commit organization cleanups through the historical section
modern fantasy rules are just randomly up next in here and I thought I addressed all of these, so taking this as a commit point in case I need to do something weird Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
This commit is contained in:
parent
286e888b0f
commit
a321dc0bfa
83
patches/base/043-more-organization-through-historical.patch
Normal file
83
patches/base/043-more-organization-through-historical.patch
Normal file
@ -0,0 +1,83 @@
|
||||
--- _tmp/ccsrd.md 2025-06-04 07:12:07.311001894 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-06-04 07:27:21.454728657 -0500
|
||||
@@ -39500,7 +39500,7 @@
|
||||
|
||||
Merges Mind With Machine is a focus designed for use with the Radio Quiet setting.
|
||||
|
||||
-Prepped for the End
|
||||
+##### Prepped for the End
|
||||
|
||||
You prepared for ultimate disaster, unlike most of the sheeple. Which means you stashed away food, water, and other
|
||||
survival gear when things were still okay. You trained yourself for harsh conditions, for basic machine and electronic
|
||||
@@ -39568,7 +39568,7 @@
|
||||
|
||||
Escape the Ruins
|
||||
|
||||
-Raids
|
||||
+##### Raids
|
||||
|
||||
When civilization fell, you did what you had to do to stay alive. Did you kill innocent people? Probably, insofar as
|
||||
anyone who survived the end can really be considered "innocent." You figured they'd have done the same to you. But
|
||||
@@ -39633,7 +39633,7 @@
|
||||
|
||||
Twisting the Knife
|
||||
|
||||
-Remembers the Past
|
||||
+##### Remembers the Past
|
||||
|
||||
You are a student of the before‑times. Maybe that's because you grew up in the ruins of an old library and read
|
||||
everything as your hobby, you found a friendly AI archivist who taught you about how things once were, you're long‑lived
|
||||
@@ -39699,7 +39699,7 @@
|
||||
|
||||
Use the Network
|
||||
|
||||
-Walks the Wasteland
|
||||
+##### Walks the Wasteland
|
||||
|
||||
Most people want to hide from the devastation or just curl up and die rather than face a hostile world. Not you. You're
|
||||
determined to see what's out there, to survive, and, more than that, to thrive. It's that or let the radioactive rats—or
|
||||
@@ -39785,7 +39785,7 @@
|
||||
ancient Greece or feudal Japan, for example, probably makes it more like fantasy without all the orcs and magic
|
||||
(although a game set in feudal Japan with orcs and magic could be fascinating).
|
||||
|
||||
-### SUGGESTED TYPES FOR A HISTORICAL GAME
|
||||
+#### SUGGESTED TYPES FOR A HISTORICAL GAME
|
||||
|
||||
| | |
|
||||
|-------------------------------|---------------------------------------------------------------------|
|
||||
@@ -39802,7 +39802,7 @@
|
||||
| Explorer | Explorer |
|
||||
| Priest | Speaker |
|
||||
|
||||
-Basic CREATURES AND NPCs FOR A HISTORICAL GAME
|
||||
+#### Basic CREATURES AND NPCs FOR A HISTORICAL GAME
|
||||
|
||||
Cat: level 1, Speed defense as level 3
|
||||
|
||||
@@ -39827,7 +39827,7 @@
|
||||
|
||||
Warhorse: level 4; moves a long distance each round
|
||||
|
||||
-creating a historical adventure
|
||||
+#### creating a historical adventure
|
||||
|
||||
One of the draws of playing in a historical adventure is the thrill of "being there" when something important happens.
|
||||
Thus, in many cases, historical adventures in RPGs shouldn't be designed as campaigns, but instead serve as short-term
|
||||
@@ -39865,7 +39865,7 @@
|
||||
a skewed version of events and culture. Be willing to go deeper than *Braveheart* or *The Last Samurai*, or maybe choose
|
||||
a different genre.
|
||||
|
||||
-### RUNNING A HISTORICAL GAME
|
||||
+#### RUNNING A HISTORICAL GAME
|
||||
|
||||
Preparation is important in a historical game, and most of that entails choosing a historical period—or a specific
|
||||
historical event—as the setting. Given that all of history can serve, you won't lack for resources. Below are a few
|
||||
@@ -39886,7 +39886,7 @@
|
||||
prehistory, classical antiquity, ancient Egypt, the American revolution, ancient China, World War II, Edo Period Japan,
|
||||
Medieval Europe, and the American Old West.
|
||||
|
||||
-### HISTORICAL ARTIFACTS
|
||||
+#### HISTORICAL ARTIFACTS
|
||||
|
||||
The concept of artifacts is probably inappropriate for a historical setting without some kind of supernatural,
|
||||
fantastical, or science fiction element. That said, objects of mystery such as the Antikythera mechanism (an ancient
|
Loading…
x
Reference in New Issue
Block a user