From fd7856e4dc5e4d123eb8a719ae2e99803a3140b7 Mon Sep 17 00:00:00 2001 From: "Brian S. Stephan" Date: Tue, 30 Jan 2024 16:47:05 -0600 Subject: [PATCH] updates on the play-by-chat stuff for Adventuring! --- pages/cypher/adventuring/index.md | 6 ++++ pages/cypher/adventuring/play-by-chat.md | 36 ++++++++++++++++++++++++ 2 files changed, 42 insertions(+) create mode 100644 pages/cypher/adventuring/play-by-chat.md diff --git a/pages/cypher/adventuring/index.md b/pages/cypher/adventuring/index.md index bf052ab..5cacaf7 100644 --- a/pages/cypher/adventuring/index.md +++ b/pages/cypher/adventuring/index.md @@ -52,6 +52,12 @@ progresses and rumors are discovered, the wilderness is explored, etc. ## Resources, Notes, etc. +### Play-by-Chat Structure and Guidelines + +Adventuring! will run on a 48-hour tick system where players will have 48 hours (ish) to get their updates in, converse +about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move the game forward. More +details can be found [here](play-by-chat). + ### Cypher Tables Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all diff --git a/pages/cypher/adventuring/play-by-chat.md b/pages/cypher/adventuring/play-by-chat.md new file mode 100644 index 0000000..ac41300 --- /dev/null +++ b/pages/cypher/adventuring/play-by-chat.md @@ -0,0 +1,36 @@ +Title: Adventuring! Play-By-Chat +Description: Information on organizing Adventuring! +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Adventuring! Play-By-Chat + +The following information on organizing Adventuring! as a play-by-chat game, over Discord (and IRC, via the bridge) is +intended to keep the game flowing and clear for us to consume without a huge amount of rigamarole. + +## Cadence and Ticks + +Presently, we have agreed to a **48 hour** cadence. That means, essentially, no more than 48 hours (or so) should pass +between GM updates that push the game forward. Ideally, less than that time passes, but the idea is to give everyone a +couple days to get an update in, or to assume some reasonable default course of action for them if not. Obvious stuff +like getting attacked and needing to make a defense roll, if the 48 hours pass and someone hasn't acted, I'm not going +to be a jerk and say "you sit there uselessly and get coup d'grace-d straight in the face". I'll roll for you. It may be +an uninspired roll, but it'll happen. + +I will ping everyone when a tick happens and there's new action to react to. That'll start the timer, and everyone has +48 hours to ask questions (which hopefully can be resolved), take action, and so on. If it seems like everyone has +settled ahead of time, I'll do a new update and there's a new 48 hours. Maybe I'll get a bot to manage this at some +point. + +## Discord Updates Format + +Updates will be readable if we use these couple simple styles: + +* In character updates should be written in the third person prose, present tense, with narration as warranted, + quotation marks for dialogue, and so on. Italics might be good for internal dialogue. +* Out-of-character updates, questions, ideas, etc. should be wrapped in parentheses. No particular formatting is + required here. + * The exception to this is dice commands, which can be done normally.