syntax = "proto2"; import "nanopb.proto"; enum ButtonLayout { option (nanopb_enumopt).long_names = false; BUTTON_LAYOUT_STICK = 0; BUTTON_LAYOUT_STICKLESS = 1; BUTTON_LAYOUT_BUTTONS_ANGLED = 2; BUTTON_LAYOUT_BUTTONS_BASIC = 3; BUTTON_LAYOUT_KEYBOARD_ANGLED = 4; BUTTON_LAYOUT_KEYBOARDA = 5; BUTTON_LAYOUT_DANCEPADA = 6; BUTTON_LAYOUT_TWINSTICKA = 7; BUTTON_LAYOUT_BLANKA = 8; BUTTON_LAYOUT_VLXA = 9; BUTTON_LAYOUT_FIGHTBOARD_STICK = 10; BUTTON_LAYOUT_FIGHTBOARD_MIRRORED = 11; BUTTON_LAYOUT_CUSTOMA = 12; } enum ButtonLayoutRight { option (nanopb_enumopt).long_names = false; BUTTON_LAYOUT_ARCADE = 0; BUTTON_LAYOUT_STICKLESSB = 1; BUTTON_LAYOUT_BUTTONS_ANGLEDB = 2; BUTTON_LAYOUT_VEWLIX = 3; BUTTON_LAYOUT_VEWLIX7 = 4; BUTTON_LAYOUT_CAPCOM = 5; BUTTON_LAYOUT_CAPCOM6 = 6; BUTTON_LAYOUT_SEGA2P = 7; BUTTON_LAYOUT_NOIR8 = 8; BUTTON_LAYOUT_KEYBOARDB = 9; BUTTON_LAYOUT_DANCEPADB = 10; BUTTON_LAYOUT_TWINSTICKB = 11; BUTTON_LAYOUT_BLANKB = 12; BUTTON_LAYOUT_VLXB = 13; BUTTON_LAYOUT_FIGHTBOARD = 14; BUTTON_LAYOUT_FIGHTBOARD_STICK_MIRRORED = 15; BUTTON_LAYOUT_CUSTOMB = 16; } enum SplashMode { option (nanopb_enumopt).long_names = false; SPLASH_MODE_STATIC = 0; SPLASH_MODE_CLOSEIN = 1; SPLASH_MODE_CLOSEINCUSTOM = 2; SPLASH_MODE_NONE = 3; } enum SplashChoice { option (nanopb_enumopt).long_names = false; SPLASH_CHOICE_MAIN = 0; SPLASH_CHOICE_X = 1; SPLASH_CHOICE_Y = 2; SPLASH_CHOICE_Z = 3; SPLASH_CHOICE_CUSTOM = 4; SPLASH_CHOICE_LEGACY = 5; } enum OnBoardLedMode { option (nanopb_enumopt).long_names = false; ON_BOARD_LED_MODE_OFF = 0; ON_BOARD_LED_MODE_MODE_INDICATOR = 1; ON_BOARD_LED_MODE_INPUT_TEST = 2; } enum InputMode { option (nanopb_enumopt).long_names = false; INPUT_MODE_XINPUT = 0; INPUT_MODE_SWITCH = 1; INPUT_MODE_HID = 2; INPUT_MODE_KEYBOARD = 3; INPUT_MODE_PS4 = 4; INPUT_MODE_CONFIG = 255; } enum DpadMode { option (nanopb_enumopt).long_names = false; DPAD_MODE_DIGITAL = 0; DPAD_MODE_LEFT_ANALOG = 1; DPAD_MODE_RIGHT_ANALOG = 2; } enum SOCDMode { option (nanopb_enumopt).long_names = false; SOCD_MODE_UP_PRIORITY = 0; // U+D=U, L+R=N SOCD_MODE_NEUTRAL = 1; // U+D=N, L+R=N SOCD_MODE_SECOND_INPUT_PRIORITY = 2; // U>D=D, L>R=R (Last Input Priority, aka Last Win) SOCD_MODE_FIRST_INPUT_PRIORITY = 3; // U>D=U, L>R=L (First Input Priority, aka First Win) SOCD_MODE_BYPASS = 4; // U+D=UD, L+R=LR (No cleaning applied) } enum GamepadHotkey { option (nanopb_enumopt).long_names = false; HOTKEY_NONE = 0; HOTKEY_DPAD_DIGITAL = 1; HOTKEY_DPAD_LEFT_ANALOG = 2; HOTKEY_DPAD_RIGHT_ANALOG = 3; HOTKEY_HOME_BUTTON = 4; HOTKEY_CAPTURE_BUTTON = 5; HOTKEY_SOCD_UP_PRIORITY = 6; HOTKEY_SOCD_NEUTRAL = 7; HOTKEY_SOCD_LAST_INPUT = 8; HOTKEY_INVERT_X_AXIS = 9; HOTKEY_INVERT_Y_AXIS = 10; HOTKEY_SOCD_FIRST_INPUT = 11; HOTKEY_SOCD_BYPASS = 12; HOTKEY_TOGGLE_4_WAY_MODE = 13; HOTKEY_TOGGLE_DDI_4_WAY_MODE = 14; } // This has to be kept in sync with LEDFormat in NeoPico.hpp enum LEDFormat_Proto { LED_FORMAT_GRB = 0; LED_FORMAT_RGB = 1; LED_FORMAT_GRBW = 2; LED_FORMAT_RGBW = 3; } enum ShmupMixMode { option (nanopb_enumopt).long_names = false; SHMUP_MIX_MODE_TURBO_PRIORITY = 0; SHMUP_MIX_MODE_CHARGE_PRIORITY = 1; } enum PLEDType { option (nanopb_enumopt).long_names = false; PLED_TYPE_NONE = -1; PLED_TYPE_PWM = 0; PLED_TYPE_RGB = 1; }; enum ForcedSetupMode { option (nanopb_enumopt).long_names = false; FORCED_SETUP_MODE_OFF = 0; FORCED_SETUP_MODE_LOCK_MODE_SWITCH = 1; FORCED_SETUP_MODE_LOCK_WEB_CONFIG = 2; FORCED_SETUP_MODE_LOCK_BOTH = 3; };