--- Footer: 13th Age content: This website uses trademarks and/or copyrights owned by Fire Opal Media Inc., which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Fire Opal Media. --- # Aldfric "Silver" Gauveld (Human Rogue 1) Silver is a former assassin, reformed after facing the ramifications of his conduct, a rehabilitation incidentally associated with a prolonged incarceration. His moral code may be a bit unique and personal, but he has given up the murder-for-hire business and is trying to do something "better" after seeing the suffering of many, though doing so sometimes initially conflicts with his natural cynicism. He doesn't apply his services for hire anymore, at least. ## Build ### Ability Scores | | Strength | Dexterity | Constitution | Wisdom | Intelligence | Charisma | |-----------------|----------|-----------|--------------|---------|--------------|----------| | **Score (Mod)** | 13 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | | **Mod + Level** | +2 | +5 | +2 | +3 | +1 | +4 | ### One Unique Thing Silver occasionally sees images of a person's past or future self when looking at them. ### Icon Relationships * **Positive w/Prince of Shadows** (1): Silver is one of "the Prince's people", believing even after reformation that he is influencing the world for the better as the Prince would see fit. * **Conflicted w/Emperor** (1): technically, it's "Duke Aldfric Gauveld" via hereditary peerage. Silver tries not to deploy this fact unless he has to, and maybe it's better he doesn't, as him and the Emperor don't exactly see eye-to-eye. * **Negative w/Lich King** (1): Silver has seen enough death, he doesn't need undead reminders, especially of his own deeds. ### Backgrounds * **Reformed thief and assassin** (4): Silver spent plenty of time in the dark parts of the criminal underground, before getting caught. * **Well-traveled information seeker** (4): Silver's work has taken him to many civilized (and not-so-civilized) areas, and he always tries to remember where to get information. ### Combat Stats * **HP:** 21 * **AC:** 15, **PD:** 14, **MD:** 13 * **Recoveries** (8): 1d8+1 * **Initiative:** +5 ### Kin Power, Class Features, and Talents * **Resourceful:** gain a bonus feat of the highest tier you qualify for. * **Bravado:** gain a point of Bravado when natural initiative roll is even or first time you hit with a rogue attack on your turn. * **Rush Attack:** rogue melee weapon attack against an enemy you were not engaged with at the start of your turn deals bonus damage. * **Sneak Attack:** rogue melee weapon attack against an enemy engaged with one or more allies deals bonus damage. * **Adv. Feat:** Sneak Attack also works against enemies who are [many temporary conditions including dazed]. * **Skulduggery:** two uses per arc, reroll a failed skill roll involving rogue things, a second use + narration for a +3 bonus. * **Both Styles Now:** you gain both Rush Attack and Sneak Attack, only one per attack. * **Murderous:** +2 crit range against staggered enemies. * **Tumble:** +3 bonus to disengage checks, can disengage check as a free action to avoid an intercept. * **Adv. Feat:** +ED to disengage checks. ### Basic Attacks * **Rogue Basic Melee** (dagger): Dex+Lvl (+5) vs. AC, 1d8+Dex (1d8+4) damage, level (1) miss damage. * **Rogue Basic Ranged** (dagger): Dex+Lvl (+5) vs. AC, 1d6+Dex (1d6+4) damage, level (1) miss damage. ### Powers * **Evasive Strike** (at-will): as rogue basic melee attack, except can pop free from target on hit. * **Slick Feint** (at-will, 1 Bravado): Cha+Lvl (+4) vs. MD attack to feint, hit deals damage and dazes on natural even and allows second attack; second attack on same or other engaged target Dex+Lvl+4 (+9) vs. AC, deals weapon damage. * **Tumbling Strike** (1/battle): as rogue basic melee attack, except +2 bonus to disengage checks this turn; can move to engage, make this attack, and then use a quick action to attempt to disengage. ### Gear Leather armor, a dagger, some more daggers, another dagger hidden in his boot, dice, a worn deck of playing cards, a dark cloak and a set of clothing, 1 adventurer-tier healing potion.