a prior commit made this determination for now, for simplicity's sake
(and also what are the odds of running two games at once on the same
codebase), but it was'n really enforced until now
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
I think we will need to distinguish in the database characters whose
players are online but not yet logged in, so start building for that now
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this provides character-level operations such as character creation,
logging in/out, leveling them, and penalizing them. this isn't a game,
yet, but it does implement and test a lot of the core functionality,
just without triggers or bulk operations
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>