I think we will need to distinguish in the database characters whose
players are online but not yet logged in, so start building for that now
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
I'm thinking that the command to log out will be LOGOUT <name>, which
means the user hostmask must have an unambiguous link to name
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
part, quit, kick are all going to have their own need to log out the
character without a penalty (because they apply their own), so to avoid
double penalties, the log out penalty should be moved into the bot
command and managed that way. this was the only place where an action
method was also applying a penalty, so hopefully this remains consistent
too
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this provides character-level operations such as character creation,
logging in/out, leveling them, and penalizing them. this isn't a game,
yet, but it does implement and test a lot of the core functionality,
just without triggers or bulk operations
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>