diff --git a/pages/13th-age/index.md b/pages/13th-age/index.md index 915d88d..1f2532e 100644 --- a/pages/13th-age/index.md +++ b/pages/13th-age/index.md @@ -4,9 +4,59 @@ Footer: This content is available under the OG # 13th Age -This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical -bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is -of interest to you as a random passerby, feel free to use it. +This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever +else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random +passerby, feel free to use it. ~bss + +*Note:* I've been a fan of 13th Age since before it was released, practically, but this recent section of the site is +focused on 2e.* + +## Character Creation + +For general aids in creating characters, see this section, and of course follow the Creating Characters (HH: 23) +chapter. + +Campaigns may have more specific instructions (inclusive or exclusive of content), but generally speaking, my games +allow all published classes, kin, class options, items, and so on presented in or mentioned in the core books of *13th +Age Second Edition* and *13 True Ways*, including stuff in Appendix A. A good list to use is: + +* *13th Age Second Edition: Heroes' Handbook* +* *13 True Ways* +* *13th Age Glorantha* +* *Shards of the Broken Sky* +* *13th Age Bestiary* +* *Book of Ages* +* *Shades of Fey* + +Additional content (from other supplements, homebrew stuff on the web, your own homebrew stuff, etc.) should be +presented to me, and it'll likely be approved. + +This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for +monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good. + +### Classes + +Nothing of note here, really; official classes are in, other homebrew might be, but classes are the most complicated, so +they will be the most work to review. But, in the end, just ask --- and also do so if you want general advice, or if the +book says you should talk to your GM first. + +### Kin + +Ditto, but it's easier to homebrew (and review) a kin idea than a class idea. + +### One Unique Things + +There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can +really work with throughout the game. + +### Ability Scores + +The standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as well; "roll four" seems +especially fun if what you want is a mix of competency and chaos. + +### Everything Else + +Follow the book and ask questions, basically! ## House Rules