diff --git a/pages/parted-shadow/index.md b/pages/parted-shadow/index.md index 92b1706..fbf560d 100644 --- a/pages/parted-shadow/index.md +++ b/pages/parted-shadow/index.md @@ -131,19 +131,26 @@ In prior ages, Wald was largely explored, mostly understood, and heavily settled Wald of the Age of Parted Shadow is generally mapped but largely unexplored, at least concretely. There are few major cities, and the scattered towns and villages come and go without warning. A general route spanning from east to west exists, but it is especially rough and vague on the western half of the island. The southern peninsula is even less -welcoming to land travel as most visitors come in to its cities via the sea known as the Mouth. +welcoming to land travel as most visitors come in to its cities via the sea known as the Mouth. Countless settlements +are scattered throughout the island. -All of that said, there are seven settlements large enough and stable enough to be considered Wald's major cities: +All of that said, there are eight settlements large enough and stable enough to be considered Wald's major cities: +* **Bladesdale** --- the center of trade in eastern Wald, situated conveniently enough between Hydra Pass + and Prism to the north, and Silver Port and NAME HERE across the sea to the south. The closest Wald has to a capital + city, the Gold Regent holds court here. * **Coldhill** +* **Gale** * **Hydra Pass**, aka the Gateway to the West, aka the End of Civilization (to those better off in the east) --- a major - trading hub and thoroughfare, nestled among Many-Heads, and the only major establishment along the mountains and near - the Great Wastes. -* **Gold Port** -* **Last Chance** + trading hub and thoroughfare, nestled among Many-Heads, and the only major establishment near the Great Wastes. +* **Silver Port** +* **Last Chance**, as in "the Last Chance to turn around" --- a cosmopolitan city of brigands, outcasts, monstrous + humanoids, the occasional good-natured soul, and the like, Last Chance attracts all variety of unconventional + civilization due to its remoteness and adjacency to Blackmarsh. * **Onyx** --- the Warlord's kingdom originated in Onyx, his most significant fortress which also serves as his castle and seat of power. Below it is an elaborate system drawing water from an underground lake, and Onyx is said to drill even deeper into the underworld. +* **Prism** And, the most significant (un)natural features of Wald: diff --git a/pages/parted-shadow/wald.png b/pages/parted-shadow/wald.png index aae8858..2c4ffe6 100644 Binary files a/pages/parted-shadow/wald.png and b/pages/parted-shadow/wald.png differ diff --git a/pages/parted-shadow/wald.wonderdraft_map b/pages/parted-shadow/wald.wonderdraft_map index e166544..4610a27 100644 Binary files a/pages/parted-shadow/wald.wonderdraft_map and b/pages/parted-shadow/wald.wonderdraft_map differ