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--- _tmp/ccsrd.md 2025-07-21 17:24:14.775829267 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:27:48.485151559 -0500
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@@ -46,7 +46,6 @@
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- [Part 5: Back Matter](#part-5-back-matter){.og-csrd-link-white}
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- [[Cypher Shorts]{.text-uppercase}](#cypher-shorts)
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- [Adventure: [Trapped in Flames]{.text-uppercase}](#trapped-in-flames)
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- - [[Frequently Asked Questions]{.text-uppercase}](#faq)
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- [[Index]{.text-uppercase}](#index)
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- [[What's In the Book?]{.text-uppercase}](#whats-in-the-book)
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@@ -116,8 +115,8 @@
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- Clarify presentation of key mechanics
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- Improve hyperlinking and usability
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-A list of subsantial [Editorial Additions](#choose-editorial-additions), [Frequently Asked Questions](#faq) about the
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-game rules, [Optional Rules](#choose-optional-rules), and [What's In the Book?](#choose-products) (a guide to Cypher
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+A list of subsantial [Editorial Additions](#choose-editorial-additions),
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+[Optional Rules](#choose-optional-rules), and [What's In the Book?](#choose-products) (a guide to Cypher
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System products). Original or modified sections are identified:
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- [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref
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@@ -191,7 +190,6 @@
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Related Sections
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-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Key Concepts](#key-concepts) [(207)]{.og-ref}
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- [Rules of the Game](#choose-rules) [(206)]{.og-ref}
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:::
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@@ -27374,7 +27372,6 @@
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Related Sections
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- [Followers and Factions](#chapter-11-a-followers-and-factions) [(233)]{.og-ref}
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-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Running the Cypher System](#choose-running-the-cypher-system) [(402)]{.og-ref}
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:::
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@@ -74725,7 +74722,6 @@
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Related Sections
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- [Creatures and NPCs](#choose-creatures) [(312)]{.og-ref}
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-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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@@ -76331,491 +76327,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-### [Troubleshooting]{.og-chap} Frequently Asked Questions {#faq}
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-
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-#### Player Characters [#](#faq-pcs){.og-h-anchor aria-hidden="true"} {#faq-pcs .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-##### [My descriptor or type says I have an inability, but an ability says I'm trained or practiced---which is it?](#faq-practiced){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-practiced"} {#my-descriptor-or-type-says-i-have-an-inability-but-an-ability-says-im-trained-or-practicedwhich-is-it .og-tab .pb-2 .pt-2 .og-h-faq}
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-
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-::: {#faq-practiced .collapse}
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-You're practiced.
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-
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-**Trained:** If you have an [inability](#key-concepts) and become trained in the task, the training and the inability
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-cancel each other out and you become practiced. Sometimes inabilities and training come in groups, so it's important to
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-account for each kind of task separately. For example, if you choose the [Calm](#descriptor-calm) descriptor, you have
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-an inability with climbing, running, jumping, and swimming tasks. If you gain the [Movement
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-Skills](#ability-movement-skills){.og-ability} ability, your inabilities in climbing and jumping are canceled out, but
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-your inabilities in running and swimming remain. If you become trained in climbing or jumping from another
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-source---[character advancement](#character-advancement)---you can continue to improve your [skill](#skills) and go on
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-to become trained or specialized.
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-
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-**Practiced:** Special abilities that make you practiced with a task also cancel out an inability, but they aren't used
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-to become trained. It's pretty common for [foci](#choose-focus) themed around use of a [weapon](#equipment-weapons) to
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-assign these kinds abilities at tier 1, ensuring a PC won't start the game hindered with their signature
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-[attacks](#action-attack). For example, if you are an [Adept](#type-adept) who [Conjures
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-Bullets](#focus-conjures-bullets), your [Practiced with Guns](#ability-practiced-with-guns){.og-ability} ability allows
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-you to use medium and heavy weapons without being hindered by the inability Adepts have with them---but only if they're
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-guns. Abilities like this prepare you to benefit from abilities at higher tiers---like [Trained
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-Guncasting](#ability-trained-guncasting){.og-ability}---because your initial inabilities are already cancelled out.
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-
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||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-Inability disclaimers on [types](#choose-type) like these are just reiterating the definition of inability in the [Key
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-Concepts](#key-concepts). You're not hindered twice:
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-
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-**Weapons:** You can use light weapons without penalty. You have an inability with medium weapons and heavy weapons;
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-your attacks with medium and heavy weapons are hindered.
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-:::
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||||
-:::
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||||
-
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||||
-##### [Which focus abilities do I get and when?](#faq-focus){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-focus"} {#which-focus-abilities-do-i-get-and-when .og-tab .pb-2 .pt-2 .og-h-faq}
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-
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-::: {#faq-focus .collapse}
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-::: row
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||||
-::: {.col .col-md-6}
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-Let's take a look at the [special abilities](#choose-abilities) from an
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-example [focus](#choose-focus)---[Helps their Friends](#focus-helps-their-friends).
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-
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-- **Type Swap Option:** You don't get a [type swap option](#focus-choosing-foci) automatically, but you can choose it
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- instead of one ability from your [type](#choose-type). Most foci don't have type swap options. In this example, if
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- you are a [first-tier explorer](#first-tier-explorer), you can choose [Advice From a
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- Friend](#ability-advice-from-a-friend){.og-ability} as one of your four explorer abilities.
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-
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-- **Multiple Abilities:** It's common for a focus to assign more than one ability for a tier. In this example, you
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- gain both [Friendly Help](#ability-friendly-help){.og-ability} and [Courageous](#ability-courageous){.og-ability} at
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- tier 1. Notice how each ability you gain is listed on its own line.
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-
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-- **Tier Advancement:** Each time you advance to the next tier through [character
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- advancement](#character-advancement), your gain new abilities from your focus. In this example, when you reach tier
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- 2, you gain [Weather the Vicissitudes](#ability-weather-the-vicissitudes){.og-ability}.
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-
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-- **Ability Choices:** When two abilities are listed with \"or\", you choose one of those abilities. Almost every
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- focus assigns an ability choice at tiers 3 and 6. In this example, when you reach tier 3, you choose to gain either
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- [Buddy System](#ability-buddy-system){.og-ability} or [Skill With
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- Attacks](#ability-skill-with-attacks){.og-ability}.
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||||
-
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||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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||||
-You can gain a focus ability you didn't choose as a [character advancement](#character-advancement).
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||||
-:::
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||||
-:::
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||||
-
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||||
-::: {.col .col-md-6}
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||||
-::: {.alert .ps-4 .pb-0}
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||||
-###### Helps Their Friends [#](#faq-focus-helps-their-friends){.og-h-anchor aria-hidden="true"} {#faq-focus-helps-their-friends}
|
||||
-
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||||
-[(Cypher System Rulebook, page 69)]{.og-ref}
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||||
-
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||||
-You love your friends and help them out of any difficulty, no matter what.
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||||
-
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||||
-- Type Swap Option: [Advice From a Friend](#ability-advice-from-a-friend) [(109)]{.og-ref}
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||||
-- Tier 1: [Friendly Help](#ability-friendly-help) [(143)]{.og-ref}
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||||
-- Tier 1: [Courageous](#ability-courageous) [(122)]{.og-ref}
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||||
-- Tier 2: [Weather the Vicissitudes](#ability-weather-the-vicissitudes) [(197)]{.og-ref}
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||||
-- Tier 3: [Buddy System](#ability-buddy-system) [(116)]{.og-ref} or [Skill With Attacks](#ability-skill-with-attacks)
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- [(183)]{.og-ref}
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||||
-- Tier 4: [In Harm's Way](#ability-in-harms-way) [(152)]{.og-ref}
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||||
-- Tier 4: [Enhanced Physique](#ability-enhanced-physique) [(135)]{.og-ref}
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||||
-- Tier 5: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref}
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||||
-- Tier 6: [Deep Consideration](#ability-deep-consideration) [(126)]{.og-ref} or [Skill With
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||||
- Defense](#ability-skill-with-defense) [(183)]{.og-ref}
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||||
-:::
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||||
-
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||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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||||
-A few foci have unique ways of assigning abilities---for example, the [Inks Spells on Skin](#focus-inks-spells-on-skin)
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||||
-focus' Readying Spell Tattoos feature, or [Turns Decay to Growth](#focus-turns-decay-to-growth) focus\' tier 4 ability
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||||
-being dependent on the ability choice you made at tier 3.
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||||
-:::
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||||
-:::
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||||
-:::
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||||
-:::
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||||
-
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||||
-##### [How does increasing Pools, Edge, and Effort make me more powerful?](#faq-stats){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-stats"} {#how-does-increasing-pools-edge-and-effort-make-me-more-powerful .og-tab .pb-2 .pt-2 .og-h-faq}
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||||
-
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||||
-::: {#faq-stats .collapse}
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||||
-When you spend 4 [XP](#choose-xp) on a [character advancement](#character-advancement), you can be strategic about which
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||||
-advancements you choose.
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||||
-
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||||
-- **Pools:** Your [Might](#might), [Speed](#speed), and [Intellect](#intellect) [Pools](#pool) points measure the
|
||||
- depth of a \"well of potential\" you can draw from. Pool points are used to pay for [special
|
||||
- abilities](#choose-abilities) and using [Effort](#effort). Additionally, increasing your Pools allows you to sustain
|
||||
- more [damage](#rules-damage) before descending on [the damage track](#the-damage-track).
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||||
-
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||||
-- **Edge:** Your [Edge](#edge) \"cuts the cost\" of an actions that require you to spend [Pool](#pool) points. While
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||||
- Edge doesn't directly make tasks easier, it does make you more *efficient* when doing them, \"taking the edge off\"
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||||
- of the cost of performing them. For example, if you have 1 Might Edge, that can pay for the cost of using
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||||
- [Bash](#ability-bash){.og-ability}. If you have 3 Might Edge, that can pay for 1 level of [Effort](#effort) on any
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||||
- [Might](#might) task without paying any points from your Might Pool. Always [total all
|
||||
- costs](#effort-costs-and-edge-reductions) for the action, then subtract your Edge from that total. For example, if
|
||||
- you used [Bash](#ability-bash){.og-ability} (1 Might point) *and* used one level of Effort (3 Might points), the
|
||||
- total cost is 4 Might points, so subtracting your 3 Might Edge reduces the cost you pay to 1 Might point.
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||||
-
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||||
-- **Effort:** Your [Effort](#effort) score determines how much raw power you can push out in a single action, either
|
||||
- easing the [difficulty](#rules-task-difficulty) of a task, or increasing the amount of [damage](#rules-damage) you
|
||||
- inflict with a successful [attack](#action-attack). Using a lot Effort can tire you out quickly. Effort only really
|
||||
- benefits you on tasks where you use it and succeed. At higher tiers, you might want to choose other options for
|
||||
- [character advancement](#character-advancement) instead of increasing your Effort score.
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||||
-
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||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Some abilities grant you a [free level of Effort](#modifying-the-difficulty-effort) on relevant tasks.
|
||||
-:::
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||||
-:::
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||||
-
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||||
-##### [Why don't I have \"hit points\"?](#faq-hit-points){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-hit-points"} {#why-dont-i-have-hit-points .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-hit-points .collapse}
|
||||
-You do---*kind of*. It's common for new players to think of their [Pools](#pool) as their \"hit points (HP)\", but
|
||||
-Pools are more like \"stamina\" or \"potential\". The real \"hit points\" in the Cypher System are [the damage
|
||||
-track](#the-damage-track). You have three: **Hale** (3 HP), **Impaired** (2 HP), **Debilitated** (1 HP)--- after that,
|
||||
-you're **Dead**.
|
||||
-
|
||||
-Powerful effects or creatures that deal [special damage](#special-damage) can move you down the damage track without
|
||||
-touching your Pools at all, so spend your points while you can!
|
||||
-
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||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Special abilities like [Ignore the Pain](#ability-ignore-the-pain){.og-ability}, [Fight
|
||||
-On](#ability-fight-on){.og-ability}, and [Miraculous Health](#ability-miraculous-health){.og-ability} increase
|
||||
-resilience against the damage track's effects.
|
||||
-:::
|
||||
-:::
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||||
-
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||||
-##### [How do armor and shields work?](#faq-armor){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-armor"} {#how-do-armor-and-shields-work .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-armor .collapse}
|
||||
-The OG-CSRD's section on [armor](#equipment-armor) provides additional clarity on special abilities related to [using
|
||||
-armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
|
||||
-referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
|
||||
-[shields](#equipment-armor-shields).
|
||||
-:::
|
||||
-
|
||||
-#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-##### [How do I know if a task is a Might, Speed, or Intellect roll?](#faq-task-stat){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-task-stat"} {#how-do-i-know-if-a-task-is-a-might-speed-or-intellect-roll .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-task-stat .collapse}
|
||||
-In general, the GM [determines the task stat](#rules-determining-task-stat).
|
||||
-
|
||||
-- **Taking Action:** Be proactive---don't just describe what you want to do with your [action](#choose-rules), but
|
||||
- also how you do it, and the result you're hoping to see. Your description might mention one of your
|
||||
- [skills](#choose-skills), or something you'd like to use as an [asset](#modifying-the-difficulty-assets)---this
|
||||
- information can help the GM figure out what you're after.
|
||||
-
|
||||
-- **Attacks:** If you're making a melee [attack](#action-attack), you can use [Might](#might) or [Speed](#speed).
|
||||
- Ranged [attacks](#action-attack) with weapons are almost always Speed tasks.
|
||||
-
|
||||
-- **Activating a Special Ability:** If a [special ability](#choose-abilities) costs [Pool](#pool) points to
|
||||
- [activate](#action-activate-a-special-ability), the task it prompts is usually of the same type. For example, [Hurl
|
||||
- Flame](#ability-hurl-flame){.og-ability} costs 2 Intellect points, so its attacks are [Intellect](#intellect) based.
|
||||
- However, if a special ability requires you to touch a target, the [attack](#action-attack) is melee attack instead.
|
||||
- Even [touching an unwilling PC](#special-situation-combat-between-pcs) with [Healing
|
||||
- Touch](#ability-healing-touch){.og-ability} requires a successful melee attack.
|
||||
-
|
||||
-- **Defending Yourself:** If you're attacked or otherwise have to defend yourelf, your skill with
|
||||
- [defense](#action-defend) will be tested. Dodging attacks and escaping danger---the most common type of
|
||||
- defense---are [Speed](#speed) tasks.
|
||||
-
|
||||
-- **Using a Cypher:** [Using a cypher](#using-cyphers) is [Intellect](#intellect) based unless described otherwise or
|
||||
- logic suggests otherwise. For example, throwing an explosive might be [Speed](#speed) tasks, because the device is
|
||||
- physical and not really technical, but using a [ray emitter](#cypher-ray-emitter) is an Intellect task.
|
||||
-
|
||||
-- **Using Effort:** If you use [Effort](#effort), the points are usually spent from the task stat's [Pool](#pool).
|
||||
- This can be tricky if you're making a touch-based [attack](#action-attack) with a [special
|
||||
- ability](#choose-abilities) like [Frost Touch](#ability-frost-touch){.og-ability}. In these cases, the GM might
|
||||
- require you to use [Speed](#speed) points to pay for Effort you use to ease the attack, and [Intellect](#intellect)
|
||||
- points Effort to increase damage.
|
||||
-
|
||||
-- **Enablers and Actions with Multiple Tasks:** Sometimes, you might need to pay additional points from a different
|
||||
- [Pool](#pool) during the same action---for example, using an [special ability](#choose-abilities) that is an
|
||||
- enabler. [Total up the points](#actions-with-multiple-tasks) you spent from Pool for your action, and then subtract
|
||||
- each stat's [Edge](#edge) from the total.
|
||||
-:::
|
||||
-
|
||||
-##### [Why are there two different numbers for difficulty (0--10) and target number (0--30)?](#faq-rolling){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-rolling"} {#why-are-there-two-different-numbers-for-difficulty-010-and-target-number-030 .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-rolling .collapse}
|
||||
-[Difficulty](#rules-task-difficulty) on a scale of 0--10 is easy to understand. Target numbers are three times the
|
||||
-difficulty, which means a difficulty of 7 or higher requires [modifying the difficulty](#modifying-the-difficulty) down
|
||||
-to possible result when [rolling the die](#rules-rolling-the-die).
|
||||
-
|
||||
-Additionally, [special rolls](#rules-special-rolls) on the d20 mean that tasks, extra damage, and major and minor
|
||||
-effects are all resolved with a single die roll. Special abilities like [Increased
|
||||
-Effects](#ability-increased-effects){.og-ability} can increase frequency of special roll outcomes, and optional rules
|
||||
-like [Horror Mode](#horror-rules-horror-mode) can alter the [GM intrusion](#gm-intrusion) rate.
|
||||
-
|
||||
-When resolving tasks with new players, it's best to tell them the difficulty. Use only the difficulty number until the
|
||||
-player is finished modifying it with [skills](#modifying-the-difficulty-skills),
|
||||
-[assets](#modifying-the-difficulty-assets), and [Effort](#modifying-the-difficulty-effort). Once all difficulty
|
||||
-modifications are completed, multiply the difficulty by 3 to get the target number and [roll the
|
||||
-die](#rules-rolling-the-die). Avoid going back and forth between the number types, you'll only get yourself---or
|
||||
-other---confused.
|
||||
-:::
|
||||
-
|
||||
-##### [This ability seems like a task anyone could attempt---what gives?](#faq-abilities-redundant){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-abilities-redundant"} {#this-ability-seems-like-a-task-anyone-could-attemptwhat-gives .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-abilities-redundant .collapse}
|
||||
-Some abilities seem to function more like \"plays\" than \"spells\", or are something any PC might try to do. For
|
||||
-example, [Spin Identity](#ability-spin-identity){.og-ability} and [Fast Talk](#ability-fast-talk){.og-ability} are just
|
||||
-extensions of [interacting with a creature](#action-interacting-with-creatures).
|
||||
-
|
||||
-In the Cypher System, the decisions players make through character creation should be
|
||||
-the foundation of how gameplay itself works. After all, players made those choices to the exclusion of other options,
|
||||
-and the game recommends no two PCs share the same focus, ensuring each has a niche in the group's dynamic. Any ability
|
||||
-a PC gains from their [type](#choose-type) or [focus](#choose-focus), and pays [Pool](#pool) points to activate should
|
||||
-probably be more effective, and work in a greater variety of situations than what a character without that ability can
|
||||
-do at no cost.
|
||||
-
|
||||
-Remember, the GM's job is to set properties of the task, including difficulty---including any external easing or
|
||||
-hindering---and also possibly an [initial cost](#rules-initial-cost). It's perfectly reasonable to make tasks more
|
||||
-difficult for PCs who don't have these kinds of abilities, or to ease tasks (or assign assets) for PCs using these
|
||||
-kinds of abilities. If an ability just isn't working in the game, the GM should work with the player to exchange it for
|
||||
-one with a similar [power grade](#ability-categories-and-relative-power).
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-It's helpful to know that there are abilities in the game that allow PCs to bypass tasks recommended by [Chapter 11:
|
||||
-Rules of the Game](#chapter-11-rules-of-the-game). For example, a PC attempting to [move](#action-move) a short distance
|
||||
-and then take another action must first succeed on a difficulty 4 Speed task. However, if the PC has the [Fleet of
|
||||
-Foot](#ability-fleet-of-foot){.og-ability} ability, they can pay the ability's 1 Speed point cost to bypass the roll.
|
||||
-In this way, many abilities serve as an established [initial cost](#rules-initial-cost) for performing a specific kind
|
||||
-task in the PC's wheelhouse.
|
||||
-
|
||||
-It's also a question of the concept and genre of the game. For example, in a game where all the PCs are spies, [Spin
|
||||
-Identity](#ability-spin-identity){.og-ability} might be a given. In a game where only *one* PC is a useful spy, this
|
||||
-ability becomes part of a niche worth protecting.
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-##### [Does using this ability, cypher, or artifact just succeed---no roll?](#faq-attacks){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-attacks"} {#does-using-this-ability-cypher-or-artifact-just-succeedno-roll .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-attacks .collapse}
|
||||
-Maybe---it depends.
|
||||
-
|
||||
-- **Tasks:** The GM might assign a task with an appropriate [difficulty](#rules-task-difficulty). Using a Cypher is
|
||||
- usually an [Intellect](#intellect)-based action, but there are exceptions---for example, if the cypher is used in
|
||||
- the same way as a weapon, like a [monoblade](#cypher-monoblade).
|
||||
-
|
||||
-- **Routine Tasks:** The GM might decide whatever you're doing is a [routine action](#routine-actions)---succeeding
|
||||
- without a roll.
|
||||
-
|
||||
-- **Attacks:** If you're targeting an unwilling creature, an object, or effect with a level that would resist your
|
||||
- attempt, that's an [attack](#action-attack). Attacking usually prompts a task roll with a difficulty based on the
|
||||
- target's [level and modifications](#understanding-the-listings), but also any [attack modifiers or special
|
||||
- situations](#attack-modifiers-and-special-situations) the GM determines to be relevant.
|
||||
-:::
|
||||
-
|
||||
-##### [What are cypher, artifact, object, and effect levels for?](#faq-levels){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-levels"} {#what-are-cypher-artifact-object-and-effect-levels-for .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-levels .collapse}
|
||||
-Everything (except PCs) in the game has a level, which help determine important aspects of them. For example, levels
|
||||
-affect:
|
||||
-
|
||||
-- An [adhesion](#cypher-adhesion) cypher's duration
|
||||
-- An [attractor](#cypher-attractor) cypher's range
|
||||
-- The number of Might points restored by a [curative](#cypher-curative) cypher
|
||||
-- The amount of additional fire damage inflicted by a [flametongue weapon](#fantasy-artifact-dragontongue-weapon)
|
||||
- artifact
|
||||
-- The resolution of ongoing effects, as described under [Cypher Levels and Effects](#cypher-levels-and-effects)
|
||||
-- The difficulty of [damaging an object](#special-situation-attacking-objects)
|
||||
-- The amount of time required to [craft, build, and repair](#crafting-building-and-repairing) an object
|
||||
-
|
||||
-The GM uses levels to compare anything in the game to anything else. For example, a level 8 disease like [radiation
|
||||
-sickness](#disease-radiation-sickness) can't be alleviated by a level 4 [catholicon](#cypher-catholicon) cypher.
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Even if a cypher can't immediately solve the issue like removing a disease, the GM might allow you to use it as an
|
||||
-[asset](#modifying-the-difficulty-assets) toward a related task (for example, preparing medicine, or making a [defense
|
||||
-roll](#action-defend) against the disease's effect).
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-#### Running the Game [#](#faq-running){.og-h-anchor aria-hidden="true"} {#faq-running .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-##### [How are NPC interactions with other NPCs or the environment resolved?](#faq-npcs){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-npcs"} {#how-are-npc-interactions-with-other-npcs-or-the-environment-resolved .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-npcs .collapse}
|
||||
-The basics of NPC interactions are detailed in [A Closer Look at Situations that Don't Involve
|
||||
-PCs](#a-closer-look-at-situation-that-dont-involve-pcs) and [Special Situation: Combat Between
|
||||
-NPCs](#special-situation-combat-between-npcs). If an NPC is a [follower](#followers)---and maybe even if they
|
||||
-aren't---the GM might request a player make a roll for the NPC\'s actions.
|
||||
-
|
||||
-When resolving interactions, the GM should take a creature's [modifications](#understanding-the-listings) into account.
|
||||
-For example, a level 4 [giant snake](#creature-giant-snake) attacking a level 3 [faerie](#creature-faerie) would succeed
|
||||
-if you were only to consult compare creature level. However, a faerie has a modification for Speed defense as level
|
||||
-5---so the faerie avoids the snake's deadly bite attack.
|
||||
-
|
||||
-Creature modifications can be applied to rolls by adding (or subtracting) 3 for each level of modification (+3 for one
|
||||
-level higher, −3 for one level lower, +6 for two levels higher, −6 for two levels lower, and so on). For example, the
|
||||
-[faerie](#creature-faerie) is level 3, and its Speed defense is level 5, so if a player rolls for it, it adds +6 to the
|
||||
-result.
|
||||
-
|
||||
-The most important thing is to do what make sense in the setting and story. For example, a standard
|
||||
-level 2 hound dog probably can't pick a level 2 lock---unless the setting includes cartoon logic or a certain amount of
|
||||
-whimsy.
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Offering a [GM intrusion](#gm-intrusion) is a good way to reward the player for putting up with you changing the usual
|
||||
-rules for how things get resolved.
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-##### [Why do creatures have modifications in Might, Speed, or Intellect defense?](#faq-creature-defense){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-creature-defense"} {#why-do-creatures-have-modifications-in-might-speed-or-intellect-defense .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-creature-defense .collapse}
|
||||
-A creature's defense modifications aren\'t related to [defense rolls](#action-defend), because [the player always
|
||||
-rolls](#rules-the-player-always-rolls). Instead, creature defenses modify the difficulty of the [attack](#action-attack)
|
||||
-a PC makes against them.
|
||||
-
|
||||
-::: table-responsive
|
||||
- NPC Task PC Task
|
||||
- ---------- ----------
|
||||
- Hindered Eased
|
||||
- --- ---
|
||||
- Eased Hindered
|
||||
-
|
||||
- : NPC modifications and PC task difficulty
|
||||
-:::
|
||||
-
|
||||
-- **Might:** Creatures with a higher [Might](#might) defense are harder to poison, grapple, restrain, daze, or stun.
|
||||
- For example, NPCs like the [Paladin](#npc-paladin) have a modification for Might defense.
|
||||
-
|
||||
-- **Speed:** [Speed](#speed) defense is the most common, and is used for defending against
|
||||
- [weapons](#equipment-weapons) and other conventional [attacks](#action-attack) that can be avoided or dodged. Speed
|
||||
- defense modifications are common for creatures much smaller or larger than a PC, or that are exceptionally fast and
|
||||
- nimble---or slow and clumsy. For example, a [thundering behemoth](#creature-thundering-behemoth) is a level 7
|
||||
- creature, but its Speed defense is only level 3---simulating the creature's enormous size. Hitting it isn\'t
|
||||
- terribly difficult, but getting through its considerable Health and [Armor](#rules-armor) while avoiding it's
|
||||
- powerful attacks definitely is.
|
||||
-
|
||||
-- **Intellect:** [Intellect](#speed) defense is used against anything that would invade or influence a creature's
|
||||
- mind or deal Intellect damage, including abilities like [Mind Reading](#ability-mind-reading){.og-ability}, [Erase
|
||||
- Memories](#ability-erase-memories){.og-ability}, [Onslaught](#ability-onslaught){.og-ability} (if using the
|
||||
- mindslice option), and [Terrifying Presence](#ability-terrifying-presence){.og-ability}.
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-It's important a creature\'s modifications allow it to behave naturally in the setting. If you\'re not sure what kind
|
||||
-of defense applies, ask yourself: If the situation were reversed and the creature was doing this to the PC instead, what
|
||||
-kind of task roll would be appropriate?
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-##### [How do I resolve a \"PVP\" scenario?](#faq-pvp){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-pvp"} {#how-do-i-resolve-a-pvp-scenario .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-pvp .collapse}
|
||||
-If a PC does something that would be considered an [attack](#action-attack) on another PC, consult [Special Situation:
|
||||
-Combat Between PCs](#special-situation-combat-between-pcs). Remember that anything someone does to someone else that the
|
||||
-target doesn't want to succeed is an attack---even [Healing Touch](#ability-healing-touch){.og-ability}.
|
||||
-
|
||||
-PCs make a contested d20 roll, adding +3 to their result for each [modification](#modifying-the-difficulty) in their
|
||||
-favor that eases the task (including skills, assets, or Effort), and −3 for each modification that hinders it.
|
||||
-:::
|
||||
-
|
||||
-##### [What if there's no rule for the situation the PCs are in?](#faq-rules-none){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-rules-none"} {#what-if-theres-no-rule-for-the-situation-the-pcs-are-in .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-rules-none .collapse}
|
||||
-Be brave and make rulings---it will be okay! If you aren't sure how to proceed, refer back to the Cypher System\'s
|
||||
-[core resolution mechanic](#this-is-how-you-play-the-cypher-system). If what happening doesn't directly involve the PCs
|
||||
-or their actions, use your best judgement. If the PCs are involved---or invested in the outcome---ask yourself:
|
||||
-
|
||||
-- Should this just be a [routine action](#routine-actions)?
|
||||
-- What's reasonable and believable, given what\'s been established in the story, the genre, setting, and general tone
|
||||
- of the game?
|
||||
-- What would be interesting?
|
||||
-- How [involved or invested](#a-closer-look-at-situation-that-dont-involve-pcs) are the PCs in the situation and its
|
||||
- outcome? Should someone roll?
|
||||
-- Is there an outcome you would prefer? Maybe a [GM intrusion](#gm-intrusion) is in order.
|
||||
-- Is there an outcome a player prefers? Maybe a [player intrusion](#choose-player-intrusions) is in order.
|
||||
-:::
|
||||
-
|
||||
-#### Prepping the Game [#](#faq-prepping){.og-h-anchor aria-hidden="true"} {#faq-prepping .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-##### [How do I get started GMing the Cypher System?](#faq-getting-started){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-cyphers"} {#how-do-i-get-started-gming-the-cypher-system .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-getting-started .collapse}
|
||||
-- **Cypher Shorts:** If you're a first-time GM or have first-time players, try the simplified [Cypher
|
||||
- Shorts](#cypher-shorts) rules and [Adventure: Trapped in Flames](#trapped-in-flames).
|
||||
-
|
||||
-- **Cypher System Rules Primer:** The free [Cypher System Rules
|
||||
- Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} includes an
|
||||
- adventure: *A Disturbance at Bridge House*.
|
||||
-
|
||||
-- **Purchase Setting Material:** [What's in the Book?](#choose-products) includes a list of campaign setting material
|
||||
- compatible with the Cypher System and the adventures contained in each book. Additional adventure material is for
|
||||
- sale from [Cypher System Reference Rules
|
||||
- Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} and on
|
||||
- storefronts like [DriveThruRPG](https://www.drivethrurpg.com/en/browse?ruleSystem=45193-cypher-system).
|
||||
-:::
|
||||
-
|
||||
-##### [Cyphers don't seem to \"work\" for my game---what should I do?](#faq-cyphers){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-cyphers"} {#cyphers-dont-seem-to-work-for-my-gamewhat-should-i-do .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-cyphers .collapse}
|
||||
-It's a good idea to take some time and think about what kind of abilities, events, and other \"moves\" you\'d like to
|
||||
-see PCs perform in the course of the game---especially things you wouldn't want to see all the time, just occasionally.
|
||||
-That's what cyphers provide: a valuable way of keeping the game feeling fresh and ensuring PCs frequently have a new
|
||||
-strategy to apply to their situation.
|
||||
-
|
||||
-- **Minimal Cyphers:** If all those [cyphers](#choose-cyphers) feel like *just too much*, you can start with just some
|
||||
- [subtle cyphers](#subtle-cypher-table) and [power boost cyphers](#power-boost-cypher-table) for a while. You can
|
||||
- always add [more cyphers](#choose-cyphers) later.
|
||||
-
|
||||
-- **Reflective Cyphers:** You can make up appropriate cyphers up as the PCs explore the world. For example, if a PC
|
||||
- spends time at the library studying, you could provide them with a subtle cypher that eases any knowledge task by
|
||||
- one or two steps, and can be activated as part of the same action as the task roll, similar to how [power boost
|
||||
- cyphers](#power-boost-cypher-table) work.
|
||||
-
|
||||
-- **Names Have Power:** If you're using manifest cyphers, make sure they have an appropriate
|
||||
- [form](#manifest-cypher-forms). It can also be a good idea to give your cyphers a name that is appropriate to the
|
||||
- genre and setting of the game---the more specific the name, the better. For example, a
|
||||
- [Catholicon](#cypher-catholicon) cypher cures any disease of the cypher level or lower. Depending on the setting or
|
||||
- level of the cypher, it might be a \"Panacea Herb\" (fantasy), a \"Theriac Potion\" (fairy tale), or a \"KÜR-ALL\"
|
||||
- pill (science fiction).
|
||||
-:::
|
||||
-
|
||||
-##### [How do I convert creatures from other systems to the Cypher System?](#faq-creatures-use){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-creatures-use"} {#how-do-i-convert-creatures-from-other-systems-to-the-cypher-system .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-creatures-use .collapse}
|
||||
-There's no wrong way to do things when it comes to [creatures](#choose-creatures), but it\'s worth thinking through
|
||||
-your approach. Creating creatures and NPCs can be as simple as [assigning it a level and
|
||||
-a few modifications](#understanding-the-listings). You can even decide on these as you go.
|
||||
-
|
||||
-In the Cypher System, the most memorable best NPCs aren't just bags of health that the players whack into nothingness.
|
||||
-Detailed creatures like the [fire elemental](#creature-elemental-fire), [giant](#creature-giant), and
|
||||
-[skeleton](#creature-skeleton) provide a good look at how a classic fantasy monster can create memorable story moments,
|
||||
-and drive the plot of an entire session---not just one encounter or combat.
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-A creature can do any interesting thing the GM desires through [GM intrusion](#gm-intrusion)---just be reasonable.
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-##### [What if the PCs find challenges and encounters too easy?](#faq-challenge){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-challenge"} {#what-if-the-pcs-find-challenges-and-encounters-too-easy .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-challenge .collapse}
|
||||
-In addition to the strategies listed in Handling Players and PCs and Creating Challenging
|
||||
-Encounters, dial up the challenge with [GM intrusions](#gm-intrusion) with [Horror
|
||||
-Mode](#horror-rules-horror-mode) optional rule.
|
||||
-
|
||||
-The optional [Fragility](#horror-rules-fragility) or [Ironman](#horror-rules-ironman)
|
||||
-rules are also an excellent way of making a game feel a bit more dangerous at the baseline.
|
||||
-:::
|
||||
-
|
||||
-##### [What optional rules or house rules are there?](#faq-rules-optional){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-rules-optional"} {#what-optional-rules-or-house-rules-are-there .og-tab .pb-2 .pt-2 .og-h-faq}
|
||||
-
|
||||
-::: {#faq-rules-optional .collapse}
|
||||
-The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
|
||||
-and other material that informs the CSRD contains a wealth of optional rules you can use to customize your game for the
|
||||
-setting and story at hand.
|
||||
-
|
||||
-For a complete list of optional rules in the OG-CSRD, see [Optional Rules](#choose-optional-rules). Many more optional
|
||||
-rules and systems can be found in the products listed in [What's in the Book?](#choose-products).
|
||||
-:::
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
### [OG-CSRD]{.og-chap} Index {#index}
|
||||
|
||||
::: {.alert .ps-4 .pb-0 .og-alert}
|
||||
@@ -76833,7 +76344,6 @@
|
||||
|
||||
Editorial Additions
|
||||
|
||||
-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Rule Clarifications](#choose-rule-clarifications) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Running the Game](#choose-edrule-running-the-game) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
@@ -77015,7 +76525,6 @@
|
||||
- [Actions with Multiple Tasks](#actions-with-multiple-tasks) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Area Attacks, Effort, and Damage](#area-attacks-effort-and-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Effort Costs and Edge Reductions](#effort-costs-and-edge-reductions) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Resolving Cypher Levels and Effects](#resolving-cypher-levels-and-effects) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og}
|
@ -1,52 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 17:28:31.694418889 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 17:30:36.186189160 -0500
|
||||
@@ -75781,49 +75781,6 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-##### Logical, Interesting, and Story-Based [#](#logical-interesting-and-story-based){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-What makes something meaningful in practice? Here are three components to meaningfulness to think about:
|
||||
-
|
||||
-- **Logical:** Something logical is something expected. As you turn PCs loose into an imaginary world to explore and
|
||||
- interact with it, they will inevitably look for patterns in those interactions. In this sense, logic is created and
|
||||
- maintained by you being consistent and reliable. For example, PCs who attack a creature will probably expect to make
|
||||
- an [attack](#action-attack) roll. PCs who drop objects expect them to fall down---but a setting where artificial
|
||||
- gravity is common will be a lot less surprised if somethng \"falls up\" instead. Thinking about a few cornerstones
|
||||
- of the setting can help you choose [optional rules](#choose-optional-rules), and make rulings during a session.
|
||||
-
|
||||
- There's a world of difference between \"logical\", and what is \"realistic\". Settings where the PCs are mutated
|
||||
- gophers with kung-fu training battle interdimensional alien invaders are obviously not very realistic, but there is
|
||||
- probably still some \"internal logic\" that governs the basics of how mutation works, and how a transdimensional
|
||||
- gateway functions.
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-\"Remember, it's your job to use the rules to simulate the world, even if the world is a fictional place with all kinds
|
||||
-of strangeness. You're not a slave to the rules---it\'s the other way around. If you come across a hole in the rules or
|
||||
-something that doesn't make sense, don\'t shrug your shoulders and say \"Well, that\'s what the rules say (or don\'t
|
||||
-say).\" Fix it.\" ---[Cypher System
|
||||
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} [(413)]{.og-ref}
|
||||
-:::
|
||||
-
|
||||
-- **Interesting:** Something is interesting if it's provocative, unexpected, or moves the story in a new direction.
|
||||
- Interesting things can defy the usual logic of the story thus far, and open new pathways to discovery for the PCs.
|
||||
- Interesting things keep the game from getting stale or feeling the same all the time. Interesting things can be
|
||||
- dangerous, though---too many of them can start break logic down beyond repair, and scatter a game in too many
|
||||
- different directions.
|
||||
-
|
||||
-- **Story-Based:** Something is story-based if it builds upon preceding events in the story. This means creating
|
||||
- believable responses and story outcomes to the PCs' actions, and also their inaction---accounting for what PCs
|
||||
- *don't* do is just as important as what they have done. It can also be helpful to review the PC\'s [character
|
||||
- arcs](#character-arcs)---they provide a wealth of story-based elements to draw from. Story-based elements can form a
|
||||
- bridge between the logical and the interesting elements of meaningfulness.
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-This blog post on [Keeping to the Theme](https://montecook.substack.com/p/keeping-to-the-theme) by Monte Cook offers
|
||||
-some excellent advice applicable to the Cypher System.
|
||||
-:::
|
||||
-
|
||||
##### Telling Stories Together [#](#telling-stories-together){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small}
|
||||
|
||||
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
@ -1,26 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 17:30:54.839304565 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 17:31:10.158399341 -0500
|
||||
@@ -75781,23 +75781,6 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-##### Telling Stories Together [#](#telling-stories-together){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-In the end, *Make-Believe* is about co-creation of the story. This means that your creativity---and the players'---is
|
||||
-much more important than anyone's knowledge of \"the rules\". Players will sometimes come up with oblique solutions to
|
||||
-problems, and in the Cypher System, it's a generally good idea to evaluate those ideas: they are gifts that arrive with
|
||||
-meaningfulness already baked in.
|
||||
-
|
||||
-Lastly, meaningfulness isn't just about the game or the story. It\'s also about what you and the players share together
|
||||
-as real people, so talk with the players. Talk with them before the game, during the game, and after the game. If
|
||||
-something is going well, talk about that! If something isn't going to well, talk about that, too. Be open, honest, and
|
||||
-listen carefully to feedback you receive, and try not to take it personally. Don't be afraid to tell other people what
|
||||
-your needs and expectations are. Do what you can to meet the needs and expectations of others.
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
::: {#part5}
|
||||
## [Part 5]{.og-chap} Back Matter
|
||||
|
@ -1,45 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 17:41:26.349210097 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 17:41:20.394173301 -0500
|
||||
@@ -3796,14 +3796,6 @@
|
||||
:::
|
||||
:::
|
||||
|
||||
-##### Cruel Stars: Characters --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"} [#](#cruel-stars-characters-flavors){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-flavors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Tools to create your own space opera PCs in a brand new setting.*
|
||||
-
|
||||
-- Snark [(CSC, 3)]{.og-ref}
|
||||
-
|
||||
-*See also: [Cruel Stars: Characters --- Descriptors](#cruel-stars-characters-descriptors)*
|
||||
-
|
||||
##### Mystery Flesh Pit National Park --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-flavors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-flavors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Cosmic horror meets bureaucratic satire!*
|
||||
@@ -5838,7 +5830,6 @@
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
- [Characters: Crews](#characters-crews-descriptors)
|
||||
-- [Cruel Stars: Characters](#cruel-stars-characters-descriptors)
|
||||
- [Expanded Worlds](#expanded-worlds-descriptors)
|
||||
- [Godforsaken](#godforsaken-descriptors)
|
||||
- [Gods of the Fall](#gods-of-the-fall-descriptors)
|
||||
@@ -5889,19 +5880,6 @@
|
||||
- Veteran [(CREWS, 5)]{.og-ref}
|
||||
- Were-Spider [(CREWS, 5)]{.og-ref}
|
||||
|
||||
-##### Cruel Stars: Characters --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"} [#](#cruel-stars-characters-descriptors){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Tools to create your own space opera PCs in a brand new setting.*
|
||||
-
|
||||
-Species Descriptors
|
||||
-
|
||||
-- Artificial Lifeform [(CSC, 17)]{.og-ref}
|
||||
-- Natural Psychic Species [(CSC, 16)]{.og-ref}
|
||||
-- Proud Warrior Species [(CSC, 3)]{.og-ref}
|
||||
-- Space Tech Species [(CSC, 15)]{.og-ref}
|
||||
-
|
||||
-*See also: [Cruel Stars: Characters --- Flavors](#cruel-stars-characters-flavors)*
|
||||
-
|
||||
##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-descriptors){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Where will your campaign take you? What worlds will you build?*
|
@ -1,70 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 17:41:46.448334287 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 17:42:15.412513246 -0500
|
||||
@@ -2620,7 +2620,6 @@
|
||||
- [First Responders](#first-responders-types)
|
||||
- [Gods of the Fall](#gods-of-the-fall-types)
|
||||
- [The Magnus Archives](#magnus-archives-types)
|
||||
-- [Mortal Fantasy](#mortal-fantasy-types)
|
||||
- [Mystery Flesh Pit National Park](#mystery-flesh-pit-types)
|
||||
- [Neon Rain](#neon-rain-types)
|
||||
- [Numenera Discovery](#numenera-discovery-types)
|
||||
@@ -2739,26 +2738,6 @@
|
||||
*See also: [Neon Rain --- Descriptors](#neon-rain-descriptors), [Neon Rain --- Foci](#neon-rain-foci) and [Neon Rain ---
|
||||
What's in the Book?](#neon-rain-product)*
|
||||
|
||||
-##### Mortal Fantasy --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"} [#](#mortal-fantasy-types){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-types .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Expanding on [Gods of the Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg} and
|
||||
-traditional high fantasy settings, this supplement offers new options for GMs and players to teach these new gods a new
|
||||
-level of respect for mortals!*
|
||||
-
|
||||
-- Barbarian [(MF, 4)]{.og-ref}
|
||||
-- Bard [(MF, 7)]{.og-ref}
|
||||
-- Cleric [(MF, 10)]{.og-ref}
|
||||
-- Druid [(MF, 13)]{.og-ref}
|
||||
-- Elf (Wizard/Fighter) [(MF, 16)]{.og-ref}
|
||||
-- Paladin [(MF, 19)]{.og-ref}
|
||||
-- Ranger [(MF, 22)]{.og-ref}
|
||||
-- Rogue [(MF, 25)]{.og-ref}
|
||||
-
|
||||
-*These page numbers refer to the revised edition of Mortal Fantasy, whose page numbers are aligned with the [Cypher
|
||||
-System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.*
|
||||
-
|
||||
-*See also: [Mortal Fantasy --- Descriptors](#mortal-fantasy-descriptors)*
|
||||
-
|
||||
##### Numenera Destiny --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-types){.og-h-anchor aria-hidden="true"} {#numenera-destiny-types .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Create centers of learning or trade. Innovate, build, and protect.*
|
||||
@@ -5835,7 +5814,6 @@
|
||||
- [Gods of the Fall](#gods-of-the-fall-descriptors)
|
||||
- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-descriptors)
|
||||
- [The Magnus Archives](#magnus-archives-descriptors)
|
||||
-- [Mortal Fantasy](#mortal-fantasy-descriptors)
|
||||
- [Mystery Flesh Pit National Park](#mystery-flesh-pit-descriptors)
|
||||
- [Neon Rain](#neon-rain-descriptors)
|
||||
- [Numenera Discovery](#numenera-discovery-descriptors)
|
||||
@@ -6010,24 +5988,6 @@
|
||||
accumulation.
|
||||
:::
|
||||
|
||||
-##### Mortal Fantasy --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"} [#](#mortal-fantasy-descriptors){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Expanding on [Gods of the Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg} and
|
||||
-traditional high fantasy settings, this supplement offers new options for GMs and players to teach these new gods a new
|
||||
-level of respect for mortals!*
|
||||
-
|
||||
-- Demonic Bloodline [(MF, 28)]{.og-ref}
|
||||
-- Divine Bloodline [(MF, 29)]{.og-ref}
|
||||
-- Draconic [(MF, 29)]{.og-ref}
|
||||
-- Goblin [(MF, 30)]{.og-ref}
|
||||
-- Gnome [(MF, 31)]{.og-ref}
|
||||
-- Half-orc [(MF, 32)]{.og-ref}
|
||||
-- The Hollowed [(MF, 32)]{.og-ref}
|
||||
-
|
||||
-The *Mortal Fantasy* Gnome differs considerably from the CSRD's [Gnome](#fantasy-species-gnome).
|
||||
-
|
||||
-*See also: [Mortal Fantasy --- Types](#mortal-fantasy-types)*
|
||||
-
|
||||
##### Neon Rain --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-descriptors){.og-h-anchor aria-hidden="true"} {#neon-rain-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*
|
@ -1,260 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 17:42:28.267592681 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 17:46:55.804245890 -0500
|
||||
@@ -2620,7 +2620,6 @@
|
||||
- [First Responders](#first-responders-types)
|
||||
- [Gods of the Fall](#gods-of-the-fall-types)
|
||||
- [The Magnus Archives](#magnus-archives-types)
|
||||
-- [Mystery Flesh Pit National Park](#mystery-flesh-pit-types)
|
||||
- [Neon Rain](#neon-rain-types)
|
||||
- [Numenera Discovery](#numenera-discovery-types)
|
||||
- [Numenera Destiny](#numenera-destiny-types)
|
||||
@@ -2698,22 +2697,6 @@
|
||||
- Using supernatural abilities can cause a PC to accumulate Stress.
|
||||
:::
|
||||
|
||||
-##### Mystery Flesh Pit National Park --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-types){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-types .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Cosmic horror meets bureaucratic satire!*
|
||||
-
|
||||
-- Engineer [(MFPNP, 24)]{.og-ref}
|
||||
-- Marketer [(MFPNP, 28)]{.og-ref}
|
||||
-- Park Guide [(MFPNP, 25)]{.og-ref}
|
||||
-- Park Ranger [(MFPNP, 22)]{.og-ref}
|
||||
-- Person in Black [(MFPNP, 30)]{.og-ref}
|
||||
-- Security Agent [(MFPNP, 21)]{.og-ref}
|
||||
-
|
||||
-*See also: [Mystery Flesh Pit National Park --- Descriptors](#mystery-flesh-pit-descriptors), [Mystery Flesh Pit
|
||||
-National Park --- Flavors](#mystery-flesh-pit-flavors), and [Mystery Flesh Pit National Park ---
|
||||
-Foci](#mystery-flesh-pit-foci), and [Mystery Flesh Pit National Park --- What's in the
|
||||
-Book?](#mystery-flesh-pit-product)*
|
||||
-
|
||||
##### Numenera Discovery --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-types){.og-h-anchor aria-hidden="true"} {#numenera-discovery-types .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring
|
||||
@@ -3775,19 +3758,6 @@
|
||||
:::
|
||||
:::
|
||||
|
||||
-##### Mystery Flesh Pit National Park --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-flavors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-flavors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Cosmic horror meets bureaucratic satire!*
|
||||
-
|
||||
-- [Combat](#flavor-combat) [(MFPNP, 155)]{.og-ref}
|
||||
-- [Skills and Knowledge](#flavor-skills-and-knowledge) [(MFPNP, 155)]{.og-ref}
|
||||
-- [Stealth](#flavor-stealth) [(MFPNP, 155)]{.og-ref}
|
||||
-- [Technology](#flavor-technology) [(MFPNP, 155)]{.og-ref}
|
||||
-
|
||||
-*See also: [Mystery Flesh Pit National Park --- Descriptors](#mystery-flesh-pit-descriptors), [Mystery Flesh Pit
|
||||
-National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci),
|
||||
-and [Mystery Flesh Pit National Park --- What's in the Book?](#mystery-flesh-pit-product)*
|
||||
-
|
||||
##### Planar Character Options --- Flavors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"} [#](#planar-character-options-flavors){.og-h-anchor aria-hidden="true"} {#planar-character-options-flavors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Create awesome characters altered---or formed---by the planes!*
|
||||
@@ -5814,7 +5784,6 @@
|
||||
- [Gods of the Fall](#gods-of-the-fall-descriptors)
|
||||
- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-descriptors)
|
||||
- [The Magnus Archives](#magnus-archives-descriptors)
|
||||
-- [Mystery Flesh Pit National Park](#mystery-flesh-pit-descriptors)
|
||||
- [Neon Rain](#neon-rain-descriptors)
|
||||
- [Numenera Discovery](#numenera-discovery-descriptors)
|
||||
- [Numenera Destiny](#numenera-destiny-descriptors)
|
||||
@@ -6000,64 +5969,6 @@
|
||||
*See also: [Neon Rain --- Types](#neon-rain-types), [Neon Rain --- Foci](#neon-rain-foci) and [Neon Rain --- What's in
|
||||
the Book?](#neon-rain-product)*
|
||||
|
||||
-##### Mystery Flesh Pit National Park --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-descriptors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Cosmic horror meets bureaucratic satire!*
|
||||
-
|
||||
-- [Appealing](#descriptor-appealing) [(MFPNP, 32)]{.og-ref}
|
||||
-- Awkward [(MFPNP, 32)]{.og-ref}
|
||||
-- [Beneficent](#descriptor-beneficent) [(MFPNP, 33)]{.og-ref}
|
||||
-- [Brash](#descriptor-brash) [(MFPNP, 33)]{.og-ref}
|
||||
-- [Calm](#descriptor-calm) [(MFPNP, 33)]{.og-ref}
|
||||
-- [Chaotic](#descriptor-chaotic) [(MFPNP, 34)]{.og-ref}
|
||||
-- [Charming](#descriptor-charming) [(MFPNP, 34)]{.og-ref}
|
||||
-- [Clever](#descriptor-clever) [(MFPNP, 34)]{.og-ref}
|
||||
-- [Clumsy](#descriptor-clumsy) [(MFPNP, 34)]{.og-ref}
|
||||
-- [Craven](#descriptor-craven) [(MFPNP, 35)]{.og-ref}
|
||||
-- [Creative](#descriptor-creative) [(MFPNP, 35)]{.og-ref}
|
||||
-- [Cruel](#descriptor-cruel) [(MFPNP, 36)]{.og-ref}
|
||||
-- [Dishonorable](#descriptor-dishonorable) [(MFPNP, 36)]{.og-ref}
|
||||
-- [Doomed](#descriptor-doomed) [(MFPNP, 36)]{.og-ref}
|
||||
-- [Empathic](#descriptor-empathic) [(MFPNP, 37)]{.og-ref}
|
||||
-- [Exiled](#descriptor-exiled) [(MFPNP, 37)]{.og-ref}
|
||||
-- [Fast](#descriptor-fast) [(MFPNP, 37)]{.og-ref}
|
||||
-- [Foolish](#descriptor-foolish) [(MFPNP, 37)]{.og-ref}
|
||||
-- [Graceful](#descriptor-graceful) [(MFPNP, 38)]{.og-ref}
|
||||
-- [Hardy](#descriptor-hardy) [(MFPNP, 38)]{.og-ref}
|
||||
-- [Honorable](#descriptor-honorable) [(MFPNP, 38)]{.og-ref}
|
||||
-- [Impulsive](#descriptor-impulsive) [(MFPNP, 39)]{.og-ref}
|
||||
-- [Inquisitive](#descriptor-inquisitive) [(MFPNP, 39)]{.og-ref}
|
||||
-- [Intelligent](#descriptor-intelligent) [(MFPNP, 39)]{.og-ref}
|
||||
-- [Intuitive](#descriptor-intuitive) [(MFPNP, 40)]{.og-ref}
|
||||
-- [Jovial](#descriptor-jovial) [(MFPNP, 40)]{.og-ref}
|
||||
-- [Kind](#descriptor-kind) [(MFPNP, 40)]{.og-ref}
|
||||
-- [Learned](#descriptor-learned) [(MFPNP, 40)]{.og-ref}
|
||||
-- [Lucky](#descriptor-lucky) [(MFPNP, 41)]{.og-ref}
|
||||
-- [Mechanical](#descriptor-mechanical) [(MFPNP, 41)]{.og-ref}
|
||||
-- [Mysterious](#descriptor-mysterious) [(MFPNP, 41)]{.og-ref}
|
||||
-- [Naive](#descriptor-naive) [(MFPNP, 42)]{.og-ref}
|
||||
-- [Perceptive](#descriptor-perceptive) [(MFPNP, 42)]{.og-ref}
|
||||
-- Pit-Touched [(MFPNP, 42)]{.og-ref}
|
||||
-- [Resilient](#descriptor-resilient) [(MFPNP, 43)]{.og-ref}
|
||||
-- [Risk-Taking](#descriptor-risk-taking) [(MFPNP, 43)]{.og-ref}
|
||||
-- [Rugged](#descriptor-rugged) [(MFPNP, 43)]{.og-ref}
|
||||
-- [Sharp-Eyed](#descriptor-sharp-eyed) [(MFPNP, 43)]{.og-ref}
|
||||
-- [Skeptical](#descriptor-skeptical) [(MFPNP, 44)]{.og-ref}
|
||||
-- [Stealthy](#descriptor-stealthy) [(MFPNP, 44)]{.og-ref}
|
||||
-- [Strong](#descriptor-strong) [(MFPNP, 44)]{.og-ref}
|
||||
-- [Strong-Willed](#descriptor-strong-willed) [(MFPNP, 44)]{.og-ref}
|
||||
-- Suspicious [(MFPNP, 45)]{.og-ref}
|
||||
-- [Swift](#descriptor-swift) [(MFPNP, 45)]{.og-ref}
|
||||
-- [Tongue-Tied](#descriptor-tongue-tied) [(MFPNP, 45)]{.og-ref}
|
||||
-- [Tough](#descriptor-tough) [(MFPNP, 45)]{.og-ref}
|
||||
-- [Vicious](#descriptor-vicious) [(MFPNP, 46)]{.og-ref}
|
||||
-- [Virtuous](#descriptor-virtuous) [(MFPNP, 46)]{.og-ref}
|
||||
-- [Weird](#descriptor-weird) [(MFPNP, 46)]{.og-ref}
|
||||
-
|
||||
-*See also: [Mystery Flesh Pit National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park ---
|
||||
-Flavors](#mystery-flesh-pit-flavors), [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci), and [Mystery
|
||||
-Flesh Pit National Park --- What's in the Book?](#mystery-flesh-pit-product)*
|
||||
-
|
||||
##### Numenera Discovery --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-discovery-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring
|
||||
@@ -11632,7 +11543,6 @@
|
||||
- [Gods of the Fall](#gods-of-the-fall-foci)
|
||||
- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-foci)
|
||||
- [The Magnus Archives](#magnus-archives-foci)
|
||||
-- [Mystery Flesh Pit National Park](#mystery-flesh-pit-foci)
|
||||
- [Neon Rain](#neon-rain-foci)
|
||||
- [Numenera Discovery](#numenera-discovery-foci)
|
||||
- [Numenera Destiny](#numenera-destiny-foci)
|
||||
@@ -11800,59 +11710,6 @@
|
||||
*See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives ---
|
||||
Types](#magnus-archives-types) and [The Magnus Archives --- What's in the Book?](#magnus-archives-product)*
|
||||
|
||||
-##### Mystery Flesh Pit National Park --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-foci){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-foci .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Cosmic horror meets bureaucratic satire!*
|
||||
-
|
||||
-Innocent Bystanders
|
||||
-
|
||||
-- [Calculates the Incalculable](#focus-calculates-the-incalculable) [(MFPNP, 50)]{.og-ref}
|
||||
-- [Doesn't Do Much](#focus-doesnt-do-much) [(MFPNP, 50)]{.og-ref}
|
||||
-- [Drives like a Maniac](#focus-drives-like-a-maniac) [(MFPNP, 50)]{.og-ref}
|
||||
-- [Entertains](#focus-entertains) [(MFPNP, 50)]{.og-ref}
|
||||
-- [Helps Their Friends](#focus-helps-their-friends) [(MFPNP, 50)]{.og-ref}
|
||||
-- [Interprets the Law](#focus-interprets-the-law) [(MFPNP, 51)]{.og-ref}
|
||||
-- [Is Idolized by Millions](#focus-is-idolized-by-millions) [(MFPNP, 51)]{.og-ref}
|
||||
-- [Learns Quickly](#focus-learns-quickly) [(MFPNP, 51)]{.og-ref}
|
||||
-- [Looks for Trouble](#focus-looks-for-trouble) [(MFPNP, 51)]{.og-ref}
|
||||
-- [Moves like a Cat](#focus-moves-like-a-cat) [(MFPNP, 52)]{.og-ref}
|
||||
-- [Plays Too Many Games](#focus-plays-too-many-games) [(MFPNP, 53)]{.og-ref}
|
||||
-- [Runs Away](#focus-runs-away) [(MFPNP, 53)]{.og-ref}
|
||||
-- [Shepherds the Community](#focus-shepherds-the-community) [(MFPNP, 53)]{.og-ref}
|
||||
-- [Solves Mysteries](#focus-solves-mystery) [(MFPNP, 53)]{.og-ref}
|
||||
-- Was Raised in a Golden Circle [(MFPNP, 53)]{.og-ref}
|
||||
-- [Works for a Living](#focus-works-for-a-living) [(MFPNP, 53)]{.og-ref}
|
||||
-- [Works the Back Alleys](#focus-works-the-back-alleys) [(MFPNP, 53)]{.og-ref}
|
||||
-- [Works the System](#focus-works-the-system) [(MFPNP, 53)]{.og-ref}
|
||||
-- [Would Rather Be Reading](#focus-would-rather-be-reading) [(MFPNP, 53)]{.og-ref}
|
||||
-
|
||||
-Horror Veterans
|
||||
-
|
||||
-- [Defends the Weak](#focus-defends-the-weak) [(MFPNP, 50)]{.og-ref}
|
||||
-- [Explores Dark Places](#focus-explores-dark-places) [(MFPNP, 50)]{.og-ref}
|
||||
-- Has a Knack with Anodyne Tech [(MFPNP, 50)]{.og-ref}
|
||||
-- [Conducts Weird Science](#focus-conducts-weird-science) [(MFPNP, )]{.og-ref}
|
||||
-- [Fights Dirty](#focus-fights-dirty) [(MFPNP, 50)]{.og-ref}
|
||||
-- [Hunts](#focus-hunts) [(MFPNP, 51)]{.og-ref}
|
||||
-- [Infiltrates](#focus-infiltrates) [(MFPNP, 51)]{.og-ref}
|
||||
-- [Is Licensed to Carry](#focus-is-licensed-to-carry) [(MFPNP, 51)]{.og-ref}
|
||||
-- [Is Wanted by the Law](#focus-is-wanted-by-the-law) [(MFPNP, 51)]{.og-ref}
|
||||
-- [Leads](#focus-leads) [(MFPNP, )51]{.og-ref}
|
||||
-- [Lives in the Wilderness](#focus-lives-in-the-wilderness) [(MFPNP, 51)]{.og-ref}
|
||||
-- [Masters Weaponry](#focus-masters-weaponry) [(MFPNP, 52)]{.og-ref}
|
||||
-- Mines for Anodyne [(MFPNP, 52)]{.og-ref}
|
||||
-- [Murders](#focus-murders) [(MFPNP, 52)]{.og-ref}
|
||||
-- [Needs No Weapon](#focus-needs-no-weapon) [(MFPNP, 52)]{.og-ref}
|
||||
-- [Never Says Die](#focus-never-says-die) [(MFPNP, 52)]{.og-ref}
|
||||
-- [Operates Undercover](#focus-operates-undercover) [(MFPNP, 52)]{.og-ref}
|
||||
-- [Rages](#focus-rages) [(MFPNP, 53)]{.og-ref}
|
||||
-- [Throws with Deadly Accuracy](#focus-throws-with-deadly-accuracy) [(MFPNP, 53)]{.og-ref}
|
||||
-
|
||||
-*See also: [Mystery Flesh Pit National Park --- Descriptors](#mystery-flesh-pit-descriptors), [Mystery Flesh Pit
|
||||
-National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park ---
|
||||
-Flavors](#mystery-flesh-pit-flavors), and [Mystery Flesh Pit National Park --- What's in the
|
||||
-Book?](#mystery-flesh-pit-product)*
|
||||
-
|
||||
##### Neon Rain --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-foci){.og-h-anchor aria-hidden="true"} {#neon-rain-foci .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*
|
||||
@@ -76473,7 +76330,6 @@
|
||||
- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-product)†
|
||||
- [It's Only Magic](#its-only-magic-product)
|
||||
- [The Magnus Archives](#magnus-archives-product)†
|
||||
-- [Mystery Flesh Pit National Park](#mystery-flesh-pit-product)†
|
||||
- [Neon Rain](#neon-rain-product)
|
||||
- [Numenera Discovery](#numenera-discovery-product)†
|
||||
- [Numenera Destiny](#numenera-destiny-product)
|
||||
@@ -77040,57 +76896,6 @@
|
||||
12)]{.og-ref}[(TMA, 132)]{.og-ref}
|
||||
:::
|
||||
|
||||
-##### Mystery Flesh Pit National Park --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-product){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-product .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Cosmic horror meets bureaucratic satire!*
|
||||
-
|
||||
-Optional Rules
|
||||
-
|
||||
-- Conformity [(MFPNP, 109)]{.og-ref}
|
||||
-- [Alternative to Conformity: Shock](#horror-rules-shock) [(MFPNP, 111)]{.og-ref}
|
||||
-- [Further Customization](#further-customization) [(MFPNP, 154)]{.og-ref}
|
||||
-- Grit [(MFPNP, 15)]{.og-ref}
|
||||
-- PBSO Manifestations [(MFPNP, 104)]{.og-ref}
|
||||
-- PBSO-M Abilities [(MFPNP, 106)]{.og-ref}
|
||||
-- [Spiral Mode](#horror-rules-horror-mode) [(MFPNP, 108]{.og-ref}
|
||||
-- [Prototypes](#choose-cyphers) [(MFPNP, 111)]{.og-ref}
|
||||
-- [Alternative to Prototypes: Inspirations](#player-intrusion-subtle-cypher) [(MFPNP, 111)]{.og-ref}
|
||||
-- [Special Issue](#choose-artifacts) [(MFPNP, 111)]{.og-ref}
|
||||
-- Other Differences Between Cypher and Mystery Flesh Pit [(MFPNP, 113)]{.og-ref}
|
||||
-
|
||||
-Running the Game
|
||||
-
|
||||
-- Welcome [(MFPNP, 4)]{.og-ref}
|
||||
-- How to Play [(MFPNP, 12)]{.og-ref}
|
||||
-- Creating Your Character [(MFPNP, 16)]{.og-ref}
|
||||
-- Rules of the Game [(MFPNP, 72)]{.og-ref}
|
||||
-- Creatures [(MFPNP, 114)]{.og-ref}
|
||||
-- Environmental Hazards [(MFPNP, 133)]{.og-ref}
|
||||
-- NPCs [(MFPNP, 135)]{.og-ref}
|
||||
-- Intrapit Locations [(MFPNP, 139)]{.og-ref}
|
||||
-- PBSO Vehicles [(MFPNP, 143)]{.og-ref}
|
||||
-- Special Issue [(MFPNP, 146)]{.og-ref}
|
||||
-- Prototypes [(MFPNP, 149)]{.og-ref}
|
||||
-- Tips for GMs [(MFPNP, 154)]{.og-ref}
|
||||
-- Campaign Frameworks [(MFPNP, 165)]{.og-ref}
|
||||
-- Key Concepts and Terms [(MFPNP, 178)]{.og-ref}
|
||||
-- Character Sheet [(MFPNP, 189)]{.og-ref}
|
||||
-
|
||||
-*See also: [Mystery Flesh Pit National Park --- Descriptors](#mystery-flesh-pit-descriptors), [Mystery Flesh Pit
|
||||
-National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park ---
|
||||
-Flavors](#mystery-flesh-pit-flavors), and [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci)*
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** *Mystery Flesh Pit National Park* has its own rules for the setting, including:
|
||||
-
|
||||
-- PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref}
|
||||
-- [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement)
|
||||
- costs 10 XP, and PCs advance up to tier 3. [(MFPNP, 18)]{.og-ref}[(MFPNP, 113)]{.og-ref}
|
||||
-- *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
|
||||
- to avoid proposed GM intrusions or [reroll](#experience-points-immediate-benefits) the die---unless the roll
|
||||
- triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref}
|
||||
-:::
|
||||
-
|
||||
##### Neon Rain --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-product){.og-h-anchor aria-hidden="true"} {#neon-rain-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*
|
@ -1,36 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 17:47:34.321483878 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 17:48:17.570751132 -0500
|
||||
@@ -5778,7 +5778,6 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- [Characters: Crews](#characters-crews-descriptors)
|
||||
- [Expanded Worlds](#expanded-worlds-descriptors)
|
||||
- [Godforsaken](#godforsaken-descriptors)
|
||||
- [Gods of the Fall](#gods-of-the-fall-descriptors)
|
||||
@@ -5808,25 +5807,6 @@
|
||||
- [VURT](#vurt-descriptors)
|
||||
:::
|
||||
|
||||
-##### Characters: Crews --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/183126/Characters-Crews){aria-label="Purchase Characters: Crews"} [#](#characters-crews-descriptors){.og-h-anchor aria-hidden="true"} {#characters-crews-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*You're stronger as a team! Crews provides a framework for using the [Two Descriptors](#variant-rule-two-descriptors)
|
||||
-variant rule to add a shared party descriptor with connections to the setting.*
|
||||
-
|
||||
-Crew Descriptors
|
||||
-
|
||||
-- Espionage [(CREWS, 3)]{.og-ref}
|
||||
-- Goblins [(CREWS, 3)]{.og-ref}
|
||||
-- Half-Orc [(CREWS, 4)]{.og-ref}
|
||||
-- The Law [(CREWS, 4)]{.og-ref}
|
||||
-- Locals [(CREWS, 4)]{.og-ref}
|
||||
-- Marshals [(CREWS, 4)]{.og-ref}
|
||||
-- Merchant Caravan [(CREWS, 4)]{.og-ref}
|
||||
-- Musical [(CREWS, 4)]{.og-ref}
|
||||
-- Vessel [(CREWS, 4)]{.og-ref}
|
||||
-- Veteran [(CREWS, 5)]{.og-ref}
|
||||
-- Were-Spider [(CREWS, 5)]{.og-ref}
|
||||
-
|
||||
##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-descriptors){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Where will your campaign take you? What worlds will you build?*
|
@ -1,33 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 17:48:35.965864807 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 17:49:48.316311880 -0500
|
||||
@@ -76302,7 +76302,6 @@
|
||||
- [Cypher System Bestiary](#cypher-system-bestiary-product)
|
||||
- [Cypher System Rulebook](#cypher-system-rulebook-product)†
|
||||
- [Claim the Sky](#claim-the-sky-product)
|
||||
-- [Cypher Foundation](#cypher-foundation-product)
|
||||
- [First Responders](#first-responders-product)
|
||||
- [Godforsaken](#godforsaken-product)
|
||||
- [Gods of the Fall](#gods-of-the-fall-product)
|
||||
@@ -76568,22 +76567,6 @@
|
||||
- Adventure: Beneath a Red Sun [(CTS, 214)]{.og-ref}
|
||||
- Adventure: Talons of Doom [(CTS, 207)]{.og-ref}
|
||||
|
||||
-##### Cypher Foundation --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/408130/){aria-label="Purchase Claim the Sky"} [#](#cypher-foundation-product){.og-h-anchor aria-hidden="true"} {#cypher-foundation-product .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Managing a village. Living in a fortress. Building a steampunk buddy. Upgrading your vehicle. A more streamlined way to
|
||||
-deal with consumables. Cypher Foundation has rules to easily manage, build, upgrade, and repair just about anything.*
|
||||
-
|
||||
-Optional Rules
|
||||
-
|
||||
-- Resources [(CF, 2)]{.og-ref}
|
||||
-- Wealth Resource [(CF, 3)]{.og-ref}
|
||||
-- Crafting [(CF, 5)]{.og-ref}
|
||||
-- Upgrading [(CF, 8)]{.og-ref}
|
||||
-- Repairing [(CF, 9)]{.og-ref}
|
||||
-- Minion Control [(CF, 9)]{.og-ref}
|
||||
-- Foundation [(CF, 11)]{.og-ref}
|
||||
-- Cycles [(CF, 13)]{.og-ref}
|
||||
-
|
||||
##### First Responders --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-product){.og-h-anchor aria-hidden="true"} {#first-responders-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Floods. Pandemics. Earthquakes and other crises that put lives and communities at risk. These are monsters of a
|
@ -1,171 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 17:50:00.831389209 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 17:50:56.658734180 -0500
|
||||
@@ -2626,7 +2626,6 @@
|
||||
- [Numenera Character Options 2](#numenera-character-options-2-types)
|
||||
- [Old Gods of Appalachia](#old-gods-of-appalachia-types)
|
||||
- [Predation](#predation-types)
|
||||
-- [Shotguns and Sorcery](#shotguns-and-sorcery-types)
|
||||
- [The Strange](#the-strange-corebook-types)
|
||||
- [Tidal Blades](#tidal-blades-types)
|
||||
- [Unmasked](#unmasked-types)
|
||||
@@ -2818,18 +2817,6 @@
|
||||
Errata](#abilities-category-errata).
|
||||
:::
|
||||
|
||||
-##### Shotguns & Sorcery --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-types){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-types .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching
|
||||
-at the city walls by night.*
|
||||
-
|
||||
-- Freelance [(SS, 23)]{.og-ref}
|
||||
-- Veteran [(SS, 28)]{.og-ref}
|
||||
-- Wizard [(SS, 32)]{.og-ref}
|
||||
-
|
||||
-*See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery ---
|
||||
-Foci](#shotguns-and-sorcery-foci), and [Shotguns & Sorcery --- What's in the Book?](#shotguns-and-sorcery-product)*
|
||||
-
|
||||
##### The Strange --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-types){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-types .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called
|
||||
@@ -5797,7 +5784,6 @@
|
||||
- [Path of the Planebreaker](#path-of-the-planebreaker-descriptors)
|
||||
- [Planar Character Options](#planar-character-options-descriptors)
|
||||
- [Predation](#predation-descriptors)
|
||||
-- [Shotguns and Sorcery](#shotguns-and-sorcery-descriptors)
|
||||
- [The Strange](#the-strange-corebook-descriptors)
|
||||
- [The Strange: Alternate Origins](#the-strange-alternate-origins-descriptors)
|
||||
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-descriptors)
|
||||
@@ -6295,43 +6281,6 @@
|
||||
*See also: [Predation --- Types](#predation-types), [Predation --- Foci](#predation-foci), and [Predation --- What's in
|
||||
the Book?](#predation-product)*
|
||||
|
||||
-##### Shotguns & Sorcery --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-descriptors){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching
|
||||
-at the city walls by night.*
|
||||
-
|
||||
-- Aggressive [(SS, 38)]{.og-ref}
|
||||
-- Connected [(SS, 39)]{.og-ref}
|
||||
-- Cunning [(SS, 39)]{.og-ref}
|
||||
-- Daring [(SS, 40)]{.og-ref}
|
||||
-- Determined [(SS, 40)]{.og-ref}
|
||||
-- [Graceful](#descriptor-graceful) [(SS, 41)]{.og-ref}
|
||||
-- Grizzled [(SS, 41)]{.og-ref}
|
||||
-- Hardboiled [(SS, 41)]{.og-ref}
|
||||
-- [Honorable](#descriptor-honorable) [(SS, 42)]{.og-ref}
|
||||
-- Insightful [(SS, 42)]{.og-ref}
|
||||
-- [Learned](#descriptor-learned) [(SS, 42)]{.og-ref}
|
||||
-- [Mysterious](#descriptor-mysterious) [(SS, 43)]{.og-ref}
|
||||
-- [Perceptive](#descriptor-perceptive) [(SS, 43)]{.og-ref}
|
||||
-- Resourceful [(SS, 43)]{.og-ref}
|
||||
-- Rich [(SS, 44)]{.og-ref}
|
||||
-- Seductive [(SS, 44)]{.og-ref}
|
||||
-- [Stealthy](#descriptor-stealthy) [(SS, 45)]{.og-ref}
|
||||
-- [Strong](#descriptor-strong) [(SS, 45)]{.og-ref}
|
||||
-- [Swift](#descriptor-swift) [(SS, 45)]{.og-ref}
|
||||
-- Vengeful [(SS, 46)]{.og-ref}
|
||||
-
|
||||
-Races
|
||||
-
|
||||
-- Dwarf [(SS, 18)]{.og-ref}
|
||||
-- Elf [(SS, 19)]{.og-ref}
|
||||
-- Halfling [(SS, 20)]{.og-ref}
|
||||
-- Human [(SS, 21)]{.og-ref}
|
||||
-- Orc [(SS, 22)]{.og-ref}
|
||||
-
|
||||
-*See also: [Shotguns & Sorcery --- Types](#shotguns-and-sorcery-types), [Shotguns & Sorcery ---
|
||||
-Foci](#shotguns-and-sorcery-foci), and [Shotguns & Sorcery --- What's in the Book?](#shotguns-and-sorcery-product)*
|
||||
-
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** Race in *Shotguns & Sorcery* determines many aspects of a PC, including starting Pools. As such,
|
||||
these races differ considerably from the CSRD's [Dwarf](#fantasy-species-dwarf), [Elf](#fantasy-species-elf), and
|
||||
@@ -11536,7 +11485,6 @@
|
||||
- [Path of the Planebreaker](#path-of-the-planebreaker-foci)
|
||||
- [Planar Character Options](#planar-character-options-foci)
|
||||
- [Predation](#predation-foci)
|
||||
-- [Shotguns and Sorcery](#shotguns-and-sorcery-foci)
|
||||
- [The Strange](#the-strange-corebook-foci)
|
||||
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-foci)
|
||||
- [Worlds Numberless and Strange](#worlds-numberless-and-strange-foci)
|
||||
@@ -11968,43 +11916,6 @@
|
||||
*See also: [Predation --- Descriptors](#predation-descriptors), [Predation --- Types](#predation-types), and [Predation
|
||||
--- What's in the Book?](#predation-product)*
|
||||
|
||||
-##### Shotguns & Sorcery --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-foci){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-foci .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching
|
||||
-at the city walls by night.*
|
||||
-
|
||||
-- Brawls Like an Animal [(SS, 47)]{.og-ref}
|
||||
-- [Carries a Quiver](#focus-masters-weaponry) [(SS, 48)]{.og-ref}
|
||||
-- Commands the Dead [(SS, 49)]{.og-ref}
|
||||
-- Conjures Monsters [(SS, 50)]{.og-ref}
|
||||
-- [Crafts Illusions](#focus-crafts-illusions) [(SS, 51)]{.og-ref}
|
||||
-- [Entertains](#focus-entertains) [(SS, 55)]{.og-ref}
|
||||
-- Evokes the Elements [(SS, 53)]{.og-ref}
|
||||
-- [Explores Dark Places](#focus-explores-dark-places) [(SS, 56)]{.og-ref}
|
||||
-- [Fights Dirty](#focus-fights-dirty) [(SS, 57)]{.og-ref}
|
||||
-- [Fights With Panache](#focus-fights-with-panache) [(SS, 58)]{.og-ref}
|
||||
-- Fights with Two Weapons [(SS, 59)]{.og-ref}
|
||||
-- Knows a Bit About Everything [(SS, 60)]{.og-ref}
|
||||
-- [Leads](#focus-leads) [(SS, 61)]{.og-ref}
|
||||
-- Lives Beyond the Wall [(SS, 62)]{.og-ref}
|
||||
-- [Looks for Trouble](#focus-looks-for-trouble) [(SS, 63)]{.og-ref}
|
||||
-- [Masters Defense](#focus-masters-defense) [(SS, 63)]{.og-ref}
|
||||
-- [Masters Weaponry](#focus-masters-weaponry) [(SS, 64)]{.og-ref}
|
||||
-- [Moves Like a Cat](#focus-moves-like-a-cat) [(SS, 65)]{.og-ref}
|
||||
-- [Murders](#focus-murders) [(SS, 66)]{.og-ref}
|
||||
-- [Never Says Die](#focus-never-says-die) [(SS, 66)]{.og-ref}
|
||||
-- Packs Heat [(SS, 67)]{.og-ref}
|
||||
-- [Performs Feats of Strength](#focus-performs-feats-of-strength) [(SS, 68)]{.og-ref}
|
||||
-- [Rages](#focus-rages) [(SS, 69)]{.og-ref}
|
||||
-- [Separates Mind From Body](#focus-separates-mind-from-body) [(SS, 70)]{.og-ref}
|
||||
-- Slays Undead [(SS, 71)]{.og-ref}
|
||||
-- [Solves Mysteries](#focus-solves-mysteries) [(SS, 72)]{.og-ref}
|
||||
-- [Throws With Deadly Accuracy](#focus-throws-with-deadly-accuracy) [(SS, 73)]{.og-ref}
|
||||
-- [Works the Back Alleys](#focus-works-the-back-alleys) [(SS, 74)]{.og-ref}
|
||||
-
|
||||
-*See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery ---
|
||||
-Types](#shotguns-and-sorcery-types), and [Shotguns & Sorcery --- What's in the Book?](#shotguns-and-sorcery-product)*
|
||||
-
|
||||
##### The Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-foci){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-foci .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called
|
||||
@@ -76317,7 +76228,6 @@
|
||||
- [Path of the Planebreaker](#path-of-the-planebreaker-product)
|
||||
- [Predation](#predation-product)
|
||||
- [Rust and Redemption](#rust-and-redemption-product)
|
||||
-- [Shotguns and Sorcery](#shotguns-and-sorcery-product)†
|
||||
- [The Stars are Fire](#the-stars-are-fire-product)
|
||||
- [Stay Alive!](#stay-alive-product)
|
||||
- [The Strange](#the-strange-corebook-product)†
|
||||
@@ -77148,29 +77058,6 @@
|
||||
- Adventure: Bitter Seeds [(RR, 185)]{.og-ref}
|
||||
- Adventure: Safe Zone [(RR, 203)]{.og-ref}
|
||||
|
||||
-##### Shotguns & Sorcery --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-product){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-product .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching
|
||||
-at the city walls by night.*
|
||||
-
|
||||
-Running the Game
|
||||
-
|
||||
-- Setting: Dragon City [(SS, 106)]{.og-ref}
|
||||
-- Organizations [(SS, 125)]{.og-ref}
|
||||
-- Beyond the Great Circle [(SS, 132)]{.og-ref}
|
||||
-- Creatures [(SS, 136)]{.og-ref}
|
||||
-- Iconic Characters [(SS, 171)]{.og-ref}
|
||||
-- Generic NPCs [(SS, 189)]{.og-ref}
|
||||
-- Magic Items [(SS, 194)]{.og-ref}
|
||||
-- Cyphers [(SS, 196)]{.og-ref}
|
||||
-- Artifacts and Trinkets [(SS, 209)]{.og-ref}
|
||||
-- Running the Game [(SS, 228)]{.og-ref}
|
||||
-- Bringing the World to Life [(SS, 254)]{.og-ref}
|
||||
-- Character Sheet [(SS, 264)]{.og-ref}
|
||||
-
|
||||
-*See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery ---
|
||||
-Types](#shotguns-and-sorcery-types), and [Shotguns & Sorcery --- Foci](#shotguns-and-sorcery-foci)*
|
||||
-
|
||||
##### The Stars are Fire --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"} [#](#the-stars-are-fire-product){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Galaxy-spanning space opera. Near-future hard sci-fi. And everything in between.*
|
@ -1,76 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 17:56:26.800785354 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 17:59:47.230047368 -0500
|
||||
@@ -2606,13 +2606,6 @@
|
||||
These types include page reference numbers that correspond to the product. Linked items lead to rough equivalents in
|
||||
this document, but each product tailors content specifically for its genre and setting.
|
||||
:::
|
||||
-
|
||||
-::: {.col-md-4 .pb-3}
|
||||
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
|
||||
-- MCG Store
|
||||
-- Third Party Purchase
|
||||
-:::
|
||||
-:::
|
||||
:::
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -3734,14 +3727,6 @@
|
||||
|
||||
These flavors include page reference numbers that correspond to the product.
|
||||
:::
|
||||
-
|
||||
-::: {.col-md-4 .pb-3}
|
||||
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
|
||||
-- MCG Store
|
||||
-- Third Party Purchase
|
||||
-- Read Free Online
|
||||
-:::
|
||||
-:::
|
||||
:::
|
||||
:::
|
||||
|
||||
@@ -5753,14 +5738,6 @@
|
||||
These descriptors include page reference numbers that correspond to the product. Linked items lead to rough equivalents
|
||||
in this document, but each product tailors content specifically for its genre and setting.
|
||||
:::
|
||||
-
|
||||
-::: {.col-md-4 .pb-3}
|
||||
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
|
||||
-- MCG Store
|
||||
-- Third Party Purchase
|
||||
-- Read Free Online
|
||||
-:::
|
||||
-:::
|
||||
:::
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -11455,14 +11432,6 @@
|
||||
These foci include page reference numbers that correspond to the product. Linked items lead to rough equivalents in this
|
||||
document, but each product tailors content specifically for its genre and setting.
|
||||
:::
|
||||
-
|
||||
-::: {.col-md-4 .pb-3}
|
||||
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
|
||||
-- MCG Store
|
||||
-- Third Party Purchase
|
||||
-- Read Free Online
|
||||
-:::
|
||||
-:::
|
||||
:::
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -76200,14 +76169,6 @@
|
||||
† --- *denotes a standalone product that includes the rules of the game, which may differ slightly from those in the
|
||||
CSRD.*
|
||||
:::
|
||||
-
|
||||
-::: {.col-md-4 .pb-3}
|
||||
-::: {.og-legend .pt-2 .pb-2 .ps-3 aria-hidden="true"}
|
||||
-- MCG Store
|
||||
-- Third Party Purchase
|
||||
-- Read Free Online
|
||||
-:::
|
||||
-:::
|
||||
:::
|
||||
|
||||
- [Cypher System Bestiary](#cypher-system-bestiary-product)
|
@ -1,194 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 18:00:01.467137016 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 18:00:54.087468359 -0500
|
||||
@@ -2652,19 +2652,6 @@
|
||||
Errata](#abilities-category-errata).
|
||||
:::
|
||||
|
||||
-##### Harrow: The Blighted Plane --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-types){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-types .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of
|
||||
-crystalpunk aesthetics thrown in for fun and good measure.*
|
||||
-
|
||||
-- Blightslinger [(HBP, 18)]{.og-ref}
|
||||
-- Rover [(HBP, 24)]{.og-ref}
|
||||
-- Shriker [(HBP, 29)]{.og-ref}
|
||||
-
|
||||
-*See also: [Harrow: The Blighted Plane --- Descriptors](#harrow-the-blighted-plane-descriptors), [Harrow: The Blighted
|
||||
-Plane --- Foci](#harrow-the-blighted-plane-foci), and [Harrow: The Blighted Plane --- What's in the
|
||||
-Book?](#harrow-the-blighted-plane-product)*
|
||||
-
|
||||
##### The Magnus Archives --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-types){.og-h-anchor aria-hidden="true"} {#magnus-archives-types .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Deep within the archives of the Magnus Institute, dark things are stirring...*
|
||||
@@ -5745,7 +5732,6 @@
|
||||
- [Expanded Worlds](#expanded-worlds-descriptors)
|
||||
- [Godforsaken](#godforsaken-descriptors)
|
||||
- [Gods of the Fall](#gods-of-the-fall-descriptors)
|
||||
-- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-descriptors)
|
||||
- [The Magnus Archives](#magnus-archives-descriptors)
|
||||
- [Neon Rain](#neon-rain-descriptors)
|
||||
- [Numenera Discovery](#numenera-discovery-descriptors)
|
||||
@@ -5818,46 +5804,6 @@
|
||||
*See also: [Gods of the Fall --- Types](#gods-of-the-fall-types), [Gods of the Fall --- Foci](#gods-of-the-fall-foci),
|
||||
and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
|
||||
|
||||
-##### Harrow: The Blighted Plane --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-descriptors){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of
|
||||
-crystalpunk aesthetics thrown in for fun and good measure.*
|
||||
-
|
||||
-Species
|
||||
-
|
||||
-- Crysallis [(HBP, 13)]{.og-ref}
|
||||
-- Gnome [(HBP, 14)]{.og-ref}
|
||||
-- Hisk [(HBP, 15)]{.og-ref}
|
||||
-- Human [(HBP, 16)]{.og-ref}
|
||||
-- Kelf [(HBP, 17)]{.og-ref}
|
||||
-
|
||||
-Descriptors
|
||||
-
|
||||
-- Blightborn [(HBP, 34)]{.og-ref}
|
||||
-- Carabundi [(HBP, 35)]{.og-ref}
|
||||
-- [Charming](#descriptor-charming) [(HBP, 35)]{.og-ref}
|
||||
-- [Clever](#descriptor-clever) [(HBP, 36)]{.og-ref}
|
||||
-- [Cruel](#descriptor-cruel) [(HBP, 36)]{.og-ref}
|
||||
-- [Exiled](#descriptor-exiled) [(HBP, 37)]{.og-ref}
|
||||
-- [Graceful](#descriptor-graceful) [(HBP, 37)]{.og-ref}
|
||||
-- [Hardy](#descriptor-hardy) [(HBP, 37)]{.og-ref}
|
||||
-- Iceian [(HBP, 38)]{.og-ref}
|
||||
-- [Intelligent](#descriptor-intelligent) [(HBP, 39)]{.og-ref}
|
||||
-- [Intuitive](#descriptor-intuitive) [(HBP, 39)]{.og-ref}
|
||||
-- Lekaine [(HBP, 39)]{.og-ref}
|
||||
-- [Lucky](#descriptor-lucky) [(HBP, 40)]{.og-ref}
|
||||
-- Mounder [(HBP, 41)]{.og-ref}
|
||||
-- [Risk-Taking](#descriptor-risk-taking) [(HBP, 41)]{.og-ref}
|
||||
-- [Sharp-Eyed](#descriptor-sharp-eyed) [(HBP, 42)]{.og-ref}
|
||||
-- [Stealthy](#descriptor-stealthy) [(HBP, 42)]{.og-ref}
|
||||
-- [Strong-Willed](#descriptor-strong-willed) [(HBP, 42)]{.og-ref}
|
||||
-- [Swift](#descriptor-swift) [(HBP, 43)]{.og-ref}
|
||||
-- [Vicious](#descriptor-vicious) [(HBP, 43)]{.og-ref}
|
||||
-
|
||||
-*See also: [Harrow: The Blighted Plane --- Types](#harrow-the-blighted-plane-types), [Harrow: The Blighted Plane ---
|
||||
-Foci](#harrow-the-blighted-plane-foci), and [Harrow: The Blighted Plane --- What's in the
|
||||
-Book?](#harrow-the-blighted-plane-product)*
|
||||
-
|
||||
##### The Magnus Archives --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase Mortal Fantasy"} [#](#magnus-archives-descriptors){.og-h-anchor aria-hidden="true"} {#magnus-archives-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Deep within the archives of the Magnus Institute, dark things are stirring...*
|
||||
@@ -11439,7 +11385,6 @@
|
||||
- [Expanded Worlds](#expanded-worlds-foci)
|
||||
- [First Responders](#first-responders-foci)
|
||||
- [Gods of the Fall](#gods-of-the-fall-foci)
|
||||
-- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-foci)
|
||||
- [The Magnus Archives](#magnus-archives-foci)
|
||||
- [Neon Rain](#neon-rain-foci)
|
||||
- [Numenera Discovery](#numenera-discovery-foci)
|
||||
@@ -11549,38 +11494,6 @@
|
||||
*See also: [Gods of the Fall --- Descriptors](#gods-of-the-fall-descriptors), [Gods of the Fall ---
|
||||
Types](#gods-of-the-fall-types), and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
|
||||
|
||||
-##### Harrow: The Blighted Plane --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-foci){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-foci .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of
|
||||
-crystalpunk aesthetics thrown in for fun and good measure.*
|
||||
-
|
||||
-- [Blazes With Radiance](#focus-blazes-with-radiance) [(HBP, 44)]{.og-ref}
|
||||
-- [Crafts Unique Objects](#focus-crafts-unique-objects) [(HBP, 45)]{.og-ref}
|
||||
-- [Exists Partly as an Echo](#focus-exists-partially-out-of-phase) [(HBP, 47)]{.og-ref}
|
||||
-- [Explores Dark Places](#focus-explores-dark-places) [(HBP, 48)]{.og-ref}
|
||||
-- [Fights With Panache](#focus-fights-with-panache) [(HBP, 68)]{.og-ref}
|
||||
-- [Grasps the Blight](#focus-focuses-mind-over-matter) [(HBP, 48)]{.og-ref}
|
||||
-- [Howls in the Wastes](#focus-howls-at-the-moon) [(HBP, 51)]{.og-ref}
|
||||
-- [Is Fused With Kitarya Tech](#focus-fuses-mind-and-machine) [(HBP, 52)]{.og-ref}
|
||||
-- [Masters Defense](#focus-masters-defense) [(HBP, 53)]{.og-ref}
|
||||
-- [Masters Weaponry](#focus-masters-weaponry) [(HBP, 54)]{.og-ref}
|
||||
-- [Moves Like a Dune Ghast](#focus-moves-like-a-cat) [(HBP, 54)]{.og-ref}
|
||||
-- [Needs No Weapon](#focus-needs-no-weapon) [(HBP, 55)]{.og-ref}
|
||||
-- [Performs Feats of Strength](#focus-performs-feats-of-strength) [(HBP, 56)]{.og-ref}
|
||||
-- [Raided With Breakers](#focus-sailed-beneath-the-jolly-roger) [(HBP, 56)]{.og-ref}
|
||||
-- [Rides the Blight](#focus-rides-the-blight) [(HBP, 58)]{.og-ref}
|
||||
-- [Shepherds the Community](#focus-shepherds-the-community) [(HBP, 59)]{.og-ref}
|
||||
-- Tears Across the Sands [(HBP, 60)]{.og-ref}
|
||||
-- [Throws With Deadly Accuracy](#focus-throws-with-deadly-accuracy) [(HBP, 61)]{.og-ref}
|
||||
-- Was Claimed by the Triad [(HBP, 61)]{.og-ref}
|
||||
-- [Wields a Blighted Weapon](#focus-wields-an-enchanted-weapon) [(HBP, 63)]{.og-ref}
|
||||
-- [Wields Two Weapons at Once](#focus-wields-two-weapons-at-once) [(HBP, 64)]{.og-ref}
|
||||
-- [Works the Gutter](#focus-works-the-back-alleys) [(HBP, 65)]{.og-ref}
|
||||
-
|
||||
-*See also: [Harrow: The Blighted Plane --- Descriptors](#harrow-the-blighted-plane-descriptors), [Harrow: The Blighted
|
||||
-Plane --- Types](#harrow-the-blighted-plane-types), and [Harrow: The Blighted Plane --- What's in the
|
||||
-Book?](#harrow-the-blighted-plane-product)*
|
||||
-
|
||||
##### The Magnus Archives --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-foci){.og-h-anchor aria-hidden="true"} {#magnus-archives-foci .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Deep within the archives of the Magnus Institute, dark things are stirring...*
|
||||
@@ -76178,7 +76091,6 @@
|
||||
- [Godforsaken](#godforsaken-product)
|
||||
- [Gods of the Fall](#gods-of-the-fall-product)
|
||||
- [High Noon at Midnight](#high-noon-at-midnight-product)
|
||||
-- [Harrow: The Blighted Plane](#harrow-the-blighted-plane-product)†
|
||||
- [It's Only Magic](#its-only-magic-product)
|
||||
- [The Magnus Archives](#magnus-archives-product)†
|
||||
- [Neon Rain](#neon-rain-product)
|
||||
@@ -76552,61 +76464,6 @@
|
||||
*See also: [Gods of the Fall --- Descriptors](#high-noon-at-midnight-descriptors), [Gods of the Fall ---
|
||||
Types](#high-noon-at-midnight-types), and [Gods of the Fall --- Foci](#high-noon-at-midnight-foci)*
|
||||
|
||||
-##### Harrow: The Blighted Plane --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-product){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-product .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of
|
||||
-crystalpunk aesthetics thrown in for fun and good measure.*
|
||||
-
|
||||
-- Welcome to Harrow[(HBP, 1)]{.og-ref}
|
||||
-- How To Play [(HBP, 3)]{.og-ref}
|
||||
-- Creating Your Character[(HBP, 8)]{.og-ref}
|
||||
-- Equipment [(HBP, 67)]{.og-ref}
|
||||
-- Sandships [(HBP, 76)]{.og-ref}
|
||||
-- Sandships Types [(HBP, 76)]{.og-ref}
|
||||
-- NPC Sandships [(HBP, 81)]{.og-ref}
|
||||
-- History of Harrow [(HBP, 85)]{.og-ref}
|
||||
-- Living on Harrow [(HBP, 89)]{.og-ref}
|
||||
-- Talk Like a Gatherer [(HBP, 94)]{.og-ref}
|
||||
-- The Four Nations [(HBP, 95)]{.og-ref}
|
||||
-- Faces of the Four Nations [(HBP, 116)]{.og-ref}
|
||||
-- Exploring Harrow [(HBP, 130)]{.og-ref}
|
||||
-- The Crystalblight [(HBP, 133)]{.og-ref}
|
||||
-- Lingering Blight [(HBP, 135)]{.og-ref}
|
||||
-- Blightborn Mutations [(HBP, 136)]{.og-ref}
|
||||
-- Mutation Enhancements [(HBP, 138)]{.og-ref}
|
||||
-- Mutation Drawbacks [(HBP, 140)]{.og-ref}
|
||||
-- The Watersands [(HBP, 142)]{.og-ref}
|
||||
-- The Great Oasis [(HBP, 148)]{.og-ref}
|
||||
-- The Lucent Wastes [(HBP, 157)]{.og-ref}
|
||||
-- Rules of the Game [(HBP, 168)]{.og-ref}
|
||||
-- Terms to Remember [(HBP, 171)]{.og-ref}
|
||||
-- Experience Points [(HBP, 192)]{.og-ref}
|
||||
-- Creatures of Harrow [(HBP, 197)]{.og-ref}
|
||||
-- Leviathans of the Sands and Skies [(HBP, 224)]{.og-ref}
|
||||
-- Additional Leviathans [(HBP, 238)]{.og-ref}
|
||||
-- Cyphers [(HBP, 240)]{.og-ref}
|
||||
-- Artifacts [(HBP, 248)]{.og-ref}
|
||||
-- Kitarya Technology [(HBP, 253)]{.og-ref}
|
||||
-- Running the Game [(HBP, 258)]{.og-ref}
|
||||
-- Bringing Harrow to Life [(HBP, 270)]{.og-ref}
|
||||
-- Adventure: Risky Business [(HBP, 276)]{.og-ref}
|
||||
-- Adventure: A Night At The Sandray [(HBP, 287)]{.og-ref}
|
||||
-- Adventure: Race of The Triad [(HBP, 294)]{.og-ref}
|
||||
-
|
||||
-*See also: [Harrow: The Blighted Plane --- Descriptors](#harrow-the-blighted-plane-descriptors), [Harrow: The Blighted
|
||||
-Plane --- Types](#harrow-the-blighted-plane-types), and [Harrow: The Blighted Plane ---
|
||||
-Foci](#harrow-the-blighted-plane-foci)*
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** *Harrow: The Blighted Plane* has its own rules for the setting, including:
|
||||
-
|
||||
-- PCs choose a species and descriptor, as described in [Variant Rule: Two Descriptors](#variant-rule-two-descriptors).
|
||||
- [(HBP, 11)]{.og-ref}
|
||||
-- Foci do not offer ability choices at tiers 3 and 6. [(HBP, 44)]{.og-ref}
|
||||
-- PCs can choose an optional [character advancement](#character-advancement) to remove mutation drawbacks. [(HBP,
|
||||
- 196)]{.og-ref}
|
||||
-:::
|
||||
-
|
||||
##### High Noon at Midnight --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/high-noon-at-midnight/){aria-label="Purchase High Noon at Midnight"} [#](#high-noon-at-midnight-product){.og-h-anchor aria-hidden="true"} {#high-noon-at-midnight-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Explore dusty dimensions where fortunes are decided, one cursed bullet at a time.*
|
@ -1,141 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 18:01:13.236588933 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 18:01:53.741843973 -0500
|
||||
@@ -2620,7 +2620,6 @@
|
||||
- [Old Gods of Appalachia](#old-gods-of-appalachia-types)
|
||||
- [Predation](#predation-types)
|
||||
- [The Strange](#the-strange-corebook-types)
|
||||
-- [Tidal Blades](#tidal-blades-types)
|
||||
- [Unmasked](#unmasked-types)
|
||||
- [VURT](#vurt-types)
|
||||
:::
|
||||
@@ -2809,17 +2808,6 @@
|
||||
*See also: [The Strange --- Descriptors](#the-strange-corebook-descriptors), [The Strange ---
|
||||
Foci](#the-strange-corebook-foci), and [The Strange --- What's in the Book?](#the-strange-corebook-product)*
|
||||
|
||||
-##### Tidal Blades --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-types){.og-h-anchor aria-hidden="true"} {#tidal-blades-types .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.*
|
||||
-
|
||||
-- [Adept](#type-adept) [(TB, 30)]{.og-ref}
|
||||
-- [Explorer](#type-explorer) [(TB, 39)]{.og-ref}
|
||||
-- [Fighter](#type-warrior) [(TB, 23)]{.og-ref}
|
||||
-- [Speaker](#type-speaker) [(TB, 48)]{.og-ref}
|
||||
-
|
||||
-*See also: [Tidal Blades --- Descriptors](#tidal-blades-descriptors) and [Tidal Blades --- Foci](#tidal-blades-foci)*
|
||||
-
|
||||
##### Unmasked --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-types){.og-h-anchor aria-hidden="true"} {#unmasked-types .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Superpowers and horror in a dark eighties.*
|
||||
@@ -5751,7 +5739,6 @@
|
||||
- [The Strange: Alternate Origins](#the-strange-alternate-origins-descriptors)
|
||||
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-descriptors)
|
||||
- [The Stars are Fire](#the-stars-are-fire-descriptors)
|
||||
-- [Tidal Blades](#tidal-blades-descriptors)
|
||||
- [Unmasked](#unmasked-descriptors)
|
||||
- [VURT](#vurt-descriptors)
|
||||
:::
|
||||
@@ -6289,74 +6276,6 @@
|
||||
|
||||
*See also: [The Stars are Fire --- What's in the Book?](#the-stars-are-fire-product)*
|
||||
|
||||
-##### Tidal Blades --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-foci){.og-h-anchor aria-hidden="true"} {#tidal-blades-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.*
|
||||
-
|
||||
-- [Beneficent](#descriptor-beneficent) [(TB, 58)]{.og-ref}
|
||||
-- [Brash](#descriptor-brash) [(TB, 59)]{.og-ref}
|
||||
-- [Calm](#descriptor-calm) [(TB, 60)]{.og-ref}
|
||||
-- [Charming](#descriptor-charming) [(TB, 60)]{.og-ref}
|
||||
-- [Clever](#descriptor-clever) [(TB, 61)]{.og-ref}
|
||||
-- [Clumsy](#descriptor-clumsy) [(TB, 61)]{.og-ref}
|
||||
-- [Craven](#descriptor-craven) [(TB, 62)]{.og-ref}
|
||||
-- [Creative](#descriptor-creative) [(TB, 62)]{.og-ref}
|
||||
-- [Cruel](#descriptor-cruel) [(TB, 63)]{.og-ref}
|
||||
-- Desert-Dwelling [(TB, 63)]{.og-ref}
|
||||
-- [Dishonorable](#descriptor-dishonorable) [(TB, 64)]{.og-ref}
|
||||
-- [Doomed](#descriptor-doomed) [(TB, 64)]{.og-ref}
|
||||
-- Driven [(TB, 65)]{.og-ref}
|
||||
-- [Exiled](#descriptor-exiled) [(TB, 65)]{.og-ref}
|
||||
-- [Foolish](#descriptor-foolish) [(TB, 66)]{.og-ref}
|
||||
-- [Graceful](#descriptor-graceful) [(TB, 66)]{.og-ref}
|
||||
-- [Guarded](#descriptor-guarded) [(TB, 67)]{.og-ref}
|
||||
-- [Honorable](#descriptor-honorable) [(TB, 67)]{.og-ref}
|
||||
-- [Impulsive](#descriptor-impulsive) [(TB, 68)]{.og-ref}
|
||||
-- [Inquisitive](#descriptor-inquisitive) [(TB, 68)]{.og-ref}
|
||||
-- [Intelligent](#descriptor-intelligent) [(TB, 69)]{.og-ref}
|
||||
-- [Intuitive](#descriptor-intuitive) [(TB, 69)]{.og-ref}
|
||||
-- [Jovial](#descriptor-jovial) [(TB, 69)]{.og-ref}
|
||||
-- [Kind](#descriptor-kind) [(TB, 70)]{.og-ref}
|
||||
-- [Learned](#descriptor-learned) [(TB, 70)]{.og-ref}
|
||||
-- [Lucky](#descriptor-lucky) [(TB, 71)]{.og-ref}
|
||||
-- [Mechanical](#descriptor-mechanical) [(TB, 71)]{.og-ref}
|
||||
-- [Mysterious](#descriptor-mysterious) [(TB, 71)]{.og-ref}
|
||||
-- [Mystical](#descriptor-mystical) [(TB, 72)]{.og-ref}
|
||||
-- [Naive](#descriptor-naive) [(TB, 72)]{.og-ref}
|
||||
-- [Perceptive](#descriptor-perceptive) [(TB, 72)]{.og-ref}
|
||||
-- [Resilient](#descriptor-resilient) [(TB, 73)]{.og-ref}
|
||||
-- [Risk-Taking](#descriptor-risk-taking) [(TB, 74)]{.og-ref}
|
||||
-- [Rugged](#descriptor-rugged) [(TB, 74)]{.og-ref}
|
||||
-- Sea-Born [(TB, 75)]{.og-ref}
|
||||
-- [Sharp-Eyed](#descriptor-sharp-eyed) [(TB, 75)]{.og-ref}
|
||||
-- [Skeptical](#descriptor-skeptical) [(TB, 75)]{.og-ref}
|
||||
-- [Stealthy](#descriptor-stealthy) [(TB, 76)]{.og-ref}
|
||||
-- [Strong](#descriptor-strong) [(TB, 76)]{.og-ref}
|
||||
-- [Strong-Willed](#descriptor-strong-willed) [(TB, 77)]{.og-ref}
|
||||
-- [Swift](#descriptor-swift) [(TB, 77)]{.og-ref}
|
||||
-- [Tongue-Tied](#descriptor-tongue-tied) [(TB, 77)]{.og-ref}
|
||||
-- Vengeful [(TB, 78)]{.og-ref}
|
||||
-- [Vicious](#descriptor-vicious) [(TB, 78) ]{.og-ref}
|
||||
-
|
||||
-Species Descriptors
|
||||
-
|
||||
-- Betalod [(TB, 79)]{.og-ref}
|
||||
-- Chameleon [(TB, 80)]{.og-ref}
|
||||
-- Croc [(TB, 81)]{.og-ref}
|
||||
-- Cuttlebeard [(TB, 82)]{.og-ref}
|
||||
-- Frog [(TB, 83)]{.og-ref}
|
||||
-- Golfin [(TB, 83)]{.og-ref}
|
||||
-- Human [(TB, 84)]{.og-ref}
|
||||
-- Iota [(TB, 84)]{.og-ref}
|
||||
-- Magnafron [(TB, 85)]{.og-ref}
|
||||
-- Mutant [(TB, 88)]{.og-ref}
|
||||
-- Nag'i [(TB, 86)]{.og-ref}
|
||||
-- Salamander [(TB, 86)]{.og-ref}
|
||||
-- Turtle [(TB, 87)]{.og-ref}
|
||||
-- Tyro [(TB, 87)]{.og-ref}
|
||||
-
|
||||
-*See also: [Tidal Blades --- Types](#tidal-blades-types) and [Tidal Blades --- Foci](#tidal-blades-foci)*
|
||||
-
|
||||
##### Unmasked --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-descriptors){.og-h-anchor aria-hidden="true"} {#unmasked-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Superpowers and horror in a dark eighties.*
|
||||
@@ -11402,7 +11321,6 @@
|
||||
- [The Strange](#the-strange-corebook-foci)
|
||||
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-foci)
|
||||
- [Worlds Numberless and Strange](#worlds-numberless-and-strange-foci)
|
||||
-- [Tidal Blades](#tidal-blades-foci)
|
||||
- [Unmasked](#unmasked-foci)
|
||||
- [VURT](#vurt-foci)
|
||||
:::
|
||||
@@ -11921,21 +11839,6 @@
|
||||
- Quells Undead [(WNS, 206)]{.og-ref}
|
||||
- Trick-or-Treats [(WNS, 207)]{.og-ref}
|
||||
|
||||
-##### Tidal Blades --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-foci){.og-h-anchor aria-hidden="true"} {#tidal-blades-foci .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.*
|
||||
-
|
||||
-- Befriends Beasts [(TB, 95)]{.og-ref}
|
||||
-- Constantly Evolves [(TB, 101)]{.og-ref}
|
||||
-- Delves the Fourth Dimension [(TB, 105)]{.og-ref}
|
||||
-- Explores Deep Waters [(TB, 110)]{.og-ref}
|
||||
-- Moves like a Jin [(TB, 112)]{.og-ref}
|
||||
-- Races like a Champion [(TB, 124)]{.og-ref}
|
||||
-- Sails the Howling Sea [(TB, 126)]{.og-ref}
|
||||
-- Studies Anomalies [(TB, 127)]{.og-ref}
|
||||
-
|
||||
-*See also: [Tidal Blades --- Descriptors](#tidal-blades-descriptors) and [Tidal Blades --- Types](#tidal-blades-types)*
|
||||
-
|
||||
##### Unmasked --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-foci){.og-h-anchor aria-hidden="true"} {#unmasked-foci .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Superpowers and horror in a dark eighties.*
|
@ -1,194 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 18:02:08.899939418 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 18:02:55.748234407 -0500
|
||||
@@ -2621,7 +2621,6 @@
|
||||
- [Predation](#predation-types)
|
||||
- [The Strange](#the-strange-corebook-types)
|
||||
- [Unmasked](#unmasked-types)
|
||||
-- [VURT](#vurt-types)
|
||||
:::
|
||||
|
||||
##### First Responders --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-types){.og-h-anchor aria-hidden="true"} {#first-responders-types .og-h-small .og-h-small-icon .og-border}
|
||||
@@ -2825,19 +2824,6 @@
|
||||
Errata](#abilities-category-errata).
|
||||
:::
|
||||
|
||||
-##### VURT --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-types){.og-h-anchor aria-hidden="true"} {#vurt-types .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender
|
||||
-VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.*
|
||||
-
|
||||
-- [Explorer](#type-explorer) [(VURT, 44)]{.og-ref}
|
||||
-- [Mathemagician](#type-adept) [(VURT, 48)]{.og-ref}
|
||||
-- [Speaker](#type-speaker) [(VURT, 55)]{.og-ref}
|
||||
-- [Warrior](#type-warrior) [(VURT, 59)]{.og-ref}
|
||||
-
|
||||
-*See also: [VURT --- Descriptors](#vurt-descriptors), [VURT --- Foci](#vurt-foci), and [VURT --- What's in the
|
||||
-Book?](#vurt-product)*
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
### [Chapter 6]{.og-chap} Flavor
|
||||
@@ -5740,7 +5726,6 @@
|
||||
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-descriptors)
|
||||
- [The Stars are Fire](#the-stars-are-fire-descriptors)
|
||||
- [Unmasked](#unmasked-descriptors)
|
||||
-- [VURT](#vurt-descriptors)
|
||||
:::
|
||||
|
||||
##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-descriptors){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
@@ -6288,46 +6273,6 @@
|
||||
*See also: [Unmasked --- Types](#unmasked-types), [Unmasked --- Foci](#unmasked-foci), and [Unmasked --- What's in the
|
||||
Book?](#unmasked-product)*
|
||||
|
||||
-##### VURT --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-descriptors){.og-h-anchor aria-hidden="true"} {#vurt-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender
|
||||
-VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.*
|
||||
-
|
||||
-- Dogman [(VURT, 24)]{.og-ref}
|
||||
-- Dogmanvurt [(VURT, 34)]{.og-ref}
|
||||
-- Dogshadow [(VURT, 26)]{.og-ref}
|
||||
-- Dunce (Vurtshadowdogman) [(VURT, 37)]{.og-ref}
|
||||
-- Flake (Roboshadowdogman) [(VURT, 38)]{.og-ref}
|
||||
-- Float (Roboshadowvurtman) [(VURT, 39)]{.og-ref}
|
||||
-- Pure Dog [(VURT, 22)]{.og-ref}
|
||||
-- Pure Human [(VURT, 21)]{.og-ref}
|
||||
-- Pure Robo [(VURT, 23)]{.og-ref}
|
||||
-- Pure Shadow [(VURT, 22)]{.og-ref}
|
||||
-- Pure Vurt [(VURT, 24)]{.og-ref}
|
||||
-- Robodog [(VURT, 26)]{.og-ref}
|
||||
-- Robodogman [(VURT, 32)]{.og-ref}
|
||||
-- Robodogshadow [(VURT, 34)]{.og-ref}
|
||||
-- Roboman [(VURT, 27)]{.og-ref}
|
||||
-- Robomanshad [(VURT, 36)]{.og-ref}
|
||||
-- Robomanvurt [(VURT, 36)]{.og-ref}
|
||||
-- Roboshad [(VURT, 31)]{.og-ref}
|
||||
-- Roboshadowvurt [(VURT, 37)]{.og-ref}
|
||||
-- Robovurt [(VURT, 31)]{.og-ref}
|
||||
-- Robovurtdog [(VURT, 35)]{.og-ref}
|
||||
-- Shadowman [(VURT, 28)]{.og-ref}
|
||||
-- Shadowmandog [(VURT, 33)]{.og-ref}
|
||||
-- Shadowmanvurt [(VURT, 32)]{.og-ref}
|
||||
-- Shadowvurt [(VURT, 31)]{.og-ref}
|
||||
-- Shadowvurtdog [(VURT, 35)]{.og-ref}
|
||||
-- Spanner (Roboshadowvurtdog) [(VURT, 39)]{.og-ref}
|
||||
-- Squid (Robovurtdogman) [(VURT, 39)]{.og-ref}
|
||||
-- U-Type Shadowman [(VURT, 28)]{.og-ref}
|
||||
-- Vurtdog [(VURT, 27)]{.og-ref}
|
||||
-- Vurtman [(VURT, 29)]{.og-ref}
|
||||
-
|
||||
-*See also: [VURT --- Types](#vurt-types), [VURT --- Foci](#vurt-foci), and [VURT --- What's in the
|
||||
-Book?](#vurt-product)*
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
### [Chapter 8]{.og-chap} Focus
|
||||
@@ -11322,7 +11267,6 @@
|
||||
- [In Translation: The Strange Character Options](#in-translation-the-strange-character-options-foci)
|
||||
- [Worlds Numberless and Strange](#worlds-numberless-and-strange-foci)
|
||||
- [Unmasked](#unmasked-foci)
|
||||
-- [VURT](#vurt-foci)
|
||||
:::
|
||||
|
||||
##### Expanded Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-foci){.og-h-anchor aria-hidden="true"} {#expanded-worlds-foci .og-h-small .og-h-small-icon .og-border}
|
||||
@@ -11851,43 +11795,6 @@
|
||||
*See also: [Unmasked --- Descriptors](#unmasked-descriptors), [Unmasked --- Types](#unmasked-types), and [Unmasked ---
|
||||
What's in the Book?](#unmasked-product)*
|
||||
|
||||
-##### VURT --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-foci){.og-h-anchor aria-hidden="true"} {#vurt-foci .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender
|
||||
-VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.*
|
||||
-
|
||||
-- Can't be Mithered [(VURT, 67)]{.og-ref}
|
||||
-- Controls Blurbs [(VURT, 68)]{.og-ref}
|
||||
-- Craves the Fix [(VURT, 69)]{.og-ref}
|
||||
-- Delves Deeper [(VURT, 71)]{.og-ref}
|
||||
-- Disturbs the Peace [(VURT, 72)]{.og-ref}
|
||||
-- Is a Lab Rat [(VURT, 73)]{.og-ref}
|
||||
-- Goes Mad-Dog [(VURT, 74)]{.og-ref}
|
||||
-- Has Done Time [(VURT, 75)]{.og-ref}
|
||||
-- Hits the Jam [(VURT, 76)]{.og-ref}
|
||||
-- Hyperprocesses [(VURT, 76)]{.og-ref}
|
||||
-- Is a Lucky Bleeder [(VURT, 77)]{.og-ref}
|
||||
-- [Is Idolized](#focus-is-idolized-by-millions) [(VURT, 78)]{.og-ref}
|
||||
-- Keeps it Raw [(VURT, 78)]{.og-ref}
|
||||
-- Keeps the Faith [(VURT, 80)]{.og-ref}
|
||||
-- Liquidates [(VURT, 81)]{.og-ref}
|
||||
-- Lives Life as a Dodo [(VURT, 82)]{.og-ref}
|
||||
-- Makes it Their Problem [(VURT, 83)]{.og-ref}
|
||||
-- [Never Jerks Out](#focus-never-says-die) [(VURT, 84)]{.og-ref}
|
||||
-- Plays To Win [(VURT, 85)]{.og-ref}
|
||||
-- Plugs In [(VURT, 86)]{.og-ref}
|
||||
-- Runs the Ginnels [(VURT, 87)]{.og-ref}
|
||||
-- Scraps like a Scally [(VURT, 88)]{.og-ref}
|
||||
-- Shows Them All [(VURT, 90)]{.og-ref}
|
||||
-- [Takes the Reins](#focus-leads) [(VURT, 90)]{.og-ref}
|
||||
-- [Tops Gears](#focus-drives-like-a-maniac) [(VURT, 92)]{.og-ref}
|
||||
-- [Tracks Marks](#focus-hunts) [(VURT, 93)]{.og-ref}
|
||||
-- Works for the City [(VURT, 93)]{.og-ref}
|
||||
-- [Works the Room](#focus-entertains) [(VURT, 95)]{.og-ref}
|
||||
-
|
||||
-*See also: [VURT --- Descriptors](#vurt-descriptors), [VURT --- Types](#vurt-types), and [VURT --- What's in the
|
||||
-Book?](#vurt-product)*
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
### [Chapter 9]{.og-chap} Abilities
|
||||
@@ -76008,7 +75915,6 @@
|
||||
- [Stay Alive!](#stay-alive-product)
|
||||
- [The Strange](#the-strange-corebook-product)†
|
||||
- [Unmasked](#unmasked-product)
|
||||
-- [VURT](#vurt-product)†
|
||||
- [We Are All Mad Here](#we-are-all-mad-here-product)
|
||||
- [The Weird](#weird-product)
|
||||
|
||||
@@ -76927,48 +76833,6 @@
|
||||
*See also: [Unmasked --- Descriptors](#unmasked-descriptors), [Unmasked --- Types](#unmasked-types), and [Unmasked ---
|
||||
Foci](#unmasked-foci)*
|
||||
|
||||
-##### VURT --- What's in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-product){.og-h-anchor aria-hidden="true"} {#vurt-product .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender
|
||||
-VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.*
|
||||
-
|
||||
-Optional Rules
|
||||
-
|
||||
-- Blurbflies [(VURT, 110)]{.og-ref}
|
||||
-- Vehicles [(VURT, 118)]{.og-ref}
|
||||
-- Shoddy Antique Firearms [(VURT, 159)]{.og-ref}
|
||||
-- Drug Addiction [(VURT, 163)]{.og-ref}
|
||||
-- The Mechanisms of Exchange [(VURT, 163)]{.og-ref}
|
||||
-- Miskel [(VURT, 163)]{.og-ref}
|
||||
-- VURT Feathers [(VURT, 166)]{.og-ref}
|
||||
-
|
||||
-Running the Game
|
||||
-
|
||||
-- Setting: VURT [(VURT, 173)]{.og-ref}
|
||||
-- The Real World [(VURT, 174)]{.og-ref}
|
||||
-- The VURT World [(VURT, 242)]{.og-ref}
|
||||
-- Feather Trips [(VURT, 250)]{.og-ref}
|
||||
-- Being the GM [(VURT, 284)]{.og-ref}
|
||||
-- Creatures & NPCs [(VURT, 296)]{.og-ref}
|
||||
-- Cyphers [(VURT, 359)]{.og-ref}
|
||||
-- Character Creation Walkthrough [(VURT, 404)]{.og-ref}
|
||||
-- Character Sheets & Pregens [(VURT, 405)]{.og-ref}
|
||||
-- Adventure: Crash Drivers [(VURT, 377)]{.og-ref}
|
||||
-- Adventure: Down the Bottle in One Shot [(VURT, 382)]{.og-ref}
|
||||
-- Adventure: The Feather Forge [(VURT, 388)]{.og-ref}
|
||||
-- Adventure: Lights Over Limbo [(VURT, 394)]{.og-ref}
|
||||
-
|
||||
-*See also: [VURT --- Descriptors](#vurt-descriptors), [VURT --- Types](#vurt-types), and [VURT --- Foci](#vurt-foci)*
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** *VURT* has its own rules for the setting, including:
|
||||
-
|
||||
-- Lethal Weapons (with the *Effective Armor* optional rule) [(VURT,
|
||||
- 99)]{.og-ref}[(VURT, 101)]{.og-ref}
|
||||
-- Lower Speed Effort Costs for Wearing Armor [(VURT,
|
||||
- 139)]{.og-ref}
|
||||
-:::
|
||||
-
|
||||
##### We Are All Mad Here --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/we-are-all-mad-here/){aria-label="Purchase We Are All Mad Here"} [#](#we-are-all-mad-here-product){.og-h-anchor aria-hidden="true"} {#we-are-all-mad-here-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*\"You must be mad,\" said the Cat, \"or you wouldn't have come here.\"*
|
@ -1,213 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 18:03:08.900317222 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 18:05:31.721216516 -0500
|
||||
@@ -2612,7 +2612,6 @@
|
||||
|
||||
- [First Responders](#first-responders-types)
|
||||
- [Gods of the Fall](#gods-of-the-fall-types)
|
||||
-- [The Magnus Archives](#magnus-archives-types)
|
||||
- [Neon Rain](#neon-rain-types)
|
||||
- [Numenera Discovery](#numenera-discovery-types)
|
||||
- [Numenera Destiny](#numenera-destiny-types)
|
||||
@@ -2650,30 +2649,6 @@
|
||||
Errata](#abilities-category-errata).
|
||||
:::
|
||||
|
||||
-##### The Magnus Archives --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-types){.og-h-anchor aria-hidden="true"} {#magnus-archives-types .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Deep within the archives of the Magnus Institute, dark things are stirring...*
|
||||
-
|
||||
-- [Elocutionist](#type-speaker) [(TMA, 43)]{.og-ref}
|
||||
-- [Investigator](#type-explorer) [(TMA, 28)]{.og-ref}
|
||||
-- [Occultist](#type-adept) [(TMA, 51)]{.og-ref}
|
||||
-- [Protector](#type-warrior) [(TMA, 36)]{.og-ref}
|
||||
-
|
||||
-*See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives ---
|
||||
-Foci](#magnus-archives-foci), and [The Magnus Archives --- What's in the Book?](#magnus-archives-product)*
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** There are a few differences in *The Magnus Archives* types:
|
||||
-
|
||||
-- *First-Tier Occultist* [(TMA, 51)]{.og-ref}. The Occultist's *Weapons* entry indicates no penalty with medium
|
||||
- weapons, rendering *Practiced with Weapons* [(TMA, 53)]{.og-ref} a useless choice for a *Second-Tier Occultist*. The
|
||||
- *First-Tier Occultist* should probably start with an inability medium and heavy weapons, like most
|
||||
- [Adept](#type-adept) analogues.
|
||||
-- *First-Tier Elocutionist* [(TMA, 44)]{.og-ref}. Unlike most [Speaker](#type-speaker) analogues, the Elocutionist
|
||||
- doesn't start with an inability with medium weapons.
|
||||
-- Using supernatural abilities can cause a PC to accumulate Stress.
|
||||
-:::
|
||||
-
|
||||
##### Numenera Discovery --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-types){.og-h-anchor aria-hidden="true"} {#numenera-discovery-types .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring
|
||||
@@ -5706,7 +5681,6 @@
|
||||
- [Expanded Worlds](#expanded-worlds-descriptors)
|
||||
- [Godforsaken](#godforsaken-descriptors)
|
||||
- [Gods of the Fall](#gods-of-the-fall-descriptors)
|
||||
-- [The Magnus Archives](#magnus-archives-descriptors)
|
||||
- [Neon Rain](#neon-rain-descriptors)
|
||||
- [Numenera Discovery](#numenera-discovery-descriptors)
|
||||
- [Numenera Destiny](#numenera-destiny-descriptors)
|
||||
@@ -5776,48 +5750,6 @@
|
||||
*See also: [Gods of the Fall --- Types](#gods-of-the-fall-types), [Gods of the Fall --- Foci](#gods-of-the-fall-foci),
|
||||
and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
|
||||
|
||||
-##### The Magnus Archives --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase Mortal Fantasy"} [#](#magnus-archives-descriptors){.og-h-anchor aria-hidden="true"} {#magnus-archives-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Deep within the archives of the Magnus Institute, dark things are stirring...*
|
||||
-
|
||||
-- Bold [(TMA, 19)]{.og-ref}
|
||||
-- Brave [(TMA, 19)]{.og-ref}
|
||||
-- Caring [(TMA, 20)]{.og-ref}
|
||||
-- Cautious [(TMA, 20)]{.og-ref}
|
||||
-- Cheerful [(TMA, 20)]{.og-ref}
|
||||
-- Cynical [(TMA, 20)]{.og-ref}
|
||||
-- Enigmatic [(TMA, 21)]{.og-ref}
|
||||
-- Fastidious [(TMA, 21)]{.og-ref}
|
||||
-- Fearless [(TMA, 22)]{.og-ref}
|
||||
-- Ferocious [(TMA, 22)]{.og-ref}
|
||||
-- Hopeful [(TMA, 22)]{.og-ref}
|
||||
-- Inquisitive [(TMA, 22)]{.og-ref}
|
||||
-- Intimidating [(TMA, 23)]{.og-ref}
|
||||
-- Likeable [(TMA, 23)]{.og-ref}
|
||||
-- Muscular [(TMA, 23)]{.og-ref}
|
||||
-- Nervous [(TMA, 23)]{.og-ref}
|
||||
-- No-Nonsense [(TMA, 24)]{.og-ref}
|
||||
-- Obsessive [(TMA, 24)]{.og-ref}
|
||||
-- Pretentious [(TMA, 24)]{.og-ref}
|
||||
-- Quick [(TMA, 24)]{.og-ref}
|
||||
-- Ruthless [(TMA, 25)]{.og-ref}
|
||||
-- Scholarly [(TMA, 25)]{.og-ref}
|
||||
-- Smart [(TMA, 25)]{.og-ref}
|
||||
-- Sturdy [(TMA, 25)]{.og-ref}
|
||||
-- Superstitious [(TMA, 26)]{.og-ref}
|
||||
-- Suspicious [(TMA, 26)]{.og-ref}
|
||||
-- Tech-Savvy [(TMA, 26)]{.og-ref}
|
||||
-
|
||||
-*See also: [The Magnus Archives --- Types](#magnus-archives-types), [The Magnus Archives ---
|
||||
-Foci](#magnus-archives-foci), and [The Magnus Archives --- What's in the Book?](#magnus-archives-product)*
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** *The Magnus Archives* includes its own method of [Customizing
|
||||
-Descriptors](#customizing-descriptors). The No-Nonsense and Sturdy descriptors include an analogue of the
|
||||
-[Resolute](#ability-stress-resolute){.og-ability} ability, which helps them deal with Stress
|
||||
-accumulation.
|
||||
-:::
|
||||
-
|
||||
##### Neon Rain --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-descriptors){.og-h-anchor aria-hidden="true"} {#neon-rain-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*
|
||||
@@ -11249,7 +11181,6 @@
|
||||
- [Expanded Worlds](#expanded-worlds-foci)
|
||||
- [First Responders](#first-responders-foci)
|
||||
- [Gods of the Fall](#gods-of-the-fall-foci)
|
||||
-- [The Magnus Archives](#magnus-archives-foci)
|
||||
- [Neon Rain](#neon-rain-foci)
|
||||
- [Numenera Discovery](#numenera-discovery-foci)
|
||||
- [Numenera Destiny](#numenera-destiny-foci)
|
||||
@@ -11356,32 +11287,6 @@
|
||||
*See also: [Gods of the Fall --- Descriptors](#gods-of-the-fall-descriptors), [Gods of the Fall ---
|
||||
Types](#gods-of-the-fall-types), and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
|
||||
|
||||
-##### The Magnus Archives --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-foci){.og-h-anchor aria-hidden="true"} {#magnus-archives-foci .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Deep within the archives of the Magnus Institute, dark things are stirring...*
|
||||
-
|
||||
-- [Carries a Gun](#focus-is-licensed-to-carry) [(TMA, 60)]{.og-ref}
|
||||
-- [Does a Bit of This and That](#focus-doesnt-do-much) [(TMA, 61)]{.og-ref}
|
||||
-- [Explores Dark Places](#focus-explores-dark-places) [(TMA, 63)]{.og-ref}
|
||||
-- [Fights Dirty](#focus-fights-dirty) [(TMA, 64)]{.og-ref}
|
||||
-- [Helps Their Friends](#focus-helps-their-friends) [(TMA, 66)]{.og-ref}
|
||||
-- [Infiltrates](#focus-infiltrates) [(TMA, 68)]{.og-ref}
|
||||
-- [Leads](#focus-leads) [(TMA, 70)]{.og-ref}
|
||||
-- [Learns Quickly](#focus-learns-quickly) [(TMA, 72)]{.og-ref}
|
||||
-- [Looks for Trouble](#focus-looks-for-trouble) [(TMA, 74)]{.og-ref}
|
||||
-- [Moves Like a Cat](#focus-moves-like-a-cat) [(TMA, 75)]{.og-ref}
|
||||
-- [Needs No Weapon](#focus-needs-no-weapon) [(TMA, 76)]{.og-ref}
|
||||
-- [Never Says Die](#focus-never-says-die) [(TMA, 78)]{.og-ref}
|
||||
-- [Practically Lives Online](#focus-works-the-system) [(TMA, 79)]{.og-ref}
|
||||
-- [Runs Away](#focus-runs-away) [(TMA, 81)]{.og-ref}
|
||||
-- [Solves Mysteries](#focus-solves-mysteries) [(TMA, 82)]{.og-ref}
|
||||
-- Wears a Badge [(TMA, 84)]{.og-ref}
|
||||
-- [Works the Back Alleys](#focus-works-the-back-alleys) [(TMA, 86)]{.og-ref}
|
||||
-- [Would Rather Be Reading](#focus-would-rather-be-reading) [(TMA, 88)]{.og-ref}
|
||||
-
|
||||
-*See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives ---
|
||||
-Types](#magnus-archives-types) and [The Magnus Archives --- What's in the Book?](#magnus-archives-product)*
|
||||
-
|
||||
##### Neon Rain --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-foci){.og-h-anchor aria-hidden="true"} {#neon-rain-foci .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*
|
||||
@@ -75902,7 +75807,6 @@
|
||||
- [Gods of the Fall](#gods-of-the-fall-product)
|
||||
- [High Noon at Midnight](#high-noon-at-midnight-product)
|
||||
- [It's Only Magic](#its-only-magic-product)
|
||||
-- [The Magnus Archives](#magnus-archives-product)†
|
||||
- [Neon Rain](#neon-rain-product)
|
||||
- [Numenera Discovery](#numenera-discovery-product)†
|
||||
- [Numenera Destiny](#numenera-destiny-product)
|
||||
@@ -76337,65 +76241,6 @@
|
||||
- Adventure: In the Tower of Time [(IOM, 217)]{.og-ref}
|
||||
- Adventure: Too Many Zorps [(IOM, 231)]{.og-ref}
|
||||
|
||||
-##### The Magnus Archives --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-product){.og-h-anchor aria-hidden="true"} {#magnus-archives-product .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*Deep within the archives of the Magnus Institute, dark things are stirring...*
|
||||
-
|
||||
-Optional Rules
|
||||
-
|
||||
-- Option: Choose a Second Descriptor Skill [(TMA, 18)]{.og-ref}
|
||||
-- [Horror Mode](#horror-rules-horror-mode) [(TMA, 122)]{.og-ref}
|
||||
-- The Ramificatons of Death [(TMA, 136)]{.og-ref}
|
||||
-- Stress [(TMA, 12)]{.og-ref}[(TMA, 128)]{.og-ref}[(TMA, 135)]{.og-ref}[(TMA, 304)]{.og-ref}
|
||||
-- [Serious Injuries](#horror-rules-serious-injuries-and-conditions) [(TMA, 307)]{.og-ref}
|
||||
-
|
||||
-Running the Game
|
||||
-
|
||||
-- Introductions [(TMA, 4)]{.og-ref}
|
||||
-- Basic Concepts [(TMA, 7)]{.og-ref}
|
||||
-- Character Descriptor and Skills [(TMA, 15)]{.og-ref}
|
||||
-- Skill List [(TMA, 16)]{.og-ref}
|
||||
-- Descriptors [(TMA, 19)]{.og-ref}
|
||||
-- Avatars [(TMA, 89)]{.og-ref}
|
||||
-- Equipment [(TMA, 97)]{.og-ref}
|
||||
-- Cyphers [(TMA, 105)]{.og-ref}
|
||||
-- Rules of the Game [(TMA, 114)]{.og-ref}
|
||||
-- [Key Concepts](#key-concepts) [(TMA, 116)]{.og-ref}
|
||||
-- Damage from Hazards [(TMA, 133)]{.og-ref}
|
||||
-- The Ramifications of Death [(TMA, 136)]{.og-ref}
|
||||
-- Time Requires for Actions [(TMA, 139)]{.og-ref}
|
||||
-- Character Arcs and Advancement [(TMA, 140)]{.og-ref}
|
||||
-- The Statement [(TMA, 157)]{.og-ref}
|
||||
-- The Entities [(TMA, 166)]{.og-ref}
|
||||
-- A World of Fears [(TMA, 178)]{.og-ref}
|
||||
-- Monsters and NPCs [(TMA, 192)]{.og-ref}
|
||||
-- Artefacts and Books [(TMA, 248)]{.og-ref}
|
||||
-- Running the Game [(TMA, 285)]{.og-ref}
|
||||
-- Creating Your Character in Nine Easy Steps [(TMA, 376)]{.og-ref}
|
||||
-- Recommended Resources [(TMA, 377)]{.og-ref}
|
||||
-- The Magnus Archives Statement Form [(TMA, 378)]{.og-ref}
|
||||
-- Character Sheet [(TMA, 379)]{.og-ref}
|
||||
-- [Consent Checklist](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} [(TMA,
|
||||
- 381)]{.og-ref}
|
||||
-- Adventure: The Resurrection Mound [(TMA, 355)]{.og-ref}
|
||||
-- Adventure: Liquify [(TMA, 366)]{.og-ref}
|
||||
-
|
||||
-*See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives ---
|
||||
-Types](#magnus-archives-types), and [The Magnus Archives --- Foci](#magnus-archives-foci)*
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** *The Magnus Archives* has its own rules for the setting, including:
|
||||
-
|
||||
-- PCs can [customize their descriptor](#customizing-descriptors) by choosing one additional [skill](#skills) in
|
||||
- exchange for an appropriate [inability](#key-concepts) [(TMA, 18)]{.og-ref}
|
||||
-- Stress [(TMA, 12)]{.og-ref}[(TMA, 128)]{.og-ref}
|
||||
-- Stress as Damage [(TMA, 12)]{.og-ref}[(TMA, 131)]{.og-ref}[(TMA, 304)]{.og-ref}
|
||||
-- *Supernatural Abilities* with the *Supernatural Abilities Cause Stress*, as described under Stress and the
|
||||
- Supernatural [(TMA, 12)]{.og-ref}[(TMA, 27)]{.og-ref}[(TMA, 130)]{.og-ref}
|
||||
-- *Serious Injuries*, as described under [Serious Injuries and Conditions](#horror-rules-serious-injuries) [(TMA,
|
||||
- 12)]{.og-ref}[(TMA, 132)]{.og-ref}
|
||||
-:::
|
||||
-
|
||||
##### Neon Rain --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-product){.og-h-anchor aria-hidden="true"} {#neon-rain-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Dance on the edge of what it means to be human in a world of gritty streets and slick technology.*
|
@ -1,227 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 18:05:48.084319553 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 18:07:43.579046773 -0500
|
||||
@@ -2616,7 +2616,6 @@
|
||||
- [Numenera Discovery](#numenera-discovery-types)
|
||||
- [Numenera Destiny](#numenera-destiny-types)
|
||||
- [Numenera Character Options 2](#numenera-character-options-2-types)
|
||||
-- [Old Gods of Appalachia](#old-gods-of-appalachia-types)
|
||||
- [Predation](#predation-types)
|
||||
- [The Strange](#the-strange-corebook-types)
|
||||
- [Unmasked](#unmasked-types)
|
||||
@@ -2703,50 +2702,6 @@
|
||||
*See also: [Numenera Character Options 2 --- Descriptors](#numenera-character-options-2-descriptors) and [Numenera
|
||||
Character Options 2 --- Foci](#numenera-character-options-2-foci)*
|
||||
|
||||
-##### Old Gods of Appalachia --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-types){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-types .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind
|
||||
-wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.*
|
||||
-
|
||||
-- [Explorer](#type-explorer) [(OGOA, 42)]{.og-ref}
|
||||
-- [Protector](#type-warrior) [(OGOA, 25)]{.og-ref}
|
||||
-- [Sage](#type-adept) [(OGOA, 33)]{.og-ref}
|
||||
-- [Speaker](#type-speaker) [(OGOA, 51)]{.og-ref}
|
||||
-
|
||||
-*See also: [Old Gods of Appalachia --- Descriptors](#old-gods-of-appalachia-descriptors), [Old Gods of Appalachia ---
|
||||
-Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What's in the
|
||||
-Book?](#old-gods-of-appalachia-product)*
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** There are a few suspected misprints in the *Old Gods of Appalachia* types:
|
||||
-
|
||||
-**Protector**
|
||||
-
|
||||
-- *First-Tier Protector* [(OGOA, 27)]{.og-ref}. The Protector is the only type where listed starting equipment
|
||||
- explicitly states the PC begins the game with two [cyphers](#choose-cyphers) (chosen for you by the GM) and 2
|
||||
- dollars. If this is the case, the GM should provide all PCs a few cyphers and appropriate
|
||||
- [currency](#equipment-currency-and-prices).
|
||||
-
|
||||
-- *Fourth-Tier Protector* [(OGOA, 29)]{.og-ref}. The *Practiced with All Weapons* [(OGOA, 30)]{.og-ref} ability serves
|
||||
- no purpose for the Protector type, and was probably meant to be a *Fourth-Tier Sage* [(OGOA, 30)]{.og-ref} or
|
||||
- *Fourth-Tier Speaker* [(OGOA, 57)]{.og-ref} ability. If the GM agrees, these types can choose this ability instead.
|
||||
-
|
||||
-- *Fifth-Tier Protector* [(OGOA, 30)]{.og-ref}. If the GM agrees, the [Arc Spray](#ability-arc-spray){.og-ability}
|
||||
- [(110)]{.og-ref} ability makes a suitable replacement for *Practiced with All Weapons* [(OGOA, 30)]{.og-ref}. This
|
||||
- option should only be used if rapid-fire weapons are available. Revolvers might qualify as early as 1840. Rapid-fire
|
||||
- long guns would become available by 1870, but would not be widely available---especially for civilian use---until
|
||||
- after 1920.
|
||||
-
|
||||
-**Sage**
|
||||
-
|
||||
-- *Second-Tier Sage* [(OGOA, 36)]{.og-ref}. The *Weapons* [(OGOA, 37)]{.og-ref} ability allows a Sage to become
|
||||
- practiced with light [weapons](#equipment-weapons), indicating a set of missing inabilities with all weapons under
|
||||
- *First-Tier Sage* [(OGOA, 35)]{.og-ref}, which should read as follows:
|
||||
-
|
||||
- **Weapons:** You have an inability with light, medium, and heavy weapons; your attacks with these weapons are
|
||||
- hindered.
|
||||
-:::
|
||||
-
|
||||
##### Predation --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-types){.og-h-anchor aria-hidden="true"} {#predation-types .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.*
|
||||
@@ -5691,7 +5646,6 @@
|
||||
- [Numenera: The Ninth World Guidebook](#ninth-world-guidebook-descriptors)
|
||||
- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-descriptors)
|
||||
- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-descriptors)
|
||||
-- [Old Gods of Appalachia](#old-gods-of-appalachia-descriptors)
|
||||
- [Path of the Planebreaker](#path-of-the-planebreaker-descriptors)
|
||||
- [Planar Character Options](#planar-character-options-descriptors)
|
||||
- [Predation](#predation-descriptors)
|
||||
@@ -6012,56 +5966,6 @@
|
||||
|
||||
*See also: [Torment: Tides of Numenera---The Explorer's Guide --- Foci](#torment-the-explorers-guide-foci)*
|
||||
|
||||
-##### Old Gods of Appalachia --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-descriptors){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind
|
||||
-wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.*
|
||||
-
|
||||
-- Beholden [(OGOA, 63)]{.og-ref}
|
||||
-- [Brash](#descriptor-brash) [(OGOA, 63)]{.og-ref}
|
||||
-- [Charming](#descriptor-charming) [(OGOA, 64)]{.og-ref}
|
||||
-- [Clever](#descriptor-clever) [(OGOA, 64)]{.og-ref}
|
||||
-- [Clumsy](#descriptor-clumsy) [(OGOA, 65)]{.og-ref}
|
||||
-- [Creative](#descriptor-creative) [(OGOA, 66)]{.og-ref}
|
||||
-- Curious [(OGOA, 66)]{.og-ref}
|
||||
-- Cursed [(OGOA, 67)]{.og-ref}
|
||||
-- [Dishonorable](#descriptor-dishonorable) [(OGOA, 67)]{.og-ref}
|
||||
-- Driven [(OGOA, 68)]{.og-ref}
|
||||
-- [Educated](#descriptor-learned) [(OGOA, 68)]{.og-ref}
|
||||
-- [Foolish](#descriptor-foolish) [(OGOA, 69)]{.og-ref}
|
||||
-- [Graceful](#descriptor-graceful) [(OGOA, 69)]{.og-ref}
|
||||
-- [Gracious](#descriptor-beneficent) [(OGOA, 70)]{.og-ref}
|
||||
-- [Hardy](#descriptor-hardy) [(OGOA, 70)]{.og-ref}
|
||||
-- [Honorable](#descriptor-honorable) [(OGOA, 71)]{.og-ref}
|
||||
-- Industrious [(OGOA, 71)]{.og-ref}
|
||||
-- Loyal [(OGOA, 72)]{.og-ref}
|
||||
-- [Lucky](#descriptor-lucky) [(OGOA, 72)]{.og-ref}
|
||||
-- [Mystical](#descriptor-mystical) [(OGOA, 73)]{.og-ref}
|
||||
-- [Neighborly](#descriptor-kind) [(OGOA, 73)]{.og-ref}
|
||||
-- [Offish](#descriptor-guarded) [(OGOA, 74)]{.og-ref}
|
||||
-- [Outcast](#descriptor-exiled) [(OGOA, 74)]{.og-ref}
|
||||
-- [Perceptive](#descriptor-perceptive) [(OGOA, 75)]{.og-ref}
|
||||
-- Rebellious [(OGOA, 75)]{.og-ref}
|
||||
-- [Scrappy](#descriptor-risk-taking) [(OGOA, 76)]{.og-ref}
|
||||
-- [Sharp-Eyed](#descriptor-sharp-eyed) [(OGOA, 76)]{.og-ref}
|
||||
-- Shifty [(OGOA, 77)]{.og-ref}
|
||||
-- [Skeptical](#descriptor-skeptical) [(OGOA, 77)]{.og-ref}
|
||||
-- [Skittish](#descriptor-craven) [(OGOA, 78)]{.og-ref}
|
||||
-- [Smart](#descriptor-intelligent) [(OGOA, 78)]{.og-ref}
|
||||
-- [Stealthy](#descriptor-stealthy) [(OGOA, 78)]{.og-ref}
|
||||
-- [Stout](#descriptor-strong) [(OGOA, 79)]{.og-ref}
|
||||
-- Superstitious [(OGOA, 79)]{.og-ref}
|
||||
-- [Swift](#descriptor-swift) [(OGOA, 80)]{.og-ref}
|
||||
-- [Tickled](#descriptor-jovial) [(OGOA, 80)]{.og-ref}
|
||||
-- [Tongue-Tied](#descriptor-tongue-tied) [(OGOA, 81)]{.og-ref}
|
||||
-- [Uncanny](#descriptor-intuitive) [(OGOA, 81)]{.og-ref}
|
||||
-- Uppity [(OGOA, 82)]{.og-ref}
|
||||
-- Vengeful [(OGOA, 82)]{.og-ref}
|
||||
-
|
||||
-*See also: [Old Gods of Appalachia --- Types](#old-gods-of-appalachia-types), [Old Gods of Appalachia ---
|
||||
-Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What's in the
|
||||
-Book?](#old-gods-of-appalachia-product)*
|
||||
-
|
||||
##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-descriptors){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Unlock the mysteries of the planes!*
|
||||
@@ -11190,7 +11094,6 @@
|
||||
- [Numenera: The Ninth World Guidebook](#ninth-world-guidebook-foci)
|
||||
- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-foci)
|
||||
- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-foci)
|
||||
-- [Old Gods of Appalachia](#old-gods-of-appalachia-foci)
|
||||
- [Path of the Planebreaker](#path-of-the-planebreaker-foci)
|
||||
- [Planar Character Options](#planar-character-options-foci)
|
||||
- [Predation](#predation-foci)
|
||||
@@ -11477,46 +11380,6 @@
|
||||
*See also: [Torment: Tides of Numenera---The Explorer's Guide ---
|
||||
Descriptors](#torment-the-explorers-guide-descriptors)*
|
||||
|
||||
-##### Old Gods of Appalachia --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-foci){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-foci .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind
|
||||
-wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.*
|
||||
-
|
||||
-- [Applies Themself](#focus-learns-quickly) [(OGOA, 84)]{.og-ref}
|
||||
-- [Becomes the Beast](#focus-takes-animal-shape) [(OGOA, 85)]{.og-ref}
|
||||
-- [Calls Home the Hounds](#focus-controls-beasts) [(OGOA, 87)]{.og-ref}
|
||||
-- [Cannot Escape the Darkness](#focus-dances-with-dark-matter) [(OGOA, 89)]{.og-ref}
|
||||
-- [Crafts Powerful Objects](#focus-crafts-unique-objects) [(OGOA, 91)]{.og-ref}
|
||||
-- [Cures What Ails Ya](#focus-works-miracles) [(OGOA, 92)]{.og-ref}
|
||||
-- [Defends What Matters](#focus-defends-the-weak) [(OGOA, 93)]{.og-ref}
|
||||
-- [Delves the Darkness](#focus-explores-dark-places) [(OGOA, 94)]{.og-ref}
|
||||
-- [Does What Needs Doin'](#focus-works-for-a-living) [(OGOA, 96)]{.og-ref}
|
||||
-- [Fears No Haints](#focus-shepherds-spirits) [(OGOA, 97)]{.og-ref}
|
||||
-- [Gets Rough and Rowdy](#focus-needs-no-weapon) [(OGOA, 99)]{.og-ref}
|
||||
-- [Hunts](#focus-hunts) [(OGOA, 100)]{.og-ref}
|
||||
-- [Knows Jack](#focus-infiltrates) [(OGOA, 101)]{.og-ref}
|
||||
-- Knows the Unknowable [(OGOA, 102)]{.og-ref}
|
||||
-- [Makes a High Lonesome Sound](#focus-entertains) [(OGOA, 103)]{.og-ref}
|
||||
-- [Manifests the Mountain](#focus-stands-like-a-bastion) [(OGOA, 105)]{.og-ref}
|
||||
-- [Masters the Swarm](#focus-masters-the-swarm) [(OGOA, 106)]{.og-ref}
|
||||
-- [Moves Like a Catamount](#focus-moves-like-a-cat) [(OGOA, 107)]{.og-ref}
|
||||
-- Possesses the Gift [(OGOA, 108)]{.og-ref}
|
||||
-- Serves the Green [(OGOA, 109)]{.og-ref}
|
||||
-- Shares the Ways and Signs [(OGOA, 110)]{.og-ref}
|
||||
-- [Shoots Sharp and Straight](#focus-is-licensed-to-carry) [(OGOA, 112)]{.og-ref}
|
||||
-- Speaks in Tongues [(OGOA, 113)]{.og-ref}
|
||||
-- [Walks These Woods](#focus-lives-in-the-wilderness) [(OGOA, 115)]{.og-ref}
|
||||
-- [Would Rather Be Reading](#focus-would-rather-be-reading) [(OGOA, 117)]{.og-ref}
|
||||
-
|
||||
-*See also: [Old Gods of Appalachia --- Descriptors](#old-gods-of-appalachia-descriptors), [Old Gods of Appalachia ---
|
||||
-Types](#old-gods-of-appalachia-types), and [Old Gods of Appalachia --- What's in the
|
||||
-Book?](#old-gods-of-appalachia-product)*
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** Under *Crafts Powerful Objects* [(OGOA, 91)]{.og-ref}, the *Cypher Mastery* [(OGOA,
|
||||
-91)]{.og-ref} ability should be a tier 5 ability instead of tier 4.
|
||||
-:::
|
||||
-
|
||||
##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-foci){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Unlock the mysteries of the planes!*
|
||||
@@ -75810,7 +75673,6 @@
|
||||
- [Neon Rain](#neon-rain-product)
|
||||
- [Numenera Discovery](#numenera-discovery-product)†
|
||||
- [Numenera Destiny](#numenera-destiny-product)
|
||||
-- [Old Gods of Appalachia](#old-gods-of-appalachia-product)†
|
||||
- [The Origin](#the-origin-product)
|
||||
- [Path of the Planebreaker](#path-of-the-planebreaker-product)
|
||||
- [Predation](#predation-product)
|
||||
@@ -76369,37 +76231,6 @@
|
||||
*See also: [Numenera Destiny --- Descriptors](#numenera-destiny-descriptors), [Numenera Destiny ---
|
||||
Types](#numenera-destiny-types), and [Numenera Destiny --- Foci](#numenera-destiny-foci)*
|
||||
|
||||
-##### Old Gods of Appalachia --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-product){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-product .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind
|
||||
-wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.*
|
||||
-
|
||||
-- Setting: The Darkest Mountains in the World [(OGOA, 179)]{.og-ref}
|
||||
-- Getting to Know Appalachia [(OGOA, 180)]{.og-ref}
|
||||
-- Pennsylvania [(OGOA, 194)]{.og-ref}
|
||||
-- Kentucky [(OGOA, 203)]{.og-ref}
|
||||
-- North Carolina [(OGOA, 212)]{.og-ref}
|
||||
-- Tennessee [(OGOA, 226)]{.og-ref}
|
||||
-- Virginia [(OGOA, 245)]{.og-ref}
|
||||
-- West Virginia [(OGOA, 253)]{.og-ref}
|
||||
-- Cyphers [(OGOA, 311)]{.og-ref}
|
||||
-- Artifacts [(OGOA, 330)]{.og-ref}
|
||||
-- Haints, Spirits, and Other Revenants [(OGOA, 344)]{.og-ref}
|
||||
-- Consent Checklist [(OGOA,411 )]{.og-ref}
|
||||
-- Character Sheet [(OGOA, 415)]{.og-ref}
|
||||
-- Adventure: The Luthier's Folly [(OGOA, 390)]{.og-ref}
|
||||
-- Adventure: What Paths May Choose [(OGOA, 402)]{.og-ref}
|
||||
-
|
||||
-*See also: [Old Gods of Appalachia --- Descriptors](#old-gods-of-appalachia-descriptors), [Old Gods of Appalachia ---
|
||||
-Types](#old-gods-of-appalachia-types), and [Old Gods of Appalachia --- Foci](#old-gods-of-appalachia-foci)*
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
|
||||
-
|
||||
-- Lower Speed Effort Costs for Wearing Armor [(OGOA,
|
||||
- 124)]{.og-ref}
|
||||
-:::
|
||||
-
|
||||
##### The Origin --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"} [#](#the-origin-product){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Master perilous new powers in a world that is dangerously askew!*
|
@ -1,12 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 19:59:06.305707023 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 20:10:43.642168807 -0500
|
||||
@@ -5,9 +5,6 @@
|
||||
|
||||
version 2.00h (2025-07-19)
|
||||
|
||||
-- [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border}
|
||||
-- [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border}
|
||||
-
|
||||
## Table of Contents
|
||||
|
||||
- [The Cypher System](#the-cypher-system){.og-csrd-link-white}
|
File diff suppressed because it is too large
Load Diff
@ -1,228 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 20:17:12.268643503 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 20:21:46.210384073 -0500
|
||||
@@ -45,6 +45,7 @@
|
||||
- [Adventure: [Trapped in Flames]{.text-uppercase}](#trapped-in-flames)
|
||||
- [[Index]{.text-uppercase}](#index)
|
||||
- [[What's In the Book?]{.text-uppercase}](#whats-in-the-book)
|
||||
+ - [[Old Gus' Foreword]{.text-uppercase}](#old-gus-foreword)
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -52,106 +53,6 @@
|
||||
|
||||
### [Chapter 1]{.og-chap} Foreword
|
||||
|
||||
-::: row
|
||||
-::: {.col .col-md-6}
|
||||
-Welcome, reader---
|
||||
-
|
||||
-If you're new to the Cypher System, the official [Cypher System Reference Rules
|
||||
-Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} and [Cypher System
|
||||
-Starter Set](https://www.montecookgames.com/store/product/cypher-system-starter-set/){.og-icon .og-mcg} are a great
|
||||
-place to start.
|
||||
-
|
||||
-*Old Gus' Cypher System Reference Document* (OG-CSRD) is a hypertext version of the May 5, 2025 version of the [Cypher
|
||||
-System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, and is published under the [Cypher
|
||||
-System Open License (CSOL)](http://csol.montecookgames.com/){.og-icon .og-mcg}. The OG-CSRD is not associated with,
|
||||
-endorsed by, or sponsored by [Monte Cook Games](http://montecookgames.com){.og-icon .og-mcg}.
|
||||
-
|
||||
-The CSRD also includes material published in other products. Page number references have been added throughout as
|
||||
-follows, so readers can \"get on the same page\" when reading from different sources.
|
||||
-
|
||||
-- [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
|
||||
- (2019): [(Cypher System Rulebook, page 1)]{.og-ref}[(1)]{.og-ref}
|
||||
-- [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} (2021): [(Claim the
|
||||
- Sky, page 1)]{.og-ref}[(CTS, 1)]{.og-ref}
|
||||
-- [Cypher Shorts](https://www.montecookgames.com/store/product/cypher-shorts/){.og-icon .og-mcg} (2019): [(Cypher
|
||||
- Shorts, page 1)]{.og-ref}[(SHORTS, 1)]{.og-ref}
|
||||
-- [Godforsaken](https://www.montecookgames.com/store/product/godforsaken/){.og-icon .og-mcg} (2020): [(Godforsaken,
|
||||
- page 1)]{.og-ref}[(GF, 1)]{.og-ref}
|
||||
-- [High Noon at Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg}
|
||||
- (2025): [(High Noon at Midnight, page 1)]{.og-ref}[(HNAM, 1)]{.og-ref}
|
||||
-- [It's Only Magic](https://www.montecookgames.com/store/product/its-only-magic/){.og-icon .og-mcg} (2024): [(It\'s
|
||||
- Only Magic, page 1)]{.og-ref}[(IOM, 1)]{.og-ref}
|
||||
-- [Rust and Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} (2024):
|
||||
- [(Rust and Redemption, page 1)]{.og-ref}[(RR, 1)]{.og-ref}
|
||||
-- [The Stars are Fire](https://www.montecookgames.com/store/product/the-stars-are-fire/){.og-icon .og-mcg} (2019):
|
||||
- [(The Stars are Fire, page 1)]{.og-ref}[(SF, 1)]{.og-ref}
|
||||
-- [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg} (2020): [(Stay Alive!,
|
||||
- page 1)]{.og-ref}[(SA, 1)]{.og-ref}
|
||||
-- [We Are All Mad Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg} (2020):
|
||||
- [(We Are All Mad Here, page 1)]{.og-ref}[(WAAMH, 1)]{.og-ref}
|
||||
-- [Cypher System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, Cypher System Rulebook
|
||||
- (2015), or Cypher System Rulebook Deluxe Edition (2024): [(Errata)]{.og-ref}
|
||||
-
|
||||
-While this document provides everything you need short of a few dice, the CSRD doesn't include everything in the
|
||||
-informing material---far from it. In addition to spectacular artwork and the seductive odor of book glue, each product
|
||||
-includes additional useful rules, helpful guidance, setting information, and adventure material that each worth the
|
||||
-sticker price.
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-#### Editorial Mission [#](#about-editorial-mission){.og-h-anchor aria-hidden="true"} {#about-editorial-mission .og-h-small}
|
||||
-
|
||||
-Edits to the CSRD's text are kept to a minimum, but are made to:
|
||||
-
|
||||
-- Align with the [Cypher System
|
||||
- Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} chapter
|
||||
- structure (for example, content from [Claim the
|
||||
- Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} primarily supplements [Chapter
|
||||
- 18: Superheroes](#chapter-18-superheroes))
|
||||
-- Correct suspected misprints
|
||||
-- Clarify presentation of key mechanics
|
||||
-- Improve hyperlinking and usability
|
||||
-
|
||||
-A list of subsantial [Editorial Additions](#choose-editorial-additions),
|
||||
-[Optional Rules](#choose-optional-rules), and [What's In the Book?](#choose-products) (a guide to Cypher
|
||||
-System products). Original or modified sections are identified:
|
||||
-
|
||||
-- [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-Alerts include definitions, optional rules, play examples, or other useful information.
|
||||
-:::
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Sidebars include official clarifications, context, or references to rules.
|
||||
-:::
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0 .og-alert}
|
||||
-An [index](#index) breaks down the contents of the OG-CSRD across the chapter structure. Inline [Quick
|
||||
-References](#choose-quick-reference) provide overviews chapters or important topics.
|
||||
-:::
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Old Gus's Notes ---** Misprints, clarifications, food for thought, or inline cross-references. Don\'t mistake my
|
||||
-scibbling in the margins for \"the rules\"---play it your way!
|
||||
-:::
|
||||
-
|
||||
-#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
|
||||
-
|
||||
-[Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup),
|
||||
-[Saki](https://actualizedadept.itch.io/), [JRBrabson](https://twitter.com/jrbrabson), Caumen, Ganza Gaming, davebytemfg,
|
||||
-JeremyT, synth, Shourn, Zantigoo, AfroSpartan, edralzar, keybounce, everyone over at the [Cypher Unlimited Discord
|
||||
-Server](https://discord.com/invite/WQYRWhn), and [Monte Cook Games](https://www.montecookgames.com/){.og-icon .og-mcg}
|
||||
-for this amazing resource. Thanks for reading, and may this record bring you and yours many happy adventures!
|
||||
-
|
||||
----Old Gus
|
||||
-
|
||||
-- [partario.flynn@gmail.com](mailto:parartio.flynn@gmail.com)
|
||||
-- [\@oldgus@dice.camp](https://dice.camp/@oldgus){rel="me"}
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
### [Chapter 2]{.og-chap} Cypher System Open License
|
||||
@@ -76649,6 +76550,110 @@
|
||||
:::
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
+
|
||||
+### [Old Gus']{.og-chap} Foreword {#old-gus-foreword}
|
||||
+
|
||||
+::: row
|
||||
+::: {.col .col-md-6}
|
||||
+Welcome, reader---
|
||||
+
|
||||
+If you're new to the Cypher System, the official [Cypher System Reference Rules
|
||||
+Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} and [Cypher System
|
||||
+Starter Set](https://www.montecookgames.com/store/product/cypher-system-starter-set/){.og-icon .og-mcg} are a great
|
||||
+place to start.
|
||||
+
|
||||
+*Old Gus' Cypher System Reference Document* (OG-CSRD) is a hypertext version of the May 5, 2025 version of the [Cypher
|
||||
+System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, and is published under the [Cypher
|
||||
+System Open License (CSOL)](http://csol.montecookgames.com/){.og-icon .og-mcg}. The OG-CSRD is not associated with,
|
||||
+endorsed by, or sponsored by [Monte Cook Games](http://montecookgames.com){.og-icon .og-mcg}.
|
||||
+
|
||||
+The CSRD also includes material published in other products. Page number references have been added throughout as
|
||||
+follows, so readers can \"get on the same page\" when reading from different sources.
|
||||
+
|
||||
+- [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
|
||||
+ (2019): [(Cypher System Rulebook, page 1)]{.og-ref}[(1)]{.og-ref}
|
||||
+- [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} (2021): [(Claim the
|
||||
+ Sky, page 1)]{.og-ref}[(CTS, 1)]{.og-ref}
|
||||
+- [Cypher Shorts](https://www.montecookgames.com/store/product/cypher-shorts/){.og-icon .og-mcg} (2019): [(Cypher
|
||||
+ Shorts, page 1)]{.og-ref}[(SHORTS, 1)]{.og-ref}
|
||||
+- [Godforsaken](https://www.montecookgames.com/store/product/godforsaken/){.og-icon .og-mcg} (2020): [(Godforsaken,
|
||||
+ page 1)]{.og-ref}[(GF, 1)]{.og-ref}
|
||||
+- [High Noon at Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg}
|
||||
+ (2025): [(High Noon at Midnight, page 1)]{.og-ref}[(HNAM, 1)]{.og-ref}
|
||||
+- [It's Only Magic](https://www.montecookgames.com/store/product/its-only-magic/){.og-icon .og-mcg} (2024): [(It\'s
|
||||
+ Only Magic, page 1)]{.og-ref}[(IOM, 1)]{.og-ref}
|
||||
+- [Rust and Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} (2024):
|
||||
+ [(Rust and Redemption, page 1)]{.og-ref}[(RR, 1)]{.og-ref}
|
||||
+- [The Stars are Fire](https://www.montecookgames.com/store/product/the-stars-are-fire/){.og-icon .og-mcg} (2019):
|
||||
+ [(The Stars are Fire, page 1)]{.og-ref}[(SF, 1)]{.og-ref}
|
||||
+- [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg} (2020): [(Stay Alive!,
|
||||
+ page 1)]{.og-ref}[(SA, 1)]{.og-ref}
|
||||
+- [We Are All Mad Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg} (2020):
|
||||
+ [(We Are All Mad Here, page 1)]{.og-ref}[(WAAMH, 1)]{.og-ref}
|
||||
+- [Cypher System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, Cypher System Rulebook
|
||||
+ (2015), or Cypher System Rulebook Deluxe Edition (2024): [(Errata)]{.og-ref}
|
||||
+
|
||||
+While this document provides everything you need short of a few dice, the CSRD doesn't include everything in the
|
||||
+informing material---far from it. In addition to spectacular artwork and the seductive odor of book glue, each product
|
||||
+includes additional useful rules, helpful guidance, setting information, and adventure material that each worth the
|
||||
+sticker price.
|
||||
+:::
|
||||
+
|
||||
+::: {.col .col-md-6}
|
||||
+#### Editorial Mission [#](#about-editorial-mission){.og-h-anchor aria-hidden="true"} {#about-editorial-mission .og-h-small}
|
||||
+
|
||||
+Edits to the CSRD's text are kept to a minimum, but are made to:
|
||||
+
|
||||
+- Align with the [Cypher System
|
||||
+ Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} chapter
|
||||
+ structure (for example, content from [Claim the
|
||||
+ Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} primarily supplements [Chapter
|
||||
+ 18: Superheroes](#chapter-18-superheroes))
|
||||
+- Correct suspected misprints
|
||||
+- Clarify presentation of key mechanics
|
||||
+- Improve hyperlinking and usability
|
||||
+
|
||||
+A list of subsantial [Editorial Additions](#choose-editorial-additions),
|
||||
+[Optional Rules](#choose-optional-rules), and [What's In the Book?](#choose-products) (a guide to Cypher
|
||||
+System products). Original or modified sections are identified:
|
||||
+
|
||||
+- [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref
|
||||
+ .og-ref-og}
|
||||
+
|
||||
+::: {.alert .ps-4 .pb-0}
|
||||
+Alerts include definitions, optional rules, play examples, or other useful information.
|
||||
+:::
|
||||
+
|
||||
+::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
+Sidebars include official clarifications, context, or references to rules.
|
||||
+:::
|
||||
+
|
||||
+::: {.alert .ps-4 .pb-0 .og-alert}
|
||||
+An [index](#index) breaks down the contents of the OG-CSRD across the chapter structure. Inline [Quick
|
||||
+References](#choose-quick-reference) provide overviews chapters or important topics.
|
||||
+:::
|
||||
+
|
||||
+::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
+**Old Gus's Notes ---** Misprints, clarifications, food for thought, or inline cross-references. Don\'t mistake my
|
||||
+scibbling in the margins for \"the rules\"---play it your way!
|
||||
+:::
|
||||
+
|
||||
+#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
|
||||
+
|
||||
+[Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup),
|
||||
+[Saki](https://actualizedadept.itch.io/), [JRBrabson](https://twitter.com/jrbrabson), Caumen, Ganza Gaming, davebytemfg,
|
||||
+JeremyT, synth, Shourn, Zantigoo, AfroSpartan, edralzar, keybounce, everyone over at the [Cypher Unlimited Discord
|
||||
+Server](https://discord.com/invite/WQYRWhn), and [Monte Cook Games](https://www.montecookgames.com/){.og-icon .og-mcg}
|
||||
+for this amazing resource. Thanks for reading, and may this record bring you and yours many happy adventures!
|
||||
+
|
||||
+---Old Gus
|
||||
+
|
||||
+- [partario.flynn@gmail.com](mailto:parartio.flynn@gmail.com)
|
||||
+- [\@oldgus@dice.camp](https://dice.camp/@oldgus){rel="me"}
|
||||
+:::
|
||||
+:::
|
||||
+
|
||||
+------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
::: {.text-center .pt-3 .pb-3}
|
||||
Not associated with, endorsed by, or sponsored by [Monte Cook Games](http://montecookgames.com){.og-icon .og-mcg}.
|
@ -1,92 +0,0 @@
|
||||
--- _tmp/ccsrd.md 2025-07-21 20:51:02.041596772 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-21 20:57:47.796184737 -0500
|
||||
@@ -1,9 +1,11 @@
|
||||
::: {#og-content .container-xxl .rounded-3 .mt-1 .mb-1 .print-across}
|
||||
::: {.ps-3 role="main"}
|
||||
::: {#part0}
|
||||
-# [Old Gus']{.og-chap} Cypher System Reference Document {#top .pt-2}
|
||||
+# [Commons]{.og-chap} Cypher System Reference Document {#top .pt-2}
|
||||
|
||||
-version 2.00h (2025-07-19)
|
||||
+CCSRD
|
||||
+version 0.00,
|
||||
+compatible with the Cypher System.
|
||||
|
||||
## Table of Contents
|
||||
|
||||
@@ -53,6 +55,67 @@
|
||||
|
||||
### [Chapter 1]{.og-chap} Foreword
|
||||
|
||||
+The Commons Cypher System Reference Document (CCSRD) is a customized version of the Cypher System Reference Document,
|
||||
+based on
|
||||
+version 2.00h (2025-07-19)
|
||||
+of [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) (OG-CSRD), itself based on
|
||||
+the
|
||||
+May 5, 2025 version
|
||||
+of the [Cypher System Reference Document](http://csol.montecookgames.com/) (CSRD), and is published under the Cypher
|
||||
+System Open License (CSOL). The CCSRD is not associated with, endorsed by, or sponsored by Monte Cook Games.
|
||||
+
|
||||
+The CSRD also includes material published in other products. Page number references have been added throughout as
|
||||
+follows.
|
||||
+
|
||||
+- [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/): [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
+- [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
|
||||
+ (2019): [(Cypher System Rulebook, page 1)]{.og-ref}[(1)]{.og-ref}
|
||||
+- [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg} (2021): [(Claim the
|
||||
+ Sky, page 1)]{.og-ref}[(CTS, 1)]{.og-ref}
|
||||
+- [Cypher Shorts](https://www.montecookgames.com/store/product/cypher-shorts/){.og-icon .og-mcg} (2019): [(Cypher
|
||||
+ Shorts, page 1)]{.og-ref}[(SHORTS, 1)]{.og-ref}
|
||||
+- [Godforsaken](https://www.montecookgames.com/store/product/godforsaken/){.og-icon .og-mcg} (2020): [(Godforsaken,
|
||||
+ page 1)]{.og-ref}[(GF, 1)]{.og-ref}
|
||||
+- [High Noon at Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg}
|
||||
+ (2025): [(High Noon at Midnight, page 1)]{.og-ref}[(HNAM, 1)]{.og-ref}
|
||||
+- [It's Only Magic](https://www.montecookgames.com/store/product/its-only-magic/){.og-icon .og-mcg} (2024): [(It\'s
|
||||
+ Only Magic, page 1)]{.og-ref}[(IOM, 1)]{.og-ref}
|
||||
+- [Rust and Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} (2024):
|
||||
+ [(Rust and Redemption, page 1)]{.og-ref}[(RR, 1)]{.og-ref}
|
||||
+- [The Stars are Fire](https://www.montecookgames.com/store/product/the-stars-are-fire/){.og-icon .og-mcg} (2019):
|
||||
+ [(The Stars are Fire, page 1)]{.og-ref}[(SF, 1)]{.og-ref}
|
||||
+- [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg} (2020): [(Stay Alive!,
|
||||
+ page 1)]{.og-ref}[(SA, 1)]{.og-ref}
|
||||
+- [We Are All Mad Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg} (2020):
|
||||
+ [(We Are All Mad Here, page 1)]{.og-ref}[(WAAMH, 1)]{.og-ref}
|
||||
+- [Cypher System Reference Document (CSRD)](http://csol.montecookgames.com/){.og-icon .og-mcg}, Cypher System Rulebook
|
||||
+ (2015), or Cypher System Rulebook Deluxe Edition (2024): [(Errata)]{.og-ref}
|
||||
+
|
||||
+This CSRD differs from the OG-CSRD in some core ways: it is not a wide-reaching reference and guide to many things Cypher
|
||||
+System, as Old Gus' Cypher System Reference Document is. This is an opinionated customization on top of and beyond the
|
||||
+OG-CSRD; as such, editorial, custom content, links to products, and so on have been removed in creating this CSRD. It is
|
||||
+meant to be one's particular flavor of the Cypher System, rather than a guide for any one to play and/or adapt the
|
||||
+Cypher System. This differs from [Old Gus' editorial mission](#about-editorial-mission).
|
||||
+
|
||||
+Information beyond the core CSRD is provided in a variety of sidebars:
|
||||
+
|
||||
+::: {.alert .ps-4 .pb-0}
|
||||
+Alerts include definitions, optional rules, play examples, or other useful information.
|
||||
+:::
|
||||
+
|
||||
+::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
+Sidebars include official clarifications, context, or references to rules.
|
||||
+:::
|
||||
+
|
||||
+::: {.alert .ps-4 .pb-0 .og-alert}
|
||||
+An [index](#index) breaks down the contents of the CSRD across the chapter structure. Inline [Quick
|
||||
+References](#choose-quick-reference) provide overviews chapters or important topics.
|
||||
+:::
|
||||
+
|
||||
+::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
+**Editor's Notes ---** Misprints, clarifications, philosophy, commentary, or inline cross-references.
|
||||
+:::
|
||||
+
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
### [Chapter 2]{.og-chap} Cypher System Open License
|
||||
@@ -76660,5 +76723,6 @@
|
||||
|
||||
Published under the [Cypher System Open License](http://csol.montecookgames.com){.og-icon .og-mcg}.
|
||||
|
||||
-Copyright © 2025, <partario.flynn@gmail.com>
|
||||
+Copyright © 2025, <partario.flynn@gmail.com><br />
|
||||
+Copyright © 2025, Brian S. Stephan (<bss@incorporeal.org>)
|
||||
:::
|
@ -1,5 +0,0 @@
|
||||
#!/bin/bash
|
||||
# all of Old Gus's editor notes, many of which are great and worth keeping,
|
||||
# are noted as "Editor's Notes". I will be my own editor in this, so this just
|
||||
# renames those appearances
|
||||
sed -E "s/\*\*Editor's Notes ---\*\*/**Old Gus's Notes ---**/" _tmp/ccsrd.md > _tmp/ccsrd.new.md
|
Loading…
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Reference in New Issue
Block a user