these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
53 lines
3.1 KiB
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53 lines
3.1 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 11:02:47.548807306 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 11:04:27.167431805 -0500
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@@ -27421,7 +27421,6 @@
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Optional Rules
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-- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -28562,33 +28561,6 @@
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[Serious Injuries and Conditions](#horror-rules-serious-injuries-and-conditions).
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:::
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Damage to Pool Maximums [#](#optional-rule-damage-to-pool-maximums){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This optional rule creates additional risk for PCs taking damage or using powerful [special
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-abilities](#choose-abilities) with lots of [Effort](#effort). Either situation creates lasting injuries that take longer
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-to recover from.
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-
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-- **Damage:** When damage reduces a PC's [stat](#character-stats) [Pool](#pool) to 0, the remainder is temporarily
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- subtracted from that stat's Pool maximum. The remainder (and any further damage) are also applied to another stat
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- Pool, as described under [The Effects of Taking Damage](#the-effects-of-taking-damage). This effect is in addition
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- to going down one step on [the damage track](#the-damage-track) as normal.
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-
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-- **Using Abilities:** When a PC uses a [special ability](#choose-abilities) with a [Pool](#pool) point cost they
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- can't pay, the remainder is instead temporarily subtracted from their maximum Pool points for that stat.
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-
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-- **Recovering Pool Maximums:** A PC can recover temporary reductions to their [stat](#character-stats) [Pool](#pool)
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- maximums by filling the Pool to its temporary maximum. While at the temporary maximum, [healing](#action-healing),
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- [special abilities](#choose-abilities), [cyphers](#choose-cyphers), and [artifacts](#choose-artifacts) (but not
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- [recovery rolls](#recovery-rolls)) restore lost points to a stat Pool's maximum.
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-
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-- **Pool Maximums Reaching Zero:** If any stat's Pool maximum is reduced to 0, the GM decides how best to proceed.
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- For example, a PC might gain a permanent inability, permanently reduce a [stat](#character-stats) [Pool](#pool)
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- maximum by 3, or die.
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-:::
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-
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##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls}
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[(Cypher System Rulebook, page 218)]{.og-ref}
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@@ -78600,7 +78572,6 @@
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##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
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- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
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-- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref}
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- [Dehydration](#dehydration) [(RR, 63)]{.og-ref}
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- [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
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