commit organization cleanups through the historical section
modern fantasy rules are just randomly up next in here and I thought I addressed all of these, so taking this as a commit point in case I need to do something weird Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
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patches/base/043-more-organization-through-historical.patch
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patches/base/043-more-organization-through-historical.patch
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--- _tmp/ccsrd.md 2025-06-04 07:12:07.311001894 -0500
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+++ _tmp/ccsrd.new.md 2025-06-04 07:27:21.454728657 -0500
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@@ -39500,7 +39500,7 @@
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Merges Mind With Machine is a focus designed for use with the Radio Quiet setting.
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-Prepped for the End
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+##### Prepped for the End
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You prepared for ultimate disaster, unlike most of the sheeple. Which means you stashed away food, water, and other
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survival gear when things were still okay. You trained yourself for harsh conditions, for basic machine and electronic
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@@ -39568,7 +39568,7 @@
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Escape the Ruins
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-Raids
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+##### Raids
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When civilization fell, you did what you had to do to stay alive. Did you kill innocent people? Probably, insofar as
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anyone who survived the end can really be considered "innocent." You figured they'd have done the same to you. But
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@@ -39633,7 +39633,7 @@
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Twisting the Knife
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-Remembers the Past
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+##### Remembers the Past
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You are a student of the before‑times. Maybe that's because you grew up in the ruins of an old library and read
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everything as your hobby, you found a friendly AI archivist who taught you about how things once were, you're long‑lived
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@@ -39699,7 +39699,7 @@
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Use the Network
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-Walks the Wasteland
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+##### Walks the Wasteland
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Most people want to hide from the devastation or just curl up and die rather than face a hostile world. Not you. You're
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determined to see what's out there, to survive, and, more than that, to thrive. It's that or let the radioactive rats—or
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@@ -39785,7 +39785,7 @@
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ancient Greece or feudal Japan, for example, probably makes it more like fantasy without all the orcs and magic
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(although a game set in feudal Japan with orcs and magic could be fascinating).
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-### SUGGESTED TYPES FOR A HISTORICAL GAME
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+#### SUGGESTED TYPES FOR A HISTORICAL GAME
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|-------------------------------|---------------------------------------------------------------------|
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@@ -39802,7 +39802,7 @@
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| Explorer | Explorer |
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| Priest | Speaker |
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-Basic CREATURES AND NPCs FOR A HISTORICAL GAME
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+#### Basic CREATURES AND NPCs FOR A HISTORICAL GAME
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Cat: level 1, Speed defense as level 3
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@@ -39827,7 +39827,7 @@
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Warhorse: level 4; moves a long distance each round
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-creating a historical adventure
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+#### creating a historical adventure
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One of the draws of playing in a historical adventure is the thrill of "being there" when something important happens.
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Thus, in many cases, historical adventures in RPGs shouldn't be designed as campaigns, but instead serve as short-term
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@@ -39865,7 +39865,7 @@
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a skewed version of events and culture. Be willing to go deeper than *Braveheart* or *The Last Samurai*, or maybe choose
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a different genre.
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-### RUNNING A HISTORICAL GAME
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+#### RUNNING A HISTORICAL GAME
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Preparation is important in a historical game, and most of that entails choosing a historical period—or a specific
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historical event—as the setting. Given that all of history can serve, you won't lack for resources. Below are a few
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@@ -39886,7 +39886,7 @@
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prehistory, classical antiquity, ancient Egypt, the American revolution, ancient China, World War II, Edo Period Japan,
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Medieval Europe, and the American Old West.
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-### HISTORICAL ARTIFACTS
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+#### HISTORICAL ARTIFACTS
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The concept of artifacts is probably inappropriate for a historical setting without some kind of supernatural,
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fantastical, or science fiction element. That said, objects of mystery such as the Antikythera mechanism (an ancient
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