fix a couple paragraphs/lines that start with a space
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
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patches/base/060-remove-stray-whitespace.patch
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patches/base/060-remove-stray-whitespace.patch
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--- _tmp/ccsrd.md 2025-06-13 08:17:50.099270702 -0500
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+++ _tmp/ccsrd.new.md 2025-06-13 08:44:51.451717294 -0500
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@@ -10510,7 +10510,7 @@
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rather than to ease the task, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets
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in the area take 1 point of damage even if you fail the attack roll. Action.
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- Bolster Illusion (2+ Intellect points): You give one of your visual illusions a limited physical reality that viewers
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+Bolster Illusion (2+ Intellect points): You give one of your visual illusions a limited physical reality that viewers
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can smell, taste, hear, and feel. This effect is bound to that illusion and acts appropriate to the illusion itself. For
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example, it can make the illusion of a brick wall feel like brick, the illusion of a person smell like perfume and able
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to open a door, and the illusion of a fireplace hot to the touch.
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@@ -19791,7 +19791,7 @@
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falls from a higher position onto the character. Sometimes the falling block is made to exactly fit a trapped corridor
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so that triggering the trap makes the area impassible.
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- A less lethal variant drops a large amount of sand or dirt, inflicting 3 points of ambient damage (ignores Armor).
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+A less lethal variant drops a large amount of sand or dirt, inflicting 3 points of ambient damage (ignores Armor).
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Another variant releases oil (perhaps burning) or marbles, inflicting 3 points of ambient damage and making the area
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difficult terrain.
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@@ -19852,7 +19852,7 @@
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A floor variant is a small trapdoor over a closed compartment, which mangles the character's foot when they step on the
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trapdoor, reducing their movement speed by half.
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- Another variant is a needle trap attached to a small peephole or spyhole in a door or wall. The trap springs when the
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+Another variant is a needle trap attached to a small peephole or spyhole in a door or wall. The trap springs when the
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character touches the area around the hole (even a slight touch with their face as they look is sufficient), inflicting
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lasting damage to the character's eye and partially blinding them. A gentler variant traps the character's limb in glue
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instead of inflicting damage. The character's extremity might be glued to the hole, or they may be able to pull free but
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@@ -21204,7 +21204,7 @@
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These modifiers are cumulative, so trying to view a level 4 target who the user knows only by name (+1 step), is
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unwilling (+1 step), and is 20 miles away (+2 steps) is a difficulty 8 task.
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- The crystal shows the creature or area for one minute before the image becomes muddled and the artifact must be
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+The crystal shows the creature or area for one minute before the image becomes muddled and the artifact must be
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activated again.
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In addition to the normal options for using Effort, the user can choose to apply a level of Effort to open two-way
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@@ -21290,7 +21290,7 @@
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Form: Burlap bag containing a handful of large reptilian teeth
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- Effect: If a tooth is drawn from the bag and cast upon the earth, a dragontooth warrior appears, ready to fight for the
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+Effect: If a tooth is drawn from the bag and cast upon the earth, a dragontooth warrior appears, ready to fight for the
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user for up to ten minutes before going their own way. The user can draw several teeth at once from the bag, but each
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tooth drawn requires a separate depletion roll.
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@@ -24073,7 +24073,7 @@
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###### Graser array
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- level 5 (15)
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+level 5 (15)
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Exorbitant
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@@ -24512,7 +24512,7 @@
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level 4 (12)
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- Very Expensive
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+Very Expensive
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Not armor; belt generates an almost transparent force field to surround the user for up to one hour, providing +1 Armor.
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Once used, must be recharged for several hours.
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@@ -24598,7 +24598,7 @@
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level 1 (3)
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- Inexpensive
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+Inexpensive
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Provides light where pointed within short range for a few hours before requiring new batteries/a charge.
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@@ -25112,7 +25112,7 @@
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###### Auton
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- level 1 (3)
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+level 1 (3)
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Moderate
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@@ -25128,7 +25128,7 @@
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level 2 (6)
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- Expensive
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+Expensive
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Treat as a level 2 follower, which allows the auton modifications in up to two tasks, depending on the particular aide.
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@@ -25163,7 +25163,7 @@
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Exorbitant
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- As auton, but one modification is always in attacks, which means when helping a target to make an attack, the target
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+As auton, but one modification is always in attacks, which means when helping a target to make an attack, the target
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eases the task by two steps. However, warrior autons usually attack autonomously as level 3 entities with a ranged or
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melee weapon that inflicts 5 points of damage.
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@@ -25523,7 +25523,7 @@
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###### Shotgun
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- level 3 (9)
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+level 3 (9)
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Expensive
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@@ -25533,7 +25533,7 @@
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level 3 (9)
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- Very Expensive
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+Very Expensive
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Heavy weapon (6 damage, both hands), long range.
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@@ -25567,7 +25567,7 @@
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level 3 (9)
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- Very Expensive
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+Very Expensive
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Handheld device that fires attached probe at target within 9 m (30 feet); medium weapon (4 points of electrical damage
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and on a failed Might defense roll, target is stunned for 1 round, losing their next action).
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@@ -25594,7 +25594,7 @@
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###### Laser/photon pistol
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- level 3 (9)
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+level 3 (9)
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Expensive
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@@ -25620,7 +25620,7 @@
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###### Vacuum rifle, assault
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- level 3 (9)
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+level 3 (9)
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Very Expensive
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@@ -25944,7 +25944,7 @@
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##### DRIVERLESS VEHICLES
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- If the rider, driver, or pilot activates self-driving as part of another action, riding, driving, and piloting tasks
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+If the rider, driver, or pilot activates self-driving as part of another action, riding, driving, and piloting tasks
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are automatically completed (or failed) according to the vehicle's level, though all such self-driving tasks are
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hindered. However, the pilot is free to engage in other actions as the vehicle maneuvers to the best of its ability.
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@@ -25954,7 +25954,7 @@
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##### LOOKING FOR MORE VEHICLE OPTIONS
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- A representative cross section of vehicles is provided. If you're looking for something that isn't noted, use something
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+A representative cross section of vehicles is provided. If you're looking for something that isn't noted, use something
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close and adapt the listing.
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Also note that unless a particular listing is already indicated as a luxury or sport version, most vehicles can be
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@@ -26157,7 +26157,7 @@
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level 5 (15)
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- Exorbitant
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+Exorbitant
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Treaded, all-terrain wheels support a completely enclosed interior habitat with five to ten interior chambers arranged
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either to house one or more families, support scientific research, exploration, spying, or configured for some other
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@@ -26510,7 +26510,7 @@
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###### Tank
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- level 4 (12)
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+level 4 (12)
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Exorbitant
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@@ -26890,7 +26890,7 @@
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level 5 (15)
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- Priceless As corvette spacecraft, but four times as large, allowing four times the crew and ten weapon systems
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+Priceless As corvette spacecraft, but four times as large, allowing four times the crew and ten weapon systems
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(including two superior weapon systems). Possesses superior defenses. Often utilized to escort larger vessels in a space
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fleet or battle group and defend them against swarms of smaller attackers. Includes bays for two fireteams of six
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microcapsule fighters (darts).
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@@ -26962,7 +26962,7 @@
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level 2 (6)
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- Exorbitant
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+Exorbitant
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A small double-occupant starship with two weapon systems that fire blasters. Minimum size vehicle capable of FTL
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travel.
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@@ -27485,12 +27485,12 @@
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Immediate Posthuman Upgrades: As part of character creation, PCs are given the options presented hereafter because the
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setting demands it. Narrative options include (but are not limited to):
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- • PCs are part of a program designed to adapt them to being able to survive and thrive in conditions other than the 1
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+• PCs are part of a program designed to adapt them to being able to survive and thrive in conditions other than the 1
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G, 1 atmosphere, oxygenated, Goldilocks environment of the Earth.
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• PCs begin their career as super-soldiers to fight aliens or to serve as corporate spies.
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- • PCs serve as long-lived guardians to watch over a generation ship hurtling at slower-than-light speeds between the
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+• PCs serve as long-lived guardians to watch over a generation ship hurtling at slower-than-light speeds between the
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stars.
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• PCs are children of a far-future civilization that routinely upgrades its citizens.
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@@ -27505,7 +27505,7 @@
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• PCs are kidnapped by aliens or conglomerate operatives, and upgraded—with some command-andcontrol circuits also
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installed—to serve some specific purpose.
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- • PCs learn a "new science," allowing them to tap cosmic energies other creatures are unaware of.
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+• PCs learn a "new science," allowing them to tap cosmic energies other creatures are unaware of.
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##### POSTHUMAN PACKAGES
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• Stands Like a Bastion
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- • Throws With Deadly Accuracy
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+• Throws With Deadly Accuracy
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• Travels Through Time
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###### Very Expensive
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- Elegant cloak or coat
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+Elegant cloak or coat
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Royal ensemble
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@@ -45068,7 +45068,7 @@
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A corrupt mage knows many spells, such as the following:
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- • Armor: Covers a creature with ugly scales, granting them +3 to Armor for an hour.
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+• Armor: Covers a creature with ugly scales, granting them +3 to Armor for an hour.
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• Madness: Wracks the brain of one creature within short range for one hour, reducing them to a babbling catatonic state
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in which they can't recognize friend or foe. If disturbed or harmed, the creature is likely to lash out with lethal
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focuses on a single target, treat the attack as a level 10 attack that inflicts 14 points of damage, or 6 points even on
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a successful Speed defense roll.
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- Self-repair mechanisms allow the creature to regain 2 points of health per round.
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+Self-repair mechanisms allow the creature to regain 2 points of health per round.
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Interaction: If communication can be opened up through a cybrid's haze of pain, it might be possible to temporarily wake
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the consciousness of the human remnant inside. However, that remnant consciousness might not be happy to discover what
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They can also call on a variety of other magical abilities that mimic the effect of any cypher of level 5 or
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lower—usually destructive, painful, and transformative effects.
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- A demon lord automatically regains 3 points of health per round. They typically have the following abilities:
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+A demon lord automatically regains 3 points of health per round. They typically have the following abilities:
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• Change Shape: The demon lord can take the form of a human or similar humanoid as its action, or return to its regular
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shape. When so changed, its disguise is nearly impenetrable without special knowledge. As a human, the demon lord is a
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or make a Might defense roll. On a failure, they take 5 points of ambient damage as their flesh partly mineralizes. If
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the character is killed by this damage, they are turned to stone.
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- Some gorgons carry a couple of cyphers and perhaps an artifact that they can use in combat.
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+Some gorgons carry a couple of cyphers and perhaps an artifact that they can use in combat.
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Interaction: Bitterness consumes gorgons. They lead lonely lives, cut off from everyone they have loved. Negotiating
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with one would be something of a feat.
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through the crumbling structure at a considerable distance, waiting for them to take a rest or become otherwise
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distracted before attacking.
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- Loot: Hydras sometimes collect cyphers and artifacts in their lair, or failing that, they guard something of value.
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+Loot: Hydras sometimes collect cyphers and artifacts in their lair, or failing that, they guard something of value.
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GM intrusion: The character reacts poorly to the poison in the air or a bite and goes intonhelpless convulsions for one
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round if they fail a Might defense task.
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Combat: A lich can shoot blasts of necromantic energy that inflict 8 points of damage on a target and 4 points on any
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creature within immediate range of the target. A lich knows many spells, such as the following:
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- • Animate guards: Animate ten corpses as skeletons or zombies, which obey the lich for one hour before turning back
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+• Animate guards: Animate ten corpses as skeletons or zombies, which obey the lich for one hour before turning back
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into corpses.
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- • Armor: Gain +5 Armor for one hour.
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+• Armor: Gain +5 Armor for one hour.
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• Death: Inflict 8 points of damage on a creature within short range; if the creature fails a Might defense roll, it
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also moves two steps down the damage track.
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of crafty bandits has managed to train a couple of wyverns as mounts and use them as flying cavalry for their troops on
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the ground.
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- Loot: Wyverns do not collect treasure, but their nest might have a few cyphers from previous victims. If carefully
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+Loot: Wyverns do not collect treasure, but their nest might have a few cyphers from previous victims. If carefully
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extracted, an intact venom gland from a dead wyvern can be used to poison one weapon (if sold, it is the equivalent of
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an expensive item).
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relying on strength (such as climbing and jumping) are eased by two steps. However, their Speed defense is hindered. A
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raging berserker fights only with melee weapons and won't retreat from battle.
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- Interaction: Berserkers are the elites of some warrior cultures and enjoy physical competitions such as wrestling,
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+Interaction: Berserkers are the elites of some warrior cultures and enjoy physical competitions such as wrestling,
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throwing heavy items, and feasting. They dislike weak and cowardly folk, and do not tolerate insults to their strength
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or honor.
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Dwarf leaders are usually officers or priests.
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- Interaction: Dwarves are proud and hardworking, but they tend to be stubborn, gruff, and unforgiving of offenses to
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+Interaction: Dwarves are proud and hardworking, but they tend to be stubborn, gruff, and unforgiving of offenses to
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them or their clan. It takes time to gain their trust, but they respect a fair deal, a hard bargain, a sharp axe, and a
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sturdy hammer.
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