Title:          Adventuring!
Description:    Adventuring, in the Cypher System!
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
                LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
                permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
                are property of Wizards of the Coast. ©Wizards of the Coast LLC.

# Adventuring! in the Cypher System

Adventuring! was once a Cypher System-based game. Here are some artifacts from that point in time.

## Characters

* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.

### Barrel

* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.

Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
Creation](character-creation) for information on making Cypher System characters suitable for the campaign.

## Resources, Notes, etc.

### Homebrew and House Rules

All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
Faerûnian homebrew and additional options for the Cypher System.

### Cypher Tables

Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
built as percentile tables, so you can roll a d20 and a d100 for both together).

| Roll   | Origin/Type              |
|--------|--------------------------|
| 1--4   | *Core*/Manifest (p.382)  |
| 5--8   | *Core*/Subtle (p.383)    |
| 9--11  | *Godforsaken*            |
| 12--20 | *Core*/Fantastic (p.384) |

Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
