diff --git a/pages/cypher/Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf b/pages/cypher/Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf
new file mode 100644
index 0000000..5609417
Binary files /dev/null and b/pages/cypher/Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf differ
diff --git a/pages/cypher/adventuring/index.md b/pages/cypher/adventuring/index.md
new file mode 100644
index 0000000..ce4f698
--- /dev/null
+++ b/pages/cypher/adventuring/index.md
@@ -0,0 +1,92 @@
+Title: Adventuring!
+Description: Now in the Cypher System!
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Adventuring!
+
+Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). Previously [a 13th
+Age game](/13th-age/adventuring/), this is a currently speculative-only attempt at creating the vibe in the Cypher
+System.
+
+## Campaign Synopsis
+
+* The universe is a wide assortment of planes, including law/chaos, good/evil, and light/dark forces, connected via an
+ astral plane.
+* Magic is common but not commonly-practiced, and is nearly limitless in potential (e.g. *wish*, *true resurrection*,
+ etc.).
+* Casting magic can be learned, divinely bestowed, or inherent.
+* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
+ between.
+* The world is old, many civilizations have risen and fallen.
+* The world itself is magical, and not strictly bound by natural law.
+* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
+
+## Characters
+
+* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
+
+## Character Creation
+
+At their basic level, characters are defined as *NAME is a [adjective] [adjective] [noun] who [verbs]*. Adjectives are
+**descriptors**, and PCs get two; one general descriptor and one racial descriptor (or two general descriptors for
+humans). Nouns are **types**, similar to character classes, and verbs are **foci**.
+
+Chapter 4 of the *Cypher System Rulebook* details character creation, with description of the mechanical elements, and a
+small sidebar summarizing the steps to take to create a character.
+
+### Sources
+
+The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
+version available via the [Cypher SRD](http://www.cyphersrd.com/). Most others come from *Godforsaken*, which will
+eventually be added to the Cypher SRD. Anything homebrew we'll write up and link to here.
+
+I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
+are fair game --- the exception to this are the foci, which are tailored below.
+
+### Types, or ideas therein
+
+The four [types (SRD)](http://www.cyphersrd.com/type.php) are all relevant to the game (note: the SRD is currently
+missing some Warrior tables). That resource, and additional information in *Godforsaken*, have suggestions on how to
+build all of the classic classes via the type system. For example, a barbarian would likely be a Warrior that takes the
+Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept and desired abilities.
+
+[Customization (SRD)](http://www.cyphersrd.com/type_customization.php) continues additional ideas, especially Flavors,
+which are not dissimilar to the idea of subclassing. A spellblade may be a Warrior with the Magic flavor, for example.
+
+*Godforsaken* has the best guidance here, though plenty of ideas are presented in the core book/SRD.
+
+### Descriptors
+
+Descriptors are the adjectives for the character, describing how the character goes about their business. All of the
+[Descriptors (SRD)](http://www.cyphersrd.com/descriptor.php) in the core book are fair game, generally speaking, as are
+the [Fantasy Species Descriptors (SRD)](http://www.cyphersrd.com/genres.php). *Godforsaken* also has a couple more, plus
+whatever we might homebrew:
+
+* *Godforsaken:* Catfolk; Dragonfolk; Gnome; Halfling; Lizardfolk
+
+### Foci
+
+Foci are the possible verb-phrases that describe what the character does and is good at, beyond the basics from their
+type. Most but not all foci in the core book are suitable for the campaign. The following is a mostly-vetted list of
+core and *Godforsaken* foci (others are negotiable):
+
+* *Core:* Abides in Stone; Bears A Halo of Fire; Blazes With Radiance; Builds Robots; Channels Divine Blessings;
+ Commands Mental Powers; Consorts With the Dead; Controls Beasts; Crafts Illusions; Crafts Unique Objects; Defends the
+ Gate; Defends the Weak; Descends From Nobility; Entertains; Exists In Two Places At Once; Exists Partially Out Of
+ Phase; Explores Dark Places; Fights Dirty; Fights With Panache; Focuses Mind Over Matter; Howls At The Moon; Hunts;
+ Infiltrates; Keeps A Magic Ally; Leads; Lives in the Wilderness; Looks For Trouble; Masters Defense; Masters Spells;
+ Masters the Swarm; Masters Weaponry; Moves Like a Cat; Murders; Needs No Weapon; Never Says Die; Performs Feats of
+ Strength; Rages; Rides the Lightning; Sees Beyond; Sailed Beneath the Jolly Roger; Scavenges; Sees Beyond; Separates
+ Mind From Body; Shepherds the Community; Shepherds Spirits; Slays Monsters; Speaks For the Land; Stands Like a
+ Bastion; Throws With Deadly Accuracy; Thunders; Travels Through Time; Was Foretold; Wears A Sheen of Ice; Wields Two
+ Weapons At Once; Works Miracles; Works the Back Alleys
+* *Godforsaken:* Takes Animal Shape; Uses Wild Magic; Walks the Wild Woods; Wields an Enchanted Weapon
+
+### Abilities
+
+Types and foci give access to abilities, depending on the character's tier (level, basically). There's no point in
+listing them all, if your choices grant access to the ability, it's in.
diff --git a/pages/cypher/adventuring/ramaria.md b/pages/cypher/adventuring/ramaria.md
new file mode 100644
index 0000000..8e25a29
--- /dev/null
+++ b/pages/cypher/adventuring/ramaria.md
@@ -0,0 +1,33 @@
+Title: Ramaria
+Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Ramaria
+
+Work in progress.
+
+*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
+
+* **Might 12, Speed 10, Intellect 18**
+* Effort: 1
+* Intellect Edge: 1
+* Cyphers: 2
+* Skills: trained in learning something new, trained in geography and history, trained in dungeon and cavern ecology,
+ trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions.
+* Equipment: ...
+* Weapons: can use light and medium weapons without penalty, inability with heavy weapons
+* Abilities: Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
+ Encouragement, Enthrall
+* Fungal Companion: You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental
+ connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it
+ is running reconnaissance on.
+* Arc: ...
+
+[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
+lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
+didn't really know what to do with your non-racial descriptor. Also note that I came up with
+[fungoid](../homebrew#fungoid) on my own, so it may need tweaking.]
diff --git a/pages/cypher/fan-use-policy.md b/pages/cypher/fan-use-policy.md
new file mode 100644
index 0000000..d3ff5f2
--- /dev/null
+++ b/pages/cypher/fan-use-policy.md
@@ -0,0 +1,15 @@
+Title: Monte Cook Games Fan Use Policy
+
+# Fan Use Policy
+
+> The Monte Cook Games logo, Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos
+> are are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and
+> character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content on this site
+> or associated files derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Monte Cook Games
+> permits web sites and similar fan-created publications for their games, subject to the policy given at
+> . The contents of this site are for personal, non-commercial use only.
+> Monte Cook Games is not responsible for this site or any of the content, that did not originate directly from Monte
+> Cook Games, on or in it. Use of Monte Cook Games’s trademarks and copyrighted materials anywhere on this site and its
+> associated files should not be construed as a challenge to those trademarks or copyrights. Materials on this site may
+> not be reproduced or distributed except with the permission of the site owner and in compliance with Monte Cook Games
+> policy given at .
diff --git a/pages/cypher/homebrew.md b/pages/cypher/homebrew.md
new file mode 100644
index 0000000..1ddc8e2
--- /dev/null
+++ b/pages/cypher/homebrew.md
@@ -0,0 +1,14 @@
+Title: Cypher System Homebrew
+
+# Cypher System Homebrew
+
+## Descriptions
+
+### Fungoid
+
+* **Hardy:** +2 to your Might Pool.
+* **Skill:** You are trained in dungeon and cavern ecology.
+* **Skill:** Your mind is unlike most other living creatures'; you are trained in Intellect defense.
+* **Fungal Companion:** You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental
+ connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it
+ is running reconnaissance on.
diff --git a/pages/cypher/index.md b/pages/cypher/index.md
new file mode 100644
index 0000000..81dd828
--- /dev/null
+++ b/pages/cypher/index.md
@@ -0,0 +1,18 @@
+Title: Cypher System
+Description: Campaigns, characters, house rules, and etc. compatible with the Cypher System.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Cypher System
+
+## Campaigns
+
+* [Adventuring!](adventuring/)
+
+## Resources
+
+* [Online Cypher System SRD](http://www.cyphersrd.com/) --- freely available rules text for the Cypher System
+* [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf)