these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
53 lines
3.7 KiB
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53 lines
3.7 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 17:28:31.694418889 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:30:36.186189160 -0500
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@@ -75781,49 +75781,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-##### Logical, Interesting, and Story-Based [#](#logical-interesting-and-story-based){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-What makes something meaningful in practice? Here are three components to meaningfulness to think about:
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-
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-- **Logical:** Something logical is something expected. As you turn PCs loose into an imaginary world to explore and
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- interact with it, they will inevitably look for patterns in those interactions. In this sense, logic is created and
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- maintained by you being consistent and reliable. For example, PCs who attack a creature will probably expect to make
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- an [attack](#action-attack) roll. PCs who drop objects expect them to fall down---but a setting where artificial
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- gravity is common will be a lot less surprised if somethng \"falls up\" instead. Thinking about a few cornerstones
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- of the setting can help you choose [optional rules](#choose-optional-rules), and make rulings during a session.
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-
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- There's a world of difference between \"logical\", and what is \"realistic\". Settings where the PCs are mutated
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- gophers with kung-fu training battle interdimensional alien invaders are obviously not very realistic, but there is
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- probably still some \"internal logic\" that governs the basics of how mutation works, and how a transdimensional
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- gateway functions.
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-
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-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-\"Remember, it's your job to use the rules to simulate the world, even if the world is a fictional place with all kinds
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-of strangeness. You're not a slave to the rules---it\'s the other way around. If you come across a hole in the rules or
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-something that doesn't make sense, don\'t shrug your shoulders and say \"Well, that\'s what the rules say (or don\'t
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-say).\" Fix it.\" ---[Cypher System
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-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} [(413)]{.og-ref}
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-:::
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-
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-- **Interesting:** Something is interesting if it's provocative, unexpected, or moves the story in a new direction.
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- Interesting things can defy the usual logic of the story thus far, and open new pathways to discovery for the PCs.
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- Interesting things keep the game from getting stale or feeling the same all the time. Interesting things can be
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- dangerous, though---too many of them can start break logic down beyond repair, and scatter a game in too many
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- different directions.
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-
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-- **Story-Based:** Something is story-based if it builds upon preceding events in the story. This means creating
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- believable responses and story outcomes to the PCs' actions, and also their inaction---accounting for what PCs
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- *don't* do is just as important as what they have done. It can also be helpful to review the PC\'s [character
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- arcs](#character-arcs)---they provide a wealth of story-based elements to draw from. Story-based elements can form a
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- bridge between the logical and the interesting elements of meaningfulness.
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-
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-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-This blog post on [Keeping to the Theme](https://montecook.substack.com/p/keeping-to-the-theme) by Monte Cook offers
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-some excellent advice applicable to the Cypher System.
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-:::
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-
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##### Telling Stories Together [#](#telling-stories-together){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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