diff --git a/patches/base/060-remove-stray-whitespace.patch b/patches/base/060-remove-stray-whitespace.patch new file mode 100644 index 0000000..8fafc52 --- /dev/null +++ b/patches/base/060-remove-stray-whitespace.patch @@ -0,0 +1,327 @@ +--- _tmp/ccsrd.md 2025-06-13 08:17:50.099270702 -0500 ++++ _tmp/ccsrd.new.md 2025-06-13 08:44:51.451717294 -0500 +@@ -10510,7 +10510,7 @@ + rather than to ease the task, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets + in the area take 1 point of damage even if you fail the attack roll. Action. + +- Bolster Illusion (2+ Intellect points): You give one of your visual illusions a limited physical reality that viewers ++Bolster Illusion (2+ Intellect points): You give one of your visual illusions a limited physical reality that viewers + can smell, taste, hear, and feel. This effect is bound to that illusion and acts appropriate to the illusion itself. For + example, it can make the illusion of a brick wall feel like brick, the illusion of a person smell like perfume and able + to open a door, and the illusion of a fireplace hot to the touch. +@@ -19791,7 +19791,7 @@ + falls from a higher position onto the character. Sometimes the falling block is made to exactly fit a trapped corridor + so that triggering the trap makes the area impassible. + +- A less lethal variant drops a large amount of sand or dirt, inflicting 3 points of ambient damage (ignores Armor). ++A less lethal variant drops a large amount of sand or dirt, inflicting 3 points of ambient damage (ignores Armor). + Another variant releases oil (perhaps burning) or marbles, inflicting 3 points of ambient damage and making the area + difficult terrain. + +@@ -19852,7 +19852,7 @@ + A floor variant is a small trapdoor over a closed compartment, which mangles the character's foot when they step on the + trapdoor, reducing their movement speed by half. + +- Another variant is a needle trap attached to a small peephole or spyhole in a door or wall. The trap springs when the ++Another variant is a needle trap attached to a small peephole or spyhole in a door or wall. The trap springs when the + character touches the area around the hole (even a slight touch with their face as they look is sufficient), inflicting + lasting damage to the character's eye and partially blinding them. A gentler variant traps the character's limb in glue + instead of inflicting damage. The character's extremity might be glued to the hole, or they may be able to pull free but +@@ -21204,7 +21204,7 @@ + These modifiers are cumulative, so trying to view a level 4 target who the user knows only by name (+1 step), is + unwilling (+1 step), and is 20 miles away (+2 steps) is a difficulty 8 task. + +- The crystal shows the creature or area for one minute before the image becomes muddled and the artifact must be ++The crystal shows the creature or area for one minute before the image becomes muddled and the artifact must be + activated again. + + In addition to the normal options for using Effort, the user can choose to apply a level of Effort to open two-way +@@ -21290,7 +21290,7 @@ + + Form: Burlap bag containing a handful of large reptilian teeth + +- Effect: If a tooth is drawn from the bag and cast upon the earth, a dragontooth warrior appears, ready to fight for the ++Effect: If a tooth is drawn from the bag and cast upon the earth, a dragontooth warrior appears, ready to fight for the + user for up to ten minutes before going their own way. The user can draw several teeth at once from the bag, but each + tooth drawn requires a separate depletion roll. + +@@ -24073,7 +24073,7 @@ + + ###### Graser array + +- level 5 (15) ++level 5 (15) + + Exorbitant + +@@ -24512,7 +24512,7 @@ + + level 4 (12) + +- Very Expensive ++Very Expensive + + Not armor; belt generates an almost transparent force field to surround the user for up to one hour, providing +1 Armor. + Once used, must be recharged for several hours. +@@ -24598,7 +24598,7 @@ + + level 1 (3) + +- Inexpensive ++Inexpensive + + Provides light where pointed within short range for a few hours before requiring new batteries/a charge. + +@@ -25112,7 +25112,7 @@ + + ###### Auton + +- level 1 (3) ++level 1 (3) + + Moderate + +@@ -25128,7 +25128,7 @@ + + level 2 (6) + +- Expensive ++Expensive + + Treat as a level 2 follower, which allows the auton modifications in up to two tasks, depending on the particular aide. + +@@ -25163,7 +25163,7 @@ + + Exorbitant + +- As auton, but one modification is always in attacks, which means when helping a target to make an attack, the target ++As auton, but one modification is always in attacks, which means when helping a target to make an attack, the target + eases the task by two steps. However, warrior autons usually attack autonomously as level 3 entities with a ranged or + melee weapon that inflicts 5 points of damage. + +@@ -25523,7 +25523,7 @@ + + ###### Shotgun + +- level 3 (9) ++level 3 (9) + + Expensive + +@@ -25533,7 +25533,7 @@ + + level 3 (9) + +- Very Expensive ++Very Expensive + + Heavy weapon (6 damage, both hands), long range. + +@@ -25567,7 +25567,7 @@ + + level 3 (9) + +- Very Expensive ++Very Expensive + + Handheld device that fires attached probe at target within 9 m (30 feet); medium weapon (4 points of electrical damage + and on a failed Might defense roll, target is stunned for 1 round, losing their next action). +@@ -25594,7 +25594,7 @@ + + ###### Laser/photon pistol + +- level 3 (9) ++level 3 (9) + + Expensive + +@@ -25620,7 +25620,7 @@ + + ###### Vacuum rifle, assault + +- level 3 (9) ++level 3 (9) + + Very Expensive + +@@ -25944,7 +25944,7 @@ + + ##### DRIVERLESS VEHICLES + +- If the rider, driver, or pilot activates self-driving as part of another action, riding, driving, and piloting tasks ++If the rider, driver, or pilot activates self-driving as part of another action, riding, driving, and piloting tasks + are automatically completed (or failed) according to the vehicle's level, though all such self-driving tasks are + hindered. However, the pilot is free to engage in other actions as the vehicle maneuvers to the best of its ability. + +@@ -25954,7 +25954,7 @@ + + ##### LOOKING FOR MORE VEHICLE OPTIONS + +- A representative cross section of vehicles is provided. If you're looking for something that isn't noted, use something ++A representative cross section of vehicles is provided. If you're looking for something that isn't noted, use something + close and adapt the listing. + + Also note that unless a particular listing is already indicated as a luxury or sport version, most vehicles can be +@@ -26157,7 +26157,7 @@ + + level 5 (15) + +- Exorbitant ++Exorbitant + + Treaded, all-terrain wheels support a completely enclosed interior habitat with five to ten interior chambers arranged + either to house one or more families, support scientific research, exploration, spying, or configured for some other +@@ -26510,7 +26510,7 @@ + + ###### Tank + +- level 4 (12) ++level 4 (12) + + Exorbitant + +@@ -26890,7 +26890,7 @@ + + level 5 (15) + +- Priceless As corvette spacecraft, but four times as large, allowing four times the crew and ten weapon systems ++Priceless As corvette spacecraft, but four times as large, allowing four times the crew and ten weapon systems + (including two superior weapon systems). Possesses superior defenses. Often utilized to escort larger vessels in a space + fleet or battle group and defend them against swarms of smaller attackers. Includes bays for two fireteams of six + microcapsule fighters (darts). +@@ -26962,7 +26962,7 @@ + + level 2 (6) + +- Exorbitant ++Exorbitant + + A small double-occupant starship with two weapon systems that fire blasters. Minimum size vehicle capable of FTL + travel. +@@ -27485,12 +27485,12 @@ + Immediate Posthuman Upgrades: As part of character creation, PCs are given the options presented hereafter because the + setting demands it. Narrative options include (but are not limited to): + +- • PCs are part of a program designed to adapt them to being able to survive and thrive in conditions other than the 1 ++• PCs are part of a program designed to adapt them to being able to survive and thrive in conditions other than the 1 + G, 1 atmosphere, oxygenated, Goldilocks environment of the Earth. + + • PCs begin their career as super-soldiers to fight aliens or to serve as corporate spies. + +- • PCs serve as long-lived guardians to watch over a generation ship hurtling at slower-than-light speeds between the ++• PCs serve as long-lived guardians to watch over a generation ship hurtling at slower-than-light speeds between the + stars. + + • PCs are children of a far-future civilization that routinely upgrades its citizens. +@@ -27505,7 +27505,7 @@ + • PCs are kidnapped by aliens or conglomerate operatives, and upgraded—with some command-andcontrol circuits also + installed—to serve some specific purpose. + +- • PCs learn a "new science," allowing them to tap cosmic energies other creatures are unaware of. ++• PCs learn a "new science," allowing them to tap cosmic energies other creatures are unaware of. + + ##### POSTHUMAN PACKAGES + +@@ -29816,7 +29816,7 @@ + + • Stands Like a Bastion + +- • Throws With Deadly Accuracy ++• Throws With Deadly Accuracy + + • Travels Through Time + +@@ -30406,7 +30406,7 @@ + + ###### Very Expensive + +- Elegant cloak or coat ++Elegant cloak or coat + + Royal ensemble + +@@ -45068,7 +45068,7 @@ + + A corrupt mage knows many spells, such as the following: + +- • Armor: Covers a creature with ugly scales, granting them +3 to Armor for an hour. ++• Armor: Covers a creature with ugly scales, granting them +3 to Armor for an hour. + + • Madness: Wracks the brain of one creature within short range for one hour, reducing them to a babbling catatonic state + in which they can't recognize friend or foe. If disturbed or harmed, the creature is likely to lash out with lethal +@@ -45183,7 +45183,7 @@ + focuses on a single target, treat the attack as a level 10 attack that inflicts 14 points of damage, or 6 points even on + a successful Speed defense roll. + +- Self-repair mechanisms allow the creature to regain 2 points of health per round. ++Self-repair mechanisms allow the creature to regain 2 points of health per round. + + Interaction: If communication can be opened up through a cybrid's haze of pain, it might be possible to temporarily wake + the consciousness of the human remnant inside. However, that remnant consciousness might not be happy to discover what +@@ -45505,7 +45505,7 @@ + They can also call on a variety of other magical abilities that mimic the effect of any cypher of level 5 or + lower—usually destructive, painful, and transformative effects. + +- A demon lord automatically regains 3 points of health per round. They typically have the following abilities: ++A demon lord automatically regains 3 points of health per round. They typically have the following abilities: + + • Change Shape: The demon lord can take the form of a human or similar humanoid as its action, or return to its regular + shape. When so changed, its disguise is nearly impenetrable without special knowledge. As a human, the demon lord is a +@@ -47604,7 +47604,7 @@ + or make a Might defense roll. On a failure, they take 5 points of ambient damage as their flesh partly mineralizes. If + the character is killed by this damage, they are turned to stone. + +- Some gorgons carry a couple of cyphers and perhaps an artifact that they can use in combat. ++Some gorgons carry a couple of cyphers and perhaps an artifact that they can use in combat. + + Interaction: Bitterness consumes gorgons. They lead lonely lives, cut off from everyone they have loved. Negotiating + with one would be something of a feat. +@@ -48131,7 +48131,7 @@ + through the crumbling structure at a considerable distance, waiting for them to take a rest or become otherwise + distracted before attacking. + +- Loot: Hydras sometimes collect cyphers and artifacts in their lair, or failing that, they guard something of value. ++Loot: Hydras sometimes collect cyphers and artifacts in their lair, or failing that, they guard something of value. + + GM intrusion: The character reacts poorly to the poison in the air or a bite and goes intonhelpless convulsions for one + round if they fail a Might defense task. +@@ -48688,10 +48688,10 @@ + Combat: A lich can shoot blasts of necromantic energy that inflict 8 points of damage on a target and 4 points on any + creature within immediate range of the target. A lich knows many spells, such as the following: + +- • Animate guards: Animate ten corpses as skeletons or zombies, which obey the lich for one hour before turning back ++• Animate guards: Animate ten corpses as skeletons or zombies, which obey the lich for one hour before turning back + into corpses. + +- • Armor: Gain +5 Armor for one hour. ++• Armor: Gain +5 Armor for one hour. + + • Death: Inflict 8 points of damage on a creature within short range; if the creature fails a Might defense roll, it + also moves two steps down the damage track. +@@ -52733,7 +52733,7 @@ + of crafty bandits has managed to train a couple of wyverns as mounts and use them as flying cavalry for their troops on + the ground. + +- Loot: Wyverns do not collect treasure, but their nest might have a few cyphers from previous victims. If carefully ++Loot: Wyverns do not collect treasure, but their nest might have a few cyphers from previous victims. If carefully + extracted, an intact venom gland from a dead wyvern can be used to poison one weapon (if sold, it is the equivalent of + an expensive item). + +@@ -53214,7 +53214,7 @@ + relying on strength (such as climbing and jumping) are eased by two steps. However, their Speed defense is hindered. A + raging berserker fights only with melee weapons and won't retreat from battle. + +- Interaction: Berserkers are the elites of some warrior cultures and enjoy physical competitions such as wrestling, ++Interaction: Berserkers are the elites of some warrior cultures and enjoy physical competitions such as wrestling, + throwing heavy items, and feasting. They dislike weak and cowardly folk, and do not tolerate insults to their strength + or honor. + +@@ -53569,7 +53569,7 @@ + + Dwarf leaders are usually officers or priests. + +- Interaction: Dwarves are proud and hardworking, but they tend to be stubborn, gruff, and unforgiving of offenses to ++Interaction: Dwarves are proud and hardworking, but they tend to be stubborn, gruff, and unforgiving of offenses to + them or their clan. It takes time to gain their trust, but they respect a fair deal, a hard bargain, a sharp axe, and a + sturdy hammer. +