these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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57 lines
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--- _tmp/ccsrd.md 2025-07-21 17:08:19.495832614 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:08:54.988056328 -0500
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@@ -75864,45 +75864,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-##### Calling for Rolls [#](#calling-for-rolls){.og-h-anchor aria-hidden="true"} {#calling-for-rolls .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-When it comes to [rolling the die](#rules-rolling-the-die), players will learn the game faster if the GM calls for rolls
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-using a consistent approach. Remind players that any [action](#rules-actions) PC's take is [resolved the same
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-way](#this-is-how-you-play-the-cypher-system). Here are a few steps you can take to smooth out calling for rolls and
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-resolving them with players:
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-
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-- **Tie the Action to a Stat:** [determine which stat](#tying-actions-to-stats) is being tested: [Might](#might),
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- [Speed](#speed), or [Intellect](#intellect). If you're not sure which to use, ask the player *how* their PC is
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- doing what they are doing.
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-
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-- **Set the Difficulty:** Select a [task difficulty](#running-task-difficulty)---usually between 0--10, and decide if
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- any modifications are required---these might come from a creature's listed modifications, or external circumstances
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- that might ease or hinder the task by one or more step (for example, a strong wind interfering with---or aiding---a
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- PC's jump across a wide chasm).
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-
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-- **Inform the Player:** Tell the player which stat the task will test, and the difficulty---but don't mention the
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- target number yet. For clarity's sake, the less conversion between those two different number sets, the better. You
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- can withhold or be vague about difficulty if you like, but new players tend to benefit from
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- knowing the difficulty until they get the hang of things.
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-
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-- **Modify the Difficulty:** Guide the player through [modifying the difficulty](#modifying-the-difficulty) using
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- their [skills](#modifying-the-difficulty-skills), [assets](#modifying-the-difficulty-assets), and
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- [Effort](#modifying-the-difficulty-effort). It's good to set a few low difficulties players can modify all the way
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- to 0, becoming a [routine action](#routine-actions), and succeed without a roll. If you are setting an impossible
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- difficulty---7 or higher---inform the player that the task can't succeed unless they modify the difficulty in their
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- favor. You might need to remind them about applicable skills, any assets they possess, and to use Effort at first.
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- If another player wants to use their action to [help](#cooperative-actions), that's a good thing!
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-
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-- **Announce the Target Number:** Multiply the final difficulty by 3, inform the player of the target number, and
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- prompt them to roll the die.
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-
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-- **Resolve the Action:** Narrate the results of the roll. If the PC used a [special ability](#choose-abilities) or
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- [Effort](#effort), total all [Pool](#pool) point costs, then subtract their [Edge](#edge) in the task stat from the
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- total. Some players will use Effort on every roll at first. If players mention their [Pool](#pool) points are
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- running low, remind them that their first [recovery roll](#recovery-rolls) takes only one action to use.
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-
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##### Keeping Track of Numbers [#](#keeping-track-of-numbers){.og-h-anchor aria-hidden="true"} {#keeping-track-of-numbers .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -77208,7 +77169,6 @@
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##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small}
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-- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
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