diff --git a/patches/base/043-more-organization-through-historical.patch b/patches/base/043-more-organization-through-historical.patch new file mode 100644 index 0000000..c567dc0 --- /dev/null +++ b/patches/base/043-more-organization-through-historical.patch @@ -0,0 +1,83 @@ +--- _tmp/ccsrd.md 2025-06-04 07:12:07.311001894 -0500 ++++ _tmp/ccsrd.new.md 2025-06-04 07:27:21.454728657 -0500 +@@ -39500,7 +39500,7 @@ + + Merges Mind With Machine is a focus designed for use with the Radio Quiet setting. + +-Prepped for the End ++##### Prepped for the End + + You prepared for ultimate disaster, unlike most of the sheeple. Which means you stashed away food, water, and other + survival gear when things were still okay. You trained yourself for harsh conditions, for basic machine and electronic +@@ -39568,7 +39568,7 @@ + + Escape the Ruins + +-Raids ++##### Raids + + When civilization fell, you did what you had to do to stay alive. Did you kill innocent people? Probably, insofar as + anyone who survived the end can really be considered "innocent." You figured they'd have done the same to you. But +@@ -39633,7 +39633,7 @@ + + Twisting the Knife + +-Remembers the Past ++##### Remembers the Past + + You are a student of the before‑times. Maybe that's because you grew up in the ruins of an old library and read + everything as your hobby, you found a friendly AI archivist who taught you about how things once were, you're long‑lived +@@ -39699,7 +39699,7 @@ + + Use the Network + +-Walks the Wasteland ++##### Walks the Wasteland + + Most people want to hide from the devastation or just curl up and die rather than face a hostile world. Not you. You're + determined to see what's out there, to survive, and, more than that, to thrive. It's that or let the radioactive rats—or +@@ -39785,7 +39785,7 @@ + ancient Greece or feudal Japan, for example, probably makes it more like fantasy without all the orcs and magic + (although a game set in feudal Japan with orcs and magic could be fascinating). + +-### SUGGESTED TYPES FOR A HISTORICAL GAME ++#### SUGGESTED TYPES FOR A HISTORICAL GAME + + | | | + |-------------------------------|---------------------------------------------------------------------| +@@ -39802,7 +39802,7 @@ + | Explorer | Explorer | + | Priest | Speaker | + +-Basic CREATURES AND NPCs FOR A HISTORICAL GAME ++#### Basic CREATURES AND NPCs FOR A HISTORICAL GAME + + Cat: level 1, Speed defense as level 3 + +@@ -39827,7 +39827,7 @@ + + Warhorse: level 4; moves a long distance each round + +-creating a historical adventure ++#### creating a historical adventure + + One of the draws of playing in a historical adventure is the thrill of "being there" when something important happens. + Thus, in many cases, historical adventures in RPGs shouldn't be designed as campaigns, but instead serve as short-term +@@ -39865,7 +39865,7 @@ + a skewed version of events and culture. Be willing to go deeper than *Braveheart* or *The Last Samurai*, or maybe choose + a different genre. + +-### RUNNING A HISTORICAL GAME ++#### RUNNING A HISTORICAL GAME + + Preparation is important in a historical game, and most of that entails choosing a historical period—or a specific + historical event—as the setting. Given that all of history can serve, you won't lack for resources. Below are a few +@@ -39886,7 +39886,7 @@ + prehistory, classical antiquity, ancient Egypt, the American revolution, ancient China, World War II, Edo Period Japan, + Medieval Europe, and the American Old West. + +-### HISTORICAL ARTIFACTS ++#### HISTORICAL ARTIFACTS + + The concept of artifacts is probably inappropriate for a historical setting without some kind of supernatural, + fantastical, or science fiction element. That said, objects of mystery such as the Antikythera mechanism (an ancient