot
+ circumvent) as part of the same action to cast the spell (including paying any Pool costs), they can use
+ the ability as an action. This represents a significant mental and physical drain on the character.
- **Spending Time to Cast a Spell:** If the character takes at least ten minutes chanting, mumbling occult phonemes,
concentrating deeply, or otherwise using all their actions, they can cast a low-tier spell (if they also pay any
[Pool](#pool) costs). An hour is required to cast mid-tier spells. Ten hours are required to cast a high-tier spell.
+::: {.og-ed .og-ed-bss .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**bss's Notes ---** The official rule uses a recovery roll to cast a spell. I didn't like this, and changed the rule to
+cast a spell from pool points, and then with the new [wound](#rules-wounds) system, met the problem back in the middle
+and came up with the version here.
+:::
+
##### More Spells [#](#spellcasting-more-spells){.og-h-anchor aria-hidden="true"} {#spellcasting-more-spells}
[(Cypher System Rulebook, page 260)]{.og-ref}
@@ -75492,6 +75498,7 @@
###### Altered Rules
- [Damage](#rules-damage) [(216)]{.og-ref} [(BSS-CSRD)]{.og-ref .og-ref-bss}
+- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
##### Rule Clarifications [#](#choose-rule-clarifications){.og-h-anchor aria-hidden="true"} {#choose-rule-clarifications .og-h-small}

View File

@@ -0,0 +1,553 @@
--- _tmp/ccsrd.md 2025-07-21 17:24:14.775829267 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:27:48.485151559 -0500
@@ -46,7 +46,6 @@
- [Part 5: Back Matter](#part-5-back-matter){.og-csrd-link-white}
- [[Cypher Shorts]{.text-uppercase}](#cypher-shorts)
- [Adventure: [Trapped in Flames]{.text-uppercase}](#trapped-in-flames)
- - [[Frequently Asked Questions]{.text-uppercase}](#faq)
- [[Index]{.text-uppercase}](#index)
- [[What's In the Book?]{.text-uppercase}](#whats-in-the-book)
@@ -116,8 +115,8 @@
- Clarify presentation of key mechanics
- Improve hyperlinking and usability
-A list of subsantial [Editorial Additions](#choose-editorial-additions), [Frequently Asked Questions](#faq) about the
-game rules, [Optional Rules](#choose-optional-rules), and [What's In the Book?](#choose-products) (a guide to Cypher
+A list of subsantial [Editorial Additions](#choose-editorial-additions),
+[Optional Rules](#choose-optional-rules), and [What's In the Book?](#choose-products) (a guide to Cypher
System products). Original or modified sections are identified:
- [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref
@@ -191,7 +190,6 @@
Related Sections
-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Key Concepts](#key-concepts) [(207)]{.og-ref}
- [Rules of the Game](#choose-rules) [(206)]{.og-ref}
:::
@@ -27374,7 +27372,6 @@
Related Sections
- [Followers and Factions](#chapter-11-a-followers-and-factions) [(233)]{.og-ref}
-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Running the Cypher System](#choose-running-the-cypher-system) [(402)]{.og-ref}
:::
@@ -74725,7 +74722,6 @@
Related Sections
- [Creatures and NPCs](#choose-creatures) [(312)]{.og-ref}
-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
@@ -76331,491 +76327,6 @@
------------------------------------------------------------------------------------------------------------------------
-### [Troubleshooting]{.og-chap} Frequently Asked Questions {#faq}
-
-#### Player Characters [#](#faq-pcs){.og-h-anchor aria-hidden="true"} {#faq-pcs .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-##### [My descriptor or type says I have an inability, but an ability says I'm trained or practiced---which is it?](#faq-practiced){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-practiced"} {#my-descriptor-or-type-says-i-have-an-inability-but-an-ability-says-im-trained-or-practicedwhich-is-it .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-practiced .collapse}
-You're practiced.
-
-**Trained:** If you have an [inability](#key-concepts) and become trained in the task, the training and the inability
-cancel each other out and you become practiced. Sometimes inabilities and training come in groups, so it's important to
-account for each kind of task separately. For example, if you choose the [Calm](#descriptor-calm) descriptor, you have
-an inability with climbing, running, jumping, and swimming tasks. If you gain the [Movement
-Skills](#ability-movement-skills){.og-ability} ability, your inabilities in climbing and jumping are canceled out, but
-your inabilities in running and swimming remain. If you become trained in climbing or jumping from another
-source---[character advancement](#character-advancement)---you can continue to improve your [skill](#skills) and go on
-to become trained or specialized.
-
-**Practiced:** Special abilities that make you practiced with a task also cancel out an inability, but they aren't used
-to become trained. It's pretty common for [foci](#choose-focus) themed around use of a [weapon](#equipment-weapons) to
-assign these kinds abilities at tier 1, ensuring a PC won't start the game hindered with their signature
-[attacks](#action-attack). For example, if you are an [Adept](#type-adept) who [Conjures
-Bullets](#focus-conjures-bullets), your [Practiced with Guns](#ability-practiced-with-guns){.og-ability} ability allows
-you to use medium and heavy weapons without being hindered by the inability Adepts have with them---but only if they're
-guns. Abilities like this prepare you to benefit from abilities at higher tiers---like [Trained
-Guncasting](#ability-trained-guncasting){.og-ability}---because your initial inabilities are already cancelled out.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Inability disclaimers on [types](#choose-type) like these are just reiterating the definition of inability in the [Key
-Concepts](#key-concepts). You're not hindered twice:
-
-**Weapons:** You can use light weapons without penalty. You have an inability with medium weapons and heavy weapons;
-your attacks with medium and heavy weapons are hindered.
-:::
-:::
-
-##### [Which focus abilities do I get and when?](#faq-focus){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-focus"} {#which-focus-abilities-do-i-get-and-when .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-focus .collapse}
-::: row
-::: {.col .col-md-6}
-Let's take a look at the [special abilities](#choose-abilities) from an
-example [focus](#choose-focus)---[Helps their Friends](#focus-helps-their-friends).
-
-- **Type Swap Option:** You don't get a [type swap option](#focus-choosing-foci) automatically, but you can choose it
- instead of one ability from your [type](#choose-type). Most foci don't have type swap options. In this example, if
- you are a [first-tier explorer](#first-tier-explorer), you can choose [Advice From a
- Friend](#ability-advice-from-a-friend){.og-ability} as one of your four explorer abilities.
-
-- **Multiple Abilities:** It's common for a focus to assign more than one ability for a tier. In this example, you
- gain both [Friendly Help](#ability-friendly-help){.og-ability} and [Courageous](#ability-courageous){.og-ability} at
- tier 1. Notice how each ability you gain is listed on its own line.
-
-- **Tier Advancement:** Each time you advance to the next tier through [character
- advancement](#character-advancement), your gain new abilities from your focus. In this example, when you reach tier
- 2, you gain [Weather the Vicissitudes](#ability-weather-the-vicissitudes){.og-ability}.
-
-- **Ability Choices:** When two abilities are listed with \"or\", you choose one of those abilities. Almost every
- focus assigns an ability choice at tiers 3 and 6. In this example, when you reach tier 3, you choose to gain either
- [Buddy System](#ability-buddy-system){.og-ability} or [Skill With
- Attacks](#ability-skill-with-attacks){.og-ability}.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-You can gain a focus ability you didn't choose as a [character advancement](#character-advancement).
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Helps Their Friends [#](#faq-focus-helps-their-friends){.og-h-anchor aria-hidden="true"} {#faq-focus-helps-their-friends}
-
-[(Cypher System Rulebook, page 69)]{.og-ref}
-
-You love your friends and help them out of any difficulty, no matter what.
-
-- Type Swap Option: [Advice From a Friend](#ability-advice-from-a-friend) [(109)]{.og-ref}
-- Tier 1: [Friendly Help](#ability-friendly-help) [(143)]{.og-ref}
-- Tier 1: [Courageous](#ability-courageous) [(122)]{.og-ref}
-- Tier 2: [Weather the Vicissitudes](#ability-weather-the-vicissitudes) [(197)]{.og-ref}
-- Tier 3: [Buddy System](#ability-buddy-system) [(116)]{.og-ref} or [Skill With Attacks](#ability-skill-with-attacks)
- [(183)]{.og-ref}
-- Tier 4: [In Harm's Way](#ability-in-harms-way) [(152)]{.og-ref}
-- Tier 4: [Enhanced Physique](#ability-enhanced-physique) [(135)]{.og-ref}
-- Tier 5: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref}
-- Tier 6: [Deep Consideration](#ability-deep-consideration) [(126)]{.og-ref} or [Skill With
- Defense](#ability-skill-with-defense) [(183)]{.og-ref}
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-A few foci have unique ways of assigning abilities---for example, the [Inks Spells on Skin](#focus-inks-spells-on-skin)
-focus' Readying Spell Tattoos feature, or [Turns Decay to Growth](#focus-turns-decay-to-growth) focus\' tier 4 ability
-being dependent on the ability choice you made at tier 3.
-:::
-:::
-:::
-:::
-
-##### [How does increasing Pools, Edge, and Effort make me more powerful?](#faq-stats){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-stats"} {#how-does-increasing-pools-edge-and-effort-make-me-more-powerful .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-stats .collapse}
-When you spend 4 [XP](#choose-xp) on a [character advancement](#character-advancement), you can be strategic about which
-advancements you choose.
-
-- **Pools:** Your [Might](#might), [Speed](#speed), and [Intellect](#intellect) [Pools](#pool) points measure the
- depth of a \"well of potential\" you can draw from. Pool points are used to pay for [special
- abilities](#choose-abilities) and using [Effort](#effort). Additionally, increasing your Pools allows you to sustain
- more [damage](#rules-damage) before descending on [the damage track](#the-damage-track).
-
-- **Edge:** Your [Edge](#edge) \"cuts the cost\" of an actions that require you to spend [Pool](#pool) points. While
- Edge doesn't directly make tasks easier, it does make you more *efficient* when doing them, \"taking the edge off\"
- of the cost of performing them. For example, if you have 1 Might Edge, that can pay for the cost of using
- [Bash](#ability-bash){.og-ability}. If you have 3 Might Edge, that can pay for 1 level of [Effort](#effort) on any
- [Might](#might) task without paying any points from your Might Pool. Always [total all
- costs](#effort-costs-and-edge-reductions) for the action, then subtract your Edge from that total. For example, if
- you used [Bash](#ability-bash){.og-ability} (1 Might point) *and* used one level of Effort (3 Might points), the
- total cost is 4 Might points, so subtracting your 3 Might Edge reduces the cost you pay to 1 Might point.
-
-- **Effort:** Your [Effort](#effort) score determines how much raw power you can push out in a single action, either
- easing the [difficulty](#rules-task-difficulty) of a task, or increasing the amount of [damage](#rules-damage) you
- inflict with a successful [attack](#action-attack). Using a lot Effort can tire you out quickly. Effort only really
- benefits you on tasks where you use it and succeed. At higher tiers, you might want to choose other options for
- [character advancement](#character-advancement) instead of increasing your Effort score.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Some abilities grant you a [free level of Effort](#modifying-the-difficulty-effort) on relevant tasks.
-:::
-:::
-
-##### [Why don't I have \"hit points\"?](#faq-hit-points){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-hit-points"} {#why-dont-i-have-hit-points .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-hit-points .collapse}
-You do---*kind of*. It's common for new players to think of their [Pools](#pool) as their \"hit points (HP)\", but
-Pools are more like \"stamina\" or \"potential\". The real \"hit points\" in the Cypher System are [the damage
-track](#the-damage-track). You have three: **Hale** (3 HP), **Impaired** (2 HP), **Debilitated** (1 HP)--- after that,
-you're **Dead**.
-
-Powerful effects or creatures that deal [special damage](#special-damage) can move you down the damage track without
-touching your Pools at all, so spend your points while you can!
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Special abilities like [Ignore the Pain](#ability-ignore-the-pain){.og-ability}, [Fight
-On](#ability-fight-on){.og-ability}, and [Miraculous Health](#ability-miraculous-health){.og-ability} increase
-resilience against the damage track's effects.
-:::
-:::
-
-##### [How do armor and shields work?](#faq-armor){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-armor"} {#how-do-armor-and-shields-work .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-armor .collapse}
-The OG-CSRD's section on [armor](#equipment-armor) provides additional clarity on special abilities related to [using
-armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
-referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
-[shields](#equipment-armor-shields).
-:::
-
-#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-##### [How do I know if a task is a Might, Speed, or Intellect roll?](#faq-task-stat){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-task-stat"} {#how-do-i-know-if-a-task-is-a-might-speed-or-intellect-roll .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-task-stat .collapse}
-In general, the GM [determines the task stat](#rules-determining-task-stat).
-
-- **Taking Action:** Be proactive---don't just describe what you want to do with your [action](#choose-rules), but
- also how you do it, and the result you're hoping to see. Your description might mention one of your
- [skills](#choose-skills), or something you'd like to use as an [asset](#modifying-the-difficulty-assets)---this
- information can help the GM figure out what you're after.
-
-- **Attacks:** If you're making a melee [attack](#action-attack), you can use [Might](#might) or [Speed](#speed).
- Ranged [attacks](#action-attack) with weapons are almost always Speed tasks.
-
-- **Activating a Special Ability:** If a [special ability](#choose-abilities) costs [Pool](#pool) points to
- [activate](#action-activate-a-special-ability), the task it prompts is usually of the same type. For example, [Hurl
- Flame](#ability-hurl-flame){.og-ability} costs 2 Intellect points, so its attacks are [Intellect](#intellect) based.
- However, if a special ability requires you to touch a target, the [attack](#action-attack) is melee attack instead.
- Even [touching an unwilling PC](#special-situation-combat-between-pcs) with [Healing
- Touch](#ability-healing-touch){.og-ability} requires a successful melee attack.
-
-- **Defending Yourself:** If you're attacked or otherwise have to defend yourelf, your skill with
- [defense](#action-defend) will be tested. Dodging attacks and escaping danger---the most common type of
- defense---are [Speed](#speed) tasks.
-
-- **Using a Cypher:** [Using a cypher](#using-cyphers) is [Intellect](#intellect) based unless described otherwise or
- logic suggests otherwise. For example, throwing an explosive might be [Speed](#speed) tasks, because the device is
- physical and not really technical, but using a [ray emitter](#cypher-ray-emitter) is an Intellect task.
-
-- **Using Effort:** If you use [Effort](#effort), the points are usually spent from the task stat's [Pool](#pool).
- This can be tricky if you're making a touch-based [attack](#action-attack) with a [special
- ability](#choose-abilities) like [Frost Touch](#ability-frost-touch){.og-ability}. In these cases, the GM might
- require you to use [Speed](#speed) points to pay for Effort you use to ease the attack, and [Intellect](#intellect)
- points Effort to increase damage.
-
-- **Enablers and Actions with Multiple Tasks:** Sometimes, you might need to pay additional points from a different
- [Pool](#pool) during the same action---for example, using an [special ability](#choose-abilities) that is an
- enabler. [Total up the points](#actions-with-multiple-tasks) you spent from Pool for your action, and then subtract
- each stat's [Edge](#edge) from the total.
-:::
-
-##### [Why are there two different numbers for difficulty (0--10) and target number (0--30)?](#faq-rolling){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-rolling"} {#why-are-there-two-different-numbers-for-difficulty-010-and-target-number-030 .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-rolling .collapse}
-[Difficulty](#rules-task-difficulty) on a scale of 0--10 is easy to understand. Target numbers are three times the
-difficulty, which means a difficulty of 7 or higher requires [modifying the difficulty](#modifying-the-difficulty) down
-to possible result when [rolling the die](#rules-rolling-the-die).
-
-Additionally, [special rolls](#rules-special-rolls) on the d20 mean that tasks, extra damage, and major and minor
-effects are all resolved with a single die roll. Special abilities like [Increased
-Effects](#ability-increased-effects){.og-ability} can increase frequency of special roll outcomes, and optional rules
-like [Horror Mode](#horror-rules-horror-mode) can alter the [GM intrusion](#gm-intrusion) rate.
-
-When resolving tasks with new players, it's best to tell them the difficulty. Use only the difficulty number until the
-player is finished modifying it with [skills](#modifying-the-difficulty-skills),
-[assets](#modifying-the-difficulty-assets), and [Effort](#modifying-the-difficulty-effort). Once all difficulty
-modifications are completed, multiply the difficulty by 3 to get the target number and [roll the
-die](#rules-rolling-the-die). Avoid going back and forth between the number types, you'll only get yourself---or
-other---confused.
-:::
-
-##### [This ability seems like a task anyone could attempt---what gives?](#faq-abilities-redundant){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-abilities-redundant"} {#this-ability-seems-like-a-task-anyone-could-attemptwhat-gives .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-abilities-redundant .collapse}
-Some abilities seem to function more like \"plays\" than \"spells\", or are something any PC might try to do. For
-example, [Spin Identity](#ability-spin-identity){.og-ability} and [Fast Talk](#ability-fast-talk){.og-ability} are just
-extensions of [interacting with a creature](#action-interacting-with-creatures).
-
-In the Cypher System, the decisions players make through character creation should be
-the foundation of how gameplay itself works. After all, players made those choices to the exclusion of other options,
-and the game recommends no two PCs share the same focus, ensuring each has a niche in the group's dynamic. Any ability
-a PC gains from their [type](#choose-type) or [focus](#choose-focus), and pays [Pool](#pool) points to activate should
-probably be more effective, and work in a greater variety of situations than what a character without that ability can
-do at no cost.
-
-Remember, the GM's job is to set properties of the task, including difficulty---including any external easing or
-hindering---and also possibly an [initial cost](#rules-initial-cost). It's perfectly reasonable to make tasks more
-difficult for PCs who don't have these kinds of abilities, or to ease tasks (or assign assets) for PCs using these
-kinds of abilities. If an ability just isn't working in the game, the GM should work with the player to exchange it for
-one with a similar [power grade](#ability-categories-and-relative-power).
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-It's helpful to know that there are abilities in the game that allow PCs to bypass tasks recommended by [Chapter 11:
-Rules of the Game](#chapter-11-rules-of-the-game). For example, a PC attempting to [move](#action-move) a short distance
-and then take another action must first succeed on a difficulty 4 Speed task. However, if the PC has the [Fleet of
-Foot](#ability-fleet-of-foot){.og-ability} ability, they can pay the ability's 1 Speed point cost to bypass the roll.
-In this way, many abilities serve as an established [initial cost](#rules-initial-cost) for performing a specific kind
-task in the PC's wheelhouse.
-
-It's also a question of the concept and genre of the game. For example, in a game where all the PCs are spies, [Spin
-Identity](#ability-spin-identity){.og-ability} might be a given. In a game where only *one* PC is a useful spy, this
-ability becomes part of a niche worth protecting.
-:::
-:::
-
-##### [Does using this ability, cypher, or artifact just succeed---no roll?](#faq-attacks){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-attacks"} {#does-using-this-ability-cypher-or-artifact-just-succeedno-roll .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-attacks .collapse}
-Maybe---it depends.
-
-- **Tasks:** The GM might assign a task with an appropriate [difficulty](#rules-task-difficulty). Using a Cypher is
- usually an [Intellect](#intellect)-based action, but there are exceptions---for example, if the cypher is used in
- the same way as a weapon, like a [monoblade](#cypher-monoblade).
-
-- **Routine Tasks:** The GM might decide whatever you're doing is a [routine action](#routine-actions)---succeeding
- without a roll.
-
-- **Attacks:** If you're targeting an unwilling creature, an object, or effect with a level that would resist your
- attempt, that's an [attack](#action-attack). Attacking usually prompts a task roll with a difficulty based on the
- target's [level and modifications](#understanding-the-listings), but also any [attack modifiers or special
- situations](#attack-modifiers-and-special-situations) the GM determines to be relevant.
-:::
-
-##### [What are cypher, artifact, object, and effect levels for?](#faq-levels){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-levels"} {#what-are-cypher-artifact-object-and-effect-levels-for .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-levels .collapse}
-Everything (except PCs) in the game has a level, which help determine important aspects of them. For example, levels
-affect:
-
-- An [adhesion](#cypher-adhesion) cypher's duration
-- An [attractor](#cypher-attractor) cypher's range
-- The number of Might points restored by a [curative](#cypher-curative) cypher
-- The amount of additional fire damage inflicted by a [flametongue weapon](#fantasy-artifact-dragontongue-weapon)
- artifact
-- The resolution of ongoing effects, as described under [Cypher Levels and Effects](#cypher-levels-and-effects)
-- The difficulty of [damaging an object](#special-situation-attacking-objects)
-- The amount of time required to [craft, build, and repair](#crafting-building-and-repairing) an object
-
-The GM uses levels to compare anything in the game to anything else. For example, a level 8 disease like [radiation
-sickness](#disease-radiation-sickness) can't be alleviated by a level 4 [catholicon](#cypher-catholicon) cypher.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Even if a cypher can't immediately solve the issue like removing a disease, the GM might allow you to use it as an
-[asset](#modifying-the-difficulty-assets) toward a related task (for example, preparing medicine, or making a [defense
-roll](#action-defend) against the disease's effect).
-:::
-:::
-
-#### Running the Game [#](#faq-running){.og-h-anchor aria-hidden="true"} {#faq-running .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-##### [How are NPC interactions with other NPCs or the environment resolved?](#faq-npcs){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-npcs"} {#how-are-npc-interactions-with-other-npcs-or-the-environment-resolved .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-npcs .collapse}
-The basics of NPC interactions are detailed in [A Closer Look at Situations that Don't Involve
-PCs](#a-closer-look-at-situation-that-dont-involve-pcs) and [Special Situation: Combat Between
-NPCs](#special-situation-combat-between-npcs). If an NPC is a [follower](#followers)---and maybe even if they
-aren't---the GM might request a player make a roll for the NPC\'s actions.
-
-When resolving interactions, the GM should take a creature's [modifications](#understanding-the-listings) into account.
-For example, a level 4 [giant snake](#creature-giant-snake) attacking a level 3 [faerie](#creature-faerie) would succeed
-if you were only to consult compare creature level. However, a faerie has a modification for Speed defense as level
-5---so the faerie avoids the snake's deadly bite attack.
-
-Creature modifications can be applied to rolls by adding (or subtracting) 3 for each level of modification (+3 for one
-level higher, 3 for one level lower, +6 for two levels higher, 6 for two levels lower, and so on). For example, the
-[faerie](#creature-faerie) is level 3, and its Speed defense is level 5, so if a player rolls for it, it adds +6 to the
-result.
-
-The most important thing is to do what make sense in the setting and story. For example, a standard
-level 2 hound dog probably can't pick a level 2 lock---unless the setting includes cartoon logic or a certain amount of
-whimsy.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Offering a [GM intrusion](#gm-intrusion) is a good way to reward the player for putting up with you changing the usual
-rules for how things get resolved.
-:::
-:::
-
-##### [Why do creatures have modifications in Might, Speed, or Intellect defense?](#faq-creature-defense){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-creature-defense"} {#why-do-creatures-have-modifications-in-might-speed-or-intellect-defense .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-creature-defense .collapse}
-A creature's defense modifications aren\'t related to [defense rolls](#action-defend), because [the player always
-rolls](#rules-the-player-always-rolls). Instead, creature defenses modify the difficulty of the [attack](#action-attack)
-a PC makes against them.
-
-::: table-responsive
- NPC Task PC Task
- ---------- ----------
- Hindered Eased
- --- ---
- Eased Hindered
-
- : NPC modifications and PC task difficulty
-:::
-
-- **Might:** Creatures with a higher [Might](#might) defense are harder to poison, grapple, restrain, daze, or stun.
- For example, NPCs like the [Paladin](#npc-paladin) have a modification for Might defense.
-
-- **Speed:** [Speed](#speed) defense is the most common, and is used for defending against
- [weapons](#equipment-weapons) and other conventional [attacks](#action-attack) that can be avoided or dodged. Speed
- defense modifications are common for creatures much smaller or larger than a PC, or that are exceptionally fast and
- nimble---or slow and clumsy. For example, a [thundering behemoth](#creature-thundering-behemoth) is a level 7
- creature, but its Speed defense is only level 3---simulating the creature's enormous size. Hitting it isn\'t
- terribly difficult, but getting through its considerable Health and [Armor](#rules-armor) while avoiding it's
- powerful attacks definitely is.
-
-- **Intellect:** [Intellect](#speed) defense is used against anything that would invade or influence a creature's
- mind or deal Intellect damage, including abilities like [Mind Reading](#ability-mind-reading){.og-ability}, [Erase
- Memories](#ability-erase-memories){.og-ability}, [Onslaught](#ability-onslaught){.og-ability} (if using the
- mindslice option), and [Terrifying Presence](#ability-terrifying-presence){.og-ability}.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-It's important a creature\'s modifications allow it to behave naturally in the setting. If you\'re not sure what kind
-of defense applies, ask yourself: If the situation were reversed and the creature was doing this to the PC instead, what
-kind of task roll would be appropriate?
-:::
-:::
-
-##### [How do I resolve a \"PVP\" scenario?](#faq-pvp){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-pvp"} {#how-do-i-resolve-a-pvp-scenario .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-pvp .collapse}
-If a PC does something that would be considered an [attack](#action-attack) on another PC, consult [Special Situation:
-Combat Between PCs](#special-situation-combat-between-pcs). Remember that anything someone does to someone else that the
-target doesn't want to succeed is an attack---even [Healing Touch](#ability-healing-touch){.og-ability}.
-
-PCs make a contested d20 roll, adding +3 to their result for each [modification](#modifying-the-difficulty) in their
-favor that eases the task (including skills, assets, or Effort), and 3 for each modification that hinders it.
-:::
-
-##### [What if there's no rule for the situation the PCs are in?](#faq-rules-none){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-rules-none"} {#what-if-theres-no-rule-for-the-situation-the-pcs-are-in .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-rules-none .collapse}
-Be brave and make rulings---it will be okay! If you aren't sure how to proceed, refer back to the Cypher System\'s
-[core resolution mechanic](#this-is-how-you-play-the-cypher-system). If what happening doesn't directly involve the PCs
-or their actions, use your best judgement. If the PCs are involved---or invested in the outcome---ask yourself:
-
-- Should this just be a [routine action](#routine-actions)?
-- What's reasonable and believable, given what\'s been established in the story, the genre, setting, and general tone
- of the game?
-- What would be interesting?
-- How [involved or invested](#a-closer-look-at-situation-that-dont-involve-pcs) are the PCs in the situation and its
- outcome? Should someone roll?
-- Is there an outcome you would prefer? Maybe a [GM intrusion](#gm-intrusion) is in order.
-- Is there an outcome a player prefers? Maybe a [player intrusion](#choose-player-intrusions) is in order.
-:::
-
-#### Prepping the Game [#](#faq-prepping){.og-h-anchor aria-hidden="true"} {#faq-prepping .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-##### [How do I get started GMing the Cypher System?](#faq-getting-started){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-cyphers"} {#how-do-i-get-started-gming-the-cypher-system .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-getting-started .collapse}
-- **Cypher Shorts:** If you're a first-time GM or have first-time players, try the simplified [Cypher
- Shorts](#cypher-shorts) rules and [Adventure: Trapped in Flames](#trapped-in-flames).
-
-- **Cypher System Rules Primer:** The free [Cypher System Rules
- Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} includes an
- adventure: *A Disturbance at Bridge House*.
-
-- **Purchase Setting Material:** [What's in the Book?](#choose-products) includes a list of campaign setting material
- compatible with the Cypher System and the adventures contained in each book. Additional adventure material is for
- sale from [Cypher System Reference Rules
- Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} and on
- storefronts like [DriveThruRPG](https://www.drivethrurpg.com/en/browse?ruleSystem=45193-cypher-system).
-:::
-
-##### [Cyphers don't seem to \"work\" for my game---what should I do?](#faq-cyphers){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-cyphers"} {#cyphers-dont-seem-to-work-for-my-gamewhat-should-i-do .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-cyphers .collapse}
-It's a good idea to take some time and think about what kind of abilities, events, and other \"moves\" you\'d like to
-see PCs perform in the course of the game---especially things you wouldn't want to see all the time, just occasionally.
-That's what cyphers provide: a valuable way of keeping the game feeling fresh and ensuring PCs frequently have a new
-strategy to apply to their situation.
-
-- **Minimal Cyphers:** If all those [cyphers](#choose-cyphers) feel like *just too much*, you can start with just some
- [subtle cyphers](#subtle-cypher-table) and [power boost cyphers](#power-boost-cypher-table) for a while. You can
- always add [more cyphers](#choose-cyphers) later.
-
-- **Reflective Cyphers:** You can make up appropriate cyphers up as the PCs explore the world. For example, if a PC
- spends time at the library studying, you could provide them with a subtle cypher that eases any knowledge task by
- one or two steps, and can be activated as part of the same action as the task roll, similar to how [power boost
- cyphers](#power-boost-cypher-table) work.
-
-- **Names Have Power:** If you're using manifest cyphers, make sure they have an appropriate
- [form](#manifest-cypher-forms). It can also be a good idea to give your cyphers a name that is appropriate to the
- genre and setting of the game---the more specific the name, the better. For example, a
- [Catholicon](#cypher-catholicon) cypher cures any disease of the cypher level or lower. Depending on the setting or
- level of the cypher, it might be a \"Panacea Herb\" (fantasy), a \"Theriac Potion\" (fairy tale), or a \"KÜR-ALL\"
- pill (science fiction).
-:::
-
-##### [How do I convert creatures from other systems to the Cypher System?](#faq-creatures-use){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-creatures-use"} {#how-do-i-convert-creatures-from-other-systems-to-the-cypher-system .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-creatures-use .collapse}
-There's no wrong way to do things when it comes to [creatures](#choose-creatures), but it\'s worth thinking through
-your approach. Creating creatures and NPCs can be as simple as [assigning it a level and
-a few modifications](#understanding-the-listings). You can even decide on these as you go.
-
-In the Cypher System, the most memorable best NPCs aren't just bags of health that the players whack into nothingness.
-Detailed creatures like the [fire elemental](#creature-elemental-fire), [giant](#creature-giant), and
-[skeleton](#creature-skeleton) provide a good look at how a classic fantasy monster can create memorable story moments,
-and drive the plot of an entire session---not just one encounter or combat.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-A creature can do any interesting thing the GM desires through [GM intrusion](#gm-intrusion)---just be reasonable.
-:::
-:::
-
-##### [What if the PCs find challenges and encounters too easy?](#faq-challenge){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-challenge"} {#what-if-the-pcs-find-challenges-and-encounters-too-easy .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-challenge .collapse}
-In addition to the strategies listed in Handling Players and PCs and Creating Challenging
-Encounters, dial up the challenge with [GM intrusions](#gm-intrusion) with [Horror
-Mode](#horror-rules-horror-mode) optional rule.
-
-The optional [Fragility](#horror-rules-fragility) or [Ironman](#horror-rules-ironman)
-rules are also an excellent way of making a game feel a bit more dangerous at the baseline.
-:::
-
-##### [What optional rules or house rules are there?](#faq-rules-optional){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-rules-optional"} {#what-optional-rules-or-house-rules-are-there .og-tab .pb-2 .pt-2 .og-h-faq}
-
-::: {#faq-rules-optional .collapse}
-The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
-and other material that informs the CSRD contains a wealth of optional rules you can use to customize your game for the
-setting and story at hand.
-
-For a complete list of optional rules in the OG-CSRD, see [Optional Rules](#choose-optional-rules). Many more optional
-rules and systems can be found in the products listed in [What's in the Book?](#choose-products).
-:::
-
-------------------------------------------------------------------------------------------------------------------------
-
### [OG-CSRD]{.og-chap} Index {#index}
::: {.alert .ps-4 .pb-0 .og-alert}
@@ -76833,7 +76344,6 @@
Editorial Additions
-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Rule Clarifications](#choose-rule-clarifications) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Running the Game](#choose-edrule-running-the-game) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -77015,7 +76525,6 @@
- [Actions with Multiple Tasks](#actions-with-multiple-tasks) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Area Attacks, Effort, and Damage](#area-attacks-effort-and-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Effort Costs and Edge Reductions](#effort-costs-and-edge-reductions) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Resolving Cypher Levels and Effects](#resolving-cypher-levels-and-effects) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og}

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@@ -0,0 +1,52 @@
--- _tmp/ccsrd.md 2025-07-21 17:28:31.694418889 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:30:36.186189160 -0500
@@ -75781,49 +75781,6 @@
------------------------------------------------------------------------------------------------------------------------
-##### Logical, Interesting, and Story-Based [#](#logical-interesting-and-story-based){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-What makes something meaningful in practice? Here are three components to meaningfulness to think about:
-
-- **Logical:** Something logical is something expected. As you turn PCs loose into an imaginary world to explore and
- interact with it, they will inevitably look for patterns in those interactions. In this sense, logic is created and
- maintained by you being consistent and reliable. For example, PCs who attack a creature will probably expect to make
- an [attack](#action-attack) roll. PCs who drop objects expect them to fall down---but a setting where artificial
- gravity is common will be a lot less surprised if somethng \"falls up\" instead. Thinking about a few cornerstones
- of the setting can help you choose [optional rules](#choose-optional-rules), and make rulings during a session.
-
- There's a world of difference between \"logical\", and what is \"realistic\". Settings where the PCs are mutated
- gophers with kung-fu training battle interdimensional alien invaders are obviously not very realistic, but there is
- probably still some \"internal logic\" that governs the basics of how mutation works, and how a transdimensional
- gateway functions.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-\"Remember, it's your job to use the rules to simulate the world, even if the world is a fictional place with all kinds
-of strangeness. You're not a slave to the rules---it\'s the other way around. If you come across a hole in the rules or
-something that doesn't make sense, don\'t shrug your shoulders and say \"Well, that\'s what the rules say (or don\'t
-say).\" Fix it.\" ---[Cypher System
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} [(413)]{.og-ref}
-:::
-
-- **Interesting:** Something is interesting if it's provocative, unexpected, or moves the story in a new direction.
- Interesting things can defy the usual logic of the story thus far, and open new pathways to discovery for the PCs.
- Interesting things keep the game from getting stale or feeling the same all the time. Interesting things can be
- dangerous, though---too many of them can start break logic down beyond repair, and scatter a game in too many
- different directions.
-
-- **Story-Based:** Something is story-based if it builds upon preceding events in the story. This means creating
- believable responses and story outcomes to the PCs' actions, and also their inaction---accounting for what PCs
- *don't* do is just as important as what they have done. It can also be helpful to review the PC\'s [character
- arcs](#character-arcs)---they provide a wealth of story-based elements to draw from. Story-based elements can form a
- bridge between the logical and the interesting elements of meaningfulness.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-This blog post on [Keeping to the Theme](https://montecook.substack.com/p/keeping-to-the-theme) by Monte Cook offers
-some excellent advice applicable to the Cypher System.
-:::
-
##### Telling Stories Together [#](#telling-stories-together){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}

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@@ -0,0 +1,26 @@
--- _tmp/ccsrd.md 2025-07-21 17:30:54.839304565 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:31:10.158399341 -0500
@@ -75781,23 +75781,6 @@
------------------------------------------------------------------------------------------------------------------------
-##### Telling Stories Together [#](#telling-stories-together){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In the end, *Make-Believe* is about co-creation of the story. This means that your creativity---and the players'---is
-much more important than anyone's knowledge of \"the rules\". Players will sometimes come up with oblique solutions to
-problems, and in the Cypher System, it's a generally good idea to evaluate those ideas: they are gifts that arrive with
-meaningfulness already baked in.
-
-Lastly, meaningfulness isn't just about the game or the story. It\'s also about what you and the players share together
-as real people, so talk with the players. Talk with them before the game, during the game, and after the game. If
-something is going well, talk about that! If something isn't going to well, talk about that, too. Be open, honest, and
-listen carefully to feedback you receive, and try not to take it personally. Don't be afraid to tell other people what
-your needs and expectations are. Do what you can to meet the needs and expectations of others.
-
-------------------------------------------------------------------------------------------------------------------------
-
::: {#part5}
## [Part 5]{.og-chap} Back Matter

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@@ -0,0 +1,45 @@
--- _tmp/ccsrd.md 2025-07-21 17:41:26.349210097 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:41:20.394173301 -0500
@@ -3796,14 +3796,6 @@
:::
:::
-##### Cruel Stars: Characters --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"} [#](#cruel-stars-characters-flavors){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-flavors .og-h-small .og-h-small-icon .og-border}
-
-*Tools to create your own space opera PCs in a brand new setting.*
-
-- Snark [(CSC, 3)]{.og-ref}
-
-*See also: [Cruel Stars: Characters --- Descriptors](#cruel-stars-characters-descriptors)*
-
##### Mystery Flesh Pit National Park --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-flavors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-flavors .og-h-small .og-h-small-icon .og-border}
*Cosmic horror meets bureaucratic satire!*
@@ -5838,7 +5830,6 @@
------------------------------------------------------------------------------------------------------------------------
- [Characters: Crews](#characters-crews-descriptors)
-- [Cruel Stars: Characters](#cruel-stars-characters-descriptors)
- [Expanded Worlds](#expanded-worlds-descriptors)
- [Godforsaken](#godforsaken-descriptors)
- [Gods of the Fall](#gods-of-the-fall-descriptors)
@@ -5889,19 +5880,6 @@
- Veteran [(CREWS, 5)]{.og-ref}
- Were-Spider [(CREWS, 5)]{.og-ref}
-##### Cruel Stars: Characters --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"} [#](#cruel-stars-characters-descriptors){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*Tools to create your own space opera PCs in a brand new setting.*
-
-Species Descriptors
-
-- Artificial Lifeform [(CSC, 17)]{.og-ref}
-- Natural Psychic Species [(CSC, 16)]{.og-ref}
-- Proud Warrior Species [(CSC, 3)]{.og-ref}
-- Space Tech Species [(CSC, 15)]{.og-ref}
-
-*See also: [Cruel Stars: Characters --- Flavors](#cruel-stars-characters-flavors)*
-
##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-descriptors){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border}
*Where will your campaign take you? What worlds will you build?*

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@@ -0,0 +1,70 @@
--- _tmp/ccsrd.md 2025-07-21 17:41:46.448334287 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:42:15.412513246 -0500
@@ -2620,7 +2620,6 @@
- [First Responders](#first-responders-types)
- [Gods of the Fall](#gods-of-the-fall-types)
- [The Magnus Archives](#magnus-archives-types)
-- [Mortal Fantasy](#mortal-fantasy-types)
- [Mystery Flesh Pit National Park](#mystery-flesh-pit-types)
- [Neon Rain](#neon-rain-types)
- [Numenera Discovery](#numenera-discovery-types)
@@ -2739,26 +2738,6 @@
*See also: [Neon Rain --- Descriptors](#neon-rain-descriptors), [Neon Rain --- Foci](#neon-rain-foci) and [Neon Rain ---
What's in the Book?](#neon-rain-product)*
-##### Mortal Fantasy --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"} [#](#mortal-fantasy-types){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-types .og-h-small .og-h-small-icon .og-border}
-
-*Expanding on [Gods of the Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg} and
-traditional high fantasy settings, this supplement offers new options for GMs and players to teach these new gods a new
-level of respect for mortals!*
-
-- Barbarian [(MF, 4)]{.og-ref}
-- Bard [(MF, 7)]{.og-ref}
-- Cleric [(MF, 10)]{.og-ref}
-- Druid [(MF, 13)]{.og-ref}
-- Elf (Wizard/Fighter) [(MF, 16)]{.og-ref}
-- Paladin [(MF, 19)]{.og-ref}
-- Ranger [(MF, 22)]{.og-ref}
-- Rogue [(MF, 25)]{.og-ref}
-
-*These page numbers refer to the revised edition of Mortal Fantasy, whose page numbers are aligned with the [Cypher
-System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.*
-
-*See also: [Mortal Fantasy --- Descriptors](#mortal-fantasy-descriptors)*
-
##### Numenera Destiny --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-types){.og-h-anchor aria-hidden="true"} {#numenera-destiny-types .og-h-small .og-h-small-icon .og-border}
*Create centers of learning or trade. Innovate, build, and protect.*
@@ -5835,7 +5814,6 @@
- [Gods of the Fall](#gods-of-the-fall-descriptors)
- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-descriptors)
- [The Magnus Archives](#magnus-archives-descriptors)
-- [Mortal Fantasy](#mortal-fantasy-descriptors)
- [Mystery Flesh Pit National Park](#mystery-flesh-pit-descriptors)
- [Neon Rain](#neon-rain-descriptors)
- [Numenera Discovery](#numenera-discovery-descriptors)
@@ -6010,24 +5988,6 @@
accumulation.
:::
-##### Mortal Fantasy --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"} [#](#mortal-fantasy-descriptors){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*Expanding on [Gods of the Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg} and
-traditional high fantasy settings, this supplement offers new options for GMs and players to teach these new gods a new
-level of respect for mortals!*
-
-- Demonic Bloodline [(MF, 28)]{.og-ref}
-- Divine Bloodline [(MF, 29)]{.og-ref}
-- Draconic [(MF, 29)]{.og-ref}
-- Goblin [(MF, 30)]{.og-ref}
-- Gnome [(MF, 31)]{.og-ref}
-- Half-orc [(MF, 32)]{.og-ref}
-- The Hollowed [(MF, 32)]{.og-ref}
-
-The *Mortal Fantasy* Gnome differs considerably from the CSRD's [Gnome](#fantasy-species-gnome).
-
-*See also: [Mortal Fantasy --- Types](#mortal-fantasy-types)*
-
##### Neon Rain --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-descriptors){.og-h-anchor aria-hidden="true"} {#neon-rain-descriptors .og-h-small .og-h-small-icon .og-border}
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*

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@@ -0,0 +1,260 @@
--- _tmp/ccsrd.md 2025-07-21 17:42:28.267592681 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:46:55.804245890 -0500
@@ -2620,7 +2620,6 @@
- [First Responders](#first-responders-types)
- [Gods of the Fall](#gods-of-the-fall-types)
- [The Magnus Archives](#magnus-archives-types)
-- [Mystery Flesh Pit National Park](#mystery-flesh-pit-types)
- [Neon Rain](#neon-rain-types)
- [Numenera Discovery](#numenera-discovery-types)
- [Numenera Destiny](#numenera-destiny-types)
@@ -2698,22 +2697,6 @@
- Using supernatural abilities can cause a PC to accumulate Stress.
:::
-##### Mystery Flesh Pit National Park --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-types){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-types .og-h-small .og-h-small-icon .og-border}
-
-*Cosmic horror meets bureaucratic satire!*
-
-- Engineer [(MFPNP, 24)]{.og-ref}
-- Marketer [(MFPNP, 28)]{.og-ref}
-- Park Guide [(MFPNP, 25)]{.og-ref}
-- Park Ranger [(MFPNP, 22)]{.og-ref}
-- Person in Black [(MFPNP, 30)]{.og-ref}
-- Security Agent [(MFPNP, 21)]{.og-ref}
-
-*See also: [Mystery Flesh Pit National Park --- Descriptors](#mystery-flesh-pit-descriptors), [Mystery Flesh Pit
-National Park --- Flavors](#mystery-flesh-pit-flavors), and [Mystery Flesh Pit National Park ---
-Foci](#mystery-flesh-pit-foci), and [Mystery Flesh Pit National Park --- What's in the
-Book?](#mystery-flesh-pit-product)*
-
##### Numenera Discovery --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-types){.og-h-anchor aria-hidden="true"} {#numenera-discovery-types .og-h-small .og-h-small-icon .og-border}
*Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring
@@ -3775,19 +3758,6 @@
:::
:::
-##### Mystery Flesh Pit National Park --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-flavors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-flavors .og-h-small .og-h-small-icon .og-border}
-
-*Cosmic horror meets bureaucratic satire!*
-
-- [Combat](#flavor-combat) [(MFPNP, 155)]{.og-ref}
-- [Skills and Knowledge](#flavor-skills-and-knowledge) [(MFPNP, 155)]{.og-ref}
-- [Stealth](#flavor-stealth) [(MFPNP, 155)]{.og-ref}
-- [Technology](#flavor-technology) [(MFPNP, 155)]{.og-ref}
-
-*See also: [Mystery Flesh Pit National Park --- Descriptors](#mystery-flesh-pit-descriptors), [Mystery Flesh Pit
-National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci),
-and [Mystery Flesh Pit National Park --- What's in the Book?](#mystery-flesh-pit-product)*
-
##### Planar Character Options --- Flavors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"} [#](#planar-character-options-flavors){.og-h-anchor aria-hidden="true"} {#planar-character-options-flavors .og-h-small .og-h-small-icon .og-border}
*Create awesome characters altered---or formed---by the planes!*
@@ -5814,7 +5784,6 @@
- [Gods of the Fall](#gods-of-the-fall-descriptors)
- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-descriptors)
- [The Magnus Archives](#magnus-archives-descriptors)
-- [Mystery Flesh Pit National Park](#mystery-flesh-pit-descriptors)
- [Neon Rain](#neon-rain-descriptors)
- [Numenera Discovery](#numenera-discovery-descriptors)
- [Numenera Destiny](#numenera-destiny-descriptors)
@@ -6000,64 +5969,6 @@
*See also: [Neon Rain --- Types](#neon-rain-types), [Neon Rain --- Foci](#neon-rain-foci) and [Neon Rain --- What's in
the Book?](#neon-rain-product)*
-##### Mystery Flesh Pit National Park --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-descriptors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*Cosmic horror meets bureaucratic satire!*
-
-- [Appealing](#descriptor-appealing) [(MFPNP, 32)]{.og-ref}
-- Awkward [(MFPNP, 32)]{.og-ref}
-- [Beneficent](#descriptor-beneficent) [(MFPNP, 33)]{.og-ref}
-- [Brash](#descriptor-brash) [(MFPNP, 33)]{.og-ref}
-- [Calm](#descriptor-calm) [(MFPNP, 33)]{.og-ref}
-- [Chaotic](#descriptor-chaotic) [(MFPNP, 34)]{.og-ref}
-- [Charming](#descriptor-charming) [(MFPNP, 34)]{.og-ref}
-- [Clever](#descriptor-clever) [(MFPNP, 34)]{.og-ref}
-- [Clumsy](#descriptor-clumsy) [(MFPNP, 34)]{.og-ref}
-- [Craven](#descriptor-craven) [(MFPNP, 35)]{.og-ref}
-- [Creative](#descriptor-creative) [(MFPNP, 35)]{.og-ref}
-- [Cruel](#descriptor-cruel) [(MFPNP, 36)]{.og-ref}
-- [Dishonorable](#descriptor-dishonorable) [(MFPNP, 36)]{.og-ref}
-- [Doomed](#descriptor-doomed) [(MFPNP, 36)]{.og-ref}
-- [Empathic](#descriptor-empathic) [(MFPNP, 37)]{.og-ref}
-- [Exiled](#descriptor-exiled) [(MFPNP, 37)]{.og-ref}
-- [Fast](#descriptor-fast) [(MFPNP, 37)]{.og-ref}
-- [Foolish](#descriptor-foolish) [(MFPNP, 37)]{.og-ref}
-- [Graceful](#descriptor-graceful) [(MFPNP, 38)]{.og-ref}
-- [Hardy](#descriptor-hardy) [(MFPNP, 38)]{.og-ref}
-- [Honorable](#descriptor-honorable) [(MFPNP, 38)]{.og-ref}
-- [Impulsive](#descriptor-impulsive) [(MFPNP, 39)]{.og-ref}
-- [Inquisitive](#descriptor-inquisitive) [(MFPNP, 39)]{.og-ref}
-- [Intelligent](#descriptor-intelligent) [(MFPNP, 39)]{.og-ref}
-- [Intuitive](#descriptor-intuitive) [(MFPNP, 40)]{.og-ref}
-- [Jovial](#descriptor-jovial) [(MFPNP, 40)]{.og-ref}
-- [Kind](#descriptor-kind) [(MFPNP, 40)]{.og-ref}
-- [Learned](#descriptor-learned) [(MFPNP, 40)]{.og-ref}
-- [Lucky](#descriptor-lucky) [(MFPNP, 41)]{.og-ref}
-- [Mechanical](#descriptor-mechanical) [(MFPNP, 41)]{.og-ref}
-- [Mysterious](#descriptor-mysterious) [(MFPNP, 41)]{.og-ref}
-- [Naive](#descriptor-naive) [(MFPNP, 42)]{.og-ref}
-- [Perceptive](#descriptor-perceptive) [(MFPNP, 42)]{.og-ref}
-- Pit-Touched [(MFPNP, 42)]{.og-ref}
-- [Resilient](#descriptor-resilient) [(MFPNP, 43)]{.og-ref}
-- [Risk-Taking](#descriptor-risk-taking) [(MFPNP, 43)]{.og-ref}
-- [Rugged](#descriptor-rugged) [(MFPNP, 43)]{.og-ref}
-- [Sharp-Eyed](#descriptor-sharp-eyed) [(MFPNP, 43)]{.og-ref}
-- [Skeptical](#descriptor-skeptical) [(MFPNP, 44)]{.og-ref}
-- [Stealthy](#descriptor-stealthy) [(MFPNP, 44)]{.og-ref}
-- [Strong](#descriptor-strong) [(MFPNP, 44)]{.og-ref}
-- [Strong-Willed](#descriptor-strong-willed) [(MFPNP, 44)]{.og-ref}
-- Suspicious [(MFPNP, 45)]{.og-ref}
-- [Swift](#descriptor-swift) [(MFPNP, 45)]{.og-ref}
-- [Tongue-Tied](#descriptor-tongue-tied) [(MFPNP, 45)]{.og-ref}
-- [Tough](#descriptor-tough) [(MFPNP, 45)]{.og-ref}
-- [Vicious](#descriptor-vicious) [(MFPNP, 46)]{.og-ref}
-- [Virtuous](#descriptor-virtuous) [(MFPNP, 46)]{.og-ref}
-- [Weird](#descriptor-weird) [(MFPNP, 46)]{.og-ref}
-
-*See also: [Mystery Flesh Pit National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park ---
-Flavors](#mystery-flesh-pit-flavors), [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci), and [Mystery
-Flesh Pit National Park --- What's in the Book?](#mystery-flesh-pit-product)*
-
##### Numenera Discovery --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-discovery-descriptors .og-h-small .og-h-small-icon .og-border}
*Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring
@@ -11632,7 +11543,6 @@
- [Gods of the Fall](#gods-of-the-fall-foci)
- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-foci)
- [The Magnus Archives](#magnus-archives-foci)
-- [Mystery Flesh Pit National Park](#mystery-flesh-pit-foci)
- [Neon Rain](#neon-rain-foci)
- [Numenera Discovery](#numenera-discovery-foci)
- [Numenera Destiny](#numenera-destiny-foci)
@@ -11800,59 +11710,6 @@
*See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives ---
Types](#magnus-archives-types) and [The Magnus Archives --- What's in the Book?](#magnus-archives-product)*
-##### Mystery Flesh Pit National Park --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-foci){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-foci .og-h-small .og-h-small-icon .og-border}
-
-*Cosmic horror meets bureaucratic satire!*
-
-Innocent Bystanders
-
-- [Calculates the Incalculable](#focus-calculates-the-incalculable) [(MFPNP, 50)]{.og-ref}
-- [Doesn't Do Much](#focus-doesnt-do-much) [(MFPNP, 50)]{.og-ref}
-- [Drives like a Maniac](#focus-drives-like-a-maniac) [(MFPNP, 50)]{.og-ref}
-- [Entertains](#focus-entertains) [(MFPNP, 50)]{.og-ref}
-- [Helps Their Friends](#focus-helps-their-friends) [(MFPNP, 50)]{.og-ref}
-- [Interprets the Law](#focus-interprets-the-law) [(MFPNP, 51)]{.og-ref}
-- [Is Idolized by Millions](#focus-is-idolized-by-millions) [(MFPNP, 51)]{.og-ref}
-- [Learns Quickly](#focus-learns-quickly) [(MFPNP, 51)]{.og-ref}
-- [Looks for Trouble](#focus-looks-for-trouble) [(MFPNP, 51)]{.og-ref}
-- [Moves like a Cat](#focus-moves-like-a-cat) [(MFPNP, 52)]{.og-ref}
-- [Plays Too Many Games](#focus-plays-too-many-games) [(MFPNP, 53)]{.og-ref}
-- [Runs Away](#focus-runs-away) [(MFPNP, 53)]{.og-ref}
-- [Shepherds the Community](#focus-shepherds-the-community) [(MFPNP, 53)]{.og-ref}
-- [Solves Mysteries](#focus-solves-mystery) [(MFPNP, 53)]{.og-ref}
-- Was Raised in a Golden Circle [(MFPNP, 53)]{.og-ref}
-- [Works for a Living](#focus-works-for-a-living) [(MFPNP, 53)]{.og-ref}
-- [Works the Back Alleys](#focus-works-the-back-alleys) [(MFPNP, 53)]{.og-ref}
-- [Works the System](#focus-works-the-system) [(MFPNP, 53)]{.og-ref}
-- [Would Rather Be Reading](#focus-would-rather-be-reading) [(MFPNP, 53)]{.og-ref}
-
-Horror Veterans
-
-- [Defends the Weak](#focus-defends-the-weak) [(MFPNP, 50)]{.og-ref}
-- [Explores Dark Places](#focus-explores-dark-places) [(MFPNP, 50)]{.og-ref}
-- Has a Knack with Anodyne Tech [(MFPNP, 50)]{.og-ref}
-- [Conducts Weird Science](#focus-conducts-weird-science) [(MFPNP, )]{.og-ref}
-- [Fights Dirty](#focus-fights-dirty) [(MFPNP, 50)]{.og-ref}
-- [Hunts](#focus-hunts) [(MFPNP, 51)]{.og-ref}
-- [Infiltrates](#focus-infiltrates) [(MFPNP, 51)]{.og-ref}
-- [Is Licensed to Carry](#focus-is-licensed-to-carry) [(MFPNP, 51)]{.og-ref}
-- [Is Wanted by the Law](#focus-is-wanted-by-the-law) [(MFPNP, 51)]{.og-ref}
-- [Leads](#focus-leads) [(MFPNP, )51]{.og-ref}
-- [Lives in the Wilderness](#focus-lives-in-the-wilderness) [(MFPNP, 51)]{.og-ref}
-- [Masters Weaponry](#focus-masters-weaponry) [(MFPNP, 52)]{.og-ref}
-- Mines for Anodyne [(MFPNP, 52)]{.og-ref}
-- [Murders](#focus-murders) [(MFPNP, 52)]{.og-ref}
-- [Needs No Weapon](#focus-needs-no-weapon) [(MFPNP, 52)]{.og-ref}
-- [Never Says Die](#focus-never-says-die) [(MFPNP, 52)]{.og-ref}
-- [Operates Undercover](#focus-operates-undercover) [(MFPNP, 52)]{.og-ref}
-- [Rages](#focus-rages) [(MFPNP, 53)]{.og-ref}
-- [Throws with Deadly Accuracy](#focus-throws-with-deadly-accuracy) [(MFPNP, 53)]{.og-ref}
-
-*See also: [Mystery Flesh Pit National Park --- Descriptors](#mystery-flesh-pit-descriptors), [Mystery Flesh Pit
-National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park ---
-Flavors](#mystery-flesh-pit-flavors), and [Mystery Flesh Pit National Park --- What's in the
-Book?](#mystery-flesh-pit-product)*
-
##### Neon Rain --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-foci){.og-h-anchor aria-hidden="true"} {#neon-rain-foci .og-h-small .og-h-small-icon .og-border}
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*
@@ -76473,7 +76330,6 @@
- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-product)†
- [It's Only Magic](#its-only-magic-product)
- [The Magnus Archives](#magnus-archives-product)†
-- [Mystery Flesh Pit National Park](#mystery-flesh-pit-product)†
- [Neon Rain](#neon-rain-product)
- [Numenera Discovery](#numenera-discovery-product)†
- [Numenera Destiny](#numenera-destiny-product)
@@ -77040,57 +76896,6 @@
12)]{.og-ref}[(TMA, 132)]{.og-ref}
:::
-##### Mystery Flesh Pit National Park --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-product){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-product .og-h-small .og-h-small-icon .og-border}
-
-*Cosmic horror meets bureaucratic satire!*
-
-Optional Rules
-
-- Conformity [(MFPNP, 109)]{.og-ref}
-- [Alternative to Conformity: Shock](#horror-rules-shock) [(MFPNP, 111)]{.og-ref}
-- [Further Customization](#further-customization) [(MFPNP, 154)]{.og-ref}
-- Grit [(MFPNP, 15)]{.og-ref}
-- PBSO Manifestations [(MFPNP, 104)]{.og-ref}
-- PBSO-M Abilities [(MFPNP, 106)]{.og-ref}
-- [Spiral Mode](#horror-rules-horror-mode) [(MFPNP, 108]{.og-ref}
-- [Prototypes](#choose-cyphers) [(MFPNP, 111)]{.og-ref}
-- [Alternative to Prototypes: Inspirations](#player-intrusion-subtle-cypher) [(MFPNP, 111)]{.og-ref}
-- [Special Issue](#choose-artifacts) [(MFPNP, 111)]{.og-ref}
-- Other Differences Between Cypher and Mystery Flesh Pit [(MFPNP, 113)]{.og-ref}
-
-Running the Game
-
-- Welcome [(MFPNP, 4)]{.og-ref}
-- How to Play [(MFPNP, 12)]{.og-ref}
-- Creating Your Character [(MFPNP, 16)]{.og-ref}
-- Rules of the Game [(MFPNP, 72)]{.og-ref}
-- Creatures [(MFPNP, 114)]{.og-ref}
-- Environmental Hazards [(MFPNP, 133)]{.og-ref}
-- NPCs [(MFPNP, 135)]{.og-ref}
-- Intrapit Locations [(MFPNP, 139)]{.og-ref}
-- PBSO Vehicles [(MFPNP, 143)]{.og-ref}
-- Special Issue [(MFPNP, 146)]{.og-ref}
-- Prototypes [(MFPNP, 149)]{.og-ref}
-- Tips for GMs [(MFPNP, 154)]{.og-ref}
-- Campaign Frameworks [(MFPNP, 165)]{.og-ref}
-- Key Concepts and Terms [(MFPNP, 178)]{.og-ref}
-- Character Sheet [(MFPNP, 189)]{.og-ref}
-
-*See also: [Mystery Flesh Pit National Park --- Descriptors](#mystery-flesh-pit-descriptors), [Mystery Flesh Pit
-National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park ---
-Flavors](#mystery-flesh-pit-flavors), and [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci)*
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *Mystery Flesh Pit National Park* has its own rules for the setting, including:
-
-- PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref}
-- [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement)
- costs 10 XP, and PCs advance up to tier 3. [(MFPNP, 18)]{.og-ref}[(MFPNP, 113)]{.og-ref}
-- *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
- to avoid proposed GM intrusions or [reroll](#experience-points-immediate-benefits) the die---unless the roll
- triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref}
-:::
-
##### Neon Rain --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-product){.og-h-anchor aria-hidden="true"} {#neon-rain-product .og-h-small .og-h-small-icon .og-border}
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*

View File

@@ -0,0 +1,36 @@
--- _tmp/ccsrd.md 2025-07-21 17:47:34.321483878 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:48:17.570751132 -0500
@@ -5778,7 +5778,6 @@
------------------------------------------------------------------------------------------------------------------------
-- [Characters: Crews](#characters-crews-descriptors)
- [Expanded Worlds](#expanded-worlds-descriptors)
- [Godforsaken](#godforsaken-descriptors)
- [Gods of the Fall](#gods-of-the-fall-descriptors)
@@ -5808,25 +5807,6 @@
- [VURT](#vurt-descriptors)
:::
-##### Characters: Crews --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/183126/Characters-Crews){aria-label="Purchase Characters: Crews"} [#](#characters-crews-descriptors){.og-h-anchor aria-hidden="true"} {#characters-crews-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*You're stronger as a team! Crews provides a framework for using the [Two Descriptors](#variant-rule-two-descriptors)
-variant rule to add a shared party descriptor with connections to the setting.*
-
-Crew Descriptors
-
-- Espionage [(CREWS, 3)]{.og-ref}
-- Goblins [(CREWS, 3)]{.og-ref}
-- Half-Orc [(CREWS, 4)]{.og-ref}
-- The Law [(CREWS, 4)]{.og-ref}
-- Locals [(CREWS, 4)]{.og-ref}
-- Marshals [(CREWS, 4)]{.og-ref}
-- Merchant Caravan [(CREWS, 4)]{.og-ref}
-- Musical [(CREWS, 4)]{.og-ref}
-- Vessel [(CREWS, 4)]{.og-ref}
-- Veteran [(CREWS, 5)]{.og-ref}
-- Were-Spider [(CREWS, 5)]{.og-ref}
-
##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-descriptors){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border}
*Where will your campaign take you? What worlds will you build?*

View File

@@ -0,0 +1,33 @@
--- _tmp/ccsrd.md 2025-07-21 17:48:35.965864807 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:49:48.316311880 -0500
@@ -76302,7 +76302,6 @@
- [Cypher System Bestiary](#cypher-system-bestiary-product)
- [Cypher System Rulebook](#cypher-system-rulebook-product)†
- [Claim the Sky](#claim-the-sky-product)
-- [Cypher Foundation](#cypher-foundation-product)
- [First Responders](#first-responders-product)
- [Godforsaken](#godforsaken-product)
- [Gods of the Fall](#gods-of-the-fall-product)
@@ -76568,22 +76567,6 @@
- Adventure: Beneath a Red Sun [(CTS, 214)]{.og-ref}
- Adventure: Talons of Doom [(CTS, 207)]{.og-ref}
-##### Cypher Foundation --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/408130/){aria-label="Purchase Claim the Sky"} [#](#cypher-foundation-product){.og-h-anchor aria-hidden="true"} {#cypher-foundation-product .og-h-small .og-h-small-icon .og-border}
-
-*Managing a village. Living in a fortress. Building a steampunk buddy. Upgrading your vehicle. A more streamlined way to
-deal with consumables. Cypher Foundation has rules to easily manage, build, upgrade, and repair just about anything.*
-
-Optional Rules
-
-- Resources [(CF, 2)]{.og-ref}
-- Wealth Resource [(CF, 3)]{.og-ref}
-- Crafting [(CF, 5)]{.og-ref}
-- Upgrading [(CF, 8)]{.og-ref}
-- Repairing [(CF, 9)]{.og-ref}
-- Minion Control [(CF, 9)]{.og-ref}
-- Foundation [(CF, 11)]{.og-ref}
-- Cycles [(CF, 13)]{.og-ref}
-
##### First Responders --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-product){.og-h-anchor aria-hidden="true"} {#first-responders-product .og-h-small .og-h-small-icon .og-border}
*Floods. Pandemics. Earthquakes and other crises that put lives and communities at risk. These are monsters of a

View File

@@ -0,0 +1,171 @@
--- _tmp/ccsrd.md 2025-07-21 17:50:00.831389209 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:50:56.658734180 -0500
@@ -2626,7 +2626,6 @@
- [Numenera Character Options 2](#numenera-character-options-2-types)
- [Old Gods of Appalachia](#old-gods-of-appalachia-types)
- [Predation](#predation-types)
-- [Shotguns and Sorcery](#shotguns-and-sorcery-types)
- [The Strange](#the-strange-corebook-types)
- [Tidal Blades](#tidal-blades-types)
- [Unmasked](#unmasked-types)
@@ -2818,18 +2817,6 @@
Errata](#abilities-category-errata).
:::
-##### Shotguns & Sorcery --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-types){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-types .og-h-small .og-h-small-icon .og-border}
-
-*Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching
-at the city walls by night.*
-
-- Freelance [(SS, 23)]{.og-ref}
-- Veteran [(SS, 28)]{.og-ref}
-- Wizard [(SS, 32)]{.og-ref}
-
-*See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery ---
-Foci](#shotguns-and-sorcery-foci), and [Shotguns & Sorcery --- What's in the Book?](#shotguns-and-sorcery-product)*
-
##### The Strange --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-types){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-types .og-h-small .og-h-small-icon .og-border}
*Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called
@@ -5797,7 +5784,6 @@
- [Path of the Planebreaker](#path-of-the-planebreaker-descriptors)
- [Planar Character Options](#planar-character-options-descriptors)
- [Predation](#predation-descriptors)
-- [Shotguns and Sorcery](#shotguns-and-sorcery-descriptors)
- [The Strange](#the-strange-corebook-descriptors)
- [The Strange: Alternate Origins](#the-strange-alternate-origins-descriptors)
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-descriptors)
@@ -6295,43 +6281,6 @@
*See also: [Predation --- Types](#predation-types), [Predation --- Foci](#predation-foci), and [Predation --- What's in
the Book?](#predation-product)*
-##### Shotguns & Sorcery --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-descriptors){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching
-at the city walls by night.*
-
-- Aggressive [(SS, 38)]{.og-ref}
-- Connected [(SS, 39)]{.og-ref}
-- Cunning [(SS, 39)]{.og-ref}
-- Daring [(SS, 40)]{.og-ref}
-- Determined [(SS, 40)]{.og-ref}
-- [Graceful](#descriptor-graceful) [(SS, 41)]{.og-ref}
-- Grizzled [(SS, 41)]{.og-ref}
-- Hardboiled [(SS, 41)]{.og-ref}
-- [Honorable](#descriptor-honorable) [(SS, 42)]{.og-ref}
-- Insightful [(SS, 42)]{.og-ref}
-- [Learned](#descriptor-learned) [(SS, 42)]{.og-ref}
-- [Mysterious](#descriptor-mysterious) [(SS, 43)]{.og-ref}
-- [Perceptive](#descriptor-perceptive) [(SS, 43)]{.og-ref}
-- Resourceful [(SS, 43)]{.og-ref}
-- Rich [(SS, 44)]{.og-ref}
-- Seductive [(SS, 44)]{.og-ref}
-- [Stealthy](#descriptor-stealthy) [(SS, 45)]{.og-ref}
-- [Strong](#descriptor-strong) [(SS, 45)]{.og-ref}
-- [Swift](#descriptor-swift) [(SS, 45)]{.og-ref}
-- Vengeful [(SS, 46)]{.og-ref}
-
-Races
-
-- Dwarf [(SS, 18)]{.og-ref}
-- Elf [(SS, 19)]{.og-ref}
-- Halfling [(SS, 20)]{.og-ref}
-- Human [(SS, 21)]{.og-ref}
-- Orc [(SS, 22)]{.og-ref}
-
-*See also: [Shotguns & Sorcery --- Types](#shotguns-and-sorcery-types), [Shotguns & Sorcery ---
-Foci](#shotguns-and-sorcery-foci), and [Shotguns & Sorcery --- What's in the Book?](#shotguns-and-sorcery-product)*
-
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** Race in *Shotguns & Sorcery* determines many aspects of a PC, including starting Pools. As such,
these races differ considerably from the CSRD's [Dwarf](#fantasy-species-dwarf), [Elf](#fantasy-species-elf), and
@@ -11536,7 +11485,6 @@
- [Path of the Planebreaker](#path-of-the-planebreaker-foci)
- [Planar Character Options](#planar-character-options-foci)
- [Predation](#predation-foci)
-- [Shotguns and Sorcery](#shotguns-and-sorcery-foci)
- [The Strange](#the-strange-corebook-foci)
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-foci)
- [Worlds Numberless and Strange](#worlds-numberless-and-strange-foci)
@@ -11968,43 +11916,6 @@
*See also: [Predation --- Descriptors](#predation-descriptors), [Predation --- Types](#predation-types), and [Predation
--- What's in the Book?](#predation-product)*
-##### Shotguns & Sorcery --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-foci){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-foci .og-h-small .og-h-small-icon .og-border}
-
-*Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching
-at the city walls by night.*
-
-- Brawls Like an Animal [(SS, 47)]{.og-ref}
-- [Carries a Quiver](#focus-masters-weaponry) [(SS, 48)]{.og-ref}
-- Commands the Dead [(SS, 49)]{.og-ref}
-- Conjures Monsters [(SS, 50)]{.og-ref}
-- [Crafts Illusions](#focus-crafts-illusions) [(SS, 51)]{.og-ref}
-- [Entertains](#focus-entertains) [(SS, 55)]{.og-ref}
-- Evokes the Elements [(SS, 53)]{.og-ref}
-- [Explores Dark Places](#focus-explores-dark-places) [(SS, 56)]{.og-ref}
-- [Fights Dirty](#focus-fights-dirty) [(SS, 57)]{.og-ref}
-- [Fights With Panache](#focus-fights-with-panache) [(SS, 58)]{.og-ref}
-- Fights with Two Weapons [(SS, 59)]{.og-ref}
-- Knows a Bit About Everything [(SS, 60)]{.og-ref}
-- [Leads](#focus-leads) [(SS, 61)]{.og-ref}
-- Lives Beyond the Wall [(SS, 62)]{.og-ref}
-- [Looks for Trouble](#focus-looks-for-trouble) [(SS, 63)]{.og-ref}
-- [Masters Defense](#focus-masters-defense) [(SS, 63)]{.og-ref}
-- [Masters Weaponry](#focus-masters-weaponry) [(SS, 64)]{.og-ref}
-- [Moves Like a Cat](#focus-moves-like-a-cat) [(SS, 65)]{.og-ref}
-- [Murders](#focus-murders) [(SS, 66)]{.og-ref}
-- [Never Says Die](#focus-never-says-die) [(SS, 66)]{.og-ref}
-- Packs Heat [(SS, 67)]{.og-ref}
-- [Performs Feats of Strength](#focus-performs-feats-of-strength) [(SS, 68)]{.og-ref}
-- [Rages](#focus-rages) [(SS, 69)]{.og-ref}
-- [Separates Mind From Body](#focus-separates-mind-from-body) [(SS, 70)]{.og-ref}
-- Slays Undead [(SS, 71)]{.og-ref}
-- [Solves Mysteries](#focus-solves-mysteries) [(SS, 72)]{.og-ref}
-- [Throws With Deadly Accuracy](#focus-throws-with-deadly-accuracy) [(SS, 73)]{.og-ref}
-- [Works the Back Alleys](#focus-works-the-back-alleys) [(SS, 74)]{.og-ref}
-
-*See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery ---
-Types](#shotguns-and-sorcery-types), and [Shotguns & Sorcery --- What's in the Book?](#shotguns-and-sorcery-product)*
-
##### The Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-foci){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-foci .og-h-small .og-h-small-icon .og-border}
*Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called
@@ -76317,7 +76228,6 @@
- [Path of the Planebreaker](#path-of-the-planebreaker-product)
- [Predation](#predation-product)
- [Rust and Redemption](#rust-and-redemption-product)
-- [Shotguns and Sorcery](#shotguns-and-sorcery-product)†
- [The Stars are Fire](#the-stars-are-fire-product)
- [Stay Alive!](#stay-alive-product)
- [The Strange](#the-strange-corebook-product)†
@@ -77148,29 +77058,6 @@
- Adventure: Bitter Seeds [(RR, 185)]{.og-ref}
- Adventure: Safe Zone [(RR, 203)]{.og-ref}
-##### Shotguns & Sorcery --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-product){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-product .og-h-small .og-h-small-icon .og-border}
-
-*Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching
-at the city walls by night.*
-
-Running the Game
-
-- Setting: Dragon City [(SS, 106)]{.og-ref}
-- Organizations [(SS, 125)]{.og-ref}
-- Beyond the Great Circle [(SS, 132)]{.og-ref}
-- Creatures [(SS, 136)]{.og-ref}
-- Iconic Characters [(SS, 171)]{.og-ref}
-- Generic NPCs [(SS, 189)]{.og-ref}
-- Magic Items [(SS, 194)]{.og-ref}
-- Cyphers [(SS, 196)]{.og-ref}
-- Artifacts and Trinkets [(SS, 209)]{.og-ref}
-- Running the Game [(SS, 228)]{.og-ref}
-- Bringing the World to Life [(SS, 254)]{.og-ref}
-- Character Sheet [(SS, 264)]{.og-ref}
-
-*See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery ---
-Types](#shotguns-and-sorcery-types), and [Shotguns & Sorcery --- Foci](#shotguns-and-sorcery-foci)*
-
##### The Stars are Fire --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"} [#](#the-stars-are-fire-product){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-product .og-h-small .og-h-small-icon .og-border}
*Galaxy-spanning space opera. Near-future hard sci-fi. And everything in between.*

View File

@@ -0,0 +1,76 @@
--- _tmp/ccsrd.md 2025-07-21 17:56:26.800785354 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:59:47.230047368 -0500
@@ -2606,13 +2606,6 @@
These types include page reference numbers that correspond to the product. Linked items lead to rough equivalents in
this document, but each product tailors content specifically for its genre and setting.
:::
-
-::: {.col-md-4 .pb-3}
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
-- MCG Store
-- Third Party Purchase
-:::
-:::
:::
------------------------------------------------------------------------------------------------------------------------
@@ -3734,14 +3727,6 @@
These flavors include page reference numbers that correspond to the product.
:::
-
-::: {.col-md-4 .pb-3}
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
-- MCG Store
-- Third Party Purchase
-- Read Free Online
-:::
-:::
:::
:::
@@ -5753,14 +5738,6 @@
These descriptors include page reference numbers that correspond to the product. Linked items lead to rough equivalents
in this document, but each product tailors content specifically for its genre and setting.
:::
-
-::: {.col-md-4 .pb-3}
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
-- MCG Store
-- Third Party Purchase
-- Read Free Online
-:::
-:::
:::
------------------------------------------------------------------------------------------------------------------------
@@ -11455,14 +11432,6 @@
These foci include page reference numbers that correspond to the product. Linked items lead to rough equivalents in this
document, but each product tailors content specifically for its genre and setting.
:::
-
-::: {.col-md-4 .pb-3}
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
-- MCG Store
-- Third Party Purchase
-- Read Free Online
-:::
-:::
:::
------------------------------------------------------------------------------------------------------------------------
@@ -76200,14 +76169,6 @@
† --- *denotes a standalone product that includes the rules of the game, which may differ slightly from those in the
CSRD.*
:::
-
-::: {.col-md-4 .pb-3}
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
-- MCG Store
-- Third Party Purchase
-- Read Free Online
-:::
-:::
:::
- [Cypher System Bestiary](#cypher-system-bestiary-product)

View File

@@ -0,0 +1,194 @@
--- _tmp/ccsrd.md 2025-07-21 18:00:01.467137016 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 18:00:54.087468359 -0500
@@ -2652,19 +2652,6 @@
Errata](#abilities-category-errata).
:::
-##### Harrow: The Blighted Plane --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-types){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-types .og-h-small .og-h-small-icon .og-border}
-
-*The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of
-crystalpunk aesthetics thrown in for fun and good measure.*
-
-- Blightslinger [(HBP, 18)]{.og-ref}
-- Rover [(HBP, 24)]{.og-ref}
-- Shriker [(HBP, 29)]{.og-ref}
-
-*See also: [Harrow: The Blighted Plane --- Descriptors](#harrow-the-blighted-plane-descriptors), [Harrow: The Blighted
-Plane --- Foci](#harrow-the-blighted-plane-foci), and [Harrow: The Blighted Plane --- What's in the
-Book?](#harrow-the-blighted-plane-product)*
-
##### The Magnus Archives --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-types){.og-h-anchor aria-hidden="true"} {#magnus-archives-types .og-h-small .og-h-small-icon .og-border}
*Deep within the archives of the Magnus Institute, dark things are stirring...*
@@ -5745,7 +5732,6 @@
- [Expanded Worlds](#expanded-worlds-descriptors)
- [Godforsaken](#godforsaken-descriptors)
- [Gods of the Fall](#gods-of-the-fall-descriptors)
-- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-descriptors)
- [The Magnus Archives](#magnus-archives-descriptors)
- [Neon Rain](#neon-rain-descriptors)
- [Numenera Discovery](#numenera-discovery-descriptors)
@@ -5818,46 +5804,6 @@
*See also: [Gods of the Fall --- Types](#gods-of-the-fall-types), [Gods of the Fall --- Foci](#gods-of-the-fall-foci),
and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
-##### Harrow: The Blighted Plane --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-descriptors){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of
-crystalpunk aesthetics thrown in for fun and good measure.*
-
-Species
-
-- Crysallis [(HBP, 13)]{.og-ref}
-- Gnome [(HBP, 14)]{.og-ref}
-- Hisk [(HBP, 15)]{.og-ref}
-- Human [(HBP, 16)]{.og-ref}
-- Kelf [(HBP, 17)]{.og-ref}
-
-Descriptors
-
-- Blightborn [(HBP, 34)]{.og-ref}
-- Carabundi [(HBP, 35)]{.og-ref}
-- [Charming](#descriptor-charming) [(HBP, 35)]{.og-ref}
-- [Clever](#descriptor-clever) [(HBP, 36)]{.og-ref}
-- [Cruel](#descriptor-cruel) [(HBP, 36)]{.og-ref}
-- [Exiled](#descriptor-exiled) [(HBP, 37)]{.og-ref}
-- [Graceful](#descriptor-graceful) [(HBP, 37)]{.og-ref}
-- [Hardy](#descriptor-hardy) [(HBP, 37)]{.og-ref}
-- Iceian [(HBP, 38)]{.og-ref}
-- [Intelligent](#descriptor-intelligent) [(HBP, 39)]{.og-ref}
-- [Intuitive](#descriptor-intuitive) [(HBP, 39)]{.og-ref}
-- Lekaine [(HBP, 39)]{.og-ref}
-- [Lucky](#descriptor-lucky) [(HBP, 40)]{.og-ref}
-- Mounder [(HBP, 41)]{.og-ref}
-- [Risk-Taking](#descriptor-risk-taking) [(HBP, 41)]{.og-ref}
-- [Sharp-Eyed](#descriptor-sharp-eyed) [(HBP, 42)]{.og-ref}
-- [Stealthy](#descriptor-stealthy) [(HBP, 42)]{.og-ref}
-- [Strong-Willed](#descriptor-strong-willed) [(HBP, 42)]{.og-ref}
-- [Swift](#descriptor-swift) [(HBP, 43)]{.og-ref}
-- [Vicious](#descriptor-vicious) [(HBP, 43)]{.og-ref}
-
-*See also: [Harrow: The Blighted Plane --- Types](#harrow-the-blighted-plane-types), [Harrow: The Blighted Plane ---
-Foci](#harrow-the-blighted-plane-foci), and [Harrow: The Blighted Plane --- What's in the
-Book?](#harrow-the-blighted-plane-product)*
-
##### The Magnus Archives --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase Mortal Fantasy"} [#](#magnus-archives-descriptors){.og-h-anchor aria-hidden="true"} {#magnus-archives-descriptors .og-h-small .og-h-small-icon .og-border}
*Deep within the archives of the Magnus Institute, dark things are stirring...*
@@ -11439,7 +11385,6 @@
- [Expanded Worlds](#expanded-worlds-foci)
- [First Responders](#first-responders-foci)
- [Gods of the Fall](#gods-of-the-fall-foci)
-- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-foci)
- [The Magnus Archives](#magnus-archives-foci)
- [Neon Rain](#neon-rain-foci)
- [Numenera Discovery](#numenera-discovery-foci)
@@ -11549,38 +11494,6 @@
*See also: [Gods of the Fall --- Descriptors](#gods-of-the-fall-descriptors), [Gods of the Fall ---
Types](#gods-of-the-fall-types), and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
-##### Harrow: The Blighted Plane --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-foci){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-foci .og-h-small .og-h-small-icon .og-border}
-
-*The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of
-crystalpunk aesthetics thrown in for fun and good measure.*
-
-- [Blazes With Radiance](#focus-blazes-with-radiance) [(HBP, 44)]{.og-ref}
-- [Crafts Unique Objects](#focus-crafts-unique-objects) [(HBP, 45)]{.og-ref}
-- [Exists Partly as an Echo](#focus-exists-partially-out-of-phase) [(HBP, 47)]{.og-ref}
-- [Explores Dark Places](#focus-explores-dark-places) [(HBP, 48)]{.og-ref}
-- [Fights With Panache](#focus-fights-with-panache) [(HBP, 68)]{.og-ref}
-- [Grasps the Blight](#focus-focuses-mind-over-matter) [(HBP, 48)]{.og-ref}
-- [Howls in the Wastes](#focus-howls-at-the-moon) [(HBP, 51)]{.og-ref}
-- [Is Fused With Kitarya Tech](#focus-fuses-mind-and-machine) [(HBP, 52)]{.og-ref}
-- [Masters Defense](#focus-masters-defense) [(HBP, 53)]{.og-ref}
-- [Masters Weaponry](#focus-masters-weaponry) [(HBP, 54)]{.og-ref}
-- [Moves Like a Dune Ghast](#focus-moves-like-a-cat) [(HBP, 54)]{.og-ref}
-- [Needs No Weapon](#focus-needs-no-weapon) [(HBP, 55)]{.og-ref}
-- [Performs Feats of Strength](#focus-performs-feats-of-strength) [(HBP, 56)]{.og-ref}
-- [Raided With Breakers](#focus-sailed-beneath-the-jolly-roger) [(HBP, 56)]{.og-ref}
-- [Rides the Blight](#focus-rides-the-blight) [(HBP, 58)]{.og-ref}
-- [Shepherds the Community](#focus-shepherds-the-community) [(HBP, 59)]{.og-ref}
-- Tears Across the Sands [(HBP, 60)]{.og-ref}
-- [Throws With Deadly Accuracy](#focus-throws-with-deadly-accuracy) [(HBP, 61)]{.og-ref}
-- Was Claimed by the Triad [(HBP, 61)]{.og-ref}
-- [Wields a Blighted Weapon](#focus-wields-an-enchanted-weapon) [(HBP, 63)]{.og-ref}
-- [Wields Two Weapons at Once](#focus-wields-two-weapons-at-once) [(HBP, 64)]{.og-ref}
-- [Works the Gutter](#focus-works-the-back-alleys) [(HBP, 65)]{.og-ref}
-
-*See also: [Harrow: The Blighted Plane --- Descriptors](#harrow-the-blighted-plane-descriptors), [Harrow: The Blighted
-Plane --- Types](#harrow-the-blighted-plane-types), and [Harrow: The Blighted Plane --- What's in the
-Book?](#harrow-the-blighted-plane-product)*
-
##### The Magnus Archives --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-foci){.og-h-anchor aria-hidden="true"} {#magnus-archives-foci .og-h-small .og-h-small-icon .og-border}
*Deep within the archives of the Magnus Institute, dark things are stirring...*
@@ -76178,7 +76091,6 @@
- [Godforsaken](#godforsaken-product)
- [Gods of the Fall](#gods-of-the-fall-product)
- [High Noon at Midnight](#high-noon-at-midnight-product)
-- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-product)†
- [It's Only Magic](#its-only-magic-product)
- [The Magnus Archives](#magnus-archives-product)†
- [Neon Rain](#neon-rain-product)
@@ -76552,61 +76464,6 @@
*See also: [Gods of the Fall --- Descriptors](#high-noon-at-midnight-descriptors), [Gods of the Fall ---
Types](#high-noon-at-midnight-types), and [Gods of the Fall --- Foci](#high-noon-at-midnight-foci)*
-##### Harrow: The Blighted Plane --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-product){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-product .og-h-small .og-h-small-icon .og-border}
-
-*The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of
-crystalpunk aesthetics thrown in for fun and good measure.*
-
-- Welcome to Harrow[(HBP, 1)]{.og-ref}
-- How To Play [(HBP, 3)]{.og-ref}
-- Creating Your Character[(HBP, 8)]{.og-ref}
-- Equipment [(HBP, 67)]{.og-ref}
-- Sandships [(HBP, 76)]{.og-ref}
-- Sandships Types [(HBP, 76)]{.og-ref}
-- NPC Sandships [(HBP, 81)]{.og-ref}
-- History of Harrow [(HBP, 85)]{.og-ref}
-- Living on Harrow [(HBP, 89)]{.og-ref}
-- Talk Like a Gatherer [(HBP, 94)]{.og-ref}
-- The Four Nations [(HBP, 95)]{.og-ref}
-- Faces of the Four Nations [(HBP, 116)]{.og-ref}
-- Exploring Harrow [(HBP, 130)]{.og-ref}
-- The Crystalblight [(HBP, 133)]{.og-ref}
-- Lingering Blight [(HBP, 135)]{.og-ref}
-- Blightborn Mutations [(HBP, 136)]{.og-ref}
-- Mutation Enhancements [(HBP, 138)]{.og-ref}
-- Mutation Drawbacks [(HBP, 140)]{.og-ref}
-- The Watersands [(HBP, 142)]{.og-ref}
-- The Great Oasis [(HBP, 148)]{.og-ref}
-- The Lucent Wastes [(HBP, 157)]{.og-ref}
-- Rules of the Game [(HBP, 168)]{.og-ref}
-- Terms to Remember [(HBP, 171)]{.og-ref}
-- Experience Points [(HBP, 192)]{.og-ref}
-- Creatures of Harrow [(HBP, 197)]{.og-ref}
-- Leviathans of the Sands and Skies [(HBP, 224)]{.og-ref}
-- Additional Leviathans [(HBP, 238)]{.og-ref}
-- Cyphers [(HBP, 240)]{.og-ref}
-- Artifacts [(HBP, 248)]{.og-ref}
-- Kitarya Technology [(HBP, 253)]{.og-ref}
-- Running the Game [(HBP, 258)]{.og-ref}
-- Bringing Harrow to Life [(HBP, 270)]{.og-ref}
-- Adventure: Risky Business [(HBP, 276)]{.og-ref}
-- Adventure: A Night At The Sandray [(HBP, 287)]{.og-ref}
-- Adventure: Race of The Triad [(HBP, 294)]{.og-ref}
-
-*See also: [Harrow: The Blighted Plane --- Descriptors](#harrow-the-blighted-plane-descriptors), [Harrow: The Blighted
-Plane --- Types](#harrow-the-blighted-plane-types), and [Harrow: The Blighted Plane ---
-Foci](#harrow-the-blighted-plane-foci)*
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *Harrow: The Blighted Plane* has its own rules for the setting, including:
-
-- PCs choose a species and descriptor, as described in [Variant Rule: Two Descriptors](#variant-rule-two-descriptors).
- [(HBP, 11)]{.og-ref}
-- Foci do not offer ability choices at tiers 3 and 6. [(HBP, 44)]{.og-ref}
-- PCs can choose an optional [character advancement](#character-advancement) to remove mutation drawbacks. [(HBP,
- 196)]{.og-ref}
-:::
-
##### High Noon at Midnight --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/high-noon-at-midnight/){aria-label="Purchase High Noon at Midnight"} [#](#high-noon-at-midnight-product){.og-h-anchor aria-hidden="true"} {#high-noon-at-midnight-product .og-h-small .og-h-small-icon .og-border}
*Explore dusty dimensions where fortunes are decided, one cursed bullet at a time.*

View File

@@ -0,0 +1,141 @@
--- _tmp/ccsrd.md 2025-07-21 18:01:13.236588933 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 18:01:53.741843973 -0500
@@ -2620,7 +2620,6 @@
- [Old Gods of Appalachia](#old-gods-of-appalachia-types)
- [Predation](#predation-types)
- [The Strange](#the-strange-corebook-types)
-- [Tidal Blades](#tidal-blades-types)
- [Unmasked](#unmasked-types)
- [VURT](#vurt-types)
:::
@@ -2809,17 +2808,6 @@
*See also: [The Strange --- Descriptors](#the-strange-corebook-descriptors), [The Strange ---
Foci](#the-strange-corebook-foci), and [The Strange --- What's in the Book?](#the-strange-corebook-product)*
-##### Tidal Blades --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-types){.og-h-anchor aria-hidden="true"} {#tidal-blades-types .og-h-small .og-h-small-icon .og-border}
-
-*Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.*
-
-- [Adept](#type-adept) [(TB, 30)]{.og-ref}
-- [Explorer](#type-explorer) [(TB, 39)]{.og-ref}
-- [Fighter](#type-warrior) [(TB, 23)]{.og-ref}
-- [Speaker](#type-speaker) [(TB, 48)]{.og-ref}
-
-*See also: [Tidal Blades --- Descriptors](#tidal-blades-descriptors) and [Tidal Blades --- Foci](#tidal-blades-foci)*
-
##### Unmasked --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-types){.og-h-anchor aria-hidden="true"} {#unmasked-types .og-h-small .og-h-small-icon .og-border}
*Superpowers and horror in a dark eighties.*
@@ -5751,7 +5739,6 @@
- [The Strange: Alternate Origins](#the-strange-alternate-origins-descriptors)
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-descriptors)
- [The Stars are Fire](#the-stars-are-fire-descriptors)
-- [Tidal Blades](#tidal-blades-descriptors)
- [Unmasked](#unmasked-descriptors)
- [VURT](#vurt-descriptors)
:::
@@ -6289,74 +6276,6 @@
*See also: [The Stars are Fire --- What's in the Book?](#the-stars-are-fire-product)*
-##### Tidal Blades --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-foci){.og-h-anchor aria-hidden="true"} {#tidal-blades-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.*
-
-- [Beneficent](#descriptor-beneficent) [(TB, 58)]{.og-ref}
-- [Brash](#descriptor-brash) [(TB, 59)]{.og-ref}
-- [Calm](#descriptor-calm) [(TB, 60)]{.og-ref}
-- [Charming](#descriptor-charming) [(TB, 60)]{.og-ref}
-- [Clever](#descriptor-clever) [(TB, 61)]{.og-ref}
-- [Clumsy](#descriptor-clumsy) [(TB, 61)]{.og-ref}
-- [Craven](#descriptor-craven) [(TB, 62)]{.og-ref}
-- [Creative](#descriptor-creative) [(TB, 62)]{.og-ref}
-- [Cruel](#descriptor-cruel) [(TB, 63)]{.og-ref}
-- Desert-Dwelling [(TB, 63)]{.og-ref}
-- [Dishonorable](#descriptor-dishonorable) [(TB, 64)]{.og-ref}
-- [Doomed](#descriptor-doomed) [(TB, 64)]{.og-ref}
-- Driven [(TB, 65)]{.og-ref}
-- [Exiled](#descriptor-exiled) [(TB, 65)]{.og-ref}
-- [Foolish](#descriptor-foolish) [(TB, 66)]{.og-ref}
-- [Graceful](#descriptor-graceful) [(TB, 66)]{.og-ref}
-- [Guarded](#descriptor-guarded) [(TB, 67)]{.og-ref}
-- [Honorable](#descriptor-honorable) [(TB, 67)]{.og-ref}
-- [Impulsive](#descriptor-impulsive) [(TB, 68)]{.og-ref}
-- [Inquisitive](#descriptor-inquisitive) [(TB, 68)]{.og-ref}
-- [Intelligent](#descriptor-intelligent) [(TB, 69)]{.og-ref}
-- [Intuitive](#descriptor-intuitive) [(TB, 69)]{.og-ref}
-- [Jovial](#descriptor-jovial) [(TB, 69)]{.og-ref}
-- [Kind](#descriptor-kind) [(TB, 70)]{.og-ref}
-- [Learned](#descriptor-learned) [(TB, 70)]{.og-ref}
-- [Lucky](#descriptor-lucky) [(TB, 71)]{.og-ref}
-- [Mechanical](#descriptor-mechanical) [(TB, 71)]{.og-ref}
-- [Mysterious](#descriptor-mysterious) [(TB, 71)]{.og-ref}
-- [Mystical](#descriptor-mystical) [(TB, 72)]{.og-ref}
-- [Naive](#descriptor-naive) [(TB, 72)]{.og-ref}
-- [Perceptive](#descriptor-perceptive) [(TB, 72)]{.og-ref}
-- [Resilient](#descriptor-resilient) [(TB, 73)]{.og-ref}
-- [Risk-Taking](#descriptor-risk-taking) [(TB, 74)]{.og-ref}
-- [Rugged](#descriptor-rugged) [(TB, 74)]{.og-ref}
-- Sea-Born [(TB, 75)]{.og-ref}
-- [Sharp-Eyed](#descriptor-sharp-eyed) [(TB, 75)]{.og-ref}
-- [Skeptical](#descriptor-skeptical) [(TB, 75)]{.og-ref}
-- [Stealthy](#descriptor-stealthy) [(TB, 76)]{.og-ref}
-- [Strong](#descriptor-strong) [(TB, 76)]{.og-ref}
-- [Strong-Willed](#descriptor-strong-willed) [(TB, 77)]{.og-ref}
-- [Swift](#descriptor-swift) [(TB, 77)]{.og-ref}
-- [Tongue-Tied](#descriptor-tongue-tied) [(TB, 77)]{.og-ref}
-- Vengeful [(TB, 78)]{.og-ref}
-- [Vicious](#descriptor-vicious) [(TB, 78) ]{.og-ref}
-
-Species Descriptors
-
-- Betalod [(TB, 79)]{.og-ref}
-- Chameleon [(TB, 80)]{.og-ref}
-- Croc [(TB, 81)]{.og-ref}
-- Cuttlebeard [(TB, 82)]{.og-ref}
-- Frog [(TB, 83)]{.og-ref}
-- Golfin [(TB, 83)]{.og-ref}
-- Human [(TB, 84)]{.og-ref}
-- Iota [(TB, 84)]{.og-ref}
-- Magnafron [(TB, 85)]{.og-ref}
-- Mutant [(TB, 88)]{.og-ref}
-- Nag'i [(TB, 86)]{.og-ref}
-- Salamander [(TB, 86)]{.og-ref}
-- Turtle [(TB, 87)]{.og-ref}
-- Tyro [(TB, 87)]{.og-ref}
-
-*See also: [Tidal Blades --- Types](#tidal-blades-types) and [Tidal Blades --- Foci](#tidal-blades-foci)*
-
##### Unmasked --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-descriptors){.og-h-anchor aria-hidden="true"} {#unmasked-descriptors .og-h-small .og-h-small-icon .og-border}
*Superpowers and horror in a dark eighties.*
@@ -11402,7 +11321,6 @@
- [The Strange](#the-strange-corebook-foci)
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-foci)
- [Worlds Numberless and Strange](#worlds-numberless-and-strange-foci)
-- [Tidal Blades](#tidal-blades-foci)
- [Unmasked](#unmasked-foci)
- [VURT](#vurt-foci)
:::
@@ -11921,21 +11839,6 @@
- Quells Undead [(WNS, 206)]{.og-ref}
- Trick-or-Treats [(WNS, 207)]{.og-ref}
-##### Tidal Blades --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-foci){.og-h-anchor aria-hidden="true"} {#tidal-blades-foci .og-h-small .og-h-small-icon .og-border}
-
-*Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.*
-
-- Befriends Beasts [(TB, 95)]{.og-ref}
-- Constantly Evolves [(TB, 101)]{.og-ref}
-- Delves the Fourth Dimension [(TB, 105)]{.og-ref}
-- Explores Deep Waters [(TB, 110)]{.og-ref}
-- Moves like a Jin [(TB, 112)]{.og-ref}
-- Races like a Champion [(TB, 124)]{.og-ref}
-- Sails the Howling Sea [(TB, 126)]{.og-ref}
-- Studies Anomalies [(TB, 127)]{.og-ref}
-
-*See also: [Tidal Blades --- Descriptors](#tidal-blades-descriptors) and [Tidal Blades --- Types](#tidal-blades-types)*
-
##### Unmasked --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-foci){.og-h-anchor aria-hidden="true"} {#unmasked-foci .og-h-small .og-h-small-icon .og-border}
*Superpowers and horror in a dark eighties.*

View File

@@ -0,0 +1,194 @@
--- _tmp/ccsrd.md 2025-07-21 18:02:08.899939418 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 18:02:55.748234407 -0500
@@ -2621,7 +2621,6 @@
- [Predation](#predation-types)
- [The Strange](#the-strange-corebook-types)
- [Unmasked](#unmasked-types)
-- [VURT](#vurt-types)
:::
##### First Responders --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-types){.og-h-anchor aria-hidden="true"} {#first-responders-types .og-h-small .og-h-small-icon .og-border}
@@ -2825,19 +2824,6 @@
Errata](#abilities-category-errata).
:::
-##### VURT --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-types){.og-h-anchor aria-hidden="true"} {#vurt-types .og-h-small .og-h-small-icon .og-border}
-
-*Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender
-VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.*
-
-- [Explorer](#type-explorer) [(VURT, 44)]{.og-ref}
-- [Mathemagician](#type-adept) [(VURT, 48)]{.og-ref}
-- [Speaker](#type-speaker) [(VURT, 55)]{.og-ref}
-- [Warrior](#type-warrior) [(VURT, 59)]{.og-ref}
-
-*See also: [VURT --- Descriptors](#vurt-descriptors), [VURT --- Foci](#vurt-foci), and [VURT --- What's in the
-Book?](#vurt-product)*
-
------------------------------------------------------------------------------------------------------------------------
### [Chapter 6]{.og-chap} Flavor
@@ -5740,7 +5726,6 @@
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-descriptors)
- [The Stars are Fire](#the-stars-are-fire-descriptors)
- [Unmasked](#unmasked-descriptors)
-- [VURT](#vurt-descriptors)
:::
##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-descriptors){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border}
@@ -6288,46 +6273,6 @@
*See also: [Unmasked --- Types](#unmasked-types), [Unmasked --- Foci](#unmasked-foci), and [Unmasked --- What's in the
Book?](#unmasked-product)*
-##### VURT --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-descriptors){.og-h-anchor aria-hidden="true"} {#vurt-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender
-VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.*
-
-- Dogman [(VURT, 24)]{.og-ref}
-- Dogmanvurt [(VURT, 34)]{.og-ref}
-- Dogshadow [(VURT, 26)]{.og-ref}
-- Dunce (Vurtshadowdogman) [(VURT, 37)]{.og-ref}
-- Flake (Roboshadowdogman) [(VURT, 38)]{.og-ref}
-- Float (Roboshadowvurtman) [(VURT, 39)]{.og-ref}
-- Pure Dog [(VURT, 22)]{.og-ref}
-- Pure Human [(VURT, 21)]{.og-ref}
-- Pure Robo [(VURT, 23)]{.og-ref}
-- Pure Shadow [(VURT, 22)]{.og-ref}
-- Pure Vurt [(VURT, 24)]{.og-ref}
-- Robodog [(VURT, 26)]{.og-ref}
-- Robodogman [(VURT, 32)]{.og-ref}
-- Robodogshadow [(VURT, 34)]{.og-ref}
-- Roboman [(VURT, 27)]{.og-ref}
-- Robomanshad [(VURT, 36)]{.og-ref}
-- Robomanvurt [(VURT, 36)]{.og-ref}
-- Roboshad [(VURT, 31)]{.og-ref}
-- Roboshadowvurt [(VURT, 37)]{.og-ref}
-- Robovurt [(VURT, 31)]{.og-ref}
-- Robovurtdog [(VURT, 35)]{.og-ref}
-- Shadowman [(VURT, 28)]{.og-ref}
-- Shadowmandog [(VURT, 33)]{.og-ref}
-- Shadowmanvurt [(VURT, 32)]{.og-ref}
-- Shadowvurt [(VURT, 31)]{.og-ref}
-- Shadowvurtdog [(VURT, 35)]{.og-ref}
-- Spanner (Roboshadowvurtdog) [(VURT, 39)]{.og-ref}
-- Squid (Robovurtdogman) [(VURT, 39)]{.og-ref}
-- U-Type Shadowman [(VURT, 28)]{.og-ref}
-- Vurtdog [(VURT, 27)]{.og-ref}
-- Vurtman [(VURT, 29)]{.og-ref}
-
-*See also: [VURT --- Types](#vurt-types), [VURT --- Foci](#vurt-foci), and [VURT --- What's in the
-Book?](#vurt-product)*
-
------------------------------------------------------------------------------------------------------------------------
### [Chapter 8]{.og-chap} Focus
@@ -11322,7 +11267,6 @@
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-foci)
- [Worlds Numberless and Strange](#worlds-numberless-and-strange-foci)
- [Unmasked](#unmasked-foci)
-- [VURT](#vurt-foci)
:::
##### Expanded Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-foci){.og-h-anchor aria-hidden="true"} {#expanded-worlds-foci .og-h-small .og-h-small-icon .og-border}
@@ -11851,43 +11795,6 @@
*See also: [Unmasked --- Descriptors](#unmasked-descriptors), [Unmasked --- Types](#unmasked-types), and [Unmasked ---
What's in the Book?](#unmasked-product)*
-##### VURT --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-foci){.og-h-anchor aria-hidden="true"} {#vurt-foci .og-h-small .og-h-small-icon .og-border}
-
-*Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender
-VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.*
-
-- Can't be Mithered [(VURT, 67)]{.og-ref}
-- Controls Blurbs [(VURT, 68)]{.og-ref}
-- Craves the Fix [(VURT, 69)]{.og-ref}
-- Delves Deeper [(VURT, 71)]{.og-ref}
-- Disturbs the Peace [(VURT, 72)]{.og-ref}
-- Is a Lab Rat [(VURT, 73)]{.og-ref}
-- Goes Mad-Dog [(VURT, 74)]{.og-ref}
-- Has Done Time [(VURT, 75)]{.og-ref}
-- Hits the Jam [(VURT, 76)]{.og-ref}
-- Hyperprocesses [(VURT, 76)]{.og-ref}
-- Is a Lucky Bleeder [(VURT, 77)]{.og-ref}
-- [Is Idolized](#focus-is-idolized-by-millions) [(VURT, 78)]{.og-ref}
-- Keeps it Raw [(VURT, 78)]{.og-ref}
-- Keeps the Faith [(VURT, 80)]{.og-ref}
-- Liquidates [(VURT, 81)]{.og-ref}
-- Lives Life as a Dodo [(VURT, 82)]{.og-ref}
-- Makes it Their Problem [(VURT, 83)]{.og-ref}
-- [Never Jerks Out](#focus-never-says-die) [(VURT, 84)]{.og-ref}
-- Plays To Win [(VURT, 85)]{.og-ref}
-- Plugs In [(VURT, 86)]{.og-ref}
-- Runs the Ginnels [(VURT, 87)]{.og-ref}
-- Scraps like a Scally [(VURT, 88)]{.og-ref}
-- Shows Them All [(VURT, 90)]{.og-ref}
-- [Takes the Reins](#focus-leads) [(VURT, 90)]{.og-ref}
-- [Tops Gears](#focus-drives-like-a-maniac) [(VURT, 92)]{.og-ref}
-- [Tracks Marks](#focus-hunts) [(VURT, 93)]{.og-ref}
-- Works for the City [(VURT, 93)]{.og-ref}
-- [Works the Room](#focus-entertains) [(VURT, 95)]{.og-ref}
-
-*See also: [VURT --- Descriptors](#vurt-descriptors), [VURT --- Types](#vurt-types), and [VURT --- What's in the
-Book?](#vurt-product)*
-
------------------------------------------------------------------------------------------------------------------------
### [Chapter 9]{.og-chap} Abilities
@@ -76008,7 +75915,6 @@
- [Stay Alive!](#stay-alive-product)
- [The Strange](#the-strange-corebook-product)†
- [Unmasked](#unmasked-product)
-- [VURT](#vurt-product)†
- [We Are All Mad Here](#we-are-all-mad-here-product)
- [The Weird](#weird-product)
@@ -76927,48 +76833,6 @@
*See also: [Unmasked --- Descriptors](#unmasked-descriptors), [Unmasked --- Types](#unmasked-types), and [Unmasked ---
Foci](#unmasked-foci)*
-##### VURT --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-product){.og-h-anchor aria-hidden="true"} {#vurt-product .og-h-small .og-h-small-icon .og-border}
-
-*Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender
-VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.*
-
-Optional Rules
-
-- Blurbflies [(VURT, 110)]{.og-ref}
-- Vehicles [(VURT, 118)]{.og-ref}
-- Shoddy Antique Firearms [(VURT, 159)]{.og-ref}
-- Drug Addiction [(VURT, 163)]{.og-ref}
-- The Mechanisms of Exchange [(VURT, 163)]{.og-ref}
-- Miskel [(VURT, 163)]{.og-ref}
-- VURT Feathers [(VURT, 166)]{.og-ref}
-
-Running the Game
-
-- Setting: VURT [(VURT, 173)]{.og-ref}
-- The Real World [(VURT, 174)]{.og-ref}
-- The VURT World [(VURT, 242)]{.og-ref}
-- Feather Trips [(VURT, 250)]{.og-ref}
-- Being the GM [(VURT, 284)]{.og-ref}
-- Creatures & NPCs [(VURT, 296)]{.og-ref}
-- Cyphers [(VURT, 359)]{.og-ref}
-- Character Creation Walkthrough [(VURT, 404)]{.og-ref}
-- Character Sheets & Pregens [(VURT, 405)]{.og-ref}
-- Adventure: Crash Drivers [(VURT, 377)]{.og-ref}
-- Adventure: Down the Bottle in One Shot [(VURT, 382)]{.og-ref}
-- Adventure: The Feather Forge [(VURT, 388)]{.og-ref}
-- Adventure: Lights Over Limbo [(VURT, 394)]{.og-ref}
-
-*See also: [VURT --- Descriptors](#vurt-descriptors), [VURT --- Types](#vurt-types), and [VURT --- Foci](#vurt-foci)*
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *VURT* has its own rules for the setting, including:
-
-- Lethal Weapons (with the *Effective Armor* optional rule) [(VURT,
- 99)]{.og-ref}[(VURT, 101)]{.og-ref}
-- Lower Speed Effort Costs for Wearing Armor [(VURT,
- 139)]{.og-ref}
-:::
-
##### We Are All Mad Here --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/we-are-all-mad-here/){aria-label="Purchase We Are All Mad Here"} [#](#we-are-all-mad-here-product){.og-h-anchor aria-hidden="true"} {#we-are-all-mad-here-product .og-h-small .og-h-small-icon .og-border}
*\"You must be mad,\" said the Cat, \"or you wouldn't have come here.\"*

View File

@@ -0,0 +1,213 @@
--- _tmp/ccsrd.md 2025-07-21 18:03:08.900317222 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 18:05:31.721216516 -0500
@@ -2612,7 +2612,6 @@
- [First Responders](#first-responders-types)
- [Gods of the Fall](#gods-of-the-fall-types)
-- [The Magnus Archives](#magnus-archives-types)
- [Neon Rain](#neon-rain-types)
- [Numenera Discovery](#numenera-discovery-types)
- [Numenera Destiny](#numenera-destiny-types)
@@ -2650,30 +2649,6 @@
Errata](#abilities-category-errata).
:::
-##### The Magnus Archives --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-types){.og-h-anchor aria-hidden="true"} {#magnus-archives-types .og-h-small .og-h-small-icon .og-border}
-
-*Deep within the archives of the Magnus Institute, dark things are stirring...*
-
-- [Elocutionist](#type-speaker) [(TMA, 43)]{.og-ref}
-- [Investigator](#type-explorer) [(TMA, 28)]{.og-ref}
-- [Occultist](#type-adept) [(TMA, 51)]{.og-ref}
-- [Protector](#type-warrior) [(TMA, 36)]{.og-ref}
-
-*See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives ---
-Foci](#magnus-archives-foci), and [The Magnus Archives --- What's in the Book?](#magnus-archives-product)*
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** There are a few differences in *The Magnus Archives* types:
-
-- *First-Tier Occultist* [(TMA, 51)]{.og-ref}. The Occultist's *Weapons* entry indicates no penalty with medium
- weapons, rendering *Practiced with Weapons* [(TMA, 53)]{.og-ref} a useless choice for a *Second-Tier Occultist*. The
- *First-Tier Occultist* should probably start with an inability medium and heavy weapons, like most
- [Adept](#type-adept) analogues.
-- *First-Tier Elocutionist* [(TMA, 44)]{.og-ref}. Unlike most [Speaker](#type-speaker) analogues, the Elocutionist
- doesn't start with an inability with medium weapons.
-- Using supernatural abilities can cause a PC to accumulate Stress.
-:::
-
##### Numenera Discovery --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-types){.og-h-anchor aria-hidden="true"} {#numenera-discovery-types .og-h-small .og-h-small-icon .og-border}
*Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring
@@ -5706,7 +5681,6 @@
- [Expanded Worlds](#expanded-worlds-descriptors)
- [Godforsaken](#godforsaken-descriptors)
- [Gods of the Fall](#gods-of-the-fall-descriptors)
-- [The Magnus Archives](#magnus-archives-descriptors)
- [Neon Rain](#neon-rain-descriptors)
- [Numenera Discovery](#numenera-discovery-descriptors)
- [Numenera Destiny](#numenera-destiny-descriptors)
@@ -5776,48 +5750,6 @@
*See also: [Gods of the Fall --- Types](#gods-of-the-fall-types), [Gods of the Fall --- Foci](#gods-of-the-fall-foci),
and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
-##### The Magnus Archives --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase Mortal Fantasy"} [#](#magnus-archives-descriptors){.og-h-anchor aria-hidden="true"} {#magnus-archives-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*Deep within the archives of the Magnus Institute, dark things are stirring...*
-
-- Bold [(TMA, 19)]{.og-ref}
-- Brave [(TMA, 19)]{.og-ref}
-- Caring [(TMA, 20)]{.og-ref}
-- Cautious [(TMA, 20)]{.og-ref}
-- Cheerful [(TMA, 20)]{.og-ref}
-- Cynical [(TMA, 20)]{.og-ref}
-- Enigmatic [(TMA, 21)]{.og-ref}
-- Fastidious [(TMA, 21)]{.og-ref}
-- Fearless [(TMA, 22)]{.og-ref}
-- Ferocious [(TMA, 22)]{.og-ref}
-- Hopeful [(TMA, 22)]{.og-ref}
-- Inquisitive [(TMA, 22)]{.og-ref}
-- Intimidating [(TMA, 23)]{.og-ref}
-- Likeable [(TMA, 23)]{.og-ref}
-- Muscular [(TMA, 23)]{.og-ref}
-- Nervous [(TMA, 23)]{.og-ref}
-- No-Nonsense [(TMA, 24)]{.og-ref}
-- Obsessive [(TMA, 24)]{.og-ref}
-- Pretentious [(TMA, 24)]{.og-ref}
-- Quick [(TMA, 24)]{.og-ref}
-- Ruthless [(TMA, 25)]{.og-ref}
-- Scholarly [(TMA, 25)]{.og-ref}
-- Smart [(TMA, 25)]{.og-ref}
-- Sturdy [(TMA, 25)]{.og-ref}
-- Superstitious [(TMA, 26)]{.og-ref}
-- Suspicious [(TMA, 26)]{.og-ref}
-- Tech-Savvy [(TMA, 26)]{.og-ref}
-
-*See also: [The Magnus Archives --- Types](#magnus-archives-types), [The Magnus Archives ---
-Foci](#magnus-archives-foci), and [The Magnus Archives --- What's in the Book?](#magnus-archives-product)*
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *The Magnus Archives* includes its own method of [Customizing
-Descriptors](#customizing-descriptors). The No-Nonsense and Sturdy descriptors include an analogue of the
-[Resolute](#ability-stress-resolute){.og-ability} ability, which helps them deal with Stress
-accumulation.
-:::
-
##### Neon Rain --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-descriptors){.og-h-anchor aria-hidden="true"} {#neon-rain-descriptors .og-h-small .og-h-small-icon .og-border}
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*
@@ -11249,7 +11181,6 @@
- [Expanded Worlds](#expanded-worlds-foci)
- [First Responders](#first-responders-foci)
- [Gods of the Fall](#gods-of-the-fall-foci)
-- [The Magnus Archives](#magnus-archives-foci)
- [Neon Rain](#neon-rain-foci)
- [Numenera Discovery](#numenera-discovery-foci)
- [Numenera Destiny](#numenera-destiny-foci)
@@ -11356,32 +11287,6 @@
*See also: [Gods of the Fall --- Descriptors](#gods-of-the-fall-descriptors), [Gods of the Fall ---
Types](#gods-of-the-fall-types), and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
-##### The Magnus Archives --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-foci){.og-h-anchor aria-hidden="true"} {#magnus-archives-foci .og-h-small .og-h-small-icon .og-border}
-
-*Deep within the archives of the Magnus Institute, dark things are stirring...*
-
-- [Carries a Gun](#focus-is-licensed-to-carry) [(TMA, 60)]{.og-ref}
-- [Does a Bit of This and That](#focus-doesnt-do-much) [(TMA, 61)]{.og-ref}
-- [Explores Dark Places](#focus-explores-dark-places) [(TMA, 63)]{.og-ref}
-- [Fights Dirty](#focus-fights-dirty) [(TMA, 64)]{.og-ref}
-- [Helps Their Friends](#focus-helps-their-friends) [(TMA, 66)]{.og-ref}
-- [Infiltrates](#focus-infiltrates) [(TMA, 68)]{.og-ref}
-- [Leads](#focus-leads) [(TMA, 70)]{.og-ref}
-- [Learns Quickly](#focus-learns-quickly) [(TMA, 72)]{.og-ref}
-- [Looks for Trouble](#focus-looks-for-trouble) [(TMA, 74)]{.og-ref}
-- [Moves Like a Cat](#focus-moves-like-a-cat) [(TMA, 75)]{.og-ref}
-- [Needs No Weapon](#focus-needs-no-weapon) [(TMA, 76)]{.og-ref}
-- [Never Says Die](#focus-never-says-die) [(TMA, 78)]{.og-ref}
-- [Practically Lives Online](#focus-works-the-system) [(TMA, 79)]{.og-ref}
-- [Runs Away](#focus-runs-away) [(TMA, 81)]{.og-ref}
-- [Solves Mysteries](#focus-solves-mysteries) [(TMA, 82)]{.og-ref}
-- Wears a Badge [(TMA, 84)]{.og-ref}
-- [Works the Back Alleys](#focus-works-the-back-alleys) [(TMA, 86)]{.og-ref}
-- [Would Rather Be Reading](#focus-would-rather-be-reading) [(TMA, 88)]{.og-ref}
-
-*See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives ---
-Types](#magnus-archives-types) and [The Magnus Archives --- What's in the Book?](#magnus-archives-product)*
-
##### Neon Rain --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-foci){.og-h-anchor aria-hidden="true"} {#neon-rain-foci .og-h-small .og-h-small-icon .og-border}
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*
@@ -75902,7 +75807,6 @@
- [Gods of the Fall](#gods-of-the-fall-product)
- [High Noon at Midnight](#high-noon-at-midnight-product)
- [It's Only Magic](#its-only-magic-product)
-- [The Magnus Archives](#magnus-archives-product)†
- [Neon Rain](#neon-rain-product)
- [Numenera Discovery](#numenera-discovery-product)†
- [Numenera Destiny](#numenera-destiny-product)
@@ -76337,65 +76241,6 @@
- Adventure: In the Tower of Time [(IOM, 217)]{.og-ref}
- Adventure: Too Many Zorps [(IOM, 231)]{.og-ref}
-##### The Magnus Archives --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-product){.og-h-anchor aria-hidden="true"} {#magnus-archives-product .og-h-small .og-h-small-icon .og-border}
-
-*Deep within the archives of the Magnus Institute, dark things are stirring...*
-
-Optional Rules
-
-- Option: Choose a Second Descriptor Skill [(TMA, 18)]{.og-ref}
-- [Horror Mode](#horror-rules-horror-mode) [(TMA, 122)]{.og-ref}
-- The Ramificatons of Death [(TMA, 136)]{.og-ref}
-- Stress [(TMA, 12)]{.og-ref}[(TMA, 128)]{.og-ref}[(TMA, 135)]{.og-ref}[(TMA, 304)]{.og-ref}
-- [Serious Injuries](#horror-rules-serious-injuries-and-conditions) [(TMA, 307)]{.og-ref}
-
-Running the Game
-
-- Introductions [(TMA, 4)]{.og-ref}
-- Basic Concepts [(TMA, 7)]{.og-ref}
-- Character Descriptor and Skills [(TMA, 15)]{.og-ref}
-- Skill List [(TMA, 16)]{.og-ref}
-- Descriptors [(TMA, 19)]{.og-ref}
-- Avatars [(TMA, 89)]{.og-ref}
-- Equipment [(TMA, 97)]{.og-ref}
-- Cyphers [(TMA, 105)]{.og-ref}
-- Rules of the Game [(TMA, 114)]{.og-ref}
-- [Key Concepts](#key-concepts) [(TMA, 116)]{.og-ref}
-- Damage from Hazards [(TMA, 133)]{.og-ref}
-- The Ramifications of Death [(TMA, 136)]{.og-ref}
-- Time Requires for Actions [(TMA, 139)]{.og-ref}
-- Character Arcs and Advancement [(TMA, 140)]{.og-ref}
-- The Statement [(TMA, 157)]{.og-ref}
-- The Entities [(TMA, 166)]{.og-ref}
-- A World of Fears [(TMA, 178)]{.og-ref}
-- Monsters and NPCs [(TMA, 192)]{.og-ref}
-- Artefacts and Books [(TMA, 248)]{.og-ref}
-- Running the Game [(TMA, 285)]{.og-ref}
-- Creating Your Character in Nine Easy Steps [(TMA, 376)]{.og-ref}
-- Recommended Resources [(TMA, 377)]{.og-ref}
-- The Magnus Archives Statement Form [(TMA, 378)]{.og-ref}
-- Character Sheet [(TMA, 379)]{.og-ref}
-- [Consent Checklist](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} [(TMA,
- 381)]{.og-ref}
-- Adventure: The Resurrection Mound [(TMA, 355)]{.og-ref}
-- Adventure: Liquify [(TMA, 366)]{.og-ref}
-
-*See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives ---
-Types](#magnus-archives-types), and [The Magnus Archives --- Foci](#magnus-archives-foci)*
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *The Magnus Archives* has its own rules for the setting, including:
-
-- PCs can [customize their descriptor](#customizing-descriptors) by choosing one additional [skill](#skills) in
- exchange for an appropriate [inability](#key-concepts) [(TMA, 18)]{.og-ref}
-- Stress [(TMA, 12)]{.og-ref}[(TMA, 128)]{.og-ref}
-- Stress as Damage [(TMA, 12)]{.og-ref}[(TMA, 131)]{.og-ref}[(TMA, 304)]{.og-ref}
-- *Supernatural Abilities* with the *Supernatural Abilities Cause Stress*, as described under Stress and the
- Supernatural [(TMA, 12)]{.og-ref}[(TMA, 27)]{.og-ref}[(TMA, 130)]{.og-ref}
-- *Serious Injuries*, as described under [Serious Injuries and Conditions](#horror-rules-serious-injuries) [(TMA,
- 12)]{.og-ref}[(TMA, 132)]{.og-ref}
-:::
-
##### Neon Rain --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-product){.og-h-anchor aria-hidden="true"} {#neon-rain-product .og-h-small .og-h-small-icon .og-border}
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*

View File

@@ -0,0 +1,227 @@
--- _tmp/ccsrd.md 2025-07-21 18:05:48.084319553 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 18:07:43.579046773 -0500
@@ -2616,7 +2616,6 @@
- [Numenera Discovery](#numenera-discovery-types)
- [Numenera Destiny](#numenera-destiny-types)
- [Numenera Character Options 2](#numenera-character-options-2-types)
-- [Old Gods of Appalachia](#old-gods-of-appalachia-types)
- [Predation](#predation-types)
- [The Strange](#the-strange-corebook-types)
- [Unmasked](#unmasked-types)
@@ -2703,50 +2702,6 @@
*See also: [Numenera Character Options 2 --- Descriptors](#numenera-character-options-2-descriptors) and [Numenera
Character Options 2 --- Foci](#numenera-character-options-2-foci)*
-##### Old Gods of Appalachia --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-types){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-types .og-h-small .og-h-small-icon .og-border}
-
-*In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind
-wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.*
-
-- [Explorer](#type-explorer) [(OGOA, 42)]{.og-ref}
-- [Protector](#type-warrior) [(OGOA, 25)]{.og-ref}
-- [Sage](#type-adept) [(OGOA, 33)]{.og-ref}
-- [Speaker](#type-speaker) [(OGOA, 51)]{.og-ref}
-
-*See also: [Old Gods of Appalachia --- Descriptors](#old-gods-of-appalachia-descriptors), [Old Gods of Appalachia ---
-Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What's in the
-Book?](#old-gods-of-appalachia-product)*
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** There are a few suspected misprints in the *Old Gods of Appalachia* types:
-
-**Protector**
-
-- *First-Tier Protector* [(OGOA, 27)]{.og-ref}. The Protector is the only type where listed starting equipment
- explicitly states the PC begins the game with two [cyphers](#choose-cyphers) (chosen for you by the GM) and 2
- dollars. If this is the case, the GM should provide all PCs a few cyphers and appropriate
- [currency](#equipment-currency-and-prices).
-
-- *Fourth-Tier Protector* [(OGOA, 29)]{.og-ref}. The *Practiced with All Weapons* [(OGOA, 30)]{.og-ref} ability serves
- no purpose for the Protector type, and was probably meant to be a *Fourth-Tier Sage* [(OGOA, 30)]{.og-ref} or
- *Fourth-Tier Speaker* [(OGOA, 57)]{.og-ref} ability. If the GM agrees, these types can choose this ability instead.
-
-- *Fifth-Tier Protector* [(OGOA, 30)]{.og-ref}. If the GM agrees, the [Arc Spray](#ability-arc-spray){.og-ability}
- [(110)]{.og-ref} ability makes a suitable replacement for *Practiced with All Weapons* [(OGOA, 30)]{.og-ref}. This
- option should only be used if rapid-fire weapons are available. Revolvers might qualify as early as 1840. Rapid-fire
- long guns would become available by 1870, but would not be widely available---especially for civilian use---until
- after 1920.
-
-**Sage**
-
-- *Second-Tier Sage* [(OGOA, 36)]{.og-ref}. The *Weapons* [(OGOA, 37)]{.og-ref} ability allows a Sage to become
- practiced with light [weapons](#equipment-weapons), indicating a set of missing inabilities with all weapons under
- *First-Tier Sage* [(OGOA, 35)]{.og-ref}, which should read as follows:
-
- **Weapons:** You have an inability with light, medium, and heavy weapons; your attacks with these weapons are
- hindered.
-:::
-
##### Predation --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-types){.og-h-anchor aria-hidden="true"} {#predation-types .og-h-small .og-h-small-icon .og-border}
*A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.*
@@ -5691,7 +5646,6 @@
- [Numenera: The Ninth World Guidebook](#ninth-world-guidebook-descriptors)
- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-descriptors)
- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-descriptors)
-- [Old Gods of Appalachia](#old-gods-of-appalachia-descriptors)
- [Path of the Planebreaker](#path-of-the-planebreaker-descriptors)
- [Planar Character Options](#planar-character-options-descriptors)
- [Predation](#predation-descriptors)
@@ -6012,56 +5966,6 @@
*See also: [Torment: Tides of Numenera---The Explorer's Guide --- Foci](#torment-the-explorers-guide-foci)*
-##### Old Gods of Appalachia --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-descriptors){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind
-wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.*
-
-- Beholden [(OGOA, 63)]{.og-ref}
-- [Brash](#descriptor-brash) [(OGOA, 63)]{.og-ref}
-- [Charming](#descriptor-charming) [(OGOA, 64)]{.og-ref}
-- [Clever](#descriptor-clever) [(OGOA, 64)]{.og-ref}
-- [Clumsy](#descriptor-clumsy) [(OGOA, 65)]{.og-ref}
-- [Creative](#descriptor-creative) [(OGOA, 66)]{.og-ref}
-- Curious [(OGOA, 66)]{.og-ref}
-- Cursed [(OGOA, 67)]{.og-ref}
-- [Dishonorable](#descriptor-dishonorable) [(OGOA, 67)]{.og-ref}
-- Driven [(OGOA, 68)]{.og-ref}
-- [Educated](#descriptor-learned) [(OGOA, 68)]{.og-ref}
-- [Foolish](#descriptor-foolish) [(OGOA, 69)]{.og-ref}
-- [Graceful](#descriptor-graceful) [(OGOA, 69)]{.og-ref}
-- [Gracious](#descriptor-beneficent) [(OGOA, 70)]{.og-ref}
-- [Hardy](#descriptor-hardy) [(OGOA, 70)]{.og-ref}
-- [Honorable](#descriptor-honorable) [(OGOA, 71)]{.og-ref}
-- Industrious [(OGOA, 71)]{.og-ref}
-- Loyal [(OGOA, 72)]{.og-ref}
-- [Lucky](#descriptor-lucky) [(OGOA, 72)]{.og-ref}
-- [Mystical](#descriptor-mystical) [(OGOA, 73)]{.og-ref}
-- [Neighborly](#descriptor-kind) [(OGOA, 73)]{.og-ref}
-- [Offish](#descriptor-guarded) [(OGOA, 74)]{.og-ref}
-- [Outcast](#descriptor-exiled) [(OGOA, 74)]{.og-ref}
-- [Perceptive](#descriptor-perceptive) [(OGOA, 75)]{.og-ref}
-- Rebellious [(OGOA, 75)]{.og-ref}
-- [Scrappy](#descriptor-risk-taking) [(OGOA, 76)]{.og-ref}
-- [Sharp-Eyed](#descriptor-sharp-eyed) [(OGOA, 76)]{.og-ref}
-- Shifty [(OGOA, 77)]{.og-ref}
-- [Skeptical](#descriptor-skeptical) [(OGOA, 77)]{.og-ref}
-- [Skittish](#descriptor-craven) [(OGOA, 78)]{.og-ref}
-- [Smart](#descriptor-intelligent) [(OGOA, 78)]{.og-ref}
-- [Stealthy](#descriptor-stealthy) [(OGOA, 78)]{.og-ref}
-- [Stout](#descriptor-strong) [(OGOA, 79)]{.og-ref}
-- Superstitious [(OGOA, 79)]{.og-ref}
-- [Swift](#descriptor-swift) [(OGOA, 80)]{.og-ref}
-- [Tickled](#descriptor-jovial) [(OGOA, 80)]{.og-ref}
-- [Tongue-Tied](#descriptor-tongue-tied) [(OGOA, 81)]{.og-ref}
-- [Uncanny](#descriptor-intuitive) [(OGOA, 81)]{.og-ref}
-- Uppity [(OGOA, 82)]{.og-ref}
-- Vengeful [(OGOA, 82)]{.og-ref}
-
-*See also: [Old Gods of Appalachia --- Types](#old-gods-of-appalachia-types), [Old Gods of Appalachia ---
-Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What's in the
-Book?](#old-gods-of-appalachia-product)*
-
##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-descriptors){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border}
*Unlock the mysteries of the planes!*
@@ -11190,7 +11094,6 @@
- [Numenera: The Ninth World Guidebook](#ninth-world-guidebook-foci)
- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-foci)
- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-foci)
-- [Old Gods of Appalachia](#old-gods-of-appalachia-foci)
- [Path of the Planebreaker](#path-of-the-planebreaker-foci)
- [Planar Character Options](#planar-character-options-foci)
- [Predation](#predation-foci)
@@ -11477,46 +11380,6 @@
*See also: [Torment: Tides of Numenera---The Explorer's Guide ---
Descriptors](#torment-the-explorers-guide-descriptors)*
-##### Old Gods of Appalachia --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-foci){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-foci .og-h-small .og-h-small-icon .og-border}
-
-*In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind
-wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.*
-
-- [Applies Themself](#focus-learns-quickly) [(OGOA, 84)]{.og-ref}
-- [Becomes the Beast](#focus-takes-animal-shape) [(OGOA, 85)]{.og-ref}
-- [Calls Home the Hounds](#focus-controls-beasts) [(OGOA, 87)]{.og-ref}
-- [Cannot Escape the Darkness](#focus-dances-with-dark-matter) [(OGOA, 89)]{.og-ref}
-- [Crafts Powerful Objects](#focus-crafts-unique-objects) [(OGOA, 91)]{.og-ref}
-- [Cures What Ails Ya](#focus-works-miracles) [(OGOA, 92)]{.og-ref}
-- [Defends What Matters](#focus-defends-the-weak) [(OGOA, 93)]{.og-ref}
-- [Delves the Darkness](#focus-explores-dark-places) [(OGOA, 94)]{.og-ref}
-- [Does What Needs Doin'](#focus-works-for-a-living) [(OGOA, 96)]{.og-ref}
-- [Fears No Haints](#focus-shepherds-spirits) [(OGOA, 97)]{.og-ref}
-- [Gets Rough and Rowdy](#focus-needs-no-weapon) [(OGOA, 99)]{.og-ref}
-- [Hunts](#focus-hunts) [(OGOA, 100)]{.og-ref}
-- [Knows Jack](#focus-infiltrates) [(OGOA, 101)]{.og-ref}
-- Knows the Unknowable [(OGOA, 102)]{.og-ref}
-- [Makes a High Lonesome Sound](#focus-entertains) [(OGOA, 103)]{.og-ref}
-- [Manifests the Mountain](#focus-stands-like-a-bastion) [(OGOA, 105)]{.og-ref}
-- [Masters the Swarm](#focus-masters-the-swarm) [(OGOA, 106)]{.og-ref}
-- [Moves Like a Catamount](#focus-moves-like-a-cat) [(OGOA, 107)]{.og-ref}
-- Possesses the Gift [(OGOA, 108)]{.og-ref}
-- Serves the Green [(OGOA, 109)]{.og-ref}
-- Shares the Ways and Signs [(OGOA, 110)]{.og-ref}
-- [Shoots Sharp and Straight](#focus-is-licensed-to-carry) [(OGOA, 112)]{.og-ref}
-- Speaks in Tongues [(OGOA, 113)]{.og-ref}
-- [Walks These Woods](#focus-lives-in-the-wilderness) [(OGOA, 115)]{.og-ref}
-- [Would Rather Be Reading](#focus-would-rather-be-reading) [(OGOA, 117)]{.og-ref}
-
-*See also: [Old Gods of Appalachia --- Descriptors](#old-gods-of-appalachia-descriptors), [Old Gods of Appalachia ---
-Types](#old-gods-of-appalachia-types), and [Old Gods of Appalachia --- What's in the
-Book?](#old-gods-of-appalachia-product)*
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Under *Crafts Powerful Objects* [(OGOA, 91)]{.og-ref}, the *Cypher Mastery* [(OGOA,
-91)]{.og-ref} ability should be a tier 5 ability instead of tier 4.
-:::
-
##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-foci){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border}
*Unlock the mysteries of the planes!*
@@ -75810,7 +75673,6 @@
- [Neon Rain](#neon-rain-product)
- [Numenera Discovery](#numenera-discovery-product)†
- [Numenera Destiny](#numenera-destiny-product)
-- [Old Gods of Appalachia](#old-gods-of-appalachia-product)†
- [The Origin](#the-origin-product)
- [Path of the Planebreaker](#path-of-the-planebreaker-product)
- [Predation](#predation-product)
@@ -76369,37 +76231,6 @@
*See also: [Numenera Destiny --- Descriptors](#numenera-destiny-descriptors), [Numenera Destiny ---
Types](#numenera-destiny-types), and [Numenera Destiny --- Foci](#numenera-destiny-foci)*
-##### Old Gods of Appalachia --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-product){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-product .og-h-small .og-h-small-icon .og-border}
-
-*In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind
-wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.*
-
-- Setting: The Darkest Mountains in the World [(OGOA, 179)]{.og-ref}
-- Getting to Know Appalachia [(OGOA, 180)]{.og-ref}
-- Pennsylvania [(OGOA, 194)]{.og-ref}
-- Kentucky [(OGOA, 203)]{.og-ref}
-- North Carolina [(OGOA, 212)]{.og-ref}
-- Tennessee [(OGOA, 226)]{.og-ref}
-- Virginia [(OGOA, 245)]{.og-ref}
-- West Virginia [(OGOA, 253)]{.og-ref}
-- Cyphers [(OGOA, 311)]{.og-ref}
-- Artifacts [(OGOA, 330)]{.og-ref}
-- Haints, Spirits, and Other Revenants [(OGOA, 344)]{.og-ref}
-- Consent Checklist [(OGOA,411 )]{.og-ref}
-- Character Sheet [(OGOA, 415)]{.og-ref}
-- Adventure: The Luthier's Folly [(OGOA, 390)]{.og-ref}
-- Adventure: What Paths May Choose [(OGOA, 402)]{.og-ref}
-
-*See also: [Old Gods of Appalachia --- Descriptors](#old-gods-of-appalachia-descriptors), [Old Gods of Appalachia ---
-Types](#old-gods-of-appalachia-types), and [Old Gods of Appalachia --- Foci](#old-gods-of-appalachia-foci)*
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
-
-- Lower Speed Effort Costs for Wearing Armor [(OGOA,
- 124)]{.og-ref}
-:::
-
##### The Origin --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"} [#](#the-origin-product){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border}
*Master perilous new powers in a world that is dangerously askew!*

View File

@@ -0,0 +1,59 @@
--- _tmp/ccsrd.md 2025-07-23 09:53:48.704858554 -0500
+++ _tmp/ccsrd.new.md 2025-07-23 09:54:49.211241524 -0500
@@ -525,11 +525,6 @@
- [Skills](#skills) [(19)]{.og-ref}
- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
-Optional Rules
-
-- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
- [(OG-CSRD)]{.og-ref .og-ref-og}
-
Related Sections
- [Character Advancement](#character-advancement) [(240)]{.og-ref}
@@ -892,22 +887,6 @@
- **Effort and Edge:** Remember that while [Effort](#effort) use is limited by each task, [Edge](#edge) reduces stat
[Pool](#pool) point costs only once for an action---even if that action prompted multiple tasks and cost
expenditures.
-
-###### Optional Rule: Using Other Pools to Pay Cost Remainders [#](#optional-rule-using-other-pools-to-pay-cost-remainders){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-If you lack the available [Pool](#pool) points to pay the cost of performing a task, you can pay the remainder of the
-cost from your other Pools, in the same order they are depleted by [taking damage](#the-effects-of-taking-damage):
-[Might](#might), then [Speed](#speed), and finally, [Intellect](#intellect). When you do, you don't change your
-position on [the damage track](#the-damage-track) as a result of the expenditure until after the task is resolved.
-
-Using this house rule, a wizard who is out of \"mana\" (Intellect points) might resort to blood sacrifice, casting
-spells by spending points from their Might Pool instead. A battered warrior whose Might and Speed pools are nearly
-depleted might yet be able to mount a defense---or final heroic act---by mustering their willpower (Intellect points).
-In either case, this is a risky strategy---placing PCs at risk of quickly moving even further down the damage track.
-However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
-Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
:::
------------------------------------------------------------------------------------------------------------------------
@@ -27458,12 +27437,6 @@
moves more slowly, is stunned, and so on.
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The optional rule for [Using Other Pools to Pay Cost
-Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) allows PCs to pay for costs as if they were taking
-damage.
-:::
-
##### The Damage Track [#](#the-damage-track){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 218)]{.og-ref}
@@ -75557,8 +75530,6 @@
- [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref}
- [Starvation](#starvation) [(RR, 63)]{.og-ref}
- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
-- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}
------------------------------------------------------------------------------------------------------------------------

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@@ -0,0 +1,113 @@
--- _tmp/ccsrd.md 2025-07-23 09:56:12.091766112 -0500
+++ _tmp/ccsrd.new.md 2025-07-23 10:02:27.972145215 -0500
@@ -27795,7 +27795,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** Don\'t get hung up on the numbers here---the most important thing when adjudicating interactions
between NPCs is that they seem logical and consistent with the setting and the story, so be holistic
-when deciding what happens. The optional rules for [Effort for NPCs](#optional-rule-effort-for-npcs) can also affect
+when deciding what happens. Optional rules for Effort for NPCs can also affect
outcomes between NPCs in combat.
:::
@@ -28866,7 +28866,7 @@
Advancement](#character-advancement)) to improve a follower, or is the completion of a [Character
Arc](#choose-character-arc) like [Develop a Bond](#arc-develop-a-bond), [Instruction](#arc-instruction), or [Train a
Creature](#arc-train-a-creature) required?
-- Are [optional rules](#choose-optional-rules) like [Effort for NPCs](#optional-rule-effort-for-npcs) used?
+- Are [optional rules](#choose-optional-rules) used?
:::
------------------------------------------------------------------------------------------------------------------------
@@ -73796,7 +73796,6 @@
Optional Rules
-- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -74657,10 +74656,6 @@
- [Blighted](#template-blighted) [(RR, 94)]{.og-ref}
- [Celebrity](#template-celebrity) [(HNAM, 77)]{.og-ref}
-Optional Rules
-
-- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
-
Related Sections
- [Artifacts](#choose-artifacts) [(421)]{.og-ref}
@@ -74739,65 +74734,6 @@
- The NPC can [Captivate with Starshine](#ability-captivate-with-starshine){.og-ability}: for as long as they speak,
they keep the attention of all level 2 or lower NPCs who can hear them.
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Effort for NPCs [#](#optional-rule-effort-for-npcs){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based [Optional Rule: Effort for
-NPCs](https://www.montecookgames.com/optional-rule-effort-for-npcs){.og-icon .og-mcg} by Monte Cooke.
-
-In addition to [GM intrusion](#gm-intrusion), this rule provides the GM with a way to allow [NPCs](#chapter-23-npcs),
-[creatures](#chapter-22-creatures), or [followers](#followers) to use [Effort](#effort) just like PCs. An NPC using
-Effort on an action temporarily increases their effective level. In [situations that don't involve
-PCs](#a-closer-look-at-situation-that-dont-involve-pcs), Effort allows an NPC to rise to the occasion in a daring
-[combat between NPCs](#special-situation-combat-between-npcs), or to succeed at a particularly daunting task. However,
-because [the player always rolls](#rules-the-player-always-rolls), NPCs using Effort can affect the difficulty of the
-PC's roll:
-
-- If an NPC uses a level of Effort to defend themselves, the PC's attack is hindered.
-- If an NPC uses a level of Effort ease an attack or special ability, the PC's defense roll against it is hindered.
-- If an NPC uses a level of Effort to increase damage and the PC fails their defense roll, the amount of damage
- inflicted is increased by 3---or by 2, if it was an [area attack](#special-situation-area-attacks).
-
-###### Assigning Effort to NPCs [#](#optional-rule-effort-for-npcs-assigning){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-assigning}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In addition to [health and other modifications](#understanding-the-listings), assigning how much Effort an NPC can use
-and how they use it is a great way to create dynamic individualized NPCs. The GM might assign a different types and
-levels of Effort for different NPCs. When assigning Effort to an NPC, the GM should consider the following options:
-
-- **Effort from Health:** Some NPCs can spend 1 health point to use one level of Effort. This is a major expense to a
- level 2 NPC, but a not a big deal to a level 6 NPC. This option is easy to account for, since health is already
- defined in the creature's listing.
-
-- **Effort from Level:** Some NPCs can use one level Effort a number of times equal to their level. This is a little
- trickier, requiring the GM to keep track of the NPC's available Effort. However, it might be a better method for
- followers the PC accounts for.
-
-- **Multiple Levels of Effort:** A few NPCs might be able to use multiple levels Effort. An NPC can't use a number of
- levels of Effort that exceeds their level, nor can they exceed the six-step limit for easing a task.
-
-- **Recovering Effort:** Persistent NPCs and followers should regain their ability to use of Effort, after a length of
- time determined by the GM.
-
-###### Example NPCs with Effort [#](#optional-rule-effort-for-npcs-example-npcs){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-example-npcs}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Berserker Clan:** The GM creates a tribe of raging level 3 [berserkers](#npc-berserker) with **Effort from
- Health**. Most of the berserkers can only spend one level of Effort at a time, but the GM allows the chieftain to
- spend up to three levels of Effort, spending 1 health point for each level of Effort she uses. This allows the
- chieftain to threaten the party's heavily armored warrior with deadly accuracy and damage. The GM also assigns the
- chieftain additional health for her spend her Effort from.
-
-- **Werewolf Pack:** The GM creates a pack of level 4 [werewolves](#creature-werewolf) with **Effort from Level** and
- **Multiple Levels of Effort**. Each werewolf might use their four levels of Effort differently: one level of Effort
- four times, two levels of Effort twice, or four levels of Effort just once (or some other combination). The point is
- that where, when, and how each werewolf uses their Effort becomes a source of drama within the story.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Balancing Encounters [#](#balancing-encounters){.og-h-anchor aria-hidden="true"}
@@ -75507,7 +75443,6 @@
- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
- [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref}
- [Dehydration](#dehydration) [(RR, 63)]{.og-ref}
-- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Exposure](#exposure) [(RR, 62)]{.og-ref}
- [Fairy Tale Rules](#choose-fairy-tale) [(WAAMH, 48)]{.og-ref}
- [Fantasy Rules](#choose-fantasy) [(WAAMH, 48)]{.og-ref}

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@@ -0,0 +1,87 @@
--- _tmp/ccsrd.md 2025-07-23 10:04:34.878948461 -0500
+++ _tmp/ccsrd.new.md 2025-07-23 10:19:01.108420178 -0500
@@ -37623,11 +37623,6 @@
ones are harmful or dangerous. Optionally, you can increase the threat by adding +20 to the d100 roll for every
additional cypher the character is over their limit (+20 for two over, +40 for three over, and so on).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on effects of exceeding cypher limits, see [Exceeding Cypher
-Limits](#optional-rule-exceeding-cypher-limits) in [Chapter 24: Cyphers](#chapter-24-cyphers).
-:::
-
###### Side Effects of Exceeding Cypher Limits [#](#modern-magic-side-effects-of-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#modern-magic-side-effects-of-exceeding-cypher-limits}
[(It's Only Magic, page 92)]{.og-ref}
@@ -70957,7 +70952,6 @@
Optonal Rules
-- [Exceeding Cypher Limits](#optional-rule-exceeding-cypher-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Normal and Fantastic Effects](#normal-and-fantastic-effects) [(380)]{.og-ref}
- [Manifest Cyphers Duplicating Subtle Cyphers](#manifest-cyphers-duplicating-subtle-cyphers) [(380)]{.og-ref}
- [Requesting Subtle Cyphers](#discovering-subtle-cyphers-requesting) [(379)]{.og-ref}
@@ -71060,56 +71054,6 @@
equal to their maximum (depending on the genre of the campaign, [subtle cyphers](#subtle-cyphers) may be more or less
likely to vanish this way). These vanished cyphers are not recoverable.
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Exceeding Cypher Limits [#](#optional-rule-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#optional-rule-exceeding-cypher-limits .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-PCs increase the their cypher limit through a suite of [special abilities](#choose-abilities) they gain access from
-their [type](#choose-type) at certain tiers---[Expert Cypher Use](#ability-expert-cypher-use){.og-ability},[Adroit
-Cypher Use](#ability-adroit-cypher-use){.og-ability}, and[Master Cypher Use](#ability-master-cypher-use){.og-ability}.
-There are also a number of [abilities related to cyphers](#abilities-category-cyphers-and-artifacts), for example:
-
-- [Extra Use](#ability-extra-use){.og-ability} allows for the possibility of holding onto a cypher after using it.
-- Tier 6 [Adepts](#type-adept) can choose the [Usurp Cypher](#ability-usurp-cypher){.og-ability} ability to make a
- cypher a permanent part of their repertoire.
-- The [Uses Wild Magic](#focus-uses-wild-magic) focus allows a PC to bear additional [subtle
- cyphers](#subtle-cyphers).
-
-In some settings, there might be an explanation for the [cypher limit](#cypher-limits), for example, unstable
-interactions between magic or high technology. Here are a few different ways a GM might handle a PC exceeding their
-cypher limit:
-
-- **Dampening:** All a PC's tasks are hindered by a number of steps equal to the number of cyphers they carry in
- excess of their limit. For example, a PC with a cypher limit of 3 carrying 5 cyphers would have all their tasks
- hindered by two steps.
-
-- **Maintenance:** A PC gaining a cypher in excess of their limit must succeed on an [Intellect](#intellect) task. The
- difficulty of the task is the number of cyphers in excess of the PC's limit they intend to bear, plus the level of
- the highest level cypher they intend to bear. For example, a tier 2 PC with a cypher limit of 2 attempting to gain a
- third level 4 cypher would need to succeed on a difficulty 5 Intellect task. On a failure, one of the cyphers is
- lost (determined randomly).
-
- Optionally, the GM might require the PC repeat the task the once each day, once each hour, or in addition to any
- other effects triggered by a [GM intrusion](#gm-intrusion).
-
-- **Volatility:** The PC's [GM intrusion rate](#intrusion-through-player-rolls) is raised by 1 for each cypher they
- bear in excess of their limit. In addition to any other effects of the intrusion, the player loses one random cypher
- they bear. For example, a PC with a cypher limit of 2 who is bearing 4 cyphers would trigger a GM intrusion on a d20
- roll of 1--3. Such GM intrusions cause one random cypher the PC bears to produce volatile effects:
-
-::: table-responsive
- d6 Volatility Effects
- ------ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- 1 **Detonation:** The cypher explodes, dealing damage equal to the exploding cypher's level to creatures within an immediate range. The GM chooses an appropriate type for the damage. The level of the explosion is equal to the cypher\'s level, and the [stat](#character-stats) used to [defend](#action-defend) against the explosion and type of damage are determined by the GM. Targets in the area take 1 point of damage even if they succeed their defense roll, and if the PC bearing the exploding cypher fails their defense roll, they also lose one additional random cypher they bear.
- 2--3 **Unpredictability:** The cypher activates with unpredictable effects. The GM determines the modifications, which invert or distort one or more aspects of the cypher's effects, or produce effects of an entirely [random cypher](#choose-cyphers).
- 4--5 **Dissipation:** The cypher vanishes.
- 6 **Discharge:** The cypher activates randomly, affecting a random target within immediate distance of the PC or within range of the cypher (whichever distance is further).
-
- : Cypher Volatility
-:::
-:::
-
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** For more specific effects of exceeding cypher limits, see [Exceeding Cypher
Limits](#modern-magic-exceeding-cypher-limits) in [Chapter 14-A: Modern Magic](#chapter-14-a-modern-magic).
@@ -75419,7 +75363,6 @@
- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
- [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref}
-- [Exceeding Cypher Limits](#optional-rule-exceeding-cypher-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Exceeding Cypher Limits (Modern Fantasy)](#modern-magic-exceeding-cypher-limits) [(IOM, 92)]{.og-ref}
- [Equipment Maintenance](#equipment-maintenance) [(RR, 74)]{.og-ref}
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}

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@@ -0,0 +1,42 @@
--- _tmp/ccsrd.md 2025-07-23 10:32:59.202729834 -0500
+++ _tmp/ccsrd.new.md 2025-07-23 10:34:26.400283810 -0500
@@ -26489,11 +26489,6 @@
- [Restoring the Damage Track](#restoring-the-damage-track) [(219)]{.og-ref}
- [Special Damage](#special-damage) [(219)]{.og-ref}
-Optional Rules
-
-- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
- .og-ref-og}
-
Related Sections
- [Followers and Factions](#chapter-11-a-followers-and-factions) [(233)]{.og-ref}
@@ -27554,18 +27549,6 @@
: Recovery Rolls
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Making Recovery Rolls in Any Order [#](#optional-rule-making-recovery-rolls-in-any-order){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-PCs can make their one-action, ten-minute, and one-hour [recovery rolls](#recovery-rolls) in any order they choose.
-
-Additionally, when making a recovery roll, PCs can make unexpended recovery rolls with a shorter duration
-simultaneously. For example, when making a one-hour recovery roll, a PC can also make their one-action recovery roll,
-ten-minute recovery roll, or both.
-:::
-
##### Restoring the Damage Track [#](#restoring-the-damage-track){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 219)]{.og-ref}
@@ -75433,8 +75416,6 @@
- [Incredible Mutations](#incredible-mutations) [(RR, 75)]{.og-ref}
- [Infatuation](#optional-rule-infatuation) [(287)]{.og-ref}
- [Ironman](#horror-rules-ironman) [(SA, 91)]{.og-ref}[(RR, 73)]{.og-ref}
-- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Mutated Creatures, Plants, and NPCs](#mutated-creatures-plants-and-npcs) [(RR, 75)]{.og-ref}
- [Playing Poker](#weird-west-playing-poker) [(HNAM, 54)]{.og-ref}

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@@ -0,0 +1,133 @@
--- _tmp/ccsrd.md 2025-07-23 10:40:25.949568065 -0500
+++ _tmp/ccsrd.new.md 2025-07-23 10:39:21.336157570 -0500
@@ -12273,9 +12273,6 @@
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
Many abilities from the 2015 Cypher Sytem Rulebook were simply renamed or reworded, but others may have been removed or
altered for reasons including too complex resolution, improper cost assignment, or inappropriate power grade.
-
-Some abilities will work best with optional rules like
-[Weapon Properties](#optional-rule-weapon-properties).
:::
::: row
@@ -13325,11 +13322,6 @@
do damage, have a special effect (disarm, hinder, move the target, and so on), or both. This also includes abilities
like Spray that let you attack multiple targets as your action.
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
::: row
::: col-12
##### Low Tier: [#](#abilities-category-special-attack-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-low-tier .og-h-small}
@@ -14628,11 +14620,6 @@
[(112)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
- ::: {#ability-basic-follower}
**Basic Follower:** You gain a level 2 [follower](#followers). One of their modifications must be persuasion. You
can take this ability multiple times, each time gaining another level 2 follower. Enabler. [(112)]{.og-ref}
@@ -15860,10 +15847,6 @@
damage. Action. [(Errata)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
- ::: {#ability-crystal-lens}
**Crystal Lens:** You can focus the inherent energy surging through you from your [Crystalline
Body](#ability-crystalline-body){.og-ability} ability. This allows you to fire a blast of energy that inflicts 5
@@ -20867,11 +20850,6 @@
details)]{.og-ability-notes}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
- ::: {#ability-pilot}
**Pilot:** You are trained in all tasks related to piloting a starcraft. Generally speaking, [piloting
tasks](#spacecraft-piloting) are Speed-based tasks, though using sensors and communication instruments are
@@ -23200,11 +23178,6 @@
[(188)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
#### Abilities---T [#](#abilities-t){.og-h-anchor aria-hidden="true"} {#abilities-t .og-border}
[(Cypher System Rulebook, page 188)]{.og-ref}
@@ -23493,11 +23466,6 @@
damage if your weapon has a sharp edge or point. Action. [(191)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
- ::: {#ability-thunder-beam}
**Thunder Beam (2 Might points):** You direct a beam of focused sound at a target within long range, inflicting 2
points of damage and inducing a resonant destructive wave in their body. Each round after this initial attack, you
@@ -25958,7 +25926,6 @@
Optional Rules
- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
-- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -26226,33 +26193,6 @@
use brute force and sometimes use finesse, but with ranged attacks, it's always about careful targeting.
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The GM can add additional properties to weapons which benefit abilities listed in the [Special
-Attack](#abilities-category-special-attack) or [Errata](#abilities-category-errata) categories.
-
-Example weapon properties include:
-
-- **Slashing:** +1 damage against unarmored targets; 1 damage against armored targets.
-
-- **Stabbing:** +1 damage on all [special rolls](#rules-special-rolls); 1 damage on a successful attack roll of 5 or
- less.
-
-- **Crushing:** Ignores 1 [Armor](#rules-armor); 1 damage against unarmored targets.
-
-- **Reaching:** Provides an asset to Speed [defense rolls](#action-defend) against melee attacks, unless the attacker
- is also using a reaching weapon; attack rolls are hindered in tight spaces.
-
-- **Firearm:** Ignores 1 [Armor](#rules-armor).
-
-When using this rule, the GM should review the [Special Attack](#abilities-category-special-attack) and
-[Errata](#abilities-category-errata) abilities in [Chapter 9: Ablities](#chapter-9-abilities), and assign them as
-appropriate character options.
-:::
-
##### Explosive Weapons [#](#equipment-explosive-weapons){.og-h-anchor aria-hidden="true"} {#equipment-explosive-weapons}
[(Cypher System Rulebook, page 203)]{.og-ref}
@@ -75401,7 +75341,6 @@
- [Transferring Subtle Cyphers](#optional-rule-transferring-subtle-cyphers) [(RR, 132)]{.og-ref}
- [Vehicular Combat](#action-vehicular-combat) [(230)]{.og-ref}
- [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref}
-- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}

View File

@@ -0,0 +1,12 @@
--- _tmp/ccsrd.md 2025-07-21 19:59:06.305707023 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 20:10:43.642168807 -0500
@@ -5,9 +5,6 @@
version 2.00h (2025-07-19)
-- [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border}
-- [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border}
-
## Table of Contents
- [The Cypher System](#the-cypher-system){.og-csrd-link-white}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,228 @@
--- _tmp/ccsrd.md 2025-07-21 20:17:12.268643503 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 20:21:46.210384073 -0500
@@ -45,6 +45,7 @@
- [Adventure: [Trapped in Flames]{.text-uppercase}](#trapped-in-flames)
- [[Index]{.text-uppercase}](#index)
- [[What's In the Book?]{.text-uppercase}](#whats-in-the-book)
+ - [[Old Gus' Foreword]{.text-uppercase}](#old-gus-foreword)
------------------------------------------------------------------------------------------------------------------------
@@ -52,106 +53,6 @@
### [Chapter 1]{.og-chap} Foreword
-::: row
-::: {.col .col-md-6}
-Welcome, reader---
-
-If you're new to the Cypher System, the official [Cypher System Reference Rules
-Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} and [Cypher System
-Starter Set](https://www.montecookgames.com/store/product/cypher-system-starter-set/){.og-icon .og-mcg} are a great
-place to start.
-
-*Old Gus' Cypher System Reference Document* (OG-CSRD) is a hypertext version of the May 5, 2025 version of the [Cypher
-System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, and is published under the [Cypher
-System Open License (CSOL)](http://csol.montecookgames.com/){.og-icon .og-mcg}. The OG-CSRD is not associated with,
-endorsed by, or sponsored by [Monte Cook Games](http://montecookgames.com){.og-icon .og-mcg}.
-
-The CSRD also includes material published in other products. Page number references have been added throughout as
-follows, so readers can \"get on the same page\" when reading from different sources.
-
-- [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
- (2019): [(Cypher System Rulebook, page 1)]{.og-ref}[(1)]{.og-ref}
-- [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} (2021): [(Claim the
- Sky, page 1)]{.og-ref}[(CTS, 1)]{.og-ref}
-- [Cypher Shorts](https://www.montecookgames.com/store/product/cypher-shorts/){.og-icon .og-mcg} (2019): [(Cypher
- Shorts, page 1)]{.og-ref}[(SHORTS, 1)]{.og-ref}
-- [Godforsaken](https://www.montecookgames.com/store/product/godforsaken/){.og-icon .og-mcg} (2020): [(Godforsaken,
- page 1)]{.og-ref}[(GF, 1)]{.og-ref}
-- [High Noon at Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg}
- (2025): [(High Noon at Midnight, page 1)]{.og-ref}[(HNAM, 1)]{.og-ref}
-- [It's Only Magic](https://www.montecookgames.com/store/product/its-only-magic/){.og-icon .og-mcg} (2024): [(It\'s
- Only Magic, page 1)]{.og-ref}[(IOM, 1)]{.og-ref}
-- [Rust and Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} (2024):
- [(Rust and Redemption, page 1)]{.og-ref}[(RR, 1)]{.og-ref}
-- [The Stars are Fire](https://www.montecookgames.com/store/product/the-stars-are-fire/){.og-icon .og-mcg} (2019):
- [(The Stars are Fire, page 1)]{.og-ref}[(SF, 1)]{.og-ref}
-- [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg} (2020): [(Stay Alive!,
- page 1)]{.og-ref}[(SA, 1)]{.og-ref}
-- [We Are All Mad Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg} (2020):
- [(We Are All Mad Here, page 1)]{.og-ref}[(WAAMH, 1)]{.og-ref}
-- [Cypher System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, Cypher System Rulebook
- (2015), or Cypher System Rulebook Deluxe Edition (2024): [(Errata)]{.og-ref}
-
-While this document provides everything you need short of a few dice, the CSRD doesn't include everything in the
-informing material---far from it. In addition to spectacular artwork and the seductive odor of book glue, each product
-includes additional useful rules, helpful guidance, setting information, and adventure material that each worth the
-sticker price.
-:::
-
-::: {.col .col-md-6}
-#### Editorial Mission [#](#about-editorial-mission){.og-h-anchor aria-hidden="true"} {#about-editorial-mission .og-h-small}
-
-Edits to the CSRD's text are kept to a minimum, but are made to:
-
-- Align with the [Cypher System
- Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} chapter
- structure (for example, content from [Claim the
- Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} primarily supplements [Chapter
- 18: Superheroes](#chapter-18-superheroes))
-- Correct suspected misprints
-- Clarify presentation of key mechanics
-- Improve hyperlinking and usability
-
-A list of subsantial [Editorial Additions](#choose-editorial-additions),
-[Optional Rules](#choose-optional-rules), and [What's In the Book?](#choose-products) (a guide to Cypher
-System products). Original or modified sections are identified:
-
-- [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref
- .og-ref-og}
-
-::: {.alert .ps-4 .pb-0}
-Alerts include definitions, optional rules, play examples, or other useful information.
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Sidebars include official clarifications, context, or references to rules.
-:::
-
-::: {.alert .ps-4 .pb-0 .og-alert}
-An [index](#index) breaks down the contents of the OG-CSRD across the chapter structure. Inline [Quick
-References](#choose-quick-reference) provide overviews chapters or important topics.
-:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Old Gus's Notes ---** Misprints, clarifications, food for thought, or inline cross-references. Don\'t mistake my
-scibbling in the margins for \"the rules\"---play it your way!
-:::
-
-#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
-
-[Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup),
-[Saki](https://actualizedadept.itch.io/), [JRBrabson](https://twitter.com/jrbrabson), Caumen, Ganza Gaming, davebytemfg,
-JeremyT, synth, Shourn, Zantigoo, AfroSpartan, edralzar, keybounce, everyone over at the [Cypher Unlimited Discord
-Server](https://discord.com/invite/WQYRWhn), and [Monte Cook Games](https://www.montecookgames.com/){.og-icon .og-mcg}
-for this amazing resource. Thanks for reading, and may this record bring you and yours many happy adventures!
-
----Old Gus
-
-- [partario.flynn@gmail.com](mailto:parartio.flynn@gmail.com)
-- [\@oldgus@dice.camp](https://dice.camp/@oldgus){rel="me"}
-:::
-:::
-
------------------------------------------------------------------------------------------------------------------------
### [Chapter 2]{.og-chap} Cypher System Open License
@@ -76649,6 +76550,110 @@
:::
------------------------------------------------------------------------------------------------------------------------
+
+### [Old Gus']{.og-chap} Foreword {#old-gus-foreword}
+
+::: row
+::: {.col .col-md-6}
+Welcome, reader---
+
+If you're new to the Cypher System, the official [Cypher System Reference Rules
+Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} and [Cypher System
+Starter Set](https://www.montecookgames.com/store/product/cypher-system-starter-set/){.og-icon .og-mcg} are a great
+place to start.
+
+*Old Gus' Cypher System Reference Document* (OG-CSRD) is a hypertext version of the May 5, 2025 version of the [Cypher
+System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, and is published under the [Cypher
+System Open License (CSOL)](http://csol.montecookgames.com/){.og-icon .og-mcg}. The OG-CSRD is not associated with,
+endorsed by, or sponsored by [Monte Cook Games](http://montecookgames.com){.og-icon .og-mcg}.
+
+The CSRD also includes material published in other products. Page number references have been added throughout as
+follows, so readers can \"get on the same page\" when reading from different sources.
+
+- [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
+ (2019): [(Cypher System Rulebook, page 1)]{.og-ref}[(1)]{.og-ref}
+- [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} (2021): [(Claim the
+ Sky, page 1)]{.og-ref}[(CTS, 1)]{.og-ref}
+- [Cypher Shorts](https://www.montecookgames.com/store/product/cypher-shorts/){.og-icon .og-mcg} (2019): [(Cypher
+ Shorts, page 1)]{.og-ref}[(SHORTS, 1)]{.og-ref}
+- [Godforsaken](https://www.montecookgames.com/store/product/godforsaken/){.og-icon .og-mcg} (2020): [(Godforsaken,
+ page 1)]{.og-ref}[(GF, 1)]{.og-ref}
+- [High Noon at Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg}
+ (2025): [(High Noon at Midnight, page 1)]{.og-ref}[(HNAM, 1)]{.og-ref}
+- [It's Only Magic](https://www.montecookgames.com/store/product/its-only-magic/){.og-icon .og-mcg} (2024): [(It\'s
+ Only Magic, page 1)]{.og-ref}[(IOM, 1)]{.og-ref}
+- [Rust and Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} (2024):
+ [(Rust and Redemption, page 1)]{.og-ref}[(RR, 1)]{.og-ref}
+- [The Stars are Fire](https://www.montecookgames.com/store/product/the-stars-are-fire/){.og-icon .og-mcg} (2019):
+ [(The Stars are Fire, page 1)]{.og-ref}[(SF, 1)]{.og-ref}
+- [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg} (2020): [(Stay Alive!,
+ page 1)]{.og-ref}[(SA, 1)]{.og-ref}
+- [We Are All Mad Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg} (2020):
+ [(We Are All Mad Here, page 1)]{.og-ref}[(WAAMH, 1)]{.og-ref}
+- [Cypher System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, Cypher System Rulebook
+ (2015), or Cypher System Rulebook Deluxe Edition (2024): [(Errata)]{.og-ref}
+
+While this document provides everything you need short of a few dice, the CSRD doesn't include everything in the
+informing material---far from it. In addition to spectacular artwork and the seductive odor of book glue, each product
+includes additional useful rules, helpful guidance, setting information, and adventure material that each worth the
+sticker price.
+:::
+
+::: {.col .col-md-6}
+#### Editorial Mission [#](#about-editorial-mission){.og-h-anchor aria-hidden="true"} {#about-editorial-mission .og-h-small}
+
+Edits to the CSRD's text are kept to a minimum, but are made to:
+
+- Align with the [Cypher System
+ Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} chapter
+ structure (for example, content from [Claim the
+ Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} primarily supplements [Chapter
+ 18: Superheroes](#chapter-18-superheroes))
+- Correct suspected misprints
+- Clarify presentation of key mechanics
+- Improve hyperlinking and usability
+
+A list of subsantial [Editorial Additions](#choose-editorial-additions),
+[Optional Rules](#choose-optional-rules), and [What's In the Book?](#choose-products) (a guide to Cypher
+System products). Original or modified sections are identified:
+
+- [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref
+ .og-ref-og}
+
+::: {.alert .ps-4 .pb-0}
+Alerts include definitions, optional rules, play examples, or other useful information.
+:::
+
+::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+Sidebars include official clarifications, context, or references to rules.
+:::
+
+::: {.alert .ps-4 .pb-0 .og-alert}
+An [index](#index) breaks down the contents of the OG-CSRD across the chapter structure. Inline [Quick
+References](#choose-quick-reference) provide overviews chapters or important topics.
+:::
+
+::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**Old Gus's Notes ---** Misprints, clarifications, food for thought, or inline cross-references. Don\'t mistake my
+scibbling in the margins for \"the rules\"---play it your way!
+:::
+
+#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
+
+[Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup),
+[Saki](https://actualizedadept.itch.io/), [JRBrabson](https://twitter.com/jrbrabson), Caumen, Ganza Gaming, davebytemfg,
+JeremyT, synth, Shourn, Zantigoo, AfroSpartan, edralzar, keybounce, everyone over at the [Cypher Unlimited Discord
+Server](https://discord.com/invite/WQYRWhn), and [Monte Cook Games](https://www.montecookgames.com/){.og-icon .og-mcg}
+for this amazing resource. Thanks for reading, and may this record bring you and yours many happy adventures!
+
+---Old Gus
+
+- [partario.flynn@gmail.com](mailto:parartio.flynn@gmail.com)
+- [\@oldgus@dice.camp](https://dice.camp/@oldgus){rel="me"}
+:::
+:::
+
+------------------------------------------------------------------------------------------------------------------------
::: {.text-center .pt-3 .pb-3}
Not associated with, endorsed by, or sponsored by [Monte Cook Games](http://montecookgames.com){.og-icon .og-mcg}.

View File

@@ -0,0 +1,92 @@
--- _tmp/ccsrd.md 2025-07-21 20:51:02.041596772 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 20:57:47.796184737 -0500
@@ -1,9 +1,11 @@
::: {#og-content .container-xxl .rounded-3 .mt-1 .mb-1 .print-across}
::: {.ps-3 role="main"}
::: {#part0}
-# [Old Gus']{.og-chap} Cypher System Reference Document {#top .pt-2}
+# [Commons]{.og-chap} Cypher System Reference Document {#top .pt-2}
-version 2.00h (2025-07-19)
+CCSRD
+version 0.00,
+compatible with the Cypher System.
## Table of Contents
@@ -53,6 +55,67 @@
### [Chapter 1]{.og-chap} Foreword
+The Commons Cypher System Reference Document (CCSRD) is a customized version of the Cypher System Reference Document,
+based on
+version 2.00h (2025-07-19)
+of [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) (OG-CSRD), itself based on
+the
+May 5, 2025 version
+of the [Cypher System Reference Document](http://csol.montecookgames.com/) (CSRD), and is published under the Cypher
+System Open License (CSOL). The CCSRD is not associated with, endorsed by, or sponsored by Monte Cook Games.
+
+The CSRD also includes material published in other products. Page number references have been added throughout as
+follows.
+
+- [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/): [(OG-CSRD)]{.og-ref .og-ref-og}
+- [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
+ (2019): [(Cypher System Rulebook, page 1)]{.og-ref}[(1)]{.og-ref}
+- [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} (2021): [(Claim the
+ Sky, page 1)]{.og-ref}[(CTS, 1)]{.og-ref}
+- [Cypher Shorts](https://www.montecookgames.com/store/product/cypher-shorts/){.og-icon .og-mcg} (2019): [(Cypher
+ Shorts, page 1)]{.og-ref}[(SHORTS, 1)]{.og-ref}
+- [Godforsaken](https://www.montecookgames.com/store/product/godforsaken/){.og-icon .og-mcg} (2020): [(Godforsaken,
+ page 1)]{.og-ref}[(GF, 1)]{.og-ref}
+- [High Noon at Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg}
+ (2025): [(High Noon at Midnight, page 1)]{.og-ref}[(HNAM, 1)]{.og-ref}
+- [It's Only Magic](https://www.montecookgames.com/store/product/its-only-magic/){.og-icon .og-mcg} (2024): [(It\'s
+ Only Magic, page 1)]{.og-ref}[(IOM, 1)]{.og-ref}
+- [Rust and Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} (2024):
+ [(Rust and Redemption, page 1)]{.og-ref}[(RR, 1)]{.og-ref}
+- [The Stars are Fire](https://www.montecookgames.com/store/product/the-stars-are-fire/){.og-icon .og-mcg} (2019):
+ [(The Stars are Fire, page 1)]{.og-ref}[(SF, 1)]{.og-ref}
+- [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg} (2020): [(Stay Alive!,
+ page 1)]{.og-ref}[(SA, 1)]{.og-ref}
+- [We Are All Mad Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg} (2020):
+ [(We Are All Mad Here, page 1)]{.og-ref}[(WAAMH, 1)]{.og-ref}
+- [Cypher System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, Cypher System Rulebook
+ (2015), or Cypher System Rulebook Deluxe Edition (2024): [(Errata)]{.og-ref}
+
+This CSRD differs from the OG-CSRD in some core ways: it is not a wide-reaching reference and guide to many things Cypher
+System, as Old Gus' Cypher System Reference Document is. This is an opinionated customization on top of and beyond the
+OG-CSRD; as such, editorial, custom content, links to products, and so on have been removed in creating this CSRD. It is
+meant to be one's particular flavor of the Cypher System, rather than a guide for any one to play and/or adapt the
+Cypher System. This differs from [Old Gus' editorial mission](#about-editorial-mission).
+
+Information beyond the core CSRD is provided in a variety of sidebars:
+
+::: {.alert .ps-4 .pb-0}
+Alerts include definitions, optional rules, play examples, or other useful information.
+:::
+
+::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+Sidebars include official clarifications, context, or references to rules.
+:::
+
+::: {.alert .ps-4 .pb-0 .og-alert}
+An [index](#index) breaks down the contents of the CSRD across the chapter structure. Inline [Quick
+References](#choose-quick-reference) provide overviews chapters or important topics.
+:::
+
+::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
+**Editor's Notes ---** Misprints, clarifications, philosophy, commentary, or inline cross-references.
+:::
+
------------------------------------------------------------------------------------------------------------------------
### [Chapter 2]{.og-chap} Cypher System Open License
@@ -76660,5 +76723,6 @@
Published under the [Cypher System Open License](http://csol.montecookgames.com){.og-icon .og-mcg}.
-Copyright © 2025, <partario.flynn@gmail.com>
+Copyright © 2025, <partario.flynn@gmail.com><br />
+Copyright © 2025, Brian S. Stephan (<bss@incorporeal.org>)
:::

View File

@@ -0,0 +1,5 @@
#!/bin/bash
# all of Old Gus's editor notes, many of which are great and worth keeping,
# are noted as "Editor's Notes". I will be my own editor in this, so this just
# renames those appearances
sed -E "s/\*\*Editor's Notes ---\*\*/**Old Gus's Notes ---**/" _tmp/ccsrd.md > _tmp/ccsrd.new.md