Title:          Vaelor Galanodel
Description:    The subject of the Vaelor Cycle in bss's Cypher System solo campaign Strata.
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# Vaelor Galanodel

Vaelor Galanodel is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.

## Cypher System Stat Block

* **Might: 8, Speed: 13, Intellect: 19**
* **Effort: 1, Intellect Edge: 1**
* **Cypher Use:** 3 cyphers at a time.

### Spells

Abilities under the spellcasting rule, either from Vaelor's tier or focus, or learned via adventuring. Spells may be
renamed for thematic flavor.

* **Far Step (2 Intellect points):** leap within long range.
* **Onslaught (1 Intellect point):** attack with physical ray or mental blast.
* **Minor Illusion (1 Intellect point):** create an illusion in a small 10' area.

### Abilities

* **Augment Cypher (2+ Intellect points):** add +1 to the level of cyphers when activating them, and spend
  Effort to increase their level further.
* **Magic Training**

### Skills

* **Specialized** in any task related to studying or recalling magical lore.
* **Trained** in any task that involves learning something new.
* **Trained** in any task involving geography or history.
* **Trained** in interaction tasks where he can take a position of intellectual authority.
* **Trained** in the understanding and identification of magic (including magical artifacts and cyphers) and its
  properties.
* **Practiced** in using a longsword.
* **Hindered** in any task to hear or notice dangers around himself.
* **Hindered** in initiative actions.

### Attacks

* ***Magic Missile*** **(1 intellect point):** Speed attack, 4 damage, short range
* ***Psionic Blast*** **(1 intellect point):** Intellect attack, 2 Intellect damage, ignores Armor, short range
* **Longsword:** Speed attack, 4 damage, slashing, melee
* **Dagger:** Speed attack (eased), 2 damage, piercing, melee

### Features

* **Long-Lived:** A high elf's natural lifespan is thousands of years.
* **Fragile:** When Vaelor fails a Might defense roll to avoid damage, he takes 1 extra point of damage.

### Equipment

* **Weapons:** longsword, dagger
* **Armor/clothing:** red wizard's outfit
* **Books:** spellbook, *Historia Magica* [history of magical study], *The Divine Register* [deities of Trezuria],
  *Grand History of Trezuria*
* Flask of acid, adventuring pack, bedroll, 5 candles, healing kit, flask of ink, ink pen, lamp, 10 flasks of oil, pouch
  for reagents, 15 rations, waterskin, backpack
* 35 gp, 6 sp, 8 cp

### Arcs

* **New Discovery**
    * The Idea --- Create a ritual that enhances plant and animal growth in an area on a large scale.
    * Steps
        * Travel to Greenhook to learn from their libraries.