Title:          Ghorin
Description:    Kadgar's Adventuring! character.
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# Ghorin (human wizard 1)

Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
it, he seeks the leader of his group who abandoned the group with the book.

[TBD: One Unique Thing]

## Stats

## Features and Talents

* **Cantrips:** *alarm*, *arcane mark*, *ghost sound*, *knock*, *light*, *mage hand*, *mending*, *prestidigitation*,
  *spark*
* **Cyclic Spells:** cyclic spells are only expended in a battle if cast when the escalation die is 0 or odd.
* **Judicious Casting:** spells have different effects depending on how they are cast.
* **Ritual Magic:** cast spells as rituals [also a good excuse to learn more divination spells].
* **Evocation:** 1/battle opportunity to add a target to a PD-targeting spell.
* **Prodigious Learner (self-taught):** gain more feats.
* **Wizard's Familiar:** tiny eyestalk (alert, scout) --- ignore certain conditions once by letting your familiar cast
  for you, have your familiar help you access a limited-use spell when you're spent.

## Feats

* Quick to Fight (A)
* Magic Missile (A)
* ...
* ...

## Spells and Powers

* **Quick to Fight:** roll initiative twice and choose the result you want.
    * ***Adventurer Feat:*** +2 to defenses for the first round if your initiative is higher than all enemies'.
* ***Magic missile:*** Ranged, 1/arc, Quick; no attack roll, 5 force damage, number of rounds this is usable varies.
* ***Ray of frost:*** Ranged, At-Will; Int vs. PD, 9 (2d8) cold damage.
* ***Shocking grasp:*** Close, At-Will, Move; Int vs. PD, 2 (1d3) lightning damage and target pops free, cast recklessly
  for more targets.
* ***Color spray:*** Close, Cyclic; 1d4 nearby in a group, Int vs. MD, 9 (2d8) psychic damage, low hp enemies weakened.
* ***Force salvo:*** Ranged, 1/arc; up to 4 nearby, Int vs. PD, 14 (4d6) force damage.
* ***Shield:*** Close, Recharge 11+, Free when hit; force a reroll on an attack hitting you.

### Equipment

* **Weapons:** Dagger
* **Clothing:** Sorcerer's robes
* Spellbook
* Disguise kit
* Bag of light tools
* Bedroll
* 50' of rope
* Tent
* 4 rations
