Title: Adventuring!
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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LLC. Full Disclaimer.
Adventuring! is unofficial Fan Content
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
# Adventuring!
Adventuring! is a play-by-chat [Cypher System](/cypher/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
Presently, it is situated in the Dragon Coast.
|> [](faerun-dragon-coast-westgate.jpg)
|: The current campaign location, an area of the Dragon Coast.
{: .right }
## Characters
* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
### Barrel
* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
## Current Events
* Following a lead regarding the slave fighting group, the party has traveled to Westgate, where they have also
encountered Raven's Dawn.
* The party traveled from [Reddansyr](reddansyr) to a ruined cavern temple of Ibrandul in search of a robe said to be
significant from the Time of Troubles. [The robe was sold to a Zhent buyer](arcs#redeem-ibrandul).
## Maps and Current Location
See the right-hand side of this page for the current hexcrawl map. Unexplored hexes will be revealed as the game
progresses and rumors are discovered, the wilderness is explored, etc.
|> [](faerun-dragon-coast-westgate-reddansyr.png)
|: The immediate area of the campaign, including Teziir and Reddansyr. Darker hexes are unexplored.
**Map legend:** ■ forest ■ hills
■ lake/river ■ mountains
■ plains (cleared) ■ badlands
{: .right }
### Hex Key
Hexes are 6 miles from face to face (7 miles for opposing corners).
* **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a
diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild
infiltrated by the Night Masks of Westgate.
* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
among the hills and forest of the area.
* **1008** --- a handful of farms dot the area around the small lake.
* **1009: [Reddansyr](reddansyr) (village, 608)** --- a small town known as an information clearing-house and a
fair-sized temple to Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where
information is exchanged freely (or for a price).
* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
* **1109: Lair**
* **Roads**
* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
0908, 1008, 1009, 1010, 1111, 1112).
* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
#### Other Areas of Note
* **0510:** at least one ogre den was discovered by the party in the hills.
## Resources, Notes, etc.
### Homebrew and House Rules
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
Faerûnian homebrew and additional options for the Cypher System.
### Play-by-Chat Structure and Guidelines
Adventuring! will run on a weekly tick system where players will have a week(-ish) from the last update to get their
updates in, converse about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move
the game forward. More details can be found [here](play-by-chat).
### Cypher Tables
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
built as percentile tables, so you can roll a d20 and a d100 for both together).
| Roll | Origin/Type |
|--------|--------------------------|
| 1--4 | *Core*/Manifest (p.382) |
| 5--8 | *Core*/Subtle (p.383) |
| 9--11 | *Godforsaken* |
| 12--20 | *Core*/Fantastic (p.384) |
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
### Map of Faerûn
You can view the whole map of Faerûn [here](faerun-map.jpg).