Title: Etravar Description: bss's high fantasy campaign setting, a world of adventuring and discovery. # Etravar Etravar is bss's home campaign setting, a universe of high fantasy, setting adventuring and discovery against the backdrop of points of light in the wilderness and the forgotten legacy of lost eras. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and regions, most of which haven't been written of or described yet. ## History ### Creation In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain over Etra, and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the universe. As they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the planes, including the material plane which is considered to be Etra herself. The war between the sisters also brought forth the Etran pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on --- countless immortal forces that govern the universe. ## Themes * The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an astral plane. * Magic is common but not commonly-practiced, and is nearly limitless in potential. * Casting magic can be learned, divinely bestowed, or inherent. * Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in between. * The world is old, many civilizations have risen and fallen. * The world itself is magical, and not strictly bound by natural law. * Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.