diff --git a/pages/cypher/Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf b/pages/cypher/Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf new file mode 100644 index 0000000..5609417 Binary files /dev/null and b/pages/cypher/Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf differ diff --git a/pages/cypher/adventuring/index.md b/pages/cypher/adventuring/index.md new file mode 100644 index 0000000..ce4f698 --- /dev/null +++ b/pages/cypher/adventuring/index.md @@ -0,0 +1,92 @@ +Title: Adventuring! +Description: Now in the Cypher System! +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Adventuring! + +Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). Previously [a 13th +Age game](/13th-age/adventuring/), this is a currently speculative-only attempt at creating the vibe in the Cypher +System. + +## Campaign Synopsis + +* The universe is a wide assortment of planes, including law/chaos, good/evil, and light/dark forces, connected via an + astral plane. +* Magic is common but not commonly-practiced, and is nearly limitless in potential (e.g. *wish*, *true resurrection*, + etc.). +* Casting magic can be learned, divinely bestowed, or inherent. +* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in + between. +* The world is old, many civilizations have risen and fallen. +* The world itself is magical, and not strictly bound by natural law. +* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up. + +## Characters + +* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings. + +## Character Creation + +At their basic level, characters are defined as *NAME is a [adjective] [adjective] [noun] who [verbs]*. Adjectives are +**descriptors**, and PCs get two; one general descriptor and one racial descriptor (or two general descriptors for +humans). Nouns are **types**, similar to character classes, and verbs are **foci**. + +Chapter 4 of the *Cypher System Rulebook* details character creation, with description of the mechanical elements, and a +small sidebar summarizing the steps to take to create a character. + +### Sources + +The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming +version available via the [Cypher SRD](http://www.cyphersrd.com/). Most others come from *Godforsaken*, which will +eventually be added to the Cypher SRD. Anything homebrew we'll write up and link to here. + +I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD +are fair game --- the exception to this are the foci, which are tailored below. + +### Types, or ideas therein + +The four [types (SRD)](http://www.cyphersrd.com/type.php) are all relevant to the game (note: the SRD is currently +missing some Warrior tables). That resource, and additional information in *Godforsaken*, have suggestions on how to +build all of the classic classes via the type system. For example, a barbarian would likely be a Warrior that takes the +Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept and desired abilities. + +[Customization (SRD)](http://www.cyphersrd.com/type_customization.php) continues additional ideas, especially Flavors, +which are not dissimilar to the idea of subclassing. A spellblade may be a Warrior with the Magic flavor, for example. + +*Godforsaken* has the best guidance here, though plenty of ideas are presented in the core book/SRD. + +### Descriptors + +Descriptors are the adjectives for the character, describing how the character goes about their business. All of the +[Descriptors (SRD)](http://www.cyphersrd.com/descriptor.php) in the core book are fair game, generally speaking, as are +the [Fantasy Species Descriptors (SRD)](http://www.cyphersrd.com/genres.php). *Godforsaken* also has a couple more, plus +whatever we might homebrew: + +* *Godforsaken:* Catfolk; Dragonfolk; Gnome; Halfling; Lizardfolk + +### Foci + +Foci are the possible verb-phrases that describe what the character does and is good at, beyond the basics from their +type. Most but not all foci in the core book are suitable for the campaign. The following is a mostly-vetted list of +core and *Godforsaken* foci (others are negotiable): + +* *Core:* Abides in Stone; Bears A Halo of Fire; Blazes With Radiance; Builds Robots; Channels Divine Blessings; + Commands Mental Powers; Consorts With the Dead; Controls Beasts; Crafts Illusions; Crafts Unique Objects; Defends the + Gate; Defends the Weak; Descends From Nobility; Entertains; Exists In Two Places At Once; Exists Partially Out Of + Phase; Explores Dark Places; Fights Dirty; Fights With Panache; Focuses Mind Over Matter; Howls At The Moon; Hunts; + Infiltrates; Keeps A Magic Ally; Leads; Lives in the Wilderness; Looks For Trouble; Masters Defense; Masters Spells; + Masters the Swarm; Masters Weaponry; Moves Like a Cat; Murders; Needs No Weapon; Never Says Die; Performs Feats of + Strength; Rages; Rides the Lightning; Sees Beyond; Sailed Beneath the Jolly Roger; Scavenges; Sees Beyond; Separates + Mind From Body; Shepherds the Community; Shepherds Spirits; Slays Monsters; Speaks For the Land; Stands Like a + Bastion; Throws With Deadly Accuracy; Thunders; Travels Through Time; Was Foretold; Wears A Sheen of Ice; Wields Two + Weapons At Once; Works Miracles; Works the Back Alleys +* *Godforsaken:* Takes Animal Shape; Uses Wild Magic; Walks the Wild Woods; Wields an Enchanted Weapon + +### Abilities + +Types and foci give access to abilities, depending on the character's tier (level, basically). There's no point in +listing them all, if your choices grant access to the ability, it's in. diff --git a/pages/cypher/adventuring/ramaria.md b/pages/cypher/adventuring/ramaria.md new file mode 100644 index 0000000..8e25a29 --- /dev/null +++ b/pages/cypher/adventuring/ramaria.md @@ -0,0 +1,33 @@ +Title: Ramaria +Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings. +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Ramaria + +Work in progress. + +*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.* + +* **Might 12, Speed 10, Intellect 18** +* Effort: 1 +* Intellect Edge: 1 +* Cyphers: 2 +* Skills: trained in learning something new, trained in geography and history, trained in dungeon and cavern ecology, + trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions. +* Equipment: ... +* Weapons: can use light and medium weapons without penalty, inability with heavy weapons +* Abilities: Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, + Encouragement, Enthrall +* Fungal Companion: You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental + connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it + is running reconnaissance on. +* Arc: ... + +[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This +lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I +didn't really know what to do with your non-racial descriptor. Also note that I came up with +[fungoid](../homebrew#fungoid) on my own, so it may need tweaking.] diff --git a/pages/cypher/fan-use-policy.md b/pages/cypher/fan-use-policy.md new file mode 100644 index 0000000..d3ff5f2 --- /dev/null +++ b/pages/cypher/fan-use-policy.md @@ -0,0 +1,15 @@ +Title: Monte Cook Games Fan Use Policy + +# Fan Use Policy + +> The Monte Cook Games logo, Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos +> are are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and +> character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content on this site +> or associated files derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Monte Cook Games +> permits web sites and similar fan-created publications for their games, subject to the policy given at +> . The contents of this site are for personal, non-commercial use only. +> Monte Cook Games is not responsible for this site or any of the content, that did not originate directly from Monte +> Cook Games, on or in it. Use of Monte Cook Games’s trademarks and copyrighted materials anywhere on this site and its +> associated files should not be construed as a challenge to those trademarks or copyrights. Materials on this site may +> not be reproduced or distributed except with the permission of the site owner and in compliance with Monte Cook Games +> policy given at . diff --git a/pages/cypher/homebrew.md b/pages/cypher/homebrew.md new file mode 100644 index 0000000..1ddc8e2 --- /dev/null +++ b/pages/cypher/homebrew.md @@ -0,0 +1,14 @@ +Title: Cypher System Homebrew + +# Cypher System Homebrew + +## Descriptions + +### Fungoid + +* **Hardy:** +2 to your Might Pool. +* **Skill:** You are trained in dungeon and cavern ecology. +* **Skill:** Your mind is unlike most other living creatures'; you are trained in Intellect defense. +* **Fungal Companion:** You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental + connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it + is running reconnaissance on. diff --git a/pages/cypher/index.md b/pages/cypher/index.md new file mode 100644 index 0000000..81dd828 --- /dev/null +++ b/pages/cypher/index.md @@ -0,0 +1,18 @@ +Title: Cypher System +Description: Campaigns, characters, house rules, and etc. compatible with the Cypher System. +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Cypher System + +## Campaigns + +* [Adventuring!](adventuring/) + +## Resources + +* [Online Cypher System SRD](http://www.cyphersrd.com/) --- freely available rules text for the Cypher System +* [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf)