Title:          Victor Caldera
Description:    Victor Caldera is a strong-willed speaker who fuses mind and machine.
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# Victor Caldera

*Victor Caldera is a strong-willed speaker who fuses mind and machine.*

* **Might: 11, Speed: 9, Intellect: 21**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cypher Use:** 2 cyphers at a time.
* **Abilities**
    * **Fast Talk (1 Intellect point):** convince (non-hostile) creature to take one reasonable action in the next
      round (agreed upon with the GM, can't put creature or allies in danger or be out of character). Action.
    * **Anecdote (2 Intellect points):** inspire group with a minute-long uplifting or pointed anecdote, and they are
      trained in a task (other than attack/defense) for one hour. Action.
    * **Terrifying Presence (2+ Intellect points):** convince one intelligent target (level 3 or lower, or more with
      more Effort) that Victor is its worst nightmare; as long as doing nothing but speaking, target is paralyzed with
      fear, runs away, or similar. Action.
    * **Interaction Skills**
    * **Enhanced Intellect**
    * **Knowledge Skills**
* **Skills, etc.**
    * **Weapons:** can use light weapons without penalty.
    * **Trained:** seeing through deception, persuading, resisting mental effects, tasks requiring incredible focus or
      concentration, biology, history.
    * **Inability:** medium and heavy weapons, figuring out puzzles or problems, memorizing things, or using lore.
* **Equipment:** clothing, light weapon, two expensive items, two moderately-priced items, four inexpensive items.