Brian S. Stephan d4c4bbde96
update the repository for v0.7.10
note that the google protobuf project does not recommend shipping
generated _pb2.py files, so that functionality has been removed from the
project. this also partially undoes the previous commit since using the
provided .proto files is less of an issue and also the default now, so
maybe don't spam the console as much

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-30 09:58:07 -05:00

426 lines
11 KiB
Protocol Buffer

syntax = "proto2";
import "nanopb.proto";
enum ButtonLayout
{
option (nanopb_enumopt).long_names = false;
BUTTON_LAYOUT_STICK = 0;
BUTTON_LAYOUT_STICKLESS = 1;
BUTTON_LAYOUT_BUTTONS_ANGLED = 2;
BUTTON_LAYOUT_BUTTONS_BASIC = 3;
BUTTON_LAYOUT_KEYBOARD_ANGLED = 4;
BUTTON_LAYOUT_KEYBOARDA = 5;
BUTTON_LAYOUT_DANCEPADA = 6;
BUTTON_LAYOUT_TWINSTICKA = 7;
BUTTON_LAYOUT_BLANKA = 8;
BUTTON_LAYOUT_VLXA = 9;
BUTTON_LAYOUT_FIGHTBOARD_STICK = 10;
BUTTON_LAYOUT_FIGHTBOARD_MIRRORED = 11;
BUTTON_LAYOUT_CUSTOMA = 12;
BUTTON_LAYOUT_OPENCORE0WASDA = 13;
BUTTON_LAYOUT_STICKLESS_13 = 14;
BUTTON_LAYOUT_STICKLESS_16 = 15;
BUTTON_LAYOUT_STICKLESS_14 = 16;
BUTTON_LAYOUT_DANCEPAD_DDR_LEFT = 17;
BUTTON_LAYOUT_DANCEPAD_DDR_SOLO = 18;
BUTTON_LAYOUT_DANCEPAD_PIU_LEFT = 19;
BUTTON_LAYOUT_POPN_A = 20;
BUTTON_LAYOUT_TAIKO_A = 21;
BUTTON_LAYOUT_BM_TURNTABLE_A = 22;
BUTTON_LAYOUT_BM_5KEY_A = 23;
BUTTON_LAYOUT_BM_7KEY_A = 24;
BUTTON_LAYOUT_GITADORA_FRET_A = 25;
BUTTON_LAYOUT_GITADORA_STRUM_A = 26;
BUTTON_LAYOUT_BOARD_DEFINED_A = 27;
BUTTON_LAYOUT_BANDHERO_FRET_A = 28;
BUTTON_LAYOUT_BANDHERO_STRUM_A = 29;
BUTTON_LAYOUT_6GAWD_A = 30;
BUTTON_LAYOUT_6GAWD_ALLBUTTON_A = 31;
BUTTON_LAYOUT_6GAWD_ALLBUTTONPLUS_A = 32;
BUTTON_LAYOUT_STICKLESS_R16 = 33;
}
enum ButtonLayoutRight
{
option (nanopb_enumopt).long_names = false;
BUTTON_LAYOUT_ARCADE = 0;
BUTTON_LAYOUT_STICKLESSB = 1;
BUTTON_LAYOUT_BUTTONS_ANGLEDB = 2;
BUTTON_LAYOUT_VEWLIX = 3;
BUTTON_LAYOUT_VEWLIX7 = 4;
BUTTON_LAYOUT_CAPCOM = 5;
BUTTON_LAYOUT_CAPCOM6 = 6;
BUTTON_LAYOUT_SEGA2P = 7;
BUTTON_LAYOUT_NOIR8 = 8;
BUTTON_LAYOUT_KEYBOARDB = 9;
BUTTON_LAYOUT_DANCEPADB = 10;
BUTTON_LAYOUT_TWINSTICKB = 11;
BUTTON_LAYOUT_BLANKB = 12;
BUTTON_LAYOUT_VLXB = 13;
BUTTON_LAYOUT_FIGHTBOARD = 14;
BUTTON_LAYOUT_FIGHTBOARD_STICK_MIRRORED = 15;
BUTTON_LAYOUT_CUSTOMB = 16;
BUTTON_LAYOUT_KEYBOARD8B = 17;
BUTTON_LAYOUT_OPENCORE0WASDB = 18;
BUTTON_LAYOUT_STICKLESS_13B = 19;
BUTTON_LAYOUT_STICKLESS_16B = 20;
BUTTON_LAYOUT_STICKLESS_14B = 21;
BUTTON_LAYOUT_DANCEPAD_DDR_RIGHT = 22;
BUTTON_LAYOUT_DANCEPAD_PIU_RIGHT = 23;
BUTTON_LAYOUT_POPN_B = 24;
BUTTON_LAYOUT_TAIKO_B = 25;
BUTTON_LAYOUT_BM_TURNTABLE_B = 26;
BUTTON_LAYOUT_BM_5KEY_B = 27;
BUTTON_LAYOUT_BM_7KEY_B = 28;
BUTTON_LAYOUT_GITADORA_FRET_B = 29;
BUTTON_LAYOUT_GITADORA_STRUM_B = 30;
BUTTON_LAYOUT_BOARD_DEFINED_B = 31;
BUTTON_LAYOUT_BANDHERO_FRET_B = 32;
BUTTON_LAYOUT_BANDHERO_STRUM_B = 33;
BUTTON_LAYOUT_6GAWD_B = 34;
BUTTON_LAYOUT_6GAWD_ALLBUTTON_B = 35;
BUTTON_LAYOUT_6GAWD_ALLBUTTONPLUS_B = 36;
BUTTON_LAYOUT_STICKLESS_R16B = 37;
}
enum SplashMode
{
option (nanopb_enumopt).long_names = false;
SPLASH_MODE_STATIC = 0;
SPLASH_MODE_CLOSEIN = 1;
SPLASH_MODE_CLOSEINCUSTOM = 2;
SPLASH_MODE_NONE = 3;
}
enum SplashChoice
{
option (nanopb_enumopt).long_names = false;
SPLASH_CHOICE_MAIN = 0;
SPLASH_CHOICE_X = 1;
SPLASH_CHOICE_Y = 2;
SPLASH_CHOICE_Z = 3;
SPLASH_CHOICE_CUSTOM = 4;
SPLASH_CHOICE_LEGACY = 5;
}
enum OnBoardLedMode
{
option (nanopb_enumopt).long_names = false;
ON_BOARD_LED_MODE_OFF = 0;
ON_BOARD_LED_MODE_MODE_INDICATOR = 1;
ON_BOARD_LED_MODE_INPUT_TEST = 2;
ON_BOARD_LED_MODE_PS_AUTH = 3;
}
enum InputMode
{
option (nanopb_enumopt).long_names = false;
INPUT_MODE_XINPUT = 0;
INPUT_MODE_SWITCH = 1;
INPUT_MODE_PS3 = 2;
INPUT_MODE_KEYBOARD = 3;
INPUT_MODE_PS4 = 4;
INPUT_MODE_XBONE = 5;
INPUT_MODE_MDMINI = 6;
INPUT_MODE_NEOGEO = 7;
INPUT_MODE_PCEMINI = 8;
INPUT_MODE_EGRET = 9;
INPUT_MODE_ASTRO = 10;
INPUT_MODE_PSCLASSIC = 11;
INPUT_MODE_XBOXORIGINAL = 12;
INPUT_MODE_PS5 = 13;
INPUT_MODE_GENERIC = 14;
INPUT_MODE_CONFIG = 255;
}
enum InputModeAuthType
{
option (nanopb_enumopt).long_names = false;
INPUT_MODE_AUTH_TYPE_NONE = 0;
INPUT_MODE_AUTH_TYPE_KEYS = 1;
INPUT_MODE_AUTH_TYPE_USB = 2;
INPUT_MODE_AUTH_TYPE_I2C = 3;
}
enum DpadMode
{
option (nanopb_enumopt).long_names = false;
DPAD_MODE_DIGITAL = 0;
DPAD_MODE_LEFT_ANALOG = 1;
DPAD_MODE_RIGHT_ANALOG = 2;
}
enum InvertMode
{
option (nanopb_enumopt).long_names = false;
INVERT_NONE = 0;
INVERT_X = 1;
INVERT_Y = 2;
INVERT_XY = 3;
}
enum SOCDMode
{
option (nanopb_enumopt).long_names = false;
SOCD_MODE_UP_PRIORITY = 0; // U+D=U, L+R=N
SOCD_MODE_NEUTRAL = 1; // U+D=N, L+R=N
SOCD_MODE_SECOND_INPUT_PRIORITY = 2; // U>D=D, L>R=R (Last Input Priority, aka Last Win)
SOCD_MODE_FIRST_INPUT_PRIORITY = 3; // U>D=U, L>R=L (First Input Priority, aka First Win)
SOCD_MODE_BYPASS = 4; // U+D=UD, L+R=LR (No cleaning applied)
}
enum GpioAction
{
option (nanopb_enumopt).long_names = false;
// the lowest value is the default, which should be NONE;
// reserving some numbers in case we need more not-mapped type values
NONE = -10;
RESERVED = -5;
ASSIGNED_TO_ADDON = 0;
BUTTON_PRESS_UP = 1;
BUTTON_PRESS_DOWN = 2;
BUTTON_PRESS_LEFT = 3;
BUTTON_PRESS_RIGHT = 4;
BUTTON_PRESS_B1 = 5;
BUTTON_PRESS_B2 = 6;
BUTTON_PRESS_B3 = 7;
BUTTON_PRESS_B4 = 8;
BUTTON_PRESS_L1 = 9;
BUTTON_PRESS_R1 = 10;
BUTTON_PRESS_L2 = 11;
BUTTON_PRESS_R2 = 12;
BUTTON_PRESS_S1 = 13;
BUTTON_PRESS_S2 = 14;
BUTTON_PRESS_A1 = 15;
BUTTON_PRESS_A2 = 16;
BUTTON_PRESS_L3 = 17;
BUTTON_PRESS_R3 = 18;
BUTTON_PRESS_FN = 19;
BUTTON_PRESS_DDI_UP = 20;
BUTTON_PRESS_DDI_DOWN = 21;
BUTTON_PRESS_DDI_LEFT = 22;
BUTTON_PRESS_DDI_RIGHT = 23;
SUSTAIN_DP_MODE_DP = 24;
SUSTAIN_DP_MODE_LS = 25;
SUSTAIN_DP_MODE_RS = 26;
SUSTAIN_SOCD_MODE_UP_PRIO = 27;
SUSTAIN_SOCD_MODE_NEUTRAL = 28;
SUSTAIN_SOCD_MODE_SECOND_WIN = 29;
SUSTAIN_SOCD_MODE_FIRST_WIN = 30;
SUSTAIN_SOCD_MODE_BYPASS = 31;
BUTTON_PRESS_TURBO = 32;
BUTTON_PRESS_MACRO = 33;
BUTTON_PRESS_MACRO_1 = 34;
BUTTON_PRESS_MACRO_2 = 35;
BUTTON_PRESS_MACRO_3 = 36;
BUTTON_PRESS_MACRO_4 = 37;
BUTTON_PRESS_MACRO_5 = 38;
BUTTON_PRESS_MACRO_6 = 39;
CUSTOM_BUTTON_COMBO = 40;
BUTTON_PRESS_A3 = 41;
BUTTON_PRESS_A4 = 42;
BUTTON_PRESS_E1 = 43;
BUTTON_PRESS_E2 = 44;
BUTTON_PRESS_E3 = 45;
BUTTON_PRESS_E4 = 46;
BUTTON_PRESS_E5 = 47;
BUTTON_PRESS_E6 = 48;
BUTTON_PRESS_E7 = 49;
BUTTON_PRESS_E8 = 50;
BUTTON_PRESS_E9 = 51;
BUTTON_PRESS_E10 = 52;
BUTTON_PRESS_E11 = 53;
BUTTON_PRESS_E12 = 54;
}
enum GpioDirection
{
option (nanopb_enumopt).long_names = false;
GPIO_DIRECTION_INPUT = 0;
GPIO_DIRECTION_OUTPUT = 1;
}
enum GamepadHotkey
{
option (nanopb_enumopt).long_names = false;
HOTKEY_NONE = 0;
HOTKEY_DPAD_DIGITAL = 1;
HOTKEY_DPAD_LEFT_ANALOG = 2;
HOTKEY_DPAD_RIGHT_ANALOG = 3;
HOTKEY_HOME_BUTTON = 4;
HOTKEY_CAPTURE_BUTTON = 5;
HOTKEY_SOCD_UP_PRIORITY = 6;
HOTKEY_SOCD_NEUTRAL = 7;
HOTKEY_SOCD_LAST_INPUT = 8;
HOTKEY_INVERT_X_AXIS = 9;
HOTKEY_INVERT_Y_AXIS = 10;
HOTKEY_SOCD_FIRST_INPUT = 11;
HOTKEY_SOCD_BYPASS = 12;
HOTKEY_TOGGLE_4_WAY_MODE = 13;
HOTKEY_TOGGLE_DDI_4_WAY_MODE = 14;
HOTKEY_LOAD_PROFILE_1 = 15;
HOTKEY_LOAD_PROFILE_2 = 16;
HOTKEY_LOAD_PROFILE_3 = 17;
HOTKEY_LOAD_PROFILE_4 = 18;
HOTKEY_L3_BUTTON = 19;
HOTKEY_R3_BUTTON = 20;
HOTKEY_TOUCHPAD_BUTTON = 21;
HOTKEY_REBOOT_DEFAULT = 22;
HOTKEY_B1_BUTTON = 23;
HOTKEY_B2_BUTTON = 24;
HOTKEY_B3_BUTTON = 25;
HOTKEY_B4_BUTTON = 26;
HOTKEY_L1_BUTTON = 27;
HOTKEY_R1_BUTTON = 28;
HOTKEY_L2_BUTTON = 29;
HOTKEY_R2_BUTTON = 30;
HOTKEY_S1_BUTTON = 31;
HOTKEY_S2_BUTTON = 32;
HOTKEY_A1_BUTTON = 33;
HOTKEY_A2_BUTTON = 34;
HOTKEY_NEXT_PROFILE = 35;
HOTKEY_A3_BUTTON = 36;
HOTKEY_A4_BUTTON = 37;
HOTKEY_DPAD_UP = 38;
HOTKEY_DPAD_DOWN = 39;
HOTKEY_DPAD_LEFT = 40;
HOTKEY_DPAD_RIGHT = 41;
HOTKEY_PREVIOUS_PROFILE = 42;
}
// This has to be kept in sync with LEDFormat in NeoPico.hpp
enum LEDFormat_Proto
{
LED_FORMAT_GRB = 0;
LED_FORMAT_RGB = 1;
LED_FORMAT_GRBW = 2;
LED_FORMAT_RGBW = 3;
}
enum ShmupMixMode
{
option (nanopb_enumopt).long_names = false;
SHMUP_MIX_MODE_TURBO_PRIORITY = 0;
SHMUP_MIX_MODE_CHARGE_PRIORITY = 1;
}
enum PLEDType
{
option (nanopb_enumopt).long_names = false;
PLED_TYPE_NONE = -1;
PLED_TYPE_PWM = 0;
PLED_TYPE_RGB = 1;
};
enum ForcedSetupMode
{
option (nanopb_enumopt).long_names = false;
FORCED_SETUP_MODE_OFF = 0;
FORCED_SETUP_MODE_LOCK_MODE_SWITCH = 1;
FORCED_SETUP_MODE_LOCK_WEB_CONFIG = 2;
FORCED_SETUP_MODE_LOCK_BOTH = 3;
};
enum DualDirectionalCombinationMode
{
option (nanopb_enumopt).long_names = false;
MIXED_MODE = 0;
GAMEPAD_MODE = 1;
DUAL_MODE = 2;
NONE_MODE = 3;
}
enum PS4ControllerType
{
option (nanopb_enumopt).long_names = false;
PS4_CONTROLLER = 0;
PS4_ARCADESTICK = 7;
}
enum MacroType
{
option (nanopb_enumopt).long_names = false;
ON_PRESS = 1;
ON_HOLD_REPEAT = 2;
ON_TOGGLE = 3;
};
enum GPElement
{
option (nanopb_enumopt).long_names = false;
GP_ELEMENT_WIDGET = 0;
GP_ELEMENT_SCREEN = 1;
GP_ELEMENT_BTN_BUTTON = 2;
GP_ELEMENT_DIR_BUTTON = 3;
GP_ELEMENT_PIN_BUTTON = 4;
GP_ELEMENT_LEVER = 5;
GP_ELEMENT_LABEL = 6;
GP_ELEMENT_SPRITE = 7;
GP_ELEMENT_SHAPE = 8;
};
enum GPShape_Type
{
option (nanopb_enumopt).long_names = false;
GP_SHAPE_ELLIPSE = 0;
GP_SHAPE_SQUARE = 1;
GP_SHAPE_LINE = 2;
GP_SHAPE_POLYGON = 3;
GP_SHAPE_ARC = 4;
};
enum RotaryEncoderPinMode
{
option (nanopb_enumopt).long_names = false;
ENCODER_MODE_NONE = 0;
ENCODER_MODE_LEFT_ANALOG_X = 1;
ENCODER_MODE_LEFT_ANALOG_Y = 2;
ENCODER_MODE_RIGHT_ANALOG_X = 3;
ENCODER_MODE_RIGHT_ANALOG_Y = 4;
ENCODER_MODE_LEFT_TRIGGER = 5;
ENCODER_MODE_RIGHT_TRIGGER = 6;
ENCODER_MODE_DPAD_X = 7;
ENCODER_MODE_DPAD_Y = 8;
};
enum ReactiveLEDMode
{
option (nanopb_enumopt).long_names = false;
REACTIVE_LED_STATIC_OFF = 0;
REACTIVE_LED_STATIC_ON = 1;
REACTIVE_LED_FADE_IN = 2;
REACTIVE_LED_FADE_OUT = 3;
};
enum PS4ControllerIDMode
{
option (nanopb_enumopt).long_names = false;
PS4_ID_CONSOLE = 0;
PS4_ID_EMULATION = 1;
};